• RD2: Resource Distribution 2
    524 replies, posted
Hmm, link tool isn't working for me :(
the life support works but i don't have some of the things that sould be there like climate regulator, heat exchanger and a few more i think its mainly the enviromantle thing should there be an atmospheric probe? please help [b]Edit:[/b] can someone please help please the life support works but i don't have some of the things that sould be there like climate regulator, heat exchanger and a few more i think its mainly the enviromantle thing should there be an atmospheric probe? please help
Do you have SpaceBuild [B]2[/B]?
Goddamn link tool, it isn't working. I have no idea why. I reinstalled it just to be sure, but it still isn't. No line appears between things, and no resources transfer, even though if I try to relink, it says they're already connected...
[QUOTE=mankind_me]Do you have SpaceBuild [B]2[/B]?[/QUOTE] yes i do and iv'e installed it but it doesn't seam to work. you know in the gamemode drop down should it say spacebuild 2 ? is that what the problem is ?
[QUOTE=zinnkio]yes i do and iv'e installed it but it doesn't seam to work. you know in the gamemode drop down should it say spacebuild 2 ? is that what the problem is ?[/QUOTE] Did you put SpaceBuild2 folder into gamemodes?
[QUOTE=mankind_me]Did you put SpaceBuild2 folder into gamemodes?[/QUOTE] yes.
Can anyone help me with my problem?
now i'm going to try it. would that be the problem? [b]Edit:[/b] [QUOTE=BeaconAlt]Can anyone help me with my problem?[/QUOTE] no sorry [b]Edit:[/b] brb. [b]Edit:[/b] mankind i thought it was going to be the answer to all my problems but guess what it didn't work not even the q menu opened [b]Edit:[/b] can someone please help please the life support works but i don't have some of the things that sould be there like climate regulator, heat exchanger and a few more i think its mainly the enviromantle thing should there be an atmospheric probe? please help
PLease anyone, how do I fix my link tool.
Hey everyone, I came to this problem, When i spawn a Socket and press E to spawn a Plug from the socket, the Plug plugs itself in the Socket, and i can't get it out, not even when i press E to remove the Plug back into the Socket. No matter what i set for Hose lenght it keeps doing it. Heres a screeny of what i mean: [img]http://img116.imageshack.us/img116/4690/socketplugte6.jpg[/img] *EDIT* [code] Error: [Scripted Entity Function] entities/res_pump/init.lua:365: bad argument #1 to 'DeleteOnRemove' (Entity expected, got nil)[/code] Inside Init.lua, Line 365 i found this [code] self.Hose:DeleteOnRemove( self.rope )[/code] Got nil? okay, i'm not a Lua king so i can't fix it.. can anyone else help me out please? I think there is something with Self.rope because it is defined as "nill" in one of the first lines of the .lua
What the hell? My link tool doesn't work on my own servers or singleplayer, but they do on other peoples...
[QUOTE=Wokkel]Hey everyone, I came to this problem, When i spawn a Socket and press E to spawn a Plug from the socket, the Plug plugs itself in the Socket, and i can't get it out, not even when i press E to remove the Plug back into the Socket. No matter what i set for Hose lenght it keeps doing it. Heres a screeny of what i mean: *EDIT* [code] Error: [Scripted Entity Function] entities/res_pump/init.lua:365: bad argument #1 to 'DeleteOnRemove' (Entity expected, got nil)[/code] Inside Init.lua, Line 365 i found this [code] self.Hose:DeleteOnRemove( self.rope )[/code] Got nil? okay, i'm not a Lua king so i can't fix it.. can anyone else help me out please? I think there is something with Self.rope because it is defined as "nill" in one of the first lines of the .lua[/QUOTE] Remove other addons, looks like some basic gmod shit got overridden.
Do we actually get mineral mining with this?
[QUOTE=ijakings]Do we actually get mineral mining with this?[/QUOTE] If your thinking of Asteroid mod then that would be a No, Sorry.
