• WarMelons:RTS-Original Warmelons Reborn
    1,179 replies, posted
the idee is greet i hav nothing aginst your sphere the only think waht i hace seen or notice if iwanted to select that the sphere is crated at you say but than the mide point is going to the poit at i look and than the sphere disapper beacuse the distance is going zero. i hope i explain it this time better. But i muss say i haven test your Radil select yet but i will in the next days half hou later: I have test the radial select and i know now how tu use the selcttoll XD i was always to fast^^ for it so sorry to say it was bad or not well maked XD
[QUOTE=Andara;14317295]the idee is greet i hav nothing aginst your sphere the only think waht i hace seen or notice if iwanted to select that the sphere is crated at you say but than the mide point is going to the poit at i look and than the sphere disapper beacuse the distance is going zero. i hope i explain it this time better. But i muss say i haven test your Radil select yet but i will in the next days half hou later: I have test the radial select and i know now how tu use the selcttoll XD i was always to fast^^ for it so sorry to say it was bad or not well maked XD[/QUOTE] wha.... wha... what?!?
[QUOTE=Andara;14317295]the idee is greet i hav nothing aginst your sphere the only think waht i hace seen or notice if iwanted to select that the sphere is crated at you say but than the mide point is going to the poit at i look and than the sphere disapper beacuse the distance is going zero. i hope i explain it this time better. But i muss say i haven test your Radil select yet but i will in the next days half hou later: I have test the radial select and i know now how tu use the selcttoll XD i was always to fast^^ for it so sorry to say it was bad or not well maked XD[/QUOTE] Um is this supposed to be comprehensible English?
Everyone make fun of the foreign guy! New features might be delayed a day or two. Gmod was having extremely stupid issues with the new spawn points. I've been trying to help Terminator and Mp6 get their maps tested by players, but errors and lots of people being unwilling to DL the maps has made it difficult. Be patient and let the maps DL or go to gmod.org. They're always there as well. An sv_download server is in the works.
drop warmelons on him.
Looks like the latest update is causing havok for players. I think I'll just take the server down for the night.
[QUOTE=Andara;14317295]the idee is greet i hav nothing aginst your sphere the only think waht i hace seen or notice if iwanted to select that the sphere is crated at you say but than the mide point is going to the poit at i look and than the sphere disapper beacuse the distance is going zero. i hope i explain it this time better. But i muss say i haven test your Radil select yet but i will in the next days half hou later: I have test the radial select and i know now how tu use the selcttoll XD i was always to fast^^ for it so sorry to say it was bad or not well maked XD[/QUOTE] You best be trollin'.
wth? is my english that bad? SORRY IF it is! (now i will nerver post somthing agin :,( in this forum) Lap i have no problem more wit the select tool I was just to fast for it alle the time XD So und für jeden der hier deutsch kann Ihr könnts ja lesen XD
for thoughs that do not look at the forums hears a stratigy that does work this is something me and colonel noticed not very many ppl will expect turrets dropped into there base or Near there res path uses this to your advantage or just be ready for it links to some pics of what i mean [url]http://spowell.org/uploads/contraption/2064522591.jpg[/url] turrets being dropped in shows how to use sort-of [url]http://spowell.org/uploads/contraption/940629663.jpg[/url] one of the uses of them [url]http://spowell.org/uploads/contraption/1451375695.jpg[/url] colonels turrets also one of there uses [url]http://spowell.org/uploads/contraption/720686890.jpg[/url] colonels turrets again this is after he destroyed a base with them dropping in things has many more uses like dropping in mines pic to come later and blockading the enemy from an important area like a damaged ship of yours that they want to attack or a damaged ship of theirs so they can't get to it and repare it (this means a ship with a super weapon on it not just regular ships ppl don't care about there regular ships p.s. sence you can't use wire grabbers these are drop in and leave no retrieving once the battle is won in fact the only way to get them back is to undo them also drop hints --------------------- deployable uses --------------------- MGs drop near areas where weak attacks are being sent or Near melon strike place for a cap plasma drop Near bases or harvester points to do sever damage snipers just for long range take outs medic spammed drop near a damaged allied war mech aka you team members war maching or your own cannon just for defense or to siege a well build wall laser do not make its useless torpedo (balist tank with 2 torpedo launchers) for res protection or blockading ships flak cannons (if you can make a stable one) on small island on water maps to stop air for getting to your base place an MG or 2 to Gaurd it mortar use as artillery (once again if you can make a stable one) mines just take a small prop and place a mine on it use to blockade the enemy melons ---------------------- using the props shown on the pics the base of the turret should just be 480 nrg. --------------------- EDIT this is copyed and pasted form my post on the forums
How do make dropable turrets, though? I can't say my tool-fu is good enough for me to come up with a obvious answer...
The only easy way I know is undoing your constraints. It's a poor method and I should probably put something on the server besides grabbers that make it easier. I'm more interested in knowing how people make the strafable cars by using spherical wheels and a certain ball socket setting.
Grabbers aren't that bad, they just need to be heavier so that they work better or welded to the rest of your contraption or something.
[QUOTE=Gamerofthegame;14374234]How do make dropable turrets, though? I can't say my tool-fu is good enough for me to come up with a obvious answer...[/QUOTE] look at the first linked pic that shows how
Where can I grab a download? EDIT: I don't care if it is an oldish version I really want to DL D:
[QUOTE=StickyNade;14374518]Grabbers aren't that bad, they just need to be heavier so that they work better or welded to the rest of your contraption or something.[/QUOTE] We were toying around in the bergenbuild and I managed to make a decent dropship for melonwars using grabbers, still got the dropship, but not the melonwars.
