• TF2 buildings: Sentry, Dispenser and Teleporters + SWEPs
    236 replies, posted
[QUOTE=NINTENDUDECT]He actually can and has made the models work without re-rigging them. It was just a code change, according to him. And I'm pretty sure he knows how to make the Playermodel Selection Lua, because it's an extremely easy script, and he's doing all of this. So, it shouldn't be a problem for him.[/QUOTE] Indeed. The only problem with the player models is, that the feet don't move in multiplayer... [QUOTE=cba1986]I noticed that the sentry doesn't count the kills, this can be repeared?. Great work, i can´t wait for the gamemode.[/QUOTE] Works fine for me... [QUOTE=Xystus234] Hows the progress on the gamemode?[/QUOTE] Haven't done anything on it last week, had other stuff to do. Working on the control point and payload modes right now. [QUOTE=TheCombine]Same. It's just amazing. Also, any chance of making the ammo items too?[/QUOTE] I already did, but I didn't include them.
hey i know where to get the display for the dispenser... it's in source sdk for tf2.
[QUOTE=FireEcho]hey i know where to get the display for the dispenser... it's in source sdk for tf2.[/QUOTE] Uh, thanks, but that information doesn't help me at all. I need to know if it's an effect or a model or whatever, and where exactly to find it.
It's a really epic job yo'uve done there, silverlan, but May I propose some suggestions? -- Sentry guns should not be able to kill what it is friendly with (e.g only be able to damage what it is not D_LI with, like player what you spawn it, AND other sentries unless they are d_ht each others.) -- Multiplayer support (since it will be a multiplayer gamemode, but having it done right now would be very nice) -- I most of the time can build only one thing, then it will bug and hide hud, prevent me from placing any other buildings, it's really annoying and I don't know why it happens, there are not even any error messages... -- Add the ammo boxes into the menu -- STRONGER SENTRY--! -- The sentry gun should be able to look EVERYWHERE , not only a small 90° (speaking up & down) It should be able to, like in tf2, to look completely down & up it's view, it's pitiful to see the sentry being unable to kill someone because it's 1 headcrab size too tall / small to it. -- It needs a better aiming with rockets (and generally with the gun anyways -- needs a health percent console command, like, 100 = TF2 health, 150 = 150% of tf2's normal sentry health, etc etc. Or sk_level1sentry_health_*** sk_level2sentry_health_*** (same with damage?) -- Make the items respawnable! (the healthkit & ammo box!) -- Make entities menu spawnable teleporters, like, you spawn 1 entrance 1 exit, press use on each others that will link them. (Just to avoid a limit of teleporters in case of, and to have destructibles ones :3) It's overall awesome it just need bugfixes and (logicals) updates... Can you also put in the NPC menu a red & blu sentry gun? So they instinctively fight each others instead of having to put ent_setname SENTRY1 and all shit...? Looking forward this AND your Hl1 NPCs man!
Dude, that's, incredible too bad i can't use it though, my computer broke.
I wonder if the player models with just end up in default Gmod the week after this thing releases :v: I know how things go down around here.