The asteroid mining mod has a crash bug they are trying to fix, but I've heard that aside from that it's ready to go.
[QUOTE=amirite]The asteroid mining mod has a crash bug they are trying to fix, but I've heard that aside from that it's ready to go.[/QUOTE] Is there an estimated finish time? I want to start Terraforming already.
how to use???
Got some updates for us tad2020? Not trying to rush you but i just wana know the updates :)
[QUOTE=kevkev]Got some updates for us tad2020? Not trying to rush you but i just wana know the updates :)[/QUOTE] Yeah, I'm working 18 hours a day now and not 12 like before.
[QUOTE=tad2020]Yeah, I'm working 18 hours a day now and not 12 like before.[/QUOTE] Wow, I would not hold that up i would collapse after ~1 week :P [QUOTE=challe]how to use???[/QUOTE] You need a other addon that uses this like LS2 (Life Support 2)
Bug in SVN Version Revision 2: In Sandbox, when damaging Life Support entities, the following messages is outputted in the servers console: [code]Error: [Scripted Entity Function] entities/base_rd_entity/init.lua:34: attempt to index global 'ent' (a nil value)[/code] [b]Edit:[/b] Same in the SpaceBuild gamemode.
[QUOTE=iostream]Bug in SVN Version Revision 2: In Sandbox, when damaging Life Support entities, the following messages is outputted in the servers console: [code]Error: [Scripted Entity Function] entities/base_rd_entity/init.lua:34: attempt to index global 'ent' (a nil value)[/code] [b]Edit:[/b] Same in the SpaceBuild gamemode.[/QUOTE] I don't have this problem.
[QUOTE=kevkev]I don't have this problem.[/QUOTE] Me neither. Edit: Never mind, I do get it sometimes but not often.
[QUOTE=iostream]Bug in SVN Version Revision 2: In Sandbox, when damaging Life Support entities, the following messages is outputted in the servers console: [code]Error: [Scripted Entity Function] entities/base_rd_entity/init.lua:34: attempt to index global 'ent' (a nil value)[/code] [b]Edit:[/b] Same in the SpaceBuild gamemode.[/QUOTE] You need to have CDS installed.
[QUOTE=iostream]Bug in SVN Version Revision 2: In Sandbox, when damaging Life Support entities, the following messages is outputted in the servers console: [code]Error: [Scripted Entity Function] entities/base_rd_entity/init.lua:34: attempt to index global 'ent' (a nil value)[/code] [b]Edit:[/b] Same in the SpaceBuild gamemode.[/QUOTE] This was fixed, but it never got put in the release for some reason, so I added the fix just now.
eh, what is that fort building spawn list, where you get it?
[QUOTE=sigthor]eh, what is that fort building spawnlist, where u get it?[/QUOTE] I think garrysmod.org.
I have a suggestion which I believe may allow for much greater customisation in resource-driven vehicles. I'm aware that Life Support has steam-powered thrusters, the Petrol mod has petrol thrusters and wheels, and the hydrogen mod adds various resource-based thrusters and hoverballs, but there is little support for miscellaneous power-drains. My proposal is a device which can be wired to drain a certain amount of any resource per second (or whatever time unit Resource Distribution uses), so that (honest) people can wire up a contraption that runs on resources. If this is out of the scope of Resource Distribution, let me know so I don't sound like a pompous idiot.
[QUOTE=maw3193]I have a suggestion which I believe may allow for much greater customisation in resource-driven vehicles. I'm aware that Life Support has steam-powered thrusters, the Petrol mod has petrol thrusters and wheels, and the hydrogen mod adds various resource-based thrusters and hoverballs, but there is little support for miscellaneous power-drains. My proposal is a device which can be wired to drain a certain amount of any resource per second (or whatever time unit Resource Distribution uses), so that (honest) people can wire up a contraption that runs on resources. If this is out of the scope of Resource Distribution, let me know so I don't sound like a pompous idiot.[/QUOTE] I think there is already something like this, check on wiremod.com.
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