woo thats nice to know. well ive found at least 1 crash. when you type in something like " how do i ......."
and it brings up the help menu, if you close the help menu straght away before it loads then it freezes your garrysmod and then close's it. good luck with this mod im looking forward to its realease
2 things that cause me to crash using material tool then duping an item duping the barricks (sorry can't spell)
[QUOTE=trace24;13245437]woo thats nice to know. well ive found at least 1 crash. when you type in something like " how do i ......."
and it brings up the help menu, if you close the help menu straght away before it loads then it freezes your garrysmod and then close's it. good luck with this mod im looking forward to its realease[/QUOTE]
Yea, that's a 100% garrysmod problem and not the mod. I'll look into having it not use a browser at all.
[QUOTE=warbrand2;13247271]2 things that cause me to crash using material tool then duping an item duping the barricks (sorry can't spell)[/QUOTE]
Considering that you can't actually use the material tool, this isn't an issue.
actuly you can or i can for some reason.
[QUOTE=warbrand2;13253001]actuly you can or i can for some reason.[/QUOTE]
Is this on Retro's server or is it the addon version? If it's the addon, that's because it's months and months old.
server i have found out no matter what you can't block material tool and the server is having problems it says map no match when i have played the map 3 times already wm_castle and that was earlyer today . color tool dosen't wrk you can block that.
[QUOTE=warbrand2;13257094]server i have found out no matter what you can't block material tool and the server is having problems it says map no match when i have played the map 3 times already wm_castle and that was earlyer today . color tool dosen't wrk you can block that.[/QUOTE]
I can easily block the materials tool as it's already been blocked for ages already.
Retros server has quite a lot of problems right now. It seems to be getting worse as time goes on. No idea who else he gave rights to change the server.
[QUOTE=Lap;13267556]I can easily block the materials tool as it's already been blocked for ages already.
Retros server has quite a lot of problems right now. It seems to be getting worse as time goes on. No idea who else he gave rights to change the server.[/QUOTE]
He gave me rights to edit files, but wouldn't give me RCon. I can't find my bloodly password though. Best bet is to just get another server untell he returns. His internet was shut off because he doesn't have enough money to pay it.
Yes and I can say that because retro is my butt buddy.
Currently The Colonel can start and stop the server.
Lap has full access to everything.
Soren can manage server files.
This is how it's been since day one, with the exception to Colonel who was added a bit later.
[QUOTE=Retroactive;13329476]Currently The Colonel can start and stop the server.
Lap has full access to everything.
Soren can manage server files.
This is how it's been since day one, with the exception to Colonel who was added a bit later.[/QUOTE]
I've asked you seven times for you to resend my bloodly password, but you won't do it. Halp.
i was just on the server a little bit ago material tool works i made snipers invisable
How come on some maps on Retro's server, it says that our map differs from the server?
No idea, but you might want to just delete your map commando. Retro's server is pretty much going to need a full code refresh since all sorts of bad stuff is going on there. I'm not seeing any of the same problems on my test server.
Good news is that although there hasn't been an update to retros server in some time I've been very busy making improvements for the public release.
This includes:
-The most comprehensive and best in game help system in all of GMod (though I might take out pop up tips, we'll see).
-Variants now use unique identifiers instead of numbers.
-Each map can have an infinite number of variants instead of just twenty.
-Players can now view all the server's maps [b]and[/b] all the variants for each map.
-Variants are now embedded with a name, longer map description, and author, in addition to their unique identifiers.
-Variant creation further simplified.
-Allowed victory conditions to be set in variants.
-Scoreboard widened and now shows the unique ID of the current variant.
-King of the Hill victory condition added.
-Fixed a bug calculating melon health for fighters and light fighters.
-Fix for the client crash on opening browsers.
Still got a lot to do, but it's looking way more user friendly now.
[QUOTE=Lap;13443139]
Good news is that although there hasn't been an update to retros server in some time I've been very busy making improvements for the [B]public release.[/B]
[/QUOTE]
Just the sound of it makes me more excited!
I had to post this this is my melon carrier (don't know how to post pics)
my carrier
[url]http://spowell.org/uploads/contraption/752843199.jpg[/url]
i won but lost my carier at same time i build it every game attempting to dup it i crash don't know why.
