• TF2 buildings: Sentry, Dispenser and Teleporters + SWEPs
    236 replies, posted
[QUOTE=_Kilburn;15262589]Oh hey, so you're actually still alive. :v: Damn, are you still working on that gamemode, or did you completely give up? Because I'm currently trying to redo it, but it's kind of stupid recoding everything you have already done. That's what he does best, check his other threads out. Just ignore him.[/QUOTE] Which gamemode? the tf2 one or the mmorpg one? because the mmo is here:[url]http://www.facepunch.com/showthread.php?t=562322&page=120[/url]
TF2 one. I never liked RPGs.
Lol It looks Great I will download it!
Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible. Also, unlike the rest of you, I'm an actual programmer and I know what Lua vs. C++ looks like as far as benchmarks go. Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2, it would run SLOWER because lua runs slow by itself, but also having to hook into the c++ makes it much slower than native c++ code. It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity. Recap: Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2. Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail. Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.
[QUOTE=nicktelli;15458120]Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible. Also, unlike the rest of you, I'm an actual programmer and I know what Lua vs. C++ looks like as far as benchmarks go. Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2, it would run SLOWER because lua runs slow by itself, but also having to hook into the c++ makes it much slower than native c++ code. It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity. Recap: Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2. Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail. Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/QUOTE] an actual programmer wow
[QUOTE=nicktelli;15458120]Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/QUOTE] this
The reason people are trying to make recreations for games in GMod is because if they didn't, hundreds of people would be bitching their asses off to Garry saying "OMGOMGOMG I CANT SPAWN TF2 SHIT FIX IT NAO". Garry wouldn't do it because it's a pain in the fuckin' ass to code, and minges don't GET that. This is why he put Lua in the game - to make the minges tell the GMod community in GENERAL to add such-and-such, not just bitch at Garry. /argument
[QUOTE=nicktelli;15458120]Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible. Also, unlike the rest of you, I'm an actual programmer and I know what Lua vs. C++ looks like as far as benchmarks go. Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2, it would run SLOWER because lua runs slow by itself, but also having to hook into the c++ makes it much slower than native c++ code. It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity. Recap: Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2. Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail. Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/QUOTE] So remind me why that really matters in the long run if it allows people to play with their favorite games in a sandbox environment? People keep asking for parts of various games to be ported, but why pick this as something to strawman?
[QUOTE=nicktelli;15458120]Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible.[/QUOTE] Of course it is. It'd be stupid if you could only mount the models, what do you do with models without textures? Mounting would be pretty much useless. [QUOTE=nicktelli;15458120]Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2[...][/QUOTE] You never said you were talking about the gamemode, I assumed you were just talking about the sweps and the sents since you posted in this thread and not the other one. Anyway, I said a couple of times (in the gamemode thread) that there would've been new gamemodes and it would [B]not[/B] have been exactly like TF2. Aside from that, the gamemode is dead (and this is too), I haven't worked on neither for the last months. [QUOTE=nicktelli;15458120]It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity.[/QUOTE] And it's amazing how you seem to ignore every argument we posted. [QUOTE=nicktelli;15458120] Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2.[/QUOTE] I never stated anything else. [QUOTE=nicktelli;15458120] Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail. Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/QUOTE] See my other argument(s), [B]it was never supposed to be exactly like TF2[/B].
You are a shame to other 05'ers around here, I always thought those were on Facepunch long enough without being banned to develop decent smartness, but you appear not to. Put your oversized ego away and stop making use of such retarded arguments, they make absolutely no sense (I mean, wooow you're a real programmer because you can use C++, well guess what, you're not the only one around here). I'm pretty much sure the only reason Silverlan started that gamemode was because it was [b]challenging[/b] and fun. It may not be the most original, but I can't understand how so many people here fail at understanding that it will be an approximative but [b]open source[/b] version of TF2 which can be used for testing new concepts extremely easily. Every time someone would want to try a new unlock concept, all they would have is code it in Lua, even the most complicated ones such as Jarate or Sandman would be damn easy to do, and playtest it with other people to see how balanced or unbalanced it is. Same goes for gamemodes. And you obviously have never run around in Nova Prospekt as a Heavy, crit punching combines and occasionally mowing them down with the minigun when there are too many of them. I started coding that TF2 gamemode entirely from scratch, and I can assure you that this alone would already be worth it. Everyone who thinks this is pointless, open your mind and think outside the box, this is NOT going to be an exact remake of TF2, it will be entirely open source, extremely easy to mod, and you may even be able to play through HL2 with it. This as the cost of a slower engine, so what? Those Fretta gamemodes around here are pretty cool and some of them are pretty complex, and yet lag caused by Lua never was a real nuisance. [editline]09:34AM[/editline] Go ahead and try to counter-argue with this, I'd love to add something else to your "I'm an actual programmer" thing.
