[QUOTE=BlackPhoenix]Link no longer valid, moved to another SECURE svn[/QUOTE]
Yeah, Assembla lacks access control modification to their SVNs.
Leaking of our and my dev SVNs is the quickest way to make the projects become abandoned. It better not happen again.
[QUOTE=Beastmaster]I smell smart ass, do you?[/QUOTE]
*sniffs* I don't smell any ass...:D
[b]Edit:[/b]
[QUOTE=hedhunta95]gm_solarsystem_v3? I heard that's a good map.[/QUOTE]
There's a v3?Where???????????????????
[b]Edit:[/b]
[QUOTE=hedhunta95]gm_solarsystem_v3? I heard that's a good map.[/QUOTE]
There's a v3?Where???????????????????
Awesome! Awesome! AWESOME! Thank you so much. King to you and everyone else working on this.
[QUOTE=Kjakings]*sniffs* I don't smell any ass...:D
[b]Edit:[/b]
There's a v3?Where???????????????????
[/QUOTE]
[url]www.justfuckinggoogleit.com[/url]
( INSTABANNED Used the word justfuckinggoogleit )
Das it works correctly with TIBERIUM addon?
Kinda hard to google something that was never released
[QUOTE=T-362]Das it works correctly wth TIBERIUM addon?[/QUOTE]
It probably doesn't. All lua coders will probably have to end up updating their mods.
Big thanks for new RD, and, by the way [spoiler]moron yourself :|[/spoiler]
Space can you fix the gamemodes folder in the spacebuild svn so it is [code] gamemodes and not gamemode [/code] so that it will load up
[QUOTE=MythBuster]Space can you fix the gamemodes folder in the spacebuild svn so it is [code] gamemodes and not gamemode [/code] so that it will load up[/QUOTE]
Did you even try to checkout?
Make a folder called spacebuild2 in your gamemodes folder and right click the spacebuild2 folder and checkout to the svn url.
Change it from addon format then or fix the gamemodes type in the svn because alot of people are having the same problem
and stop making me out as a fucking moron and just fix it without making excuses to not fix it
[QUOTE=MythBuster]Space can you fix the gamemodes folder in the spacebuild svn so it is [code] gamemodes and not gamemode [/code] so that it will load up[/QUOTE]
Wrong thread.
Wrong thread because the people are not listening in the right one and i get morons posting there
[QUOTE=MythBuster]Wrong thread because the people are not listening in the right one and i get morons posting there[/QUOTE]
Can't help you if your in the wrong thread :v:
Is it just me, or is the link broken? All I'm getting is the picture when I click on it.
Do I have to SVN this or something?
[QUOTE=TotalMark]Is it just me, or is the link broken? All I'm getting is the picture when I click on it.
Do I have to SVN this or something?[/QUOTE]
Fixed, gmod.org links don't seem to work when they're in a quote block.
Hi, I don't see the terraformer tool in the tool list, Any suggestions? also i'm not sure wat the terraformer is supposed to do, could any one explain?
A request for the next version, A one way valve.
[QUOTE=PuddlePirate]A request for the next version, A one way valve.[/QUOTE]
You mean a pump?
yeah, but without making 2 supply connectors and connecting them. Just a cutoff valve with a pump and instead of open and close make it (Off, Pump <-, and Pump ->)
Yes! It's finally there. Thank you!
[QUOTE=Roktarok]Hi, I don't see the terraformer tool in the tool list, Any suggestions? also i'm not sure wat the terraformer is supposed to do, could any one explain?[/QUOTE]
Terra former is a life support thing. It's supposed to make any planet earth like so its livable. It requires the asteroid mod but it's not out yet so..
There's an error in base_rd_entity.
[lua]
function ENT:OnTakeDamage(DmgInfo)//should make the damage go to the shield if the shield is installed(CDS)
if ent.Shield then
ent.Shield:ShieldDamage(DmgInfo:GetDamage())
CDS_ShieldImpact(self.Entity:GetPos())
return
end
DamageLS(self, DmgInfo:GetDamage())
end
[/lua]
ent is not being defined.
This is great. I'll have to....
:siren: :freeman: RAVE! :dance: :siren:
[QUOTE=Xera]There's an error in base_rd_entity.
[lua]
function ENT:OnTakeDamage(DmgInfo)//should make the damage go to the shield if the shield is installed(CDS)
if ent.Shield then
ent.Shield:ShieldDamage(DmgInfo:GetDamage())
CDS_ShieldImpact(self.Entity:GetPos())
return
end
DamageLS(self, DmgInfo:GetDamage())
end
[/lua]
ent is not being defined.[/QUOTE]
That has already been fixed yesterday, so it will be in the next update.
[QUOTE=Roktarok]Hi, I don't see the terraformer tool in the tool list, Any suggestions? also i'm not sure wat the terraformer is supposed to do, could any one explain?[/QUOTE]
Goto LS2 thread: [url]http://forums.facepunchstudios.com/showthread.php?t=425099[/url]
Terraformer isn't released yet.
[b]Edit:[/b]
It was part of the Asteroids mod.
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