The GCC: Rhythmically penetrating scripters since 2008
184 replies, posted
And here is mine : [url]http://beatbattle-gamemode.googlecode.com/svn/trunk/[/url] (SVN)
[url]http://www.mediafire.com/?8a4l051jql82i4r[/url]
Post : [url]http://www.facepunch.com/showthread.php?t=1209846&p=37529358#post37529358[/url]
Hope everything works fine :)
I wish I could of continued - but school started around the beginning of September and has been eating most of my time so I had to drop :(
[editline]19th September 2012[/editline]
Good luck to everyone though!
I dropped my idea out because it wasn't rhythm related enough to justify constant effort to meet the deadline. I'll probably post in WAYWO about it tomorrow.
Can't wait to play these. Looking really good. This is Deffinetly different from your average gamemode so this should be an interesting play.
Entering osu!gmod!
A small 8-slot server has been set up at 95.154.240.11:27055 for public play.
All the client-side content is here (includes five or so songs): [redacted, old]
Server-side stuff (including content) is here: [redacted, old]
Both zips extract into garrysmodbeta/garrysmodbeta, or orangebox/garrysmodbeta if you're on a server.
There are a lot of missing gameplay elements that I haven't put in, probably because I was too busy/lazy. Only a scoring system and the basic circle-clicking that all osu! players love. Code isn't exactly the cleanest since I wrote most of this during early-morning hours and cared not for readability. :c
Here is mine its called UCombat.
Planned were powerups wich trigger ingame events or give you more speed, health, strength, etc
and that was the part where i wanted to involve the rythm. If you pick it up everyone should hear the ravebreak sound and the one who moves at least should die or dancebattle or playing guitar hero with the hp.
It should be a funny not very realistic combat where you can add powerups for your server and weapons and such but i just got a skill point system, money when you kill someone, weapons menu to buy them, teams and team specific playermodels, manager team for admins(was planned that the manager places the powerups and spawnpoints ingame), a new hud.
download: [URL]http://www.mediafire.com/?nwdtb52en5brdxd[/URL]
f3 = skillmenu(skills will take effect when you respawn)
f4 = team selection
f7 = weapon menu (buy, equip(!), drop or sell)
f1 = spectator
scores are saved for the team you are in if you move to another team your score is still in the other team and in the new team its 0 until you kill someone and if you move back to the old team your score will reset again to the value with which you left it.
and bodypart specific damage and effect:
body = 100% and no effect
head = insta kill on weak skilled players
arms = 60%(i think) and SHOULD decrease the players accuracy and if its 0 the player cant climb anymore
legs = 60% and the players speed and jumppower decreases
the money is[FONT=Arial, Verdana, sans-serif][COLOR=#000000] provisorily indicated as number above the health and armor bar[/COLOR][/FONT]
climbing: look at a wall and hold space if youre falling and holding jump youre arms take damage and you become slower until you climb up if you fall on the groud your legs will be damaged
also planned was a radar to detect nearby enemies and teammates and radar should take some time to scan a player depending on the planned stealth skill
also hp and armor regenerated if the regeneration delay is exceeded.
I know its more a combat and honestly i overread the rhythm part at first but i found a way to include it but i had no real time/desire to finish my gamemode within the deadline but ill continue working on it
screenshots:
[URL="http://imageshack.us/photo/my-images/688/2012092000008.jpg/"][IMG]http://imageshack.us/a/img688/66/2012092000008.jpg[/IMG][/URL]
EDIT:
just saw that i didnt pasted the link to all the images :/
weaponmenu:
[url]http://imageshack.us/photo/my-images/443/2012092000005.jpg/[/url]
teamselection:
[url]http://imageshack.us/photo/my-images/651/2012092000001.jpg/[/url]
skillmenu:
[url]http://imageshack.us/photo/my-images/694/2012092000003.jpg/[/url]
slightly adjusted scoreboard:
[url]http://imageshack.us/photo/my-images/3/2012092000011.jpg/[/url]
hints:
[url]http://imageshack.us/photo/my-images/822/2012092000006.jpg/[/url] (upper right hand corner)
[QUOTE=`impulse;37732535]Entering osu!gmod!
