• Perma Poly Weld
    198 replies, posted
[QUOTE=find me;22522021]The only problem is the new prop that is created isn't too friendly. Say you have a spaceship floating through space an your walking around on the deck, if the ship hits a slight bump you take a lot of damage and sometimes bounce up.[/QUOTE] This is a prediction issue, and the fact that all the damping and inertia values for the object is just some general values I put in. But I plan to give people sliders which can modify how the physics works.
[QUOTE=haza55;22524107]This is a prediction issue, and the fact that all the damping and inertia values for the object is just some general values I put in. But I plan to give people sliders which can modify how the physics works.[/QUOTE] Please do. This is by far the most remarkable thing I've seen in GMod.
I love you forever. I've waited four years for this.
Anyway. May wanna get in contact with garry. Since he does not read our uninteresting honkings.
Awesome... Also,you should email this to Garry....
All this needs is the ability to manipulate the prop without the ball, and the ability to constrain to the new prop, and this is will be the single greatest addon in the history of Garry's Mod. [editline]06:18PM[/editline] I don't know anything about lua or the source engine to be honest, so forgive my stupidity, but would it be possible to do this same thing with axis, slider, or similar constraints and turn the finished prop into a ragdoll to support such things?
-wait nvm-
were do i put?
I don't even know what to say...
Just.... incredible
[QUOTE=Tobba;22483974]remove the .svn folders[/QUOTE] how do i remove the . svn folders? [editline]06:31AM[/editline] do i have to remove the .svn folder to make it work?
Holy shit. This was right up there on the list of things no one would ever do, right beside dynamic water.
ORGASM. This is pure avesomeness. You deserve C++ Gmod modules king!
This isn't anything new. This serves the same function as multiparent. Never mind, this is awsome.
[QUOTE=haza55;22524107]This is a prediction issue, and the fact that all the damping and inertia values for the object is just some general values I put in. But I plan to give people sliders which can modify how the physics works.[/QUOTE] Would it be possible to calculate the effective values from the props? So there would be as little difference as possible between the bunch of props all welded/parented/whatever and this.
[QUOTE=Hypernova;22541613]All this needs is the ability to manipulate the prop without the ball, and the ability to constrain to the new prop, and this is will be the single greatest addon in the history of Garry's Mod. [/QUOTE] Agreed. I d/l'd it and tried it out and decided I'd better wait until the above is acheived Oh and plus- have it so that selected props are highlighted a la Smart Weld
Been doing this by welding all props to parent, then using multi-parent. Then duping the contraption. The dupe has the same properties as this tool, but the base prop can be anything and you can grab it by all props attached.
At first I was like... "wait I don't get it." Then I was like... *Headsplosion*
Since some people don't get it, apparently... Super Parent Multi, and all tools like it, parent the view and weld the physics (AFAIK, this is what it seems to be anyway). This is how you can grab one prop, because it is the parent, the others are the children. All the physics are welded to the parent. Not parented, welded. This is different. This is literally making all the props into one. Its not some parenting trick, or any other nonsense, the physical models are actually being merged. All only so far as I know, as nobody has gotten xenonservers to let this module on their servers yet, this is only knowledge from my own hosting and the Lua WAYWO.
As an alt to parenting, I'm pretty sure I just creamed my pants.
[QUOTE=Hypernova;22541613]All this needs is the ability to manipulate the prop without the ball, and the ability to constrain to the new prop, and this is will be the single greatest addon in the history of Garry's Mod. [/QUOTE] Any Idea when this'll be done
There is one key and very important difference between this and the Multi-parent stool, and that is child prop collisions. The whole contraption remains rock-solid when being smashed into the ground or other props which is a huge development over the former. I am not clear on whether this uses parenting code (the behavior seems to indicate that it does) or something totally new, but it is yet another great step in making this function more user-friendly which is a great thing. I have a couple of suggestions for some additions though that may polish this tool off a lot: - implement something that keeps the child props frozen and also resistant to physgun/toolgun manipulation. Child props behave much more predictably when frozen, especially when it comes to walking on them, etc. There's also no reason to un-freeze them since you can't interact with them anyway so you might as well lock this feature down. - give us the ability to designate a master prop instead of using the ball. This will allow people who know what they're doing to weld all thrusters etc. to a master body prop instead of trying to attach everything to the ball Anyway great work! Very cool tool that I can't wait to implement in my contraptions.
