I have an idea on how to improve your HL2RP experience.
Fuck shit up and make people realize that they are wasting their fuckin' time.
I find that, for many reasons enumerated in this thread so far, openAura HL2RP servers make excellent targets for trolling as I believe Zyke pointed out. The simple fact that many communities are run by 13 year old admins that enforce the horribly oppressive and anti-fun rulesets make it a quite agreeable hobby.
As I hear, this is a favorite passtime of the Moldavian immigrant community.
If you want a taste of such passions, [url=https://www.dropbox.com/s/b99b9bxqvlq1drt/laughs.txt]this text file[/url] shows some highlights of a recent run of mine.
I'm starting to believe the best RP is the RP that has no weapons, whatsoever.
Maybe i'm late to the party but children have absolutely ruined role-play for me.
The only good thing is you don't need to worry about someone running around with an AK-47 shooting people down.
just like dark rp there are a FEW good hl2rp servers
it really depends on the systems and the players
for the most part the players usually rp well n shit
and if the server uses rolling for combat it's already fucking bad
and shoot to miss works only when it's long ranged w/o sniping
it's fucking retarded with sniping or at point-blank range ex. video
Why people so mad about shitty roleplay communities that die withing two weeks?
[QUOTE=Soret;36357638]Why people so mad about shitty roleplay communities that die withing two weeks?[/QUOTE]
Hook me up with Evolution and I will host a server of that(;
[QUOTE=Gatekeeper828;36338377]Next the /roll command, people use this command because they're too incompetent to decide who wins a fight or they care too much about they're character. Fights and most other things usually aren't based on luck, if the players who thought /roll was necessary had common sense and were willing to lose a character, fights and other situations people use /roll in wouldn't be as boring. [/QUOTE]
I've never understood why people hate rolling so much. People think serious roleplay has to be "UBER REALISM" or else it's just fake and gay. Seriously, there's a difference between the words 'serious' and 'realistic'. I, for one, enjoy rolling as it presents more of a "Holy shit, what's going to happen next." effect. It's not just, "Oh, you have armor. I guess I can't hurt you. Kill my character, thanks." You know, rolling can be slightly realistic by adding a +15 (or any number) bonus to a more powerful character's roll. It just pisses me off how this new generation of roleplayers fail to realize it's not all about realism - it's about a balance of fun and realism.
Also, you shouldn't bitch about rolling as most every server doesn't use it and most players will be giant dicks if you do use /roll in a play to lose (I think that's what it's called) server.
If you're gonna roll, roll for actual RANDOM events not throwing fucking punches. It's much easier to follow simple etiquette and not blocking or even worse countering every damn attack that gets thrown at you. Just take a couple of hits and you see that combat becomes so much more fair, fun, and helps develop your character.
What people don't realize is that an integral part of character development is losing some battles and RPing defeat. You often get more RP just by losing than winning.
[QUOTE=Big Bang;36376244]If you're gonna roll, roll for actual RANDOM events not throwing fucking punches. It's much easier to follow simple etiquette and not blocking or even worse countering every damn attack that gets thrown at you. Just take a couple of hits and you see that combat becomes so much more fair, fun, and helps develop your character.
What people don't realize is that an integral part of character development is losing some battles and RPing defeat. You often get more RP just by losing than winning.[/QUOTE]
It's not fair or fun at all. The person with better training pretty much just stomps you every time. That's sure fun!
You say roleplay is about developing your character. What if your character dies during the fight you couldn't do anything about simply because someone knew martial arts? Whether you win or not doesn't matter. It's just the repetitiveness of being defeated because some guy is "better than you".
[QUOTE=deaded38;36376331]It's not fair or fun at all. The person with better training pretty much just stomps you every time. That's sure fun!
You say roleplay is about developing your character. What if your character dies during the fight you couldn't do anything about simply because someone knew martial arts? Whether you win or not doesn't matter. It's just the repetitiveness of being defeated because some guy is "better than you".[/QUOTE]
You add a rule so somebody else can't PK your character, only you yourself. After a couple of losses you'll get either smarter or better and one of the two is going to help you defeat somebody unless you're constantly one-upped. This is a much better way of playing trust me, once you realize you don't have to win all the time.
If you can't win, then make it a phyrric victory for your foe.
ban kid combines who beating citizen for having beards with yelling 'Beard is not allowed fagit'
[QUOTE=Big Bang;36376446]You add a rule so somebody else can't PK your character, only you yourself. After a couple of losses you'll get either smarter or better and one of the two is going to help you defeat somebody unless you're constantly one-upped. This is a much better way of playing trust me, once you realize you don't have to win all the time.
