To make a good hl2 server you just need a few things,
A working combine faction:
First off ic recruitment then a forum application to make sure the dude knows how to behave and rp as a trained military police unit (=How to use radio commands properly, Do a proper breach and how to detain anti citizens)
A working rebel faction (=Anyone can be an anticitizen if they wish to rp as one, But in order to be a part of the rebel faction aka vested they need to be recruited by a rebel leader who will make sure the person is a good and experienced roleplayer, Not anyone can be trusted with weapons on a roleplay server.
Dedicated and serius admins who can punish minges as soon as they starts to break the rules and is able to help the new players to get started with their roleplay.
Proper events and interesting events to keep the server fun and varied.
Also a outlands and canal server is also recommended, You may only be able to play on these if you are lead here icly by a guide or someone who knows the way (password protected ofc)
[QUOTE=rikardf;38399655]To make a good hl2 server you just need a few things,
A working combine faction:
First off ic recruitment then a forum application to make sure the dude knows how to behave and rp as a trained military police unit (=How to use radio commands properly, Do a proper breach and how to detain anti citizens)
A working rebel faction (=Anyone can be an anticitizen if they wish to rp as one, But in order to be a part of the rebel faction aka vested they need to be recruited by a rebel leader who will make sure the person is a good and experienced roleplayer, Not anyone can be trusted with weapons on a roleplay server.
Dedicated and serius admins who can punish minges as soon as they starts to break the rules and is able to help the new players to get started with their roleplay.
Proper events and interesting events to keep the server fun and varied.
Also a outlands and canal server is also recommended, You may only be able to play on these if you are lead here icly by a guide or someone who knows the way (password protected ofc)[/QUOTE]
I'd much rather introduce a less demanding Civil Protection faction, where people can have fun and not have to know 100's of voice commands, but still maintain a serious (but fun) presence.
GUYS
AFGHANISTAN RP!!!!!
Jihaaaaaaaaaaaaaaaaaaaaaaaaaaaad
[QUOTE=Steven :D;38399920]I'd much rather introduce a less demanding Civil Protection faction, where people can have fun and not have to know 100's of voice commands, but still maintain a serious (but fun) presence.[/QUOTE]
Yeah but it gets kinda bad if they have no clue what they are doing, I've seen civil protection units saying stuff like "um guys can i buy some ammo?" in their radio, Or people that either shoot a citizen on sight for carrying beans or people that gives anticitizens with weapons a pat on the back.
[QUOTE=TornadoAP;38409588]OLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO[/QUOTE]
It wouldn't be that bad, same rules as HL2RP, kill ISAF fags and non-islam followers and those who brake sharia law.
[QUOTE=Jocken300;38394489]For the love of god, stop bumping this.[/QUOTE]
[QUOTE=Jocken300;38411355]For the love of god stop bumping this[/QUOTE]
For the love of god stop reading this.
[QUOTE=ntzu;36332570]Not quite so, see I ran an experiment once where we actually took and ran with the part of the superior combine oppressors.
I played quite competitively and seriously for a time and genuinely attempted to completely crush the rebel movement, all rules like shoot to miss or other unnecessary extensions to combat were out of the window.
The result was me using legit tactics to narrow down the rebel base and then we raided when they were together, and keep in mind that they knew of my tactics perfectly.
We breached, and then we ran in like we were playing a match of BF3, it was hella fun and the fire-fight that ensued wasn't boring nor artificially extended in any sense of the word.
Ultimately the rebels lost due to the surprise and were all killed.
Despite my discovery and breaching of the rebel hideout all being 'role-played correctly', I received massive bitching all related to how 'it was so unfair how you ran in and just started shooting we should have had a chance omg now i cant cyber anymore!~11'.
Basically, people don't like losing their precious characters they worked so hard on despite taking the risk of getting into a life threatening position in the first place, people who HL2RP (or serious rp at all) expect the server and admin to hand them all fair warning to everything and to help them ensure their characters safety, NONE of them think of their own actions and instead just bitch when things don't go their way.
Instead of thinking 'Man, raiding this combine outpost is incredibly dangerous, I should be careful' and then accepting any consequences that come with this decision to go into a dangerous position, the minute they actually have to face the consequence of their decision they bitch up a massive storm about how nothing was fair and how they weren't given adequate chance to basically cheat death in the interest of living on to cyber another day.[/QUOTE]
Interesting. I've also, during the time I managed roleplay communities, experimented a bit with the stiff rules to make the gameplay more enjoyable. However, I found that it didn't match the roleplay elements outside fighting if fighting didn't have any restrictions at all. For example, some resistance member could snipe down two MPFs while they were having a conversation, without them having a chance to respond the fire. So, I tried to find a good balance between restrictions, action and freedom. This is the rule I finally found working good:
[B]"[/B]You are allowed to shoot to kill (aim for the head.) You must though use "/me starts to shoot towards the person ahead of him." or something similar before entering a fight with firearms or fists. If you on the other hand are attacked, you do not need to use any /me when killing someone. When attempting to kill someone on a long range you need to use shoot to miss when entering the fight, but once your target has clearly reacted, you may shoot to kill.[B]"[/B]
It worked quite well with that rule. I had some more rules like FearRP and InjuryRP etc. No system is flawless, but I would insist on that my reached maximum smooth gameplay.
