[QUOTE=ICDWILL117;20094520]Nodex Quality.
I fell in love with phy_buildmode when I first used it.
Just waiting on capofamiglia to update ECS!
*cough* Hat[/QUOTE]
Lol. Agreed.
Question:
Is the Physgun Buildmode clientside? And if it isn't, is it possible to make the Physgun Buildmode an entirely clientside script?
[QUOTE=SGTNAPALM;20096282]Question:
Is the Physgun Buildmode clientside? And if it isn't, is it possible to make the Physgun Buildmode an entirely clientside script?[/QUOTE]
Unfortunately no, in fact it started out as a server-only script. Everything meaningful is done server-side since it's basically fighting against the C++ physgun code for control of the props. It's not the prettiest code ever written but it ended up working even better than I expected. I think even if I had direct access to the physgun it's all server-side anyway. The only thing that would be noticeably different is the way angle snap behaves, and even that would be a small difference.
[b]EDIT:[/b] I just added a sleep option to Physgun Buildmode, so you when you release props they'll sleep instead of freezing.
[QUOTE=ICDWILL117;20094520]Nodex Quality.
I fell in love with phy_buildmode when I first used it.
Just waiting on capofamiglia to update ECS!
*cough* Hat[/QUOTE]
The ECS is a lie!
And you sir suck.
Wenli, love the release and video... keep up the fine work. Unlike the other useless nodex admin, you actually release and participate in the community.
Get a yob Will!
ECS is now being worked on by someone else; my son. He will release it sometime soon.
[IMG]http://nodex.net/nodex/future.jpg[/IMG]
He is learning and will soon bring the end of the internet. lol
Oh god you released it!
Awesome.
I think it's become pretty obvious that i got myself a new favorite server.
[QUOTE=bitshift;20100134]The ECS is a lie!
And you sir suck.
Wenli, love the release and video... keep up the fine work. Unlike the other useless nodex admin, you actually release and participate in the community.
Get a yob Will!
ECS is now being worked on by someone else; my son. He will release it sometime soon.
[IMG]http://nodex.net/nodex/future.jpg[/IMG]
He is learning and will soon bring the end of the internet. lol[/QUOTE]
Oh God he discovered the computer! We're all Doomed!
We'll be seeing "Owned by Hatred Jr." on every website.
But at least I still make videos for Nodex... Kind of. lol
[QUOTE=bitshift;20100134]The ECS is a lie!
ECS is now being worked on by someone else; my son.[/QUOTE]
Oh wow, great to hear... only another generation or two of coders until it's finished! :v:
[QUOTE=kp3;20100545]Oh god you released it!
Awesome.
I think it's become pretty obvious that i got myself a new favorite server.[/QUOTE]
Looks like we have another recruit... I'll take it as the best sort of compliment that we can turn even our most vocal critics into supporters.
Great Job Wenli. Whats next on your list of releases?
[QUOTE=Whitesinner0;20101890]Great Job Wenli. Whats next on your list of releases?[/QUOTE]
haha, well I wouldn't want to give the game away so early... although I've already said I'm releasing them in rough order of complexity, so I think anyone who's been on Nodex should be able to guess already.
Lemme guess, precision alignment, the best tool ever?
[QUOTE=ben1066;20116777]Lemme guess, precision alignment, the best tool ever?[/QUOTE]
Which requires an IQ of 120 and a degree in mathematics.
Also, just for the record, the best tool ever is ECS.
Ok precision alignment the /second/ best tool ever, second to ECS, happy?
[QUOTE=bitshift;20117401]Which requires an IQ of 120 and a degree in mathematics.
Also, just for the record, the best tool ever is ECS.[/QUOTE]
What? No. I learned it after a few minutes and my iq is around 90 according to some iq tests. You'd be a retard to not understand.
[QUOTE=kp3;20119787]What? No. I learned it after a few minutes and my iq is around 90 according to some iq tests. You'd be a retard to not understand.[/QUOTE]
Ok, 2 things. First, I was there when you learned PA. And second, what you learned from Wenli or whoever taught you didn't show you everything. PA is very complex. Bitshift was correct, its hard but you dont need what he says. And I will agree PA and ECS are the best tools known to Gmod man.
ok, the next and final release is going to be this weekend!