If you can't win, then make it a phyrric victory for your foe.[/QUOTE]
I've played that way, and believe me when I say I think it's stupid. People just let others win because they have some sort of training. You say that you don't have to win all the time. Sure, that true. But let's just let the other person win CONSTANTLY because they have better training and/or equipment. I don't think so. I think it should be up to the players, really. If they want to duel it out, they should have to use rolls. If they just want to sit back and let the bigger player kick their ass, that's their choice.
[editline]18th June 2012[/editline]
[QUOTE=sam6420;36376468]I used rolling when I opened illegal casinos..[/QUOTE]
Damn, I hate your avatar...
[QUOTE=deaded38;36380470]But let's just let the other person win CONSTANTLY because they have better training and/or equipment. I don't think so. I think it should be up to the players, really. If they want to duel it out, they should have to use rolls. If they just want to sit back and let the bigger player kick their ass, that's their choice.[/QUOTE]
Rolls are stupid and pointless, they make no sense either. Guy with huge heavy armor gets his ass beaten by some skinny person with no muscle just because of luck. The only way to balance this out is by giving roll bonuses but that complicates things unnecessarily.
Why not just use common sense when role playing? If you're not strong or good at fighting then why are you going to pick a fight with the toughest guy? It's like real life, if you were weak would you pick a fight with the strongest person around?
I don't think you should try and improve HL2RP, the whole idea of HL2RP is overly re-used by a lot of communities, and what you can see mostly are cheap chinese knockoffs.
The best idea would be that if someone would create a brand new roleplay theme.
[QUOTE=Gatekeeper828;36380972]Rolls are stupid and pointless, they make no sense either. Guy with huge heavy armor gets his ass beaten by some skinny person with no muscle just because of luck. The only way to balance this out is by giving roll bonuses but that complicates things unnecessarily.
Why not just use common sense when role playing? If you're not strong or good at fighting then why are you going to pick a fight with the toughest guy? It's like real life, if you were weak would you pick a fight with the strongest person around?[/QUOTE]
Again, roleplay doesn't have to be "UBER REALISM". Roleplay can be a good balance of both fun and realism. It's sad that this new generation of roleplayers can't comprehend that. You say rolls are "stupid and pointless". Problem is, you've probably never even rolled. You're probably just bandwaggoning like almost everyone else who doesn't like rolls. Also, giving bonuses to a certain faction is very simple. It doesn't over-complicate things at all. On top of this, the weaker person doesn't always pick the fight. Most of the time it's actually the stronger person that does. But I suppose weak characters are just supposed to let the stronger characters beat their ass, right?
[QUOTE=deaded38;36382330]Again, roleplay doesn't have to be "UBER REALISM". Roleplay can be a good balance of both fun and realism. It's sad that this new generation of roleplayers can't comprehend that. You say rolls are "stupid and pointless". Problem is, you've probably never even rolled. You're probably just bandwaggoning like almost everyone else who doesn't like rolls. Also, giving bonuses to a certain faction is very simple. It doesn't over-complicate things at all. On top of this, the weaker person doesn't always pick the fight. Most of the time it's actually the stronger person that does. But I suppose weak characters are just supposed to let the stronger characters beat their ass, right?[/QUOTE]
There are communities like "Serious", "Semi-Serious", "Lite-Roleplay", "Un-Serious Minge Orgy".
You can't compare them because all wears the name of Serious Roleplay.
[QUOTE=deaded38;36382330]Again, roleplay doesn't have to be "UBER REALISM". Roleplay can be a good balance of both fun and realism. It's sad that this new generation of roleplayers can't comprehend that. You say rolls are "stupid and pointless". Problem is, you've probably never even rolled. You're probably just bandwaggoning like almost everyone else who doesn't like rolls.[/QUOTE]
I never said role play has to be "uber realism", I don't think anyone did. If every weak guy was able to beat up the strongest people then it would be pointless for the strong people to actually become strong. You say that the new generation can't comprehend the fact that role play is a balance of fun and realism when you yourself are a part of a new generation for wanting rolling which doesn't make role play fun. In the old days of role play we didn't need rolling, we used normal scripted weapons or we had no violence at all. The only reason you want rolling is so your precious character never loses and always wins. You say you understand that role play is about sometimes losing but the only purpose to rolling is to have a chance at winning an impossible fight.
Oh and by the way, I have rolled, I managed a HL2RP server with rolling, it wasn't fun and overall was a terrible idea. I started role play in Garry's Mod 9 where it was best, it wasn't complicated and was fun. Anyone could get into role play on GMod9, all it usually required was a couple questions to be asked and you would be able to role play properly and have fun. If someone killed, we didn't have this huge argument, we didn't give a fuck about it and moved on. Your new generation of role playing wants to make things unnecessarily complex when all role play should be is simply playing the role of a person or thing(which role play started as). The old days of GMod9 role play is what we need to go back to. Get rid of all this new crap and go back to the basics.
