Add wire function to the harvester that put out 1 or 0 if the harvester is loaded or not. and maybe X Y Z so we can navigate them.
and i see some time that harvester are flying.... must be a bug.
No need. He has a working harvester system on his server that's fully automated. Note that its his server, he refuses to upload anything to the SVN anymore and thus, we have nothing to go by. It's a shame this addon is dead. I say dead, because the creator refuses to upload work - thus dead.
[QUOTE=Omen]Add wire function to the harvester that put out 1 or 0 if the harvester is loaded or not. and maybe X Y Z so we can navigate them.
and i see some time that harvester are flying.... must be a bug.[/QUOTE]
I do love adding wire to things. I've added this to the list.
Dive bombers haven't been changed since release. Haven't found a need to change anything yet really. They're working as intended. Use them for quick surprise strikes and to hit things behind enemy lines. Otherwise cannons are better for what they do. Make sure the map has a big enough skybox ceiling for them to operate.
[QUOTE=darksoul69]No need. He has a working harvester system on his server that's fully automated. Note that its his server, he refuses to upload anything to the SVN anymore and thus, we have nothing to go by. It's a shame this addon is dead. I say dead, because the creator refuses to upload work - thus dead.[/QUOTE]
You are a huge whiner. This addon/gamemode has been updated more frequently than anything I've ever seen. It's usually daily so quit your bitching.
[QUOTE=Lap]I do love adding wire to things. I've added this to the list.
Dive bombers haven't been changed since release. Haven't found a need to change anything yet really. They're working as intended. Use them for quick surprise strikes and to hit things behind enemy lines. Otherwise cannons are better for what they do. Make sure the map has a big enough skybox ceiling for them to operate.
You are a huge whiner. This addon/gamemode has been updated more frequently than anything I've ever seen. It's usually daily so quit your bitching.[/QUOTE]
It has?. Really?. Cool!. Downloading the SVN... Damn, it's so updated!. I mean god, it's the same shit from days ago. Are you sure your updating this thing daily or perhaps your having memory problems?.
[QUOTE=darksoul69]It has?. Really?. Cool!. Downloading the SVN... Damn, it's so updated!. I mean god, it's the same shit from days ago. Are you sure your updating this thing daily or perhaps your having memory problems?.[/QUOTE]
This gamemode is updated daily. The SVN isn't.
But I clearly said the SVN a few posts above, how you confused this with the gamemode is beyond me. Why are you not updating the SVN then?. Furthermore, why haven't you put DISCONTINUED on the first post above the SVN link?.
[QUOTE=darksoul69]But I clearly said the SVN a few posts above, how you confused this with the gamemode is beyond me. Why are you not updating the SVN then?. Furthermore, why haven't you put DISCONTINUED on the first post above the SVN link?.[/QUOTE]
And I clearly said addon/gamemode as WM:RTS can be used as either. The addon can play like a gamemode and the gamemode can play like an addon. It's the same project.
Not updating the SVN because I develop too fast to use one. I wasted too much time answering questions from people who would use outdated versions or not read the manual. It's also too hard to keep the manual updated with new features at current rate I'm going. Once development slows down and most of the remaining features are implemented I'll release it. Or maybe I should just be a dick and make everyone pay to play it?
There's really not many people I would trust running a server right now. WM:RTS is the most complicated of all GMOD mods to run and I don't want someone joining some dumbasses server and then whining to me that my gamemode sucks dick because the server operator didn't have the settings set properly or something.
I'll have better server documentation in time, but once again, I develop to fast to keep one updated.
As for why I haven't put "discontinued" on the SVN, that's not there solely to piss you off.
Then let me just say this: Fuck you. I spent time trying to get a old gamemode working, and I thought it was the most up to date version at the time. Why?. Because it was a fucking SVN and it was "NEW SVN!". Time is money, if you had just said at the start it was not being updated I wouldn't have bothered, jackass.
Furthermore, if people are bitching to you about your gamemode sucking, it's not the server. It's because YOU haven't updated the SVN in ages, and have no warning at the SVN link. So people are hosting a shitty version of your gamemode all because YOU won't update it. I don't want to hear you bitch about people whining to you about "Gamemode sucks!" just because your to lazy to update.
Also, who gives a crap if you trust people running the servers or not?. It's not like your the owner of said servers, you don't run said servers. If you don't want people hosting your damn gamemode DO SOMETHING, like taking down the SVN link.
Now that's done. I'm going to bed now. I likely won't even bother checking this thread because the creator is a jackass. Toodles!.
Well, Lap, Edberg runs a pretty tight shift on the Bergenbuild. You could trust him with it. There ARE reliable server owners out there, you shouldn't have to let down the majority because of the idiots.
Make it SVN-only on release, should weed out the lowest of the low at least.
So much failure and misinformation in one post.