[QUOTE=Bragdras] -- Sentry guns should not be able to kill what it is friendly with (e.g only be able to damage what it is not D_LI with, like player what you spawn it, AND other sentries unless they are d_ht each others.)[/QUOTE] Sentries can kill friendly players in TF2 too... [QUOTE=Bragdras]-- Multiplayer support (since it will be a multiplayer gamemode, but having it done right now would be very nice)[/QUOTE] Works fine for me in multiplayer... :raise: What's the problem? [QUOTE=Bragdras]-- I most of the time can build only one thing, then it will bug and hide hud, prevent me from placing any other buildings, it's really annoying and I don't know why it happens, there are not even any error messages...[/QUOTE] If it hides the HUD, there has to be a lua error. If it happens again, please check the console for any errors. [QUOTE=Bragdras]-- Add the ammo boxes into the menu[/QUOTE] Will do that in the TF2 gamemode. [QUOTE=Bragdras]-- STRONGER SENTRY--![/QUOTE] It's as strong as in TF2, and I won't change that. [QUOTE=Bragdras]-- The sentry gun should be able to look EVERYWHERE , not only a small 90° (speaking up & down) It should be able to, like in tf2, to look completely down & up it's view, it's pitiful to see the sentry being unable to kill someone because it's 1 headcrab size too tall / small to it.[/QUOTE] It actually is able to look everywhere, I just noticed that it doesn't work all the time. (E.g. if it sees a zombie torso NPC) [QUOTE=Bragdras]-- It needs a better aiming with rockets (and generally with the gun anyways[/QUOTE] The rockets are homing if the enemy is in a specific angle of the rocket. I can make that angle a bit bigger, but I thought it was already fine as it is now. [QUOTE=Bragdras]-- needs a health percent console command, like, 100 = TF2 health, 150 = 150% of tf2's normal sentry health, etc etc. Or sk_level1sentry_health_*** sk_level2sentry_health_*** (same with damage?)[/QUOTE] Uh... maybe. I'll think about it. [QUOTE=Bragdras]-- Make the items respawnable! (the healthkit & ammo box!)[/QUOTE] They are respawning in the TF2 gamemode. [QUOTE=Bragdras]-- Make entities menu spawnable teleporters, like, you spawn 1 entrance 1 exit, press use on each others that will link them. (Just to avoid a limit of teleporters in case of, and to have destructibles ones :3)[/QUOTE] Dunno, I don't really like that idea. Why would you need that much teleporters anyways? [QUOTE=Bragdras]It's overall awesome it just need bugfixes and (logicals) updates...[/QUOTE] I don't think I will release an update before I've finished the gamemode... [QUOTE=Bragdras]Can you also put in the NPC menu a red & blu sentry gun? So they instinctively fight each others instead of having to put ent_setname SENTRY1 and all shit...?[/QUOTE] A good idea actually. Will add that in the gamemode addon. [QUOTE=Bragdras]Looking forward this AND your Hl1 NPCs man![/QUOTE] I stopped working on the HL1 NPCs.
I swear I've checked the console as soon as the hud disappeared, Nothing appeared, no errors, just no hud, maybe it doesn't likes me all simply, like all versions of your HL1 npcs I had bug no one else had O.o Oh wow I found a pretty awful bug mate... Could you at least edit it so the parasite from your hl1 pack can't poison the sentry?! My sentry is bleeding ATM and the other one exploded into flesh... And the way it aims up & down is pitiful, if I put it, say, 5 meters in the air, it can't shoot ennemy down on the ground... Same if it's on the ground and the ennemy a bit in air, can't shoot, you NEED to change that... Doh, I ... Kinda have a request right now, could you put a console command, (or make a second sentry?) that requires no ammo to refill with the wrench, please, pretty please? (Just for your loyal bug reporter? Please? :ahaw:) Here is the main reason: I love making the sentries ennemy to me with a lots of combines, now, the problem is that they usually runs out of ammo so quick... It's a downside when it's ennemy to me, so if you could add a command, like a sk_maxammo 0 = infinite or something like this, it would be totally awesome, mate! (For your bug reporter!!! comon!!! :ahaw:) /beg? [b]Edit:[/b] Fucking hell this is a great addon but it conflict with AMT's simple admin addon Can you fix this please...? This is what happens when I spawn a sentry: includes\util.lua:154: attempt to call method 'IsValid' (a nil value) This is what happen when I try to damage a sentry/dispenser/teleporter: entities/obj_sentrygun/init.lua:811: attempt to call method 'ConCommand' (a nil value) The teleporters doesn't works anymore with this addon... Which is a fucking shame... I mean, the 2 addons rock, and BAM they conflict, can you two please team up or do something to fix this ASAP? :/
This looks really awesome and fun... But why play a Gmod TF2 gamemode when there is a Perfectly Good copy of TF2 on your steam games list? :v:
[QUOTE=cobaltbloo]This looks really awesome and fun... But why play a Gmod TF2 gamemode when there is a Perfectly Good copy of TF2 on your steam games list? :v:[/QUOTE] 1. quicker game changing, 2. its fun to be a combine engi 3. the gmod version will be more old style tf2, no new updates making it diffent like the sandvich 4. think of some more resons
FANTASTIC SUPER LUA KING FOR YOU!!!!!!!!!!
