• How to improve HL2RP?
    134 replies, posted
How to improve it? Make surveys :v:
There's a strong possibility of someone being able to make a new server utilizing all these ideas, as a sort of collaboration. If even half the people who have contributed into this thread got involved, we'd be able to make significant headway I feel.
[QUOTE=Zyler;36532297]There's a strong possibility of someone being able to make a new server utilizing all these ideas, as a sort of collaboration. If even half the people who have contributed into this thread got involved, we'd be able to make significant headway I feel.[/QUOTE] Okay, want me to help?
Balancing is also important. If rebel is too strong, you can see english riot in the server. If combine is too strong, you can see how North Korea is rolls itself.
[QUOTE=Soret;36532546]Okay, want me to help?[/QUOTE] My own skills in the lua department are quite meager in comparison to a lot of the people who post here, but from what I've seen you post previously in this thread, it seems you're aiming to improve gmod rp yourself. I'm interested to see if this thread can put together a working roleplay concept collaboratively. I'd like to help if I can, but even if I can't, it'd be an interesting read.
[QUOTE=Zyler;36532634]My own skills in the lua department are quite meager in comparison to a lot of the people who post here, but from what I've seen you post previously in this thread, it seems you're aiming to improve gmod rp yourself. I'm interested to see if this thread can put together a working roleplay concept collaboratively. I'd like to help if I can, but even if I can't, it'd be an interesting read.[/QUOTE] Okay, let's say there is one already. But to say it is simply not just about scripting.
You guys have actually made me think of implementing this into my community, I'm not a lua guru but I know my way around Openaura enough to mod shit. So let me summarise this, as long as I understand. -You don't have to /me every fucking thing, if you can do it with your in-game character ala turning, pulling a gun and firing, then a /me just delays the inevitable. -The faction power should always be shifting, Rebels should have the posibillity of becoming the new overwatch as eventually (possibly) the power corrupts them as the last pockets of OTA and such become the new rebels. -/me gunfights is pointless and in many cases not really needed, it should be down to player skill not down to some predetermined shit. EDIT: Couldn't that actually turn in to an all out minge fest? If the rebels took the nexus, what's to stop the Combine trying to take it back on the very same day, then vice versa with the Rebels. -The canon can be broken for fun. -IC Applications (Which I actually already have, so yeah. I have been working on an auto application command in fact.) -/rolls should be abolished (Already did that, I actually might remove the command from OpenAura all together, which would be a piece of cake.) I think that's everything, right? EDIT: One problem is the fact that CW is on the way so modding efforts will be all for naught once it comes along, which turn off the servers of illegitimate communities. I on the other hand did buy CW :/
I belive the reason that HL2RP is so down is Mainly because some admins don't do their job and make the server a fun environment for everyone. Citizens and combine alike. The main reason people own servers is simply for power which is not right.
[QUOTE=Coble;36539164]EDIT: One problem is the fact that CW is on the way so modding efforts will be all for naught once it comes along, which turn off the servers of illegitimate communities. I on the other hand did buy CW :/[/QUOTE] You should be pleased about this, there's too many HL2RP servers because of how easily available OpenAura is. You'll be able to port your changes over to the Clockwork version.
[QUOTE=Alex_grist;36540109]You should be pleased about this, there's too many HL2RP servers because of how easily available OpenAura is. You'll be able to port your changes over to the Clockwork version.[/QUOTE] Well in some ways it makes me happy, more likely to get more players is an upside, but with more players I will probably bring more trolls as well along with potential hackers and DDOS'ers, so it doesn't thrill me. Still as long as all my code can be ported from OA to CW quickly then I'll be happy, I'm usually adding shit everyday.
I like knowing that I can port any modifications from my OA script to a new Clockwork script.
