Thank you lap, now i can get the harvesters to actually harvest!
And one more thing... could you put up some youtube tutorials for this fantastic gamemode?
[QUOTE=Lap;17804095][B]The Good News[/B]
[highlight]Release date: November 1st[/highlight]
[b]Game on.[/B][/QUOTE]
Thank God! Something new to do in Gmod!
[QUOTE=Mooee;17836454]Thank God! Something new to do in Gmod![/QUOTE]
for sure!
This might be a bump, but it's November 1st, and uhh.... I don't see a release...
It's only the 31st here, calm down, you're in some obscure timezone far away from lap.
Oh ok, whats your GMT? Mines GMT +10:00 or AEST (Australian Eastern Standard Time)
I'd like to see a version of this in sandbox,
The original hasn't been updated in ages, and I would love to see an addon which makes props into props that can be killed and targeted by warmelons, while only allowing warmelons props to be able to have the melons weled to them.
I'd rather see a server of warmelons which anyone could join at any time and not have to worry about resources, and instead just screw around and build mock wars with friends.
Hey hey hey, it's november the first!
Release date, noaw.
[QUOTE=Shadow_Hedgehog;18128830]Hey hey hey, it's november the first!
Release date, noaw.[/QUOTE]
I'm operating on GMT-6 and I still have many hours before the day is over (even more due to daylight savings time! wooo!). I haven't forgotten about release and it's still getting released today. I'm cracking down on a crash bug and finishing up the documentation.
[QUOTE=Anonymous 057;18124287]I'd like to see a version of this in sandbox,
The original hasn't been updated in ages, and I would love to see an addon which makes props into props that can be killed and targeted by warmelons, while only allowing warmelons props to be able to have the melons weled to them.
I'd rather see a server of warmelons which anyone could join at any time and not have to worry about resources, and instead just screw around and build mock wars with friends.[/QUOTE]
It wouldn't be too hard to separate the warmelons prop code considering it was initially separate. As far as worrying about resources the gamemode has tons of convars. Switch a few settings and there are no resources.
gamemode? I thought this was a lua release, if it were a gamemode, wouldn't you put it in the gamemode releases section?
Also, it's november the first for you, now. About 1 in the evening or so?
Because it was an addon and not a gamemode when this was initially released. It'll be in gamemodes when I release it. Thanks for reminding me what day it was as if I didn't know. I didn't say by November 1st. I said it will be released on November 1st so I'm afraid you'll have to wait a few more hours for your free stuff.
Awesome dude I myself cant wait, Thanks alot
Oh God I remember seeing this a few months ago, any chance of a fuck-around sandbox singleplayer mode?
Though it is technically a gamemode you can choose to allow any sandbox tools and screw around singleplayer.
[QUOTE=LoLWaT?;18138876]So....
Is it gonna be released in the next 20 minutes?
Because next to the 10 GB update coming to the SBEP project (Hopefully coming out before 2011), i'm dying to play and have fun with this![/QUOTE]
SBEP is overrated. I feel that it has become a bloated mess of what it was supposed to be.
[QUOTE=LoLWaT?;18139513]Okay....
Well, to put this thread back on track... uh...
Will this be released [b]BEFORE[/b] 12:00 am?[/QUOTE]
Well you would possibly need to compare your time frame with Lap's which is GMT -6. So it may carry on to the next day.
[QUOTE=LoLWaT?;18139713]I live in the Central Standard Timezone. More specifically, Mansfield, TX.
I think i'm running the same time as him.[/QUOTE]
Actually I was wrong, he is 6 hours ahead of us so it will soon be 1:00 AM for him. So he is already in the next day and not us so the release is still in for today. Depending on Time Zones.
It's 7:41pm in central timezone here and I like cutting things close to the wire. The documentation compiling is taking forever.
[QUOTE=LoLWaT?;18142791]Okay... So I guess you're not releasing this after all....
Figures...[/QUOTE]
Shut the fuck up already, would you rather he release a great gamemode with half assed documentation so no one ever uses it cuz they can't figure it out or put good documentation so it becomes popular with everyone?
