• WarMelons:RTS-Original Warmelons Reborn
    1,179 replies, posted
[QUOTE=Lap]I totally don't mind people making cool vehicles, but I gave a knee-jerk reaction to all the idiots that would come in, spawn an airboat and ram stuff. Homeworld style move system is probably never going to happen. I don't even know what I would be able to target. Maybe if I used the player as a base and extended out some ghost entity to target. Maybe client side entity way points, but really I doubt any of that will work. Spacebuild is definitely for experts right now. Kp3, which one is your map?[/QUOTE] Ose_Caves is my map. It's not the most beautiful map but what ever. I was doing a night version once but i got bored of it. Night version included color correction and more spooky zombiez :v:
[QUOTE=kp3]Ose_Caves is my map. It's not the most beautiful map but what ever. I was doing a night version once but i got bored of it. Night version included color correction and more spooky zombiez :v:[/QUOTE] Well luckily you didn't change the normal map to that or it wouldn't be on the rotation because of the NPC's. Caves is actually near the beginning of the map rotation (if not the start of it), so it should be getting played quite a bit actually. Now use that skill and go make us some more good maps!
[QUOTE=Lap]Well luckily you didn't change the normal map to that or it wouldn't be on the rotation because of the NPC's. Caves is actually near the beginning of the map rotation (if not the start of it), so it should be getting played quite a bit actually. Now use that skill and go make us some more good maps![/QUOTE] With more zombies i meant that i modified the spawner entitys to spawn them more frequently. Maybe ill make more maps sometimes. Probably this weekend or next week. (We are free from school :D)
If anybody has any input, negative or positive, on my wm_fogofwar map; Please let me know. I'm just starting with hammer, and so user input is really important right now.
Were you able to fix the problem with the server sometimes switching to base gamemode on rare occasions? Cause at the moment, the server is not running warmelons.
[QUOTE=Datsun]Were you able to fix the problem with the server sometimes switching to base gamemode on rare occasions? Cause at the moment, the server is not running warmelons.[/QUOTE] Well, apparently not. No one has any idea how such a thing is even possible. I haven't received even a single plausible theory. I currently have the server reset every three hours, but what I'll be doing right when I get home is making a function that purposely crashes the server every time it goes to base gamemode. The server should instantly restart after that. That's pretty much the best I can do since I'm out of ideas on the cause of the bug.
that server need to restart
:lol: That's funny!
I should really jump on your server and try play warmelons multiplayer, ATM i'm just making huge fortresses and attacking them/ making huge fortresses and defending them. I also have an idea for spacebuild / 3d movement. Create a Sent which cannot be welded, collided or constrained, but can be grabbed and / or used as a target for your warmelons. That way it becomes as simple as picking up a 3D control Sent with the physgun, moving it to the target and hitting the go button while holding it. That may well be a stupid idea, but hey, i may as well throw out hacky solutions to problems while i'm here.
Not that bad of an idea. I'm going to have to take some time to consider my options here. To Rum101 and anyone who is screwing around and making fortresses and vehicles in singleplayer. Please send them to me! Adv. dupes, saves, whatever. I need things to test and include in the upcoming scenario editor. I'd like to be able to use some premade structures to save myself some time. On an unrelated note it's interesting to see what the new maps are doing to the server. I thought there would be more people, but most people join, get kicked because the map is too big to send them and they just never come back. Damn lazy asses.
Sorry if you have already said this, but do you want dupes of creations with or without melons on them?
Thanks for making this mod in the first place and improving upon it. One of the coolest addons i've seen in a long time.
[QUOTE=GFC Kidd]Thanks for making this mod in the first place and improving upon it. One of the coolest addons i've seen in a long time.[/QUOTE] Thanks, the feedback keeps me going. You can submit adv dupes with melons so I can see how you envision your contraption when fully armed. If needed I can always take them off.
Okay, thanks.
Could you make a main base that you can only spawn one of and you can only build around it. And do the same thing with the barracks but with a smaller radius.
I've got a fighter that flies entirely by wire, looks great, and only needs a bit of color modification once legalized (Canopy needs to be translucent, otherwise you can't see :v:) I could grab it from Edberg's if you like. Picture of the original, non WM version: [img]http://img505.imageshack.us/img505/5503/gmnewworlds0001ht9.jpg[/img] Oh, and weight-stool support, which could be problematic seeing as you could use that to cheat prop health easily, assuming that's what you're basing it off of.
[QUOTE=StickyNade]I've got a fighter that flies entirely by wire, looks great, and only needs a bit of color modification once legalized (Canopy needs to be translucent, otherwise you can't see :v:) I could grab it from Edberg's if you like. Picture of the original, non WM version: *cool pic* Oh, and weight-stool support, which could be problematic seeing as you could use that to cheat prop health easily, assuming that's what you're basing it off of.[/QUOTE] Id like to see that in the adv dups! Also the weight tool is accepted becaouse the heaver the prop is the less it costs + the start rate of the prop.