[QUOTE=Basshead;36540092]I belive the reason that HL2RP is so down is [B]Mainly because some admins don't do their job[/B] and make the server a [B]fun environment for everyone[/B]. Citizens and combine alike. The main reason people own servers is simply for power which is not right.[/QUOTE] Now you see kids... This is the reason why HL2RP needs to burn in a god-damn fire. Why must the admins be the coordinators of events? HL2RP needs to become something like EVE [media]http://www.youtube.com/watch?v=oq2oxt7Nrxo[/media]
I believe that admins need to abide by rules that are just as strict and numerous as the ones the regular players have to abide by, power makes people STUPID, no matter how much you trust them. I wrote some rules, yell at me if you wish but I believe this would relieve alot of badmins. [B]1. You can never be in a position of complete power in the RP[/B] unless ultimately necessary. (like when noone else around can do it.) [B]2. When dealing with rule infractions, do not act like an undercover police officer.[/B] Don't stop the RP in the middle of something just because you saw someone break a petty rule, not only does it ruin the RP for everyone else, it also makes everyone jumpy around the admin team. If you must punish someone for breaking the rules, do it after the fact and let things play out, basically pull them out at a later time when the roleplay isn't in full gear. (This does not apply for serious rule breakers, like someone who pulls out an smg and murders everyone around without any pretense or reason.) [B]3. You must stay in a relatively low-ranking position[/B] of any role-play organization you are in, you can lead RP events and other functions but you cannot be leader of the combine or leader of the dominate rebel factions. (relatively low-ranking means in a position where you can't lead very many people or make many of the high level decisions, you can be leader of a small cell of rebels but not an entire faction for instance.) [B]4. You cannot and MUST NOT use your admin powers in role-play situations.[/B] if a player uses an exploit to somehow win over you, fix it yourself or report it to someone who can properly fix it, do NOT stop everything and punish him harshly, you need to remember that an exploit is partially your fault for letting it slip or being too lazy to fix it. (Unless the exploit is VERY CLEARLY labeled as against the rules, or you can't fix it. A simple 'dnt exploite pls' rule does not apply.) Another example is if your little rebel cell requires weaponry, go through the proper channels as if a player would to get them, don't just spawn a big pile and say 'good luck'. [B]5. NO FAVORS.[/B] I don't care if it's your little brother or your girlfriend, giving unnecessary and unwarranted handouts/pardons is strictly prohibited, report others who are doing it with logs and screenshots, if you falsely report another admin for some sort of gain you can expect punishments just as harsh. [B]6. Do NOT overreact to drama and other petty actions,[/B] you have no right to ban someone because they called your mother fat, no matter how much you loathe that person or love your mother. Drama and name-calling is a FACT OF THE INTERNET, get that in your skull before you start bringing your admin powers to pointless bitch fests. [B]7. I made you admins because I trust you, DO NOT BETRAY THAT TRUST.[/B] If you go ahead and decide to break rules and be a general idiot, don't expect me to pardon you because you're my friend or you grovel at my feet every time I come online, if you feel like being an idiot then you need to learn to accept the consequences. [B]8. I hold players at high standards, and I require the same from YOU.[/B] Don't think just because you're an admin those petty peon players can't get you in trouble, because they CAN, and they probably WILL. Now you won't be banned because a player said you called him a mean name, or throws some wild accusations against you, but just be warned that it only takes one player with the time to take screenshots and copy-paste logs. [B]9. The admin team is a TEAM, work WITH THEM and not AGAINST THEM.[/B] I simply will not have my own admin team bickering and complaining about each other like a set of disgruntled politicians, you must work together and coordinate your actions, tell the team that you banned someone and why you did it, or tell them that you're taking charge of this event at this time, to avoid confusion and anger. [B] 10. Role-play, like life, is UN-FAIR.[/B] Just because you got your character killed doesn't give you the right to launch a full scale investigation into the entire organization that killed you, and nit picking everything you can simply because you're mad or lost something. Deal with any loss you experience and move on, unless it was the direct result of obvious rule breaking. Of course there could be more but I don't know any more as of right now.
Most people start communitrs because they can not stand being just a normal player, they need to learn to just rp for fun. Not rp for power.
Here's my rulebook for RP. 1. There are no rules. 2. Stop whining. 3. Play. Don't wanna play? Quit.
I just simply moved away from HL2 easy as that, come up with a story and have fun.
I'm just going to insert my own opinion in here, because of reasons. Here is an interesting model for game play mechanics pertinent to roleplay. ([URL="http://en.wikipedia.org/wiki/The_Big_Model"]http://en.wikipedia.org/wiki/The_Big_Model[/URL]) If you take anything away from this, it should be the bottom most paragraph: "The Big Model is primarily concerned with categorizing the elements of the roleplaying experience into a hierarchy, the better to understand the dependencies of those elements. The main benefit of creative agenda is that it focuses play along unified lines.Players who attempt to play the same game with differing creative agenda run a very high risk of ruining each other's entertainment. The player attempting to Step on Up can overwhelm another player's narrativist decisions with misplaced competition; the player following Story Now can consistently take actions which are not optimal strategies, spoiling the other player's gamist decisions." So the trick is to keep everyone happy. Some people want to play the game like an fps, some people want to explore the map and the system of the gamemode, and some people want to tell stories. The trick is to make all of these compatible, or just pick one and leave it at that.