[QUOTE=deaded38;36376331]It's not fair or fun at all. The person with better training pretty much just stomps you every time. That's sure fun!
You say roleplay is about developing your character. What if your character dies during the fight you couldn't do anything about simply because someone knew martial arts? Whether you win or not doesn't matter. It's just the repetitiveness of being defeated because some guy is "better than you".[/QUOTE]
go up to, lets say, an army general in real life and challenge him to a fight
you're going to fucking lose and that's how it works in real life
[QUOTE=deaded38;36382330]Again, roleplay doesn't have to be "UBER REALISM".?[/QUOTE]
nobody ever said that
[QUOTE=deaded38;36382330]Roleplay can be a good balance of both fun and realism. It's sad that this new generation of roleplayers can't comprehend that.[/QUOTE]
what the fuck are you talking about
nothing has ever changed with that and most rpers still know it's a good balance
if they didn't they wouldnt be doing serious roleplay
[QUOTE=deaded38;36382330]You say rolls are "stupid and pointless".[/QUOTE]
they're stupid and pointless mainly for combat
would it even be possible for a weak, malnourished for >5 years citizen with no special combat training can defeat a sectorial commander who has had massive amounts of combat related training and is simply nourished
[QUOTE=deaded38;36382330]Problem is, you've probably never even rolled.[/QUOTE]
a lot of people have because most shitty hl2rp servers enforce it like no other
[QUOTE=deaded38;36382330]You're probably just bandwaggoning like almost everyone else who doesn't like rolls.[/QUOTE]
are you retarded
it's pure opinion how rolls are bad no one is just bandwaggoning because it maeks them kewl
[QUOTE=deaded38;36382330]Also, giving bonuses to a certain faction is very simple.[/QUOTE]
combat is not based on luck it's based on experience and training
bonuses are usually unfair as in LOL CEE PEES GET 100 BONUS U ALWAYS LOSE NOOB
[QUOTE=deaded38;36382330]It doesn't over-complicate things at all. On top of this, the weaker person doesn't always pick the fight.[/QUOTE]
it usually does over-complicate it and most of the time the weaker person DOES pick it
i have never seen in my years of hl2rp a cp picking a fight with a citizen, it's usually the citizen who fights back
[QUOTE=deaded38;36382330]But I suppose weak characters are just supposed to let the stronger characters beat their ass, right?[/QUOTE]
remember that thing i said with the army general
they probably cant fucking fight back since they're weak and the general is fucking strong
i want to know what's running through your head
so after 2 pages of heated debate i think we can come to the conclusion that HL2RP is an irredeemable pile of trash and nothing anyone does will fix it.
Anyway, RP is community-led game. Fun of RP is depends on community's minge power.
If they are dick, dat rp is already dick.
Here is the sad fact of the matter. Garrysmod roleplay has come to it's death (at least for me). I spent hours working out a custom canon, using Tiramisu 2 and then trying to get a server up with old RP buddies. We pushed for launch to have just us trying to roleplay on our server. We maxed out at 11 people, it was really atrocious. I know I could have advertised better, I tried to showcase the gamemode and nothing really happened besides a few trolls and griefers connecting. So soon our server went dead along with the whole canon and idea. This is what caused me to denounce Garry's Mod for roleplay. I notice everyday people would rather go with the quick and easy DarkRP, and it ties into the age-old "Casual vs Core" argument. Anyway /endrant and this is my take on what you should do... "Nothing"
[QUOTE=Death_God;36386363]
nothing has ever changed with that and most rpers still know it's a good balance
if they didn't they wouldn't be doing serious roleplay[/QUOTE]
From my experience, most serious role-players stay because of the power they've garnered.
In my own opinion, serious RP is nothing more than a power struggle between players, a contest to see who can be more powerful and who controls what.
To fix your sentence, most serious RPers like that balance but don't care to preserve it for the rest of the server, if they have to snuff out 5 people's fun so they can be master of everything to have their own fun, they'll go right ahead.
In basic terms that can apply to any game, it's only fun when you're winning.
For Example:
Say someone in the over-watch fucks something up and is demoted all the way down to recruit, or even made a citizen somehow.
Do you think he's going to stay around? No, more often than not he will leave in rage/shame because his ego has been bruised and his position of power was compromised, eliminating any reason to play on that server.
This phenomenon also explains why the majority of HL2RP servers have snobby admins that interfere with everything that happens in the server, its because usually admins are picked from people who are the owner's friends or family (who are usually entrusted with high positions in an RP), or are picked from others in already high positions in the RP. This basically expands upon their already dominating power over the server and allows them to blend admin powers with canon/rp powers.