You can find the complete rule list I used for my roleplay server here: [URL]https://docs.google.com/open?id=0B6HztUINGPlPbGNXV2hMeTMzWVk[/URL] It was running a schema called GTA RP, but if I would have used HL2 RP, I wouldn't change the core of the rules too much anyway.
My point of posting this? You can make HL2 RP, like any other roleplay schema, highly enjoyable with the right rule tweaking and administration. :smile:
[QUOTE=JoeSkylynx;36323028]HL2RP isn't RP.
It's Cops N' Robbers which is prolonged over RL months, and when you are finally given the chance to kill something you have to obey this:
[media][URL]http://www.youtube.com/watch?v=oVJMHuF8xPI[/URL][/media]
If you are not in it for Cops N' Robbers, you are there to cyber with other players out of sheer boredom because the cannon is so restrictive that doing something abnormal is considered 'Fail RP'.
I'm not trying to be a dick, but you really can't make HL2 RP fun.[/QUOTE]
This is not always the case. Some servers have the defenders choosing the rule. S2M is shoot to miss. (The video above), S2K (Shoot to kill) A firefight. Or Roll. DnD style fighting where you have to roll to see who you hit. 100 is a crit. This turns it into a big game of pokemon.
As for cops and robbers. This is true.
[QUOTE=Teh_Blastar;38429570]This is not always the case. Some servers have the defenders choosing the rule. S2M is shoot to miss. (The video above), S2K (Shoot to kill) A firefight. Or Roll. DnD style fighting where you have to roll to see who you hit. 100 is a crit. This turns it into a big game of pokemon.
As for cops and robbers. This is true.[/QUOTE]
Lax swep regulations can solve all the problems but you need additional IC features in order to balance the effect of STK, that way gunfights can be quick and deadly and bring penalty for both side participating with different consequences.
Feel free to hit me up about this on steam, I'd be up to explain.
Many problems I see within HL2RP commmunities, is the isolation and lack of involvement of newer players. I had worked on a system to involve new players in a interesting way and prevent the "Powergame" Of the MPF characters.
First problem with the MPF that you see on every single god damn server is the high ranking sectorials, division leaders and even the Overwatch- They all rush into the firefights before anyone else. The overwatch were meant to be the soilders, fighting in the outlands while the divisionals and sectorials were the high ranking generals. Now, when do you ever see a general charging into battle first? Or even military breaching a building within a city (Assuming its not a warzone)? When I had my community up (Before the server host shit down fiery hell upon us) all high ranking officers within the MPF were forced to make lower ranked units so that they could act in fire fights with fair odds. Also, we just said fuck it to overwatch, MPF chased Gordon freeman longer than I saw overwatch chase down a random dude with a gun.
Next, to remove the isolation of the newer players, we had removed the restrictions on the CWU where you need to apply on forums. Its bullshit, you need to join some shitty server's forum, just to play on their server. This allowed people to come and go without hassle and it worked well, you just needed an admin with a good imagination to find problems for these CWU members. Also, being a member of the CWU [U]did not[/U] mean you were the most brainwashed loyal fuck out there. You are someone looking for better living conditions or you had other goals (Black market dealers and resistance were commonly found within). Finally, if being a CWU member was not your thing, there was a tier system of the resistance, going up a tier being harder to get involved with. The lowest level was a man who ran a bar and would be able to point people in the right direction or give a few jobs to those that need a bit more food or even just something to do.
When clockwork gets finished (If it ever god damn does) don't be some power whore owner prick that runs both the resistance, mpf and CWU all at once, let the players decide who runs it. We had a "Main resistance" But in no way were they the only ones. There were smaller groups that people would make themselves, work for these higher ups to get supplies for their own groups and go their own ways so that they do have their own freedom in rp.
Just be smart when you run a god damn hl2rp server. I really wish that a good server would come back up. If you do decide to run one in the dear future and you want some tips and pointers, I'm 100% willing to help out and hell if you do run a great one, you may even see me on it.
Oh and dont be some douche that cockblocks the flow of all guns or items, its a fucking game, let people have something to work towards. Find the balance of items and work with it
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