[QUOTE=amirite;22586080]There is one key and very important difference between this and the Multi-parent stool, and that is child prop collisions. The whole contraption remains rock-solid when being smashed into the ground or other props which is a huge development over the former. I am not clear on whether this uses parenting code (the behavior seems to indicate that it does) or something totally new, but it is yet another great step in making this function more user-friendly which is a great thing. I have a couple of suggestions for some additions though that may polish this tool off a lot: - implement something that keeps the child props frozen and also resistant to physgun/toolgun manipulation. Child props behave much more predictably when frozen, especially when it comes to walking on them, etc. There's also no reason to un-freeze them since you can't interact with them anyway so you might as well lock this feature down. - give us the ability to designate a master prop instead of using the ball. This will allow people who know what they're doing to weld all thrusters etc. to a master body prop instead of trying to attach everything to the ball Anyway great work! Very cool tool that I can't wait to implement in my contraptions.[/QUOTE] This use a .dll to edit the physics mesh of the hoverball [editline]10:26PM[/editline] [QUOTE=Mrblbshrtz;22583218]Any Idea when this'll be done[/QUOTE] When garry/AzuiSleet adds the .dll into GMod i belive
Hmm... I suggest all bugs should be ironed out asap and then show it to Garry and hopefully he'll add the dll
[QUOTE=amirite;22586080]There is one key and very important difference between this and the Multi-parent stool, and that is child prop collisions. The whole contraption remains rock-solid when being smashed into the ground or other props which is a huge development over the former. I am not clear on whether this uses parenting code (the behavior seems to indicate that it does) or something totally new, but it is yet another great step in making this function more user-friendly which is a great thing. I have a couple of suggestions for some additions though that may polish this tool off a lot: - implement something that keeps the child props frozen and also resistant to physgun/toolgun manipulation. Child props behave much more predictably when frozen, especially when it comes to walking on them, etc. There's also no reason to un-freeze them since you can't interact with them anyway so you might as well lock this feature down. - give us the ability to designate a master prop instead of using the ball. This will allow people who know what they're doing to weld all thrusters etc. to a master body prop instead of trying to attach everything to the ball Anyway great work! Very cool tool that I can't wait to implement in my contraptions.[/QUOTE] Parent: Parenting is just setting the parent of the prop (this is a source engine future) it places the prop relatively from the prop its parented to (the parent) But the problem is that the child prop cant move the parent. Poly Weld: Poly Weld fuses 2 props in to one prop. Its inreversable. But after it's fused it will behave like its 1 solid prop. If Garry will implant this there is no reason to have a master prop anymore
I want a comparison video/gif
[highlight]BUG[/highlight] I Poly-Welded a bunch of things together and then P-welded the ball to one of the already attached props and Gmod crashed instantly.
[QUOTE=ryan1271;22593342][highlight]BUG[/highlight] I Poly-Welded a bunch of things together and then P-welded the ball to one of the already attached props and Gmod crashed instantly.[/QUOTE] Well, um...it was to be expected?
[QUOTE=Kude;22593456]Well, um...it was to be expected?[/QUOTE] Perhaps a prompt that pops up when you try to do so that says, "Are you sure you want to crash the game?"
[QUOTE=ContiX;22593844]Perhaps a prompt that pops up when you try to do so that says, "Are you sure you want to crash the game?"[/QUOTE] "Are you sure you want to do something completely fucking illogical that will obviously result in a crash?" [NO] [NO]
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