Despite many retards claiming this would never get released or wouldn't get released at the said date....guess what? It's released and on the day I said it would be (Day light savings time + GMT-6 = 50 some minutes to spare. A technical victory).
[url]http://www.filefront.com/14841741/WMRTS-a1.zip[/url]
Extract everything to the garrysmod/garrysmod folder (you should see addons, gamemodes, etc here).
Documentation is mostly nonexistent in this release. The in game help introduction and encyclopedia are present, but not fleshed out. I have a 30+ page pdf manual that is shaping up and I'll release that as well as any hotfixes in the coming days.
Main issue I've noticed is that starting a game in singleplayer causes the selector gun to bug out. My testers and I never actually use the singleplayer button even if playing by ourselves so it went unnoticed.
Either use the binds instead of the gun or start a multiplayer LAN game (make sure you are using something like ULX or you have manually added yourself as an admin through your users files. [url]http://wiki.garrysmod.com/?title=Admin[/url]).
Joining team 0 by saying /join 0 will put you on the admin team where you can do whatever you want. Most rules are automatically disabled in singleplayer though.
Server operators should probably wait until the documentation out if you are going to put up a serious server.
For those of you who are mostly new at this tell me how it goes using just the in game help and provide feedback on what would have helped you learn things faster.
I'll be making a big announcement to the news node, throwing up a new and better thread in the gamemode section and throwing this on moddb in a few days.
-snip-
-snip-
Yeah, dissapointed.
Seems user UNfriendly aswell, could of simplified alot.
Hey Lap, how 'bout setting up a SVN bro?
[QUOTE=343N;18155128]Ok I tested the gamemode.... I don't seem to like it much, with NRG.
I thought it would be this : [url]http://www.facepunch.com/showthread.php?t=472168[/url]
But with more melons, and I wish it was like that.[/QUOTE]
You realize the gamemode has been up on his server for over a year, right? Why didn't you play it then? The way it is in this release is what we've all been waiting for.
[QUOTE=l337k1ll4;18155838]You realize the gamemode has been up on his server for over a year, right? Why didn't you play it then? The way it is in this release is what we've all been waiting for.[/QUOTE]
This is what happens when people overhype a GM without any confirmation from the source whatsoever. They expect one thing, build upon that and find out it was something almost totally different from what they thought it would be.
Of course I knew what was in store since I play on the server frequently and I do enjoy it a lot.
[QUOTE=343N;18155128]Ok I tested the gamemode.... I don't seem to like it much, with NRG.
I thought it would be this : [url]http://www.facepunch.com/showthread.php?t=472168[/url]
But with more melons, and I wish it was like that.[/QUOTE]
1. The point of the "RTS" in WarMelons:RTS is that it actually implements rules and resources.
2. You can turn off all resources and almost all additional rules making it exactly like what you describe, like the old WM with more melons and stuff. In fact, in singleplayer it automatically turns off resources, build time and most other rules.
[QUOTE=Mooee;18155522]Hey Lap, how 'bout setting up a SVN bro?[/QUOTE]
I love SVN's and there absolutely will be one up. Only trouble is the models/textures aren't in the same directory (they're in addons) so any models or content will have to be set up almost like another SVN.
[QUOTE=Shadow_Hedgehog;18155236]Yeah, dissapointed.
Seems user UNfriendly aswell, could of simplified alot.[/QUOTE]
I know that the limited in game help isn't that useful, but it would help to actually know what problems you had in more detail.
The game is basically:
Build a spawnpoint using the tool (some maps you don't even need this step).
Spawn some melons near your spawnpoint or attach them to a vehicle.
Charge melons at capture points or enemy melons using the tool or the binds.
What should I simplify?
You need to include a download for all the variants on the server.
Thought they already were, but apparently not. I'll throw them in the updated release and also have it as a separate download.
Ok, Im starting to get the hang of the gamemode, but there is one problem, I try and select the melons, the sphere appears, I make sure the melons are in the sphere, and I let go of the primary fire, and it says " 0 melons selected". I can't order them either.
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