• WarMelons:RTS-Original Warmelons Reborn
    1,179 replies, posted
[QUOTE=warbrand2;14028684]lap bugs still not fixed the you can build in walls and on one map some one built in skybox bug 2 lasers still will not fire and a Q why wount medic melons heal eachother super weapon idea swarm gun fires 4-6 rockets that do 15 damage and seak at enemys useful for thoughs realy fast war machings that you just can't hit![/QUOTE] Building in walls is not currently a bug, it's more of a gameplay decision we've never addressed. I am considering disallowing it. Lasers now work, they were broken when you wrote this. Medics do heal each other and always have. Microwave Laser fufills the same function as your swarm gun, but with less lag. [QUOTE=bobderloser;14032020]BUGS! how can I get a mega bomb to explode? it was near the spawn point of the enemy it lie there 1 minute the enemy destroyed it and nothing happend I think this is a bug right? And we had some problems with our spawn and a capture point I was able to put the capture point back but our spawn was gone. [url]http://bildupload.sro.at/a/images/bug1.JPG[/url] [url]http://bildupload.sro.at/a/images/bug2.JPG[/url] [url]http://bildupload.sro.at/a/images/bug3.JPG[/url] I just hit 2 times R with the physgun to unfreeze my transporter and then the spawn started like a rocket... and yes I placed the spawn.[/QUOTE] Megabombs have a small radius to prevent them from accidentally exploding. I just doubled this since you can always tell the megabomb to hold fire and not autoexplode. I will likely be adding the ability to set their stance to berserk in which case they will instantly explode regardless of whether enemies are close. Player's should never ever be able to touch, freeze, unfreeze capture points or spawn points. It is very important for me to know if this is reproduceable. I currently cannot reproduce this at all, but I have occasionally seen it. Let me know if you see it happen again and let me know what was happening just before then. Thanks for the screenshots and bug reports. They are helping speed this along.
good point with the lag thing will there ever be flame througher melons a good prop for tmen if there is even a chance of haveing them the combine camra prop.
Upload! :p
As much as we all would like that, i dont think its ready yet. My guess is around the begining of next month.
A flamethrower melon will be in the form of a super weapon. Currently, I'm trying to make the tools even friendlier since most people are extremely retarded. I'm also planning on completely removing the ability to have gravityless props, as it just makes cost harder to balance and has little actual function. The ballast/buoyancy tool I was planning is just going to get incorporated into the base prop tool. This should make creating boats far easier.
[QUOTE=Lap;14056858]Currently, I'm trying to make the tools even friendlier since most people are extremely retarded.[/QUOTE] Hay, yoo dun has too cal us dat just cus it troo! On a more serious note, I love the idea of a flame melon, I also like making the tools user friendly so we don't get those idiots going "LOLEZ, WAT DO I DU TO MAEK A MELUN 2 SHOOOT STUFFS!" Thus making us have to say "Fucking left click dude."
sugeston on the mind cntrol damage it should do some damage so the enemy can't take small props that are there for lokks and couse the ship to blow its self up or that it some times takes low hp melons one small war ships and hat couses the melons on the ship not to attack i do't know why all i know is it happened to the vtol i made.
[QUOTE=l337k1ll4;14059118]Hay, yoo dun has too cal us dat just cus it troo! On a more serious note, I love the idea of a flame melon, I also like making the tools user friendly so we don't get those idiots going "LOLEZ, WAT DO I DU TO MAEK A MELUN 2 SHOOOT STUFFS!" Thus making us have to say "Fucking left click dude."[/QUOTE] no one is that dumb right right?? p.s. sorry for posting 2times in a row i need to learn to spell.
The mind control weapon was created to cause havoc but not as much as the chaos cannon which blasts melons apart and makes them attack anything, even their own team. the MC takes control of anything that it considers as a threat. Most reasons why people hate the weapon is because they consider it "cheap/unbalanced/noobish/etc". It is not called a "Super Weapon" for nothing you dumb fucks. Save up and buy the stupid then instead of making crappy warships that contain the biggest and heaviest prop you can think of (the bigger the prop the easier the MC can convert it). I seen that the MC has trouble taking over small prop vehicles because it focuses more on the melons attached to it than anything else. Rant Time: Some of the weapons may seem unbalanced to some of you but consider this? Was this game intended to create peace packs and gather money and [b]spend one whole fucking hour[/b] doing nothing? If you find yourself against me, by 15-30 minutes I am already going forth to attacking the other teams regardless if they are ready or nor. Anyways I still get a lot of laughs from playing. I remember one occasion where a MC vs another MC, fighting over the same outpost.
The MC got its rate of fire slowed down recently. and it does function fairly well against stupid one prop vehicles. I'm going to change it pretty soon though. It'll only affect melons and not props. What is going to replace the ability to really screw with poorly made vehicles is the new Molecular Disassembler. This thing slows slowly rips apart constraints.
supper weapon idea sortof shield melon plases a sheild around all props weilded to it and melons the sheild lowers damage taken by explosive weapons by 50%, lasers by 90%, plasma cannons by 5% (all games i play plasma pluse sheild = no sheild) fighters snipers and machine guns by 95%, supper wepons (all but the MC i may hate it but sheild dosn't afect the mind) 20%. this isn't exact the actual sheilding is based on prop hp and size ass well as amount so it can't be used on thoughs big heavy tanks. the sheilds afect looks like the props are alittle transparent and melons have no change in look other afects if 2 are placed on one prop reduse damage by 1% of curant protection. p.s. what do you think.