You have some interesting tools, although I have not come across anything I cannot do with the combination of SmartSnap + Linedraw tools + Easy Precision, except position props (beyond what Easy Precision can do). That's an STool I've been considering making, but I hope that's the final tool that you are releasing.
[QUOTE=sk89q;20157347]You have some interesting tools, although I have not come across anything I cannot do with the combination of SmartSnap + Linedraw tools + Easy Precision, except position props (beyond what Easy Precision can do). That's an STool I've been considering making, but I hope that's the final tool that you are releasing.[/QUOTE]
If you really think that, then I don't think you've properly understood the stuff we use. You should ask for someone to demonstrate or explain things to you, since especially to players used to the usual stuff it's not all immediately obvious. There are a ton of things you can do with the nodex tools that are really difficult or impossible normally, and even for simple things they make the job much quicker.
That said, technically there's also nothing you can do with smartsnap/easy precision that you can't do with the physgun and default stools... but the main idea is to make the whole build process faster and more precise, and especially in that regard we're miles ahead of anything else out there.
[QUOTE=Wenli;20153992]ok, the next and final release is going to be this weekend![/QUOTE]
YAY! Precision Alignment! Time to confuse people!
[QUOTE=Wenli;20158684]If you really think that, then I don't think you've properly understood the stuff we use. You should ask for someone to demonstrate or explain things to you, since especially to players used to the usual stuff it's not all immediately obvious. There are a ton of things you can do with the nodex tools that are really difficult or impossible normally, and even for simple things they make the job much quicker.[/quote]
Those two tools are very simple -- there's nothing not obvious.
[QUOTE=Wenli;20158684]That said, technically there's also nothing you can do with smartsnap/easy precision that you can't do with the physgun and default stools... but the main idea is to make the whole build process faster and more precise, and especially in that regard we're miles ahead of anything else out there.[/QUOTE]
The tools as is are very precise. The two tools you released don't let you do anything that would otherwise take a long time.
I just installed this mod, and I went to try it, this mod does NOTHING to the phys gun in my game, and I installed this exactly as you said, double checking it's install, it is all installed properly, it just doesn't work.
And I did enable it, double checked everythings in the utility settings for it, tried changing settings even, no effect, no snapping, no auto freezing..nothing
[QUOTE=sk89q;20168476]-nonsense rant-[/QUOTE]I really hope you are trolling.
[QUOTE=sk89q;20168476]complaining[/QUOTE]
I have no idea what you're so upset about, not much of what you're saying makes sense. If you've worked yourself up into the mindset that you don't want to use the stuff, then don't - it makes no difference to me!
[QUOTE=terrorclaw;20169433]Stuff not working[/QUOTE]
Were you trying to use this in single player or on a server? The tool is server-side, so if it's not installed on the server you're joining, it'll only work for you in single player.
I was trying to use it single player.
[QUOTE=Wenli;20170118]I have no idea what you're so upset about, not much of what you're saying makes sense. If you've worked yourself up into the mindset that you don't want to use the stuff, then don't - it makes no difference to me![/QUOTE]
It makes perfect sense. Perhaps if you [I]read it[/I]...
And I didn't say that I wasn't using your tools.
[QUOTE=terrorclaw;20172805]I was trying to use it single player.[/QUOTE]
hm... if you type "phys_buildmode" in the console, it should come up with a message saying it's been enabled. Is that the case? Also if you installed the stuff from the rar, axis/ballsocket centre should also come up in your stools list, do they work correctly?
[QUOTE=sk89q;20173150]It makes perfect sense. Perhaps if you [I]read it[/I]...[/QUOTE]
ok, you've since edited it so I can't really reply directly to your original post, but I can reply to the new one:
[QUOTE=sk89q;20168476]Those two tools are very simple -- there's nothing not obvious.[/quote]
That's true for the two things I've released to date. When I was replying to your previous post, I thought you were referring to the tools that are currently on the servers as well - the ones I've released so far are the simplest ones.