You can say whatever you want but it's the truth for many players, sure there may be the occasional 'im OK with being a citizen' kind of guy but they're few and far between these days.
[QUOTE=Death_God;36386363]*text*[/QUOTE]
So pretty much you implied that an army general could take down anyone simply due to the fact he has training. Exactly my point when I say roleplay doesn't have to be serious to the point where it isn't fun. Sure, you could make it so an army general can kill/injure anyone because he has training, but that's fucking stupid and doesn't allow new players to have freedom in combat. Also, I'd like to know what's running through your head, Mr. I-Like-Overly-Serious-Roleplay-To-The-Point-Where-It-Isn't-Fun.
[QUOTE=deaded38;36404021]Sure, you could make it so an army general can kill/injure anyone because he has training, but that's fucking stupid and doesn't allow new players to have freedom in combat.[/QUOTE]
Why should new players be in combat with some tough guy in the first place anyways? If anyone can beat up anyone, you might as well get rid of tough people which is essentially removing FearRP. New players should be able to look at the strongest guy and say "Oh, he looks like the toughest son of a bitch around here, I better not mess with him" rather than being able to just fight him and beat him. Your idea of having roll eliminates FearRP for the most part which is why I think it's stupid and pointless.
Anyways, @ the OP, it's pretty hard to improve HL2RP. You're best off starting with a simple city role play and building up your own story/canon. This allows the most freedom and if you do it correctly, new players will be able to get in to the server and have fun easily.
If you think it's really necessary to have HL2RP, have a small amount of canon restrictions, no dumb rules like S2M and roll, and allow new players to have fun and be a CP without playing for a year and signing up on a forum. Your average HL2RP player may not like it, but I myself(and I'm sure a few others), would have respect for you if you managed to create a fun HL2RP server.
[QUOTE=Gatekeeper828;36404779]Why should new players be in combat with some tough guy in the first place anyways? If anyone can beat up anyone, you might as well get rid of tough people which is essentially removing FearRP.[/QUOTE]
Fighting people involves more than just how big your muscles/implants are, it also involves how intelligent you are and how fast you are both in movement and the ability form new and effective tactics.
Sure training may somewhat offset an intelligent fighter but its TRAINING, they're always going to fight a specific style you can prepare for.
Besides Fear RP rarely exists anyways, as mostly citizens are expected to show it, and yet when you're a citizen you have nothing to lose regardless.
[QUOTE=ntzu;36405142]Fighting people involves more than just how big your muscles/implants are, it also involves how intelligent you are and how fast you are both in movement and the ability form new and effective tactics.
Sure training may somewhat offset an intelligent fighter but its TRAINING, they're always going to fight a specific style you can prepare for.
Besides Fear RP rarely exists anyways, as mostly citizens are expected to show it, and yet when you're a citizen you have nothing to lose regardless.[/QUOTE]
True but still, none of that matters if you include a basic roll system for combat. With the roll, the whole point as to why I oppose it is that the most unskilled, most stupid, and most nonathletic person could kick someone's ass who's been training for years.
My bad for saying Fear RP, I mean fear as in just a general gameplay element rather than something than people role play. In most games, do you look at the most well-armed person and say: "I can take him with the little I have right now"? I believe role play should have that kind of gameplay element in it only if it's in a game such as Garry's Mod.
Anyways, I think we should try to help the OP more with his problem instead of debating this here. I personally would be happy to give him more suggestions if he has any more questions.
[QUOTE=deaded38;36404021]So pretty much you implied that an army general could take down anyone simply due to the fact he has training. Exactly my point when I say roleplay doesn't have to be serious to the point where it isn't fun. Sure, you could make it so an army general can kill/injure anyone because he has training, but that's fucking stupid and doesn't allow new players to have freedom in combat. Also, I'd like to know what's running through your head, Mr. I-Like-Overly-Serious-Roleplay-To-The-Point-Where-It-Isn't-Fun.[/QUOTE]
how could you be so naive
how is it in any way not fun to be realistic
just because you can be taken down by a SeC doesn't mean it's not fucking fun it's common fucking logic
and nobody gives two fucks if 'new players can't learn combat' because they shouldn't be attacking CPs in the first place
There's a thing called FearRP
[editline]19th June 2012[/editline]
[QUOTE=ntzu;36401616]words[/QUOTE]
It entirely depends on the server's rules itself on what happens for the most part
This is so amazing that we are talking about how we could change actual roleplay, but no one actually gives a fuck of doing so.
Instead of that we are discussing how shitty HL2RP have become.
HL2RP? How about some GMOD RP. Best RP evar
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