[QUOTE=warbrand2;14068419]supper weapon idea sortof shield melon plases a sheild around all props weilded to it and melons the sheild lowers damage taken by explosive weapons by 50%, lasers by 90%, plasma cannons by 5% (all games i play plasma pluse sheild = no sheild) fighters snipers and machine guns by 95%, supper wepons (all but the MC i may hate it but sheild dosn't afect the mind) 20%. this isn't exact the actual sheilding is based on prop hp and size ass well as amount so it can't be used on thoughs big heavy tanks. the sheilds afect looks like the props are alittle transparent and melons have no change in look other afects if 2 are placed on one prop reduse damage by 1% of curant protection. p.s. what do you think.[/QUOTE] There is already a shield, it's the stargate shield tool.
[QUOTE=l337k1ll4;14068461]There is already a shield, it's the stargate shield tool.[/QUOTE] I think that was removed. I remember it had a lot of exploits.
The shield will be back. Work has been going slow as I've been doing gameplay analysis and backend stuff. Life has also been raping my free time and it's not going to get better for a while. A lot of minor bug fixes have happened so far, but the main triumph has been the new molecular disassembler. It unfreezes props and can even unconstrained attached entities. No new sound or effects and I'll be changing it's model, but it functions just fine. Mind control has also had its ability to steal props removed as this new superweapon will handle it just fine.
All hail the shield!!
-snip-
Lab I've got this bug with the unfreezing very often... and I think the megabomb should explode ifm it get destroyed so the enemy have got an chance to kill it in your own base too. And then it's not too powerfull.
[QUOTE=bobderloser;14104924]Lab I've got this bug with the unfreezing very often... and I think the megabomb should explode ifm it get destroyed so the enemy have got an chance to kill it in your own base too. And then it's not too powerfull.[/QUOTE] I can see how you easily flipped the p upsidedown into a b. The keys are like right next to each other. Anyways...what? Megabombs can be destroyed and will explode. It will even do this before it's finished building.
upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload upload Can't wait any more >:c u said this week
I'm pretty sure I didn't say I'd definitely be releasing this week, but even still, I set my watch to Valve time. The only thing I could can tell you is that I'm planning on releasing it [b]by[/b] (hopefully far before) April 12th, which is the end of my spring break. Working on it full time for a week should hammer it out.
lol valve time valve is never on time they are usaly realy late expect it 2 months after april 12
[QUOTE=warbrand2;14111597]lol valve time valve is never on time they are usaly realy late expect it 2 months after april 12[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Valve_Time[/url]
The megabomb doesn't explode if it get destroyed :( unless it's one of the lastest updates.
hmm wait 18 days. i die before that D:
Whatever happened to taking player contraptions and turning them into units? I'm pretty sure you said something like that might happen.
[QUOTE=bobderloser;14122014]The megabomb doesn't explode if it get destroyed :( unless it's one of the lastest updates.[/QUOTE] I just blew up a megabomb with a bunch of lasers and everything died. This hasn't changed in forever. Megabombs blow up with power proportional to how far they are done building. This hasn't changed in forever either. Remember I currently have no super cool explosion effect so you might have a hard time noticing how powerful the range is, but I'll add one soon enough. I am investigating a reported bug where objects of any type that are being built cannot die under any circumstances. I haven't been able to replicate it, but this may be the problem. As for the release date I'll be working on that full time for a week and I think I'll just release it then finished or not, otherwise I'll never do it. I can always find more things to improve or add. [QUOTE=StickyNade;14128974]Whatever happened to taking player contraptions and turning them into units? I'm pretty sure you said something like that might happen.[/QUOTE] I'm all for taking player contraptions and including their dupe files in the public release as nice example vehicles, but that's it. I'm going to try to get Malawar's repulsors and maybe some other goodies. The goal is to see a lot less actual flying battleships and more ground and hovertanks. The second I get ballast tanks done there's going to be a whole lot more naval maps on the server. The new repulsor and ballast tanks should mean we'll start seeing all sorts of fun approaches to water. Hovertanks, amphibious vehicles (both submarine and floating), submarines, battleships, and such. I think I may also add torpedo melons.
Torpedo melons sound awesome! Make sure they will be able to work in space too. If you could make them aim towards a target for a couple of seconds then for the rest they go in wichever way they are are going, that would be cool.
I just put up the plans for naval combat and the new naval weaponry on the WM forums so if you have suggestions that's where I'll be discussing that specifically. I also threw some more discussions up there relating to some proposed harvester changes, barracks, and propulsion systems. Articus has also been very busy making new custom models for us. We'll have a new less buggy spawn point and all custom super weapon models. They currently are low poly, are easily identifiable, and are marvelously campy. It's about time this mod got some good custom models.
Sure is!
i dont know why, but that video pisses me off. maybe its because he is constantly bringing up his q menu, and looking at his red tank instead of the battle itself.. gah
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