[QUOTE=darksoul69]Then let me just say this: Fuck you. I spent time trying to get a old gamemode working, and I thought it was the most up to date version at the time. Why?. Because it was a fucking SVN and it was "NEW SVN!". Time is money, if you had just said at the start it was not being updated I wouldn't have bothered, jackass.[/quote]
The SVN addon functions fine. This thread is not in the "gamemodes" section as I have not released the gamemode version.
The last edit says three weeks ago. The SVN itself has every single file time stamped. The old addon is perfectly playable, there's just more bugs, and less features. Settle down. Your acting like I owe you something or that I was intentionally trying to trick you.
[QUOTE=darksoul69]Furthermore, if people are bitching to you about your gamemode sucking, it's not the server. It's because YOU haven't updated the SVN in ages, and have no warning at the SVN link.
So people are hosting a shitty version of your gamemode all because YOU won't update it. I don't want to hear you bitch about people whining to you about "Gamemode sucks!" just because your to lazy to update.[/quote]
First off, I've never seen anyone host a public version of the addon ever, but if I did release the gamemode, that would happen. If someone goes into a server that's incorrectly configured many features may not work. Since most everything is configurable I also get people coming here saying "Flying melons are too fast", when in fact the server changed them to be faster.
Ultimately, I won't care later on as I designed it to be configurable for a reason. However, when I'm trying to balance the default settings and features I don't need to waste time trying to sort out actual bugs and good suggestions from server operater created bugs and settings.
Describing me as lazy is also pretty humorous as I am a one man team that updates more than most mod teams.
[QUOTE=darksoul69]Also, who gives a crap if you trust people running the servers or not?. It's not like your the owner of said servers, you don't run said servers. If you don't want people hosting your damn gamemode DO SOMETHING, like taking down the SVN link.[/quote]
Linking back to the paragraph I just wrote, stupid server operators cause huge problems for mods in development.
If I don't want people hosting my gamemode I should do something? By withholding the latest gamemode version I have stopped people from hosting it and guess what, no one hosts either version yet.
[QUOTE=darksoul69]Now that's done. I'm going to bed now. I likely won't even bother checking this thread because the creator is a jackass. Toodles!.[/QUOTE]
Hooray, for pussing out. The jackass creator is victorious and free to torture players with more features and bug fixes free of charge!
[QUOTE=StickyNade]Well, Lap, Edberg runs a pretty tight shift on the Bergenbuild. You could trust him with it. There ARE reliable server owners out there, you shouldn't have to let down the majority because of the idiots.
Make it SVN-only on release, should weed out the lowest of the low at least.[/QUOTE]
I've heard good things about Bergenbuild. I do know that there are reliable servers out there, no doubt. The release will start SVN and be released as a zip/rar when development slows to a crawl. By then, I won't care if retards screw things up.
What the hell is wrong with that guy...
That's fair enough in my opinion. There are some DREADFUL server owners...any of the DarkRP guys get hold of this, you'll never hear the end.
Well, I did not miss anything when I was gone.
:D
A update and a flammmer, not much I say.
I updated the SVN to fix the problem a lot of people were having with spawning vehicles. A lot of people said it didn't work at all, and some people said they got it to work, so I just redid the whole code for it. Should be working for everyone now.
I also removed the gravity option from all barracks/factory types and lasers in the gamemode version.
[b]Edit:[/b]
Recent Updates:
[b] Most melons made slightly less laggy by optimizing their targeting code once more.[/b]
[b]-Plasma cannons and cannons can no longer target aerial melons (targeting aerial vehicles/props is fine).[/b]
[i]No more lucky shots wiping out entire squadrons. Use flak instead.[/i]
[b]Flak no longer targets ground units[/b]
[i]This greatly improves the amount of air units they bring down as they no longer get fixated on one downed target. This also means they tend to do less friendly fire as well. Anything they bring down can be hit by cannons and plasma cannons again.[/i]
[b]Harvesters are no longer water proof[/b]
[i]Build mini boats now instead[/i]
[b]Spawnpoints now show health and have a new effect to show when they are near death[/b]
-Mind control lasers can no longer target spawn points.
-Mind control lasers are better optimized and respond better to forced targeting.
-Mind control lasers have had their delay reduced.
-Mind control lasers now properly change the team colors of controlled melons.
-Mind control and microwave lasers will no longer fall under the map when spawned.
-Fixied a long time mind control bug related to other melons targeting controlled melons.
-sb_gooniverse populated with map features and is ready for play.
-Plasma cannons no longer have the option to move.
Unfortunately, the to do list got longer, as it always does.
[url]http://docs.google.com/Doc?id=ajjpvfhr6skd_50ffp6zwcm[/url]
I made two maps for this. I already put nodes and stuff on it, It is in the server.
[url=http://www.garrysmod.org/downloads/?a=view&id=55364][img]http://www.garrysmod.org/img/?t=dll&id=55364[/img][/url]
You need episode 2.
There are two pictures in the download, if you need more, lap said he took some.