[QUOTE=Silverlan;15478958]Of course it is. It'd be stupid if you could only mount the models, what do you do with models without textures? Mounting would be pretty much useless. You never said you were talking about the gamemode, I assumed you were just talking about the sweps and the sents since you posted in this thread and not the other one. Anyway, I said a couple of times (in the gamemode thread) that there would've been new gamemodes and it would [B]not[/B] have been exactly like TF2. Aside from that, the gamemode is dead (and this is too), I haven't worked on neither for the last months. And it's amazing how you seem to ignore every argument we posted. I never stated anything else. See my other argument(s), [B]it was never supposed to be exactly like TF2[/B].[/QUOTE] nicktelli has just been DOMINATED! ...sorry, just had to say that.
Buddy, you criticize him for recreating a game inside another game and not having creativity. You, are a God damn idiot. You obviously don't even get the point of GMod if you're saying these things. GMod is a sandbox mod, and sandbox mods are better with more content. In GMod, you can toy with custom made weapons, manipulate, pose and build with ragdolls and models from mounted games or ported content. And in some cases, people can take those models and ragdolls and turn them into weapons and npc's that can work in GMod, so you can do things or fight things from several games. A Half Life Gargantua fights a Fallout3 Deathclaw, for instance, or even hand-make snpc's, like Xystus and I did with our TRex and I'm doing with my Tremors models. Okay, so a Gamemode in GMod is up in the air, though it would be fun to play a TF2 game-mode in a GMod map, or Hell, even just use the player models, SWEPs and buildings for machinima, since machinima can be easier to do in GMod with all the tools there are for it. Yeah it's slow, but what can you do? It's all about having FUN, stop pissing on the parade! I just don't understand people who BARGE in and make unfair accusations and claims of people who do hard, great work.
[QUOTE=nicktelli;15458120]Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible. Also, unlike the rest of you, I'm an actual programmer and I know what Lua vs. C++ looks like as far as benchmarks go. Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2, it would run SLOWER because lua runs slow by itself, but also having to hook into the c++ makes it much slower than native c++ code. It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity. Recap: Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2. Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail. Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/QUOTE] Im sorry but we all know you dont do any lua at all. And the model choice will always be in shared thats not just clientside thats client and server
whitch folder do i put it in? [editline]08:42AM[/editline] somethings wrong pn the first week i had gmod all my tf 2 models where in it now there all gone i have tf2 too HELP PLZ
[QUOTE=nicktelli;15458120]Let's clarify, I don't do client-side Lua so I'm not aware of any way that you can use textures from other games simply through mounting, but it's probably possible.[/quote] Well, if you actually play GMod then you might have noticed the spawnmenus for Episode 2 and Team Fortress 2. [QUOTE=nicktelli;15458120]Also, unlike the rest of you, I'm an actual programmer and I know what Lua vs. C++ looks like as far as benchmarks go. Even if someone could completely copy all game logic and make a TF2 gamemode work exactly like TF2, it would run SLOWER because lua runs slow by itself, but also having to hook into the c++ makes it much slower than native c++ code.[/QUOTE] Well, I'm an actual programmer too. (As in my job) Pretty much everyone in the Lua section can code. [b]You're not special.[/b] [QUOTE=nicktelli;15458120]It's amazing how all of you troll my comments and try to pick out things that are wrong and ignore the blatant fact that I have far more validity.[/quote] Everything you say is wrong. Please stop posting and die in a fire. [QUOTE=nicktelli;15458120]Recap: I'm a dumb fuck.[/quote] I agree. [QUOTE=nicktelli;15458120]Lua is much, much slower than c++ and will cause game events and logic to not perform anywhere near as well as TF2.[/quote] You won't notice it and besides, Lua is handier in those cases you don't want to recompile your project every two seconds. [QUOTE=nicktelli;15458120]Recreating retail games that have sold far more copies than GMod takes no talent, imagination, and is fail.[/quote] You'd be surprised. [QUOTE=nicktelli;15458120]Recreating a game where someone already has to have the game to see the content is even bigger fail and redundant.[/quote] /avatar
DUDE WHERE DO I PUT IT i cant find the build pda
[QUOTE=Daimao;16082354]Well, if you actually play GMod then you might have noticed the spawnmenus for Episode 2 and Team Fortress 2. Well, I'm an actual programmer too. (As in my job) Pretty much everyone in the Lua section can code. [b]You're not special.[/b] Everything you say is wrong. Please stop posting and die in a fire. I agree. You won't notice it and besides, Lua is handier in those cases you don't want to recompile your project every two seconds. You'd be surprised. /avatar[/QUOTE] nicktelli just got destroyed :geno:
Everytime I start a TF2 map, the ammo and health crates spawn and lag me to hell intill I find and pick them all up. This get really hard and annoying on the Larger Maps.
