• Jackarunda's Explosives
    301 replies, posted
Wire Facer? Also: I just looked the the "Bug" Noobcake was talking about. It spawns a unpinned grenade LOL.
I think you should use a different model for the rocket pod because the barrel you use has messed up collisions, and makes it hard to weld things perfectly to the side
[QUOTE=ROFLBURGER;36924817]I think you should use a different model for the rocket pod because the barrel you use has messed up collisions, and makes it hard to weld things perfectly to the side[/QUOTE] It's the standard borealis blue barrel ._.
[QUOTE=Neobdragon;36929387]I think he wants an alternate square version. Also, could you add an output on the rocket pod that will display how many rockets are left?[/QUOTE] Maybe I'll make the rocket pod spawn welded into a square steel harness. And yeah, I'll add that wire output.
Wow, I've never had so much fun with GMod explosives in a long while.
A server should be hosted on GM_Constructflatgrass_V6 or what ever its name is :P
Do ADD Missiles lose attention really fast and go play with lego?
? What do you mean?
[QUOTE=Pigbear;36981191]? What do you mean?[/QUOTE] ADD = Attention Deficit Disorder.
I'm really enjoying this addon, but I can't work out how to detonate the nuke. I removed the metal harnesses and attached a detonator, but the detonator blows up and leaves the nuke untouched. Any clues?
[QUOTE=Splurgy_A;36983009]I'm really enjoying this addon, but I can't work out how to detonate the nuke. I removed the metal harnesses and attached a detonator, but the detonator blows up and leaves the nuke untouched. Any clues?[/QUOTE] Did you also remove the other cap? It sounds like you did. Try using wire. It might have that coded in by now.
Hmm, I thought I'd removed everything (it got to the point where if I zapped the nuke anywhere that looked safety-ish with the remover gun, the nuke just upped and vanished). I guess I'm going to have to go install and learn Wire. :/
You use E. not remover.
[QUOTE=Pigbear;36988674]You use E. not remover.[/QUOTE] Oh! Well that makes a lot more sense! That's probably where I was going wrong, heh Can you ignite the fuse bombs with E? I've been using the ignite tool.
[QUOTE=Splurgy_A;36989214]Oh! Well that makes a lot more sense! That's probably where I was going wrong, heh Can you ignite the fuse bombs with E? I've been using the ignite tool.[/QUOTE] No, you have to use something that is on fire, like the ignite tool, or a burning prop.
I'll get back to workin on this in a bit.
Awesome addon man. The Landmine dispensers practically make hallways into fucking deathtraps. Also, the nuke and other explosives are just badass.
[QUOTE=Neobdragon;36997155]Is there an easier way to load rockets rather than having to click 19 times, and use each rocket and then use the launcher? If there isn't a similar feature to the detonator(where it will weld when spawned while looking at something) would be nice on the rockets.[/QUOTE] I'll make it so spawning a rocket while looking at a pod loads the rocket into the pod instead of spawning the rocket.
Any progress on the next update Jack?
[QUOTE=flame.james;37095240]Any progress on the next update Jack?[/QUOTE] Not yet. I'll get to it.
These are great!
@Jackarunda You are doing the two best mods for long time, this and ragmod, Keep it up. I really love to mess around with them! I would love to see some more explosivse tho, maby a explosive gel or something. Also, if you are able to, make some cool custom particles for the explosions. Also: I would love to see some cool warsuite, like ironman or someting! D:
When are we going to see the hazard suit again? that was the main selling point of your old pack for me.
[QUOTE=zombini;37109375]When are we going to see the hazard suit again? that was the main selling point of your old pack for me.[/QUOTE] That'll be part of the tool pack when it's released. [editline]6th August 2012[/editline] [QUOTE=lolrazz;37109323]@Jackarunda You are doing the two best mods for long time, this and ragmod, Keep it up. I really love to mess around with them! I would love to see some more explosivse tho, maby a explosive gel or something. Also, if you are able to, make some cool custom particles for the explosions. Also: I would love to see some cool warsuite, like ironman or someting! D:[/QUOTE] I'm thinking a container of Tovex or something. You can pour it on a surface (it's a gel) and create an explosive chain wherever you want, just like in the olden days when you would pour a line of black powder. Any fire or explosive then ignites it. It's a high explosive, unlike black powder. [editline]6th August 2012[/editline] [QUOTE=napalm_bomb;37108708]These are great![/QUOTE] Nice name
Hey the remote detonation for me won't work. I don't know why. It really does. Heh planting a breech on a breech crashes on detonation.
So, Jackarunda, how's the optimization on these SENTs going? Is it as bad as it was in your previous addon?
It's pretty laggy, but I'd say its out of Jack's reach- the mod changes the max speed objects can move which is bound to create lag issues. Also to Jackarunda, How about some nitrogen charges? It'd also be cool if it detonates right next to you, your ragdoll freezes and can be smashed like glass, but idk.[QUOTE=LEETNOOB;37172886]So, Jackarunda, how's the optimization on these SENTs going? Is it as bad as it was in your previous addon?[/QUOTE]
[QUOTE=LEETNOOB;37172886]So, Jackarunda, how's the optimization on these SENTs going? Is it as bad as it was in your previous addon?[/QUOTE] At least his addons work properly in multiplayer.
[QUOTE=DwarfOverlord;37176455]It's pretty laggy, but I'd say its out of Jack's reach- the mod changes the max speed objects can move which is bound to create lag issues.[/QUOTE] The maximum speed of objects has nothing to do with optimization. If you don't localize stuff and constantly do function calls on expensive functions, you're going to get lag regardless of an object's speed. [editline]11th August 2012[/editline] [QUOTE=ROFLBURGER;37176650]At least his addons work properly in multiplayer.[/QUOTE] If you're implying that my addons don't work properly in multiplayer, then you haven't been around lately, as I've fixed multiple problems in multiplayer, and I always develop my stuff on my dedicated server, instead of singleplayer. Out of curiosity, what part of my addon (we both know what you and I are talking about) does not work properly in MP?
[QUOTE=LEETNOOB;37179150] If you're implying that my addons don't work properly in multiplayer, then you haven't been around lately, as I've fixed multiple problems in multiplayer, and I always develop my stuff on my dedicated server, instead of singleplayer. Out of curiosity, what part of my addon (we both know what you and I are talking about) does not work properly in MP?[/QUOTE] Attachments disappear randomly clientside Laser sight is attached to someone else's weapon But yes, this was 4 or so weeks ago, mind you.
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