[QUOTE=LordBarron]1. quicker game changing, 2. its fun to be a combine engi 3. the gmod version will be more old style tf2, no new updates making it diffent like the sandvich 4. think of some more resons[/QUOTE] 1.More bugs, unbalance (because you can't make the exact same shit) 2.You will have the TF2 playermodel 3.go play on XboX version 4.Bugs, bugs, lua errors, crashes.
this is so cool, good for being cheap at zombie survival
[QUOTE=Silverlan].[b]I stopped working on the HL1 NPCs.[/b][/QUOTE] Why? :(
[QUOTE=Silverlan] It's as strong as in TF2, and I won't change that. [/QUOTE] I think he meant the level 2 and level 3 sentries are too inacurate. In tf2 they are about as acurate as the level 1 sentry, they just have a faster rate of fire. Anyway (I haven't played gmod in awhile so sorry if you've already fixed this), the level 1 sentry is more acurate and therefore stronger than levels 2 and 3, and I've noticed the rockets on the level 3 sentry tend to damage itself and me. Anyway, good luck with the gamemode and if i ever find the dispenser model/texture I'll tell you! [b]Edit:[/b] Oops! Almost forgot, lua king for you!
[QUOTE=ross8179]I think he meant the level 2 and level 3 sentries are too inacurate. In tf2 they are about as acurate as the level 1 sentry, they just have a faster rate of fire. Anyway (I haven't played gmod in awhile so sorry if you've already fixed this), the level 1 sentry is more acurate and therefore stronger than levels 2 and 3, and I've noticed the rockets on the level 3 sentry tend to damage itself and me. Anyway, good luck with the gamemode and if i ever find the dispenser model/texture I'll tell you! [b]Edit:[/b] Oops! Almost forgot, lua king for you![/QUOTE] It's true, the level 1 sentry is to much accurate and powerful that the level 2 and level 3 santries.
I WILL GIVE YOU A BRAND NEW ACHIEVMENT!!!! [img]http://tf-2.fr/ach.php?a=EPICNESS&b=be silverlan&c=u&e=1209&f=1[/img]
Nice work!
The only problem I have is when I upgrade the sentry I sometimes get stuck in it because I assume the physics box becomes larger. Is there a way to fix this? but this is the greatest tf2 mod ever! Thank you so much!
What's your TF2 Game Mode going to be about?
Now now Silverlan there is something I don't understand I read your post, I see it's not tested much in multiplayer, yet it's a TF2 gamemode. Single player testing for a multiplayer gamemode isn't... Right.
[QUOTE=DMGaina]Awesome! I could use that for a "Meet the Sentry" sequel! Thanks dude![/QUOTE] what is that?
iv'e noticed a few bugs: 1: the teleporter doesn't count the number if times used. 2: HUD is squashed in a lower rez But other than that EPIC JOB :D
I can't build anything with my PDA, it just gives me some "has item" error.
[QUOTE=droidikahunt] 1: the teleporter doesn't count the number if times used.[/QUOTE] It only counts if another player uses the teleporter, but not if the owner uses it.
Could be that the NPC sentries are much more accurate and letal that the you build with the build PDA?
Fucking awesome! [b]Edit:[/b] Are most of the bugs fixed now cause I rember there are a lot on your last server.
Incredible. A couple little bugs, but I'm very satisfied. Flamethrower + Ravenholm = :v:
this is nice i will download it... but i haven't tf2 :( anyway here have a lua king :D
I saw it and thought holy hell did he just photo shop that?! i downloaded it and peed my pants!
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