[QUOTE=dark788;16097405]DUDE WHERE DO I PUT IT i cant find the build pda[/QUOTE] Put the in Addons Folder
Downloaded. Fast zombies and manhacks beware.
so you just need the tf2 models not the lua stuff
I want to combine this with the weapons, how do I do so?
[QUOTE=LolzMan1325;16882798]I want to combine this with the weapons, how do I do so?[/QUOTE] Not ask obvious questions
I can't download from either sites. Gmod.org's torrent says I can't find any hosts and the mirror, well, doesn't work. Ergh... nevermind. I got it.
Do I need TF2 for the models to show because I can't see them, only errors.
Yes, what made you think you could just get some TF2 models for free
[QUOTE=Silverlan;11624903]Hey guys, this is actually part of my tf2 gamemode for gmod, but since a lot of people wanted the buildings, I decided to release them seperately. Anyways, I know that TF2 teleporters and a dispenser were already made, but I wanted to make them exactly like the tf2 ones. Well, anyways, here's [B]What's included:[/B] - Dispenser - Teleporter Entrance +Exit - Sentry - Wrench - Sapper - Build PDA - Destroy PDA - Building HUD - TF2 health items and resupply cabinet as extra [B]Media:[/B] [media]http://img238.imageshack.us/img238/4624/buildings1eo6.jpg[/media] [media]http://img393.imageshack.us/img393/2293/buildings2wz4.jpg[/media] [media]http://img78.imageshack.us/img78/7307/buildings3ki5.jpg[/media] [media]http://img136.imageshack.us/img136/8205/buildings4ca6.jpg[/media] [media]http://img388.imageshack.us/img388/5650/buildings5eg4.jpg[/media] [media]http://img79.imageshack.us/img79/6877/buildings6dr9.jpg[/media] [media]http://img79.imageshack.us/img79/8275/buildings7hq5.jpg[/media] [media]http://img359.imageshack.us/img359/917/buildings8za7.jpg[/media] Part of the HUD in these screenshots are [B]not[/B] included in this download! It's part of my gamemode. Don't ask for it! [B]Bugs:[/B] - The dispenser doesn't have a display. I just couldn't find it anywhere, if someone knows where to find it, please tell me. - Huds don't work for anyone who runs his game on a resolution lower than 1024 x 768 (They work best on 1600 x 1200) - Wrench code is a bit messy, there could be some errors with it - If you have the build/destroy pda out, and press one of the number-keys to build a building and you have bound one of these keys to something, it will be executed. There could be some other problems. If you find any other bugs, please let me know of them. [B]Note:[/B] - The building HUD will only show up if you build a building using the build PDA, or if you create a teleporter in the sent menu. - You can only have one teleporter at a time, not matter what. - There's a forge game data file for mappers included. [B]Credits:[/B] - Jinto: Made the code for the custom ammunition types, which I used for the metal ammo [B]Download:[/B] [url=http://www.gmmod.com/file.php?id=204779][img]http://www.gmmod.com/preview.php?id=204779[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=51360][img]http://www.garrysmod.org/img/?t=dll&id=51360[/img][/url] [URL=http://files.filefront.com/Team+Fortress+buildingsrar/;11733695;/fileinfo.html][IMG]http://static3.filefront.com/ffv6/graphics/b_download_still.gif[/IMG][/URL] - Have fun![/QUOTE] I know where the files for the dispenser are! They are in: tf>materials>vgui The names of the files have dispenser in them. Hope this help!
good luck on the gamemode if its not done yet, many have tried, few have completed a working tf2 clone on gmod. cant wait
The turret just shot once, Then a group of Zombines killed meh. How can i fix it?
Were can I get the tf2 health HUD shown in images?
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