[url]http://spowell.org/uploads/contraption/1862626178.jpg[/url]
it has a flack cannon on top so light air is usless and battle field comand on top and 3 heavy barrackess and alot of medics. i have to meching gunners on front to control it and 2 in back for defence the lazzers just for looks. :) what do you think of it.
Sounds like an expensive and heavy contraption. What were the hoverballs set to?
strength 1 air resistance 1
I counted the medics on my othere pics 8 on sides 2 in front 3 on top the ones on side are to heal the fighters when fly by in a battle works for small battles but in big ones the medics are gone first so i lose alot of fighters. also its very slow so who ever i attack with it get alot of time to make defences. i also found out this thing is a good distraction i attack with it and other people try and do heavaly damage it after every battle i have to do repares aka replace half the medics and some times a heavy barracks but it weakons them and an ally or truced player can take them out. also the heavy barracks follow range is 600.
p.s. it is expenceve 2x the spawn point pluse for every fighter i don't know the exact amount but it has 1 super weapon wich some times i don't place for cost reasons.
edit
would it be ok if i use matterial tool to hide the medics (you can use it but when you do is says can't use but the material is changed any way at least it does for me.)
carrier front veiw same game as others i crashed right after this rejoined and it has 12 more melons flying around it see first link.
[url]http://spowell.org/uploads/contraption/309413354.jpg[/url]
just found this in my files on my removable drive
[url]http://spowell.org/uploads/artistic/1017379397.jpg[/url]
its a fighter tree!
is any server with this gamemode online?
Yes! Ip is 69.162.79.108:27015
nice I'll test it.
Edit: I can't find the server :(
Hi lap, long time no see [img]http://sa.tweek.us/emots/images/biggrin.gif[/img]
What happened to your server? I preferred your server to Retroactive's. Last time I visited his server it was filled to the seams with self-centered 'WORSHIP RETRO HE IS GOD' crap in the Motd.
I'll probably throw my server back up on release. This is mainly so I can see any bugs first hand, but if it's popular enough I'll keep it up. Retro's server is currently in a state of limbo, with stuff being broken by GMOD updates and I not having time to keep running back and fixing them. This should no longer ever happen once after release due to the way I have files setup in the new version.
This new version is almost like the jump from addon to gamemode. There are so many improvements and changes that I have to roll them out in one big package. This creates a sad little lull, but it'll make the release come faster.
Surprisingly, what will make the release come faster are screenshots. I need lots of these for the new manual and making them are time consuming. It would help if you try to get screenshots that are relevant to a certain concept, strategy, or single unit, but full battle screenshots are appreciated as well.
I'll be bunkered down with some other work today, but I'll be back working WarMelons on Monday.
As a little teaser, I'd like to let everyone know that I've added a survival/tower defense type mode that can be played either alone or with friends against AI. High scores are kept as well. The best thing is that I think it's a mode that both competitive and casual players will find amusing.
i can't find the server i had to reload my comp and is the server down only one i found is pass protected
The server isn't up any more, it went down long ago.
[QUOTE=warbrand2;13676153]i can't find the server i had to reload my comp and is the server down only one i found is pass protected[/QUOTE]
A password protected server means I'm hard at work on the release version. The other server is kinda broken due to the constant GMOD updates and some other things that I've put off fixing in order to push the release. {Actually I've been informed tonight that the server is offline for the time being}.
Since last update I've:
-Found a method to majorly reduce bandwidth and lag
-Added two new gamemodes
-Added a Bounty system.
-Increased new-user friendliness by leaps and bounds.
-Added a new type of map feature similar to a capturable outpost.
-Tons of GUI improvements.
-Fix some bugs.
-Add team captains and other functions to prevent lame team jumpers and saboteurs.
I've got some other stuff prepared for release, but I'll keep that secret.
Can we get some pictures on the new GUI and stuff? This sounds promising and might even get me back into it.
I can't access my computer at the moment, but I can say that the GUI elements are similar to the GUI menus I had previously made only there are tons more of them for essentially every option. I've also got the in game help functioning similar to the Civlopedia of Civilization type games.
The new HUD optimizations mean that your chat window will no longer be clogged up constantly with purchases and minor notifications. Most common notifications appear as floating text that slowly disappears.
It's kind of hard to show screenshots of the new gamemodes or some of the other new features as they are really gameplay improvements and optimizations.
Sounds exciting!
I also neglected mentioning that I'll be putting back up my server in a few days or so to do the last pre-release touch ups and bug fixing. I'll let you guys know when it's up.
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