One thing that pisses me off, is how I never have enough time to build, everyone in the server has the need to just make a dumpster, and spam laser turrets on it and call it good.
[QUOTE=hunter_killah;14412815]One thing that pisses me off, is how I never have enough time to build, everyone in the server has the need to just make a dumpster, and spam laser turrets on it and call it good.[/QUOTE]
When this comes out, my server's going to have infinite time limit, I hate the time limit too...
[QUOTE=warbrand2;14410779]don't have a spell checker and my versoin of fire fox crashes this comp.[/QUOTE]
All internet browsers have a spell check.
not all
[QUOTE=l337k1ll4;14416184]When this comes out, my server's going to have infinite time limit, I hate the time limit too...[/QUOTE]
Have fun with your five hour jerk fests. I already see so many matches where people wait until the last five minutes to do anything. They'll never do anything if the time limit is off. Later joiners are also 100% dependent on praying that people actually do something if there's no room left and there's no time limit.
One thing you'll see differently on release is that since people will have copies on their machine most of the building will happen there. Grand contraptions will be advanced duplicated instead of built from scratch during actual matches.
The matches where people sit and do nothing are almost always those matches on maps which people hate, or times when we're just chillin' the whole round.
Having watched hundreds of matches, I'd have to come to conclusion that most of you are smoking reefer all the time, or you hate almost every map.
Spending forever building one vehicle and then sending it at someone is pretty much the most I see the average player do.
i just drop turrets on the bases or nere ground contraptions and have a good defence
what i mean by turrets
[img]http://spowell.org/uploads/contraption/1876968722.jpg[/img]
Is the current version availible, and is the SVN still in use?
It'd be nice to see it on garrysmod.org though, because i can't seem to get the SVN version to work properly, says something about the bindings.
Oh, well, seems to be quite an update though, good work! :D
I think you should add a bit to the script to make grabbers weigh more once spawned in the server.
[QUOTE=Jeffman12;14433013]I think you should add a bit to the script to make grabbers weigh more once spawned in the server.[/QUOTE]
Considering grabbers are disabled on the server and don't work on purpose I don't see how this is an issue.
there needs to be a limit to the amount of snipers you can spawn because all a pserson needs is a soda machine with hover balls, ten snipers, and flack and you can't do a thing about it before your spawn is killed. its anying or atleast make ML or one of the super weapons range long enoth to take out a sniper
[QUOTE=warbrand2;14441523]there needs to be a limit to the amount of snipers you can spawn because all a pserson needs is a soda machine with hover balls, ten snipers, and flack and you can't do a thing about it before your spawn is killed. its anying or atleast make ML or one of the super weapons range long enoth to take out a sniper[/QUOTE]
That's assuming you have nothing yourself since flak is so heavy you could have an even larger ships with lasers or someting. I do grow sick of seeing so much flak on flying battleships. I keep increasing the weight on it, but that's not going to stop the ultra rich from making it.
I might increase the weight of flak again or I might just make it so flak is weldable to world only, I don't know yet. For now I'm increasing the range of the flak to snipers range and slightly reducing their power to see how that will work out.
I'll also be out of town for until Monday. If the server goes down and doesn't come out it's due to the rare hard freeze and not just the usual crash. In that case it won't be coming up until Monday. Without my constant tweaking it might also be a little laggier than norma so I'm lower the player limit by one. When I get back I hope to get the new munitions factories and launchers in right away.
I made this awesome set of turrets and a dropship.
[IMG]http://i201.photobucket.com/albums/aa177/hunter_leader/wm_linear_waves0002.jpg[/IMG]
[IMG]http://i201.photobucket.com/albums/aa177/hunter_leader/wm_linear_waves0003.jpg[/IMG]
and yet you said you hated turrets
edit
i have a topic up for posting pics of drop ships and turrets on the forums.
I never said I hated turrets, I said I hated people taking my own things out of Adv Dupe and claiming it theirs...
then do not allow ppl one your team. thats what i do te keep mine from being taken.
[img]http://spowell.org/uploads/contraption/494005468.jpg[/img]
biig ass war ship
[img]http://spowell.org/uploads/contraption/1069625272.jpg[/img]
vtol damaged
[img]http://spowell.org/uploads/contraption/882556812.jpg[/img]
artilary water stile
[img]http://spowell.org/uploads/contraption/143951976.jpg[/img]
[img]http://spowell.org/uploads/contraption/2029519670.jpg[/img]
easy place base
just random pic i disided to place
i hate it when the fallowing happpens some one has most there melon population in medics just keeping you from killing the spawn point it should be to were the regen core is the only thing that can heal spawn points. or there should be a lemit on medics
[QUOTE=warbrand2;14503845]i hate it when the fallowing happpens some one has most there melon population in medics just keeping you from killing the spawn point it should be to were the regen core is the only thing that can heal spawn points. or there should be a lemit on medics[/QUOTE]
Instead of placing more arbitrary restrictions why not just kill the medics first?
can't most the time they have them gaurded by max hp props witch the medics heal!
What about launching a few mega bombs.
[QUOTE=warbrand2;14505956]can't most the time they have them gaurded by max hp props witch the medics heal![/QUOTE]
Lasers can typically out damage the medics and molecular disassemblers can take down the props. This really isn't too much of an issue. In any RTS a player can hunker down in his base with all defenses and simply stall the inevitable. They won't win and you can easily counter it by waiting just a bit longer and throwing a super weapon or something at them.
It's simple, really, it boils down to your playtype. If you're a good turtle, anyone who isn't a turtle will see it as cheap. If you're a heavy rusher, other playtypes will see it as spamming and take no tactical skill. If you're a light rusher, your seen as a bigger spammer with more expendable units. Heavy rushers will see this as a rampant disregard for your forces. If you're a well balanced player, which is rare, everyone else will think you're a snob.
[QUOTE=Jeffman12;14515092]If you're a well balanced player, which is rare, everyone else will think you're a snob.[/QUOTE]
This man speaks the truth.
So all around yer gonna be hated :p, ah well, it definitely beats defeat when you slaughter them >:D. Ignore the words, concentrate on the action, because THAT'S where true skill comes in :D.
the only tactic i think are gay are spam tactics it anoying there needs to be a limit like you can only have 10 of each melon type or somthing
That would be stupid since most ships would likely use more, and what's the point if you have...5 lasers on the ship, it's off somewhere then you get assaulted on a side of your base that ISN'T covered by the other 5 lasers, considering the laser to be your only affordable defensive weapon at the time. No limits, just have an admin concentrate on the game and console, and all will be resolved :p.
[QUOTE=warbrand2;14519142]the only tactic i think are gay are spam tactics it anoying there needs to be a limit like you can only have 10 of each melon type or somthing[/QUOTE]
There are infinite ways of countering 'spam'.
i know but eventuly any one with spamed units will over welm you i hate it.
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