[QUOTE=StickyNade]I've got a fighter that flies entirely by wire, looks great, and only needs a bit of color modification once legalized (Canopy needs to be translucent, otherwise you can't see :v:) I could grab it from Edberg's if you like.[/QUOTE] Sweet fighter. Stick a pair of wings on it and paint it blue and white and you'd have a passable Arwing.
The update you did Lap was good and all but it needs to tweaks. Mini-map needs to be reduced greatly. It takes up a little more than a fourth of the whole screen. Something is wrong with the movement of the harvester melons (I have not yet tested the others). When told to move or go into berserk mode they do move but then they just stop. They need an extra push to get back going. They used to move well by themselves.
[QUOTE=zc_guy]Sweet fighter. Stick a pair of wings on it and paint it blue and white and you'd have a passable Arwing.[/QUOTE] Yes, the thought occured to me as I was building it :v:
[QUOTE=Datsun]The update you did Lap was good and all but it needs to tweaks. Mini-map needs to be reduced greatly. It takes up a little more than a fourth of the whole screen. Something is wrong with the movement of the harvester melons (I have not yet tested the others). When told to move or go into berserk mode they do move but then they just stop. They need an extra push to get back going. They used to move well by themselves.[/QUOTE] Yea I think I broke the harvesters while tweaking them...then I got majorly distracted by Far Cry 2. Anyways, I think I fixed them, but I'll likely keep tweaking their movement. As for the radar you can change a lot of settings about the radar (size, zoom, etc. in the options tab). Blackops, the maker of the radar, has made it very flexible. Spread the word on that one. You can also use radar_enabled 0 to turn it off using the console.
[QUOTE=StickyNade]Yes, the thought occured to me as I was building it :v:[/QUOTE] Any chance of a dupe?
Lap, How did you remove the trigger hurts and player clips from my map?
[QUOTE=kp3]Lap, How did you remove the trigger hurts and player clips from my map?[/QUOTE] Through the magic of lua. Actually I'm pretty sure the player clips are still in there, but who cares when you've got no clip.
[URL=http://img75.imageshack.us/my.php?image=osecaves0002eo7.jpg][IMG]http://img75.imageshack.us/img75/8266/osecaves0002eo7.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img75.imageshack.us/images/thpix.gif[/IMG][/URL][URL=http://img147.imageshack.us/my.php?image=osecaves0000ha5.jpg][IMG]http://img147.imageshack.us/img147/6867/osecaves0000ha5.th.jpg[/IMG][/URL][URL=http://img220.imageshack.us/my.php?image=osecaves0003do4.jpg][IMG]http://img220.imageshack.us/img220/3418/osecaves0003do4.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img220.imageshack.us/images/thpix.gif[/IMG][/URL][URL=http://img204.imageshack.us/my.php?image=osecaves0001nj7.jpg][IMG]http://img204.imageshack.us/img204/7752/osecaves0001nj7.th.jpg[/IMG][/URL][URL=http://g.imageshack.us/thpix.php][IMG]http://img204.imageshack.us/images/thpix.gif[/IMG][/URL] Want my DeathBall? it's a big "mothership" with guns and big barracks and it hovers
[QUOTE=Omen] Want my DeathBall? it's a big "mothership" with guns and big barracks and it hovers[/QUOTE] Hah! That is one of the best flying battleships I've seen. It has lots of character for being so simple. I'll take it.
:o That is wicked cool Omen! Keep up the good work everyone!
Just here to report a bug and a asshole. The asshole is (Soul, Eater) he is spawning sweps in the game and kill basses and harvester and that. We bean talking to him and try to make him stop but he don't want to... [code] Giving Soul, Eater a weapon_fiveseven Giving Soul, Eater a weapon_para Soul, Eater" STEAM_0:1:18893179 55:39 224 0 [/code] Pleas Ban him and fix the bug that you can spawn sweps.. and i will post the deathball save here but i will warn you it cost more then 150k and i think you can get it from your server (i have a save there deathball_b2).
This may be an incredible stupid thing to say... But if the gamemode can revert to Base, is it not fair to assume you can revert it back again without having to crash it? This has also probably been suggested and isn't very helpful anyway, but it may not be the gamemode itself changing? Also if you know where this problem started you could see if anything changed and added since is causing or effecting it. [/terrible suggestions]
One question about the munitions factory. I know it produces bombs but the problem is that even if you untick "Gravity Melon Toggle" and put a set follow distance the bombs just drop and don't move or follow even when selected. Is it possible to have it deploy bombs only if there are enemy melons within proximity or start dropping bombs when an assigned keypad is pressed?
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