-snip- I'll just do this
[QUOTE=connorclockwise;36543826]I'm just going to insert my own opinion in here, because of reasons. Here is an interesting model for game play mechanics pertinent to roleplay. ([URL="http://en.wikipedia.org/wiki/The_Big_Model"]http://en.wikipedia.org/wiki/The_Big_Model[/URL]) If you take anything away from this, it should be the bottom most paragraph: "The Big Model is primarily concerned with categorizing the elements of the roleplaying experience into a hierarchy, the better to understand the dependencies of those elements. The main benefit of creative agenda is that it focuses play along unified lines.Players who attempt to play the same game with differing creative agenda run a very high risk of ruining each other's entertainment. The player attempting to Step on Up can overwhelm another player's narrativist decisions with misplaced competition; the player following Story Now can consistently take actions which are not optimal strategies, spoiling the other player's gamist decisions." So the trick is to keep everyone happy. Some people want to play the game like an fps, some people want to explore the map and the system of the gamemode, and some people want to tell stories. The trick is to make all of these compatible, or just pick one and leave it at that.[/QUOTE] Well put.
In my opinion, if you want to make roleplay better, more people need to start thinking outside the box. Every community nowadays just wants to do a generic HL2RP. People need to make their own canons/backstory/whatever. For example, I once started a bunker roleplay. It had a detailed backstory regarding why you were in the bunker. It was kind of like a conspiracy/zombie/military/bunker roleplay all in one. It was fun, and a lot of people liked it. The only problem was I didn't have a good playerbase. After all, it's not what you know - it's who you know. You can make a badass gamemode from scratch and host it, but without any interested players, you're basically shooting yourself in the foot. So to anyone out there who's thinking about hosting a server: Make SURE you know the right people; because if you don't, your server will be empty. I guess what I'm trying to say is: Think of something creative, but make sure you have the players to make it successful.
HL2RP would be more bearable with no rules at all, because. 1. Have a mentally unstable character who flips out in the ration line, attacking cops and citizens. Outcome = Kicked for not understanding canon (Lol mentally unstables were killed) Outcome without rules = Civil Protection would eventually step in and take out the mentally unstable asshat. 2. Have a nice, happy officer that gives out nice gifts to the citizens. Outcome = Kicked for not understanind canon (LOL NO SUCH THING AS NICE COPS) Outcome without rules = The nice cop might get booted out and have another one replacing him, that is alot more of a bastard, this will create interesting RP.
[QUOTE=Garik;36553405]HL2RP would be more bearable with no rules at all, because. 1. Have a mentally unstable character who flips out in the ration line, attacking cops and citizens. Outcome = Kicked for not understanding canon (Lol mentally unstables were killed) Outcome without rules = Civil Protection would eventually step in and take out the mentally unstable asshat. 2. Have a nice, happy officer that gives out nice gifts to the citizens. Outcome = Kicked for not understanind canon (LOL NO SUCH THING AS NICE COPS) Outcome without rules = The nice cop might get booted out and have another one replacing him, that is alot more of a bastard, this will create interesting RP.[/QUOTE] We do that, I believe that the canon can survive being screwed about for the possibility of fun. As long as it's not mingy I don't care what people do.
[QUOTE=Garik;36553405]HL2RP would be more bearable with no rules at all, because. 1. Have a mentally unstable character who flips out in the ration line, attacking cops and citizens. Outcome = Kicked for not understanding canon (Lol mentally unstables were killed) Outcome without rules = Civil Protection would eventually step in and take out the mentally unstable asshat. 2. Have a nice, happy officer that gives out nice gifts to the citizens. Outcome = Kicked for not understanind canon (LOL NO SUCH THING AS NICE COPS) Outcome without rules = The nice cop might get booted out and have another one replacing him, that is alot more of a bastard, this will create interesting RP.[/QUOTE] they will find a way around these things if it doesn't accord to their "master plan of rp". ex: "when entering city all people took IQ test, and the idiots were enslaved" or some bullshit like that.