-Fixed some broken melon dupes.
-Fixed using adv dupe to get around some melon restrictions.
-No more suiciding.
-Fixed fire trails.
-Fixed all lasers types only shooting from their most elevated side instead of the tip.
We've also got two new maps from kp3!
Wm_linear and wm_linear_waves are currently both 2v2 maps that are now added to the map rotation.
wm_linear:
[URL=http://img293.imageshack.us/my.php?image=wmlinear0010ii8.jpg][IMG]http://img293.imageshack.us/img293/2509/wmlinear0010ii8.th.jpg[/IMG][/URL][URL=http://img530.imageshack.us/my.php?image=wmlinear0012pl5.jpg][IMG]http://img530.imageshack.us/img530/5567/wmlinear0012pl5.th.jpg[/IMG][/URL]
wm_linear_waves:
[URL=http://img124.imageshack.us/my.php?image=wmlinearwaves0013xz3.jpg][IMG]http://img124.imageshack.us/img124/286/wmlinearwaves0013xz3.th.jpg[/IMG][/URL][URL=http://img530.imageshack.us/my.php?image=wmlinearwaves0014yb3.jpg][IMG]http://img530.imageshack.us/img530/9950/wmlinearwaves0014yb3.th.jpg[/IMG][/URL]
[url]http://garrysmod.org/downloads/?a=view&id=55364[/url]
i am thinking of making small boat's and fighter's and a big bomber
all of them would be easy to do but if i do these i will make the bomber have doors that open to let out it's cargo (like a bomber will do :S )
Hurray for Lap!!
I'm Going to try this out later today.
all right i'm going to make the boat's and the fighter's and bomber's all with the order melon doing the driving
*edit*
order melon's are not good driver's
i suggest that you add support for the order melon to stick on a Z axis so for a boat it will not sink if you order the melon to go down
[QUOTE=cyborgste]all right i'm going to make the boat's and the fighter's and bomber's all with the order melon doing the driving
*edit*
order melon's are not good driver's
i suggest that you add support for the order melon to stick on a Z axis so for a boat it will not sink if you order the melon to go down[/QUOTE]
Order melons go exactly in the direction you tell them. Maybe I can try to make a custom trace that hits the surface of water though.
i remember off the old war melon's i think it was R11 the creator made the order melon stay on one axis so bomber's and ship's will not sink
a custom trace would be nice :)
[QUOTE=cyborgste]i remember off the old war melon's i think it was R11 the creator made the order melon stay on one axis so bomber's and ship's will not sink
a custom trace would be nice :)[/QUOTE]
Yeah, he had it as a toggleable option. It was very handy. They would stay on whatever Z coordinate you place them on.
[QUOTE=TrueNash]Yeah, he had it as a toggleable option. It was very handy. They would stay on whatever Z coordinate you place them on.[/QUOTE]
Sounds more reasonable. I can easily do that.
That also makes spacewars loads easier because you can then order units into empty space :excited:
Well, true if all of the plannets were level with eachother. :v:
You could make it so the warmelons would change their position on the z axis if forced by thrusters or something, or even better a wire input.
[QUOTE=TrueNash]You could make it so the warmelons would change their position on the z axis if forced by thrusters or something, or even better a wire input.[/QUOTE]
I'll just have it so that all commands they are given go to their current Z axis, but if they are pushed up or down by anything any new orders will relate to the new Z axis. Also, I'll have a wire switch for it.
Brilliant!
Also, just wondering, will the completed release of this be available in gamemode and out of gamemode? I like the gamemode, but it's nice just to be able to run it on the server for fun every now and then like the old warmelons.
[QUOTE=TrueNash]Brilliant!
Also, just wondering, will the completed release of this be available in gamemode and out of gamemode? I like the gamemode, but it's nice just to be able to run it on the server for fun every now and then like the old warmelons.[/QUOTE]
The current gamemode version can easily be changed right back into an addon if you move the folders around slightly and rename a couple of files so its totally doable.
However, for what your describing wouldn't it just be easier to type sv_gamemode WarMelonsRTS instead of having to move the addon in and out of your addons folder?
I meant like, being able to use the addon for fun every now and then, rather than have it on a full gamemode.
And thanks!
[QUOTE=TrueNash]I meant like, being able to use the addon for fun every now and then, rather than have it on a full gamemode.
And thanks![/QUOTE]
The same convars that turn off the gamemode rules will exist in the addon as they did before so everyone should be happy.
Recent Changes:
[b]Barracks now make flying units 5x slower and flying melons will now take 5x as long to build.[/b]
[i]Omen informed me of some lame all air rush tactic. While preventable if you know its coming, it was too easy to create the air horde very quickly. This should give players some time to build, scout, and gain more resources than someone who is just building a horde of air units. I will be tweaking these times based on how effective they are.[/i]
[b]No more negative cost exploits giving you NRG[/b]
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