[QUOTE=sk89q;20168476]The tools as is are very precise. The two tools you released don't let you do anything that would otherwise take a long time.[/QUOTE]
This isn't necessarily true. For example, smartsnap isn't very good at picking the edges of props, so doing something like aligning plates that are slightly offset with smartsnap isn't very easy. For most simple alignments, the sort you'd usually do with easy alignment, physgun buildmode will do the same job faster. For more complex alignments, smartsnap/easy alignment are really lacking - you'll often see this as a lot of contraptions have messy corners with bits poking out due to smartsnap not finding edges precisely. My next release will hopefully remedy that and more.
Just for basic tasks where you aren't even aligning things precisely, phsygun buildmode is still useful. Simple things like being able to place props together without worrying about them colliding or dropping to the floor is so nice. Common tasks like choosing which props fit where, and what will look nice in place - where you wouldn't even think you'd want any tools - are suddenly much more comfortable.
For axis and ballsocket, finding the centre of mass of props can sometimes be very, very difficult with just smartsnap and linedraw. With a lot of props if you try to use those, you'll end up with lopsided constraints that always tend to one side, whereas the centre tools are faster and will find the centre every time for any prop. This is especially important for certain wheels and turrets, where precise balance produces the best results.
The rotation constraint is used a lot for keeping props in the same orientation (often used on chairs/vehicles), or keeping props in the same orientation as each other, which is most commonly used for steering mechanisms and walker feet.
Certainly you don't use axis/ballsocket constraints as often as you do things like welds, but it's one of those things where you're glad you have the right tools for the job when you need them.
Get them on the server and show them. Worked for me.
[QUOTE=Wenli;20176147]This isn't necessarily true. For example, smartsnap isn't very good at picking the edges of props, so doing something like aligning plates that are slightly offset with smartsnap isn't very easy. For most simple alignments, the sort you'd usually do with easy alignment, physgun buildmode will the same job faster. For more complex alignments, smartsnap/easy alignment are really lacking - you'll often see this as a lot of contraptions have messy corners with bits poking out due to smartsnap not finding edges precisely. My next release will hopefully remedy that and more.[/QUOTE]
Accurate positioning tools [I]is[/I] something that is severely lacking, and I wholeheartedly agree with you there, and I was wondering why no one had released an stool for it (I was thinking about making one myself, like I said). This is why I said that I was hoping that your next tool would be precisely that.
Thanks for your reply. It cleared up some questions I, and probably some other people, had.
I did go to your server a few days ago actually, but I was faced with a few non-Lua file downloads (not unusual with Gmod servers, but that's an immediate put off for me personally), and I wasn't even sure what server I was supposed to join. Perhaps I'll get on again when I find a chance.
[QUOTE=Wenli;20176147]hm... if you type "phys_buildmode" in the console, it should come up with a message saying it's been enabled. Is that the case? Also if you installed the stuff from the rar, axis/ballsocket centre should also come up in your stools list, do they work correctly?[/QUOTE]
Yes, I did enable it, and checked that it was enabled on the server, though I will check again to be safe and I will also check for the other tools and if they work correctly, will inform you in a moment.
Okay I tested it, The tools work FINE, The axis I think should have a "Snap to" feature though like the oiriginal, so you can use it to get the exact center on say prop 1, but then have it SNAP to where you want it on prop 2, rather then having to set it there yourself against prop 2 first, then do it...
The ball socket stuff seems to work fine too, It is just the physgun related stuff, aka Phys_buildmode that does not work, and I have triple checked, I have it enabled.
[QUOTE=terrorclaw;20183417]Problems with Physgun Buildmode[/QUOTE]
I've been informed that if you have [url=http://www.garrysmod.org/downloads/?a=view&id=44525]MWay[/url] installed it will interfere with anything that relies on physgun hooks, so Physgun Buildmode won't work. If you have it installed, remove it and everything should be fine.
If this still doesn't solve your problem, pm me and I'll add on on Steam, and I'll try and help you there.
[QUOTE=terrorclaw;20183417]The axis I think should have a "Snap to" feature though like the oiriginal, so you can use it to get the exact center on say prop 1, but then have it SNAP to where you want it on prop 2, rather then having to set it there yourself against prop 2 first, then do it....[/QUOTE]
Not a bad idea, I may add this to the next release. I never position props with smartsnap and I always do positioning and constraining in two separate steps, so I would never have thought to add this, thanks.
The Physgun Buildmode looks impressive.
I'll check out Nodex later and give it a go.
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