A small 8-slot server has been set up at 95.154.240.11:27055 for public play.
All the client-side content is here (includes five or so songs): [url]http://ruby.impulsh.com/?dl=osugmod-content[/url]
Server-side stuff (including content) is here: [url]http://ruby.impulsh.com/?dl=osugmod-server[/url]
Both zips extract into garrysmodbeta/garrysmodbeta, or orangebox/garrysmodbeta if you're on a server.
There are a lot of missing gameplay elements that I haven't put in, probably because I was too busy/lazy. Only a scoring system and the basic circle-clicking that all osu! players love. Code isn't exactly the cleanest since I wrote most of this during early-morning hours and cared not for readability. :c[/QUOTE]
sooooo trying this when I get home from school. I have 15k playcount on the original osu!
I wonder also if i could use a tablet in gmod. It usually doesn't work in games I just end up spinning like crazy but worth a try
such a fanboy i am
[QUOTE=zerothefallen;37735589]sooooo trying this when I get home from school. I have 15k playcount on the original osu!
I wonder also if i could use a tablet in gmod. It usually doesn't work in games I just end up spinning like crazy but worth a try
such a fanboy i am[/QUOTE]
It feels a lot different from the original osu!, I'd have to say. You should be able to use a tablet since you can just hit the spawn menu key to enable your cursor and control it with your tablet.
Speaking of which, where did the osu! FP thread go? I remember there being one at some point!
When is voting and results?
I'm going to have to postpone them for this weekend. Coursework and whatnot. If you guys need an extra week to work on them, go ahead.
Contest ends on the 28th. Good Luck!
Wonderful, So entry's are open another week?
Was busy on a cruse :)
A video of the Osu!Gmod Game-mode (I'm an ok player, using a mouse is NOT my usual playstyle tho so i suck kinda
[media]http://www.youtube.com/watch?v=iVYT5RVJ4wIe[/media]
[editline]21st September 2012[/editline]
sorry, apparently left my mic on!
Well i won't change anything :(. Don't have the time for it!
[QUOTE=failcake;37764446]Well i won't change anything :(. Don't have the time for it![/QUOTE]
me neither ...have to learn for exams :/ last week before the holydays start for me
Boom!
Re-entering my gamemode.
[url]http://www.facepunch.com/showthread.php?t=1214669[/url]
I hope i win at least a hug :3
I've been having trouble finding a 3rd judge. We're tentatively scheduled to start testing tomorrow around noon [EST]. Anyone interested in judging?
That's in about 16 hours right? I'm up for that.
Welp, today's the day. The day we start testing. Hopefully we can get it all done today. The gamemodes will be judged by CGNick, Lexic, and myself. I'll be posting more info once we have our test server up.
[editline]30th September 2012[/editline]
So as it turns out, a lot of these gamemodes ended up being fun with just a few people. Here's a preliminary collection of entries for those who don't like tracking shit down. [url]https://dl.dropbox.com/u/899872/gccentries.zip[/url]
I can help judge :3
[editline]30th September 2012[/editline]
Shame my gamemode isn't based on rhythm, maybe next year <3.
I'll help judge
When will we find out the results?
Probably this weekend.
[QUOTE=Grea$eMonkey;37902760]Probably this weekend.[/QUOTE]
Yay
So uh... what happens now?
Results will be in tonight.
[QUOTE=Grea$eMonkey;37951295]Results will be in tonight.[/QUOTE]
Can you put that in hours from now? I'm not sure what's happening timezone wise.
[QUOTE=nick_9_8;37953188]Can you put that in hours from now? I'm not sure what's happening timezone wise.[/QUOTE]
I'm in GMT-5 and have work to do. The results will be up before midnight.
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