Making HL2RP better is pretty simple; just add more things to do. Problem is that the daily life of a HL2 citizen isn't full of fun. There isn't much to do after exploring the map (besides socializing obviously, which occasionally gets you in trouble). I use to play on a serious RP server, and I found it fun for a bit. Passively being a dick to the CPs was the most interest you got out of it though. It would also me nice if the mechanics could be touched up, like adding a delay when you're drawing a weapon (so that when you hold someone at gun point, they can't instantly draw a gun and shoot you in the face for example). I've heard of shoot to miss; it'd just be nice if you just lowered everyone's accuracy in the first place; though it might not be fun, it does make gunfights a lot more interesting (snipers would be much more dangerous as well, it wouldn't really be possible to trade shots with a pistol anymore). That's my two cents. I think it can be made better, but it's really based on the community. FP is an awful place to ask because most of everyone thinks that RP is dumb with guns (darkRP) or with little/without guns (serious RP/HL2 cannon RP) because it's boring. [editline]30th June 2012[/editline] [QUOTE=Garik;36553405]HL2RP would be more bearable with no rules at all, because. 1. Have a mentally unstable character who flips out in the ration line, attacking cops and citizens. Outcome = Kicked for not understanding canon (Lol mentally unstables were killed) Outcome without rules = Civil Protection would eventually step in and take out the mentally unstable asshat. 2. Have a nice, happy officer that gives out nice gifts to the citizens. [B]Outcome = Kicked for not understanind canon (LOL NO SUCH THING AS NICE COPS)[/B] Outcome without rules = The nice cop might get booted out and have another one replacing him, that is alot more of a bastard, this will create interesting RP.[/QUOTE] Dunno what servers you've played, but I've seen CPs be nice. Not ungodly nice like handing out flowers and shit, but giving out extra rations from time to time. When you're playing HL2RP, it's basically like being a in a giant concentration camp of a city. On the note of the mental citizen, it'd be really frustrating if a large, large majority of the server decided to RP as mentally handicapped citizens. Likewise with a lot of the other cannon guidelines I've seen like soldiers being converted to combine, it's generally to put everyone on the same ground and not give anyone a hugely unfair advantage just because of your backstory. Also, those are hardly rules, they're more guidelines set by the cannon of HL2. It's HL2RP ffs, what do you expect?
[QUOTE=Mossman1223;36355013]I find that, for many reasons enumerated in this thread so far, openAura HL2RP servers make excellent targets for trolling as I believe Zyke pointed out. The simple fact that many communities are run by 13 year old admins that enforce the horribly oppressive and anti-fun rulesets make it a quite agreeable hobby. As I hear, this is a favorite passtime of the Moldavian immigrant community. If you want a taste of such passions, [url=https://www.dropbox.com/s/b99b9bxqvlq1drt/laughs.txt]this text file[/url] shows some highlights of a recent run of mine.[/QUOTE] That was my server, and i'm not joking, your lucky that I was not on the server at that time, or any Admins or Operators as we do take trolling very seriously. Edit: I'm Sorry about some people acting immature some people are dicks on the server. Edit: We also have proof of you hacking with infinite rockets and grenades.
[QUOTE=deyseemerolln;38371201]That was my server, and i'm not joking, your lucky that I was not on the server at that time, or any Admins or Operators as we do take trolling very seriously. Edit: I'm Sorry about some people acting immature some people are dicks on the server. Edit: We also have proof of you hacking with infinite rockets and grenades.[/QUOTE] No one cares, kid
[QUOTE=deyseemerolln;38371201]That was my server, and i'm not joking, your lucky that I was not on the server at that time, or any Admins or Operators as we do take trolling very seriously. Edit: I'm Sorry about some people acting immature some people are dicks on the server. Edit: We also have proof of you hacking with infinite rockets and grenades.[/QUOTE] Pointless bumps always fill my heart with joy!
[video=youtube;sh-Uu0yBIPg]http://www.youtube.com/watch?v=sh-Uu0yBIPg&feature=related[/video] Thats how shootouts should be.
I believe a good HL2RP server should have admins that really watch over there players, but actually give them something to do, not just events every so week. I think players that have a goal in a server usually go on it longer in order to achieve it.
For the love of god, stop bumping this.
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