Is there a download to this?...
The gamemode is still under construction, for now it is just a private gamemode but a release is planned.
How is it a private gamemode if anyone can just go play it?
Private as in only one person can host it.
Yeah guys!
Many new changes that should have some big effects on game play so listen up. Munitions factories and bomb dupes haven't been updated yet. [release][b]New aerial commanding system![/b] [i]This system lets you set up air, sea, and space waypoints anywhere you want. All the spacebuild maps just got a whole lot more playable By holding down jump and ordering a white sphere will appear at the target, visible only to you. By holding jump and moving your mouse up or down you will make the sphere move up or down. By holding sprint and moving the mouse up or down you'll move the sphere along the x axis. Holding duck will allow you to do the same thing for the y axis. If you hold jump while issuing an order while the sphere already exists, it will become a waypoint for any units selected.[/i] [b]Most propulsion and baseprops should not interfere with building or physgunning.[/b] [i]No more being completely incapacitated by a large piece of wreckage that has fallen near your base.[/i] [b]Mind Control will no longer take over any propulsions, wheels, etc in addition to base props. They will also not take over capture point fortifications.[/b] [b]Molecular Disassembler has half the chance to remove props and the random length of time for a prop to fall is 2.5x longer.[/b] [b]Gave bombs a new material.[/b] [i]It an evil looking strobe to part of it.[/i] [b]No more freezing melons[/b] [i]I got real tired of seeing melons frozen in the air all over the place.[/i] [b]No more medic welding to anything but the world.[/b] [i]This change is going to get a lot of mixed reactions. No longer will every single vehicle have multiple welded all over it. This should also give players who are just slightly outclassed more of a chance as any invading vehicles might have to actually leave to repair instead of sitting in their base fighting forever.[/i] [b]Bomb Tool Changed to Explosives Tool[/b] [i]This is how a lot of the tools will look, with drop down menus instead of check boxes. This should stop retards from asking how to make flying melons and stuff all the time. You can now select the delivery method as well as the payload (bombs, mines, deployable mines, and missiles). [/i] [b]Added Missiles as an option for "bombs"[/b] [i]Missiles are going to be the expensive, quick solution for those of you who don't want to use the launchers. Missiles will explode on contact with most anything and will also detonate in proximity to enemies. They carry any payload any other explosive can carry. If you want a slime missile go ahead and make it. They are commanded like any normal melon, but they less than fifteen seconds of flight time before they run out of fuel. They are fairly fast and maneuverable, but can be shot down. Missiles can only be created near spawn points currently. This should change tomorrow when I update munitions factories. Each muntions factory will have the option of producing missiles as well as storing a certain amount of either missiles, mines, or bombs. Another bonus to missiles is that they may be fired from under water. Submarine launched cruise missiles anyone?[/i] [b]Added deployable mines.[/b] [i]Mines are already in the game, but they can currently only be made in your territory. Deployable mines look identical to normal bombs currently (likely to change), but on contact with any part of the world they will entrench themselves and become a mine. **These mines will only deploy if they are on "Fire at Will". They start on "Hold Fire"** Though it's pretty tricky to do without the munitions factories updated, you can now lay mines where the enemy least expects it or limit enemy movement. Start planning your mine laying vehicles! When launchers come out they will be able to fire deployable mines as well.[/i] [b]Mines given 2.5x more health[/b] [i]This should make them not chain explode so often and also delay enemies from clearly minefields so fast. Deployable mines will gain health on deployment.[/i] [b]Added a flak payload option specifically for missiles[/b] [i]This payload explodes in an area slightly larger than a normal flak explosion, and with twice the power. Use these to take out air formations before they even get close. Another use is for chasing down fleeing aerial vehicles and melons.[/i] [b]Limited props to 1.5k health[/b] [i]There's still some ways around it that I'll address, but the main way no longer works.[/i] [b]Added wm_industrial_v2 to the rotation and fixed a variant issue with wm_industrial_flooded[/b] [i]Looks like a great four player map from what everyone's been saying. If you have problems with harvesters on multi level maps just put them in a different stance and set up a patrol[/i][/release]
so medic will seld to only the worl grate 50% of my turrets have to be changed :(
[QUOTE=warbrand2;14401219]so medic will seld to only the worl grate 50% of my turrets have to be changed :([/QUOTE] Worst tragedy ever.
Note - I haven't installed it yet and haven't read all the replys - only the first page - so i don't know if this is in the addon or/and has been suggested before but i'll say it anyways: Medium expensive melons which can go underwater and be attatched to a ship/submarine and while under water be able to fire torpedos and when above water only have a normal grunt weapon. P.S I'm barely ever on facepunch so it might be a while till i reply - by the way i love the idea you're epic!
[QUOTE=Lap;14403404]Worst tragedy ever.[/QUOTE] What, his spelling or that he'll have to change them? I find his spelling more tragic.
I agree with this guy. ↑
HEY so what i can't spell don't be grammer nazis
[QUOTE=warbrand2;14410143]HEY so what i can't spell don't be grammer nazis[/QUOTE] It's not hard to use spellcheck is all we're saying...
don't have a spell checker and my versoin of fire fox crashes this comp.
:( whats wrong with likeing correct grammar?
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