[QUOTE=Antonio;35221541]I'm sorry for the comment, but I need to know if the gmod must be original to the NPCs and other addons not fail with version 1.8 of slv.base[/QUOTE]
pirated gmod
nice
[QUOTE=.Kirik28_5.;35223404]EDITED: it works now :3[/QUOTE]
how do you that
[QUOTE=Antonio;35225836]how do you that[/QUOTE]
you could
oh i don't know
[B]buy gmod[/B]
D:\Steam\steamapps\UserName\garrysmod\garrysmod
delete file "scripts"
it fixing glitch with error "Sorry you cant spawn that NPC"
All most every time the dragons try to walk and/or go into idle they make this error
[addons\slv_base\lua\entities\npc_creature_base\init.lua:1086] attempt to index global 'nodegraph' (a nil value)
Everything but the dragons makes this error all the time and i do have the updated base.
[QUOTE=residualgrub;35239798]All most every time the dragons try to walk and/or go into idle they make this error
[addons\slv_base\lua\entities\npc_creature_base\init.lua:1086] attempt to index global 'nodegraph' (a nil value)
Everything but the dragons makes this error all the time and i do have the updated base.[/QUOTE]
You removed old Slv base before installing new?
[QUOTE=.Kirik28_5.;35240093]You removed old Slv base before installing new?[/QUOTE]
ya of course
I cant seem to get these to work, and its very frustrating because they look so awesome. I have tried removing the four files in the modules folder, tried deleting my scripts folder, and tried re installing the new slv base but none of these have worked. any ideas? i already removed half life Renaissance so that shouldn't be the problem.
[QUOTE=residualgrub;35239798]All most every time the dragons try to walk and/or go into idle they make this error
[addons\slv_base\lua\entities\npc_creature_base\init.lua:1086] attempt to index global 'nodegraph' (a nil value)[/QUOTE]
Check your console for other errors before that. (Should be right after the map has loaded)
[QUOTE=Silverlan;35242286]Check your console for other errors before that. (Should be right after the map has loaded)[/QUOTE]
will do
Oh yeah!
Awesome job man!
[QUOTE=Silverlan;35242286]Check your console for other errors before that. (Should be right after the map has loaded)[/QUOTE]
the only errors i could find that may have something to do with it are these
ERROR! Module 'nodegraph' not found
ERROR! Module 'tracex' not found!
when i tried to spawn a npc it says "can't spawn that npc sorry!"
rrerr
|EDIT| i fixed
I found a temporary fix on the HLR NPCS not being able to work with the Skyrim NPCs/New Base
Go to addons\Half-Life_Renaissance\lua\autorun and open the lonely file in there with a text editor or some type of lua program that you normally use and replace all the text with
[code]if !SLVBase then
include("autorun/slvbase_sh_init.lua")
if !SLVBase then return end
end
local addon = "Half[-]Life Renaissance: Reconstructed"
if SLVBase.AddonInitialized(addon) then return end
SLVBase.AddDerivedAddon(addon, {Unload = function()
local tblToolMenus = spawnmenu.GetTools()
for k, data in pairs(tblToolMenus) do
if data.Items then
for _k, _data in pairs(data.Items) do
if _data.ItemName && (_data.ItemName == "Nodegraph Control" || _data.ItemName == "NPC Control") then
tblToolMenus[k].Items[_k] = nil
end
end
end
end
hook.Remove("PopulateToolMenu", "HLR_NPCControl_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_Nodegraph_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_VMFLoader_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_Wrench_PopulateToolMenu")
hook.Remove("HUDPaint", "HLR_AUXPowers_HUDPaint")
RunConsoleCommand("spawnmenu_reload")
end, tag = "HLR"})
BLOOD_COLOR_BLUE = 7
if SERVER then
Add_NPC_Class("CLASS_XENIAN")
Add_NPC_Class("CLASS_RACEX")
end
SLVBase.InitLua("hlr_init")
for k, v in pairs({
"blood_impact_blue_01",
"flame_gargantua",
"hunter_flechette_glow_striderbuster",
"hunter_projectile_explosion_1",
"icesphere_splash",
"icesphere_trail",
"kingpin_object_charge_large",
"kingpin_psychic_shield_idle",
"kingpin_object_charge",
"mortarsynth_beam_charge",
"mortarsynth_beam",
"mrfriendly_vomit",
"plate_green",
"rocket_smoke_trail",
"rpg_firetrail",
"shockroach_projectile_trail",
"spore_splash",
"spore_trail",
"stukabat_acid_splash",
"stukabat_acid_trail",
"tor_beam_charge",
"tor_discharge",
"tor_projectile",
"tor_projectile_blue",
"tor_projectile_vanish",
"tor_projectile_vanish_blue",
"tor_shockwave",
"tor_shockwave_blue",
"tor_transform_wave",
"vortigaunt_beam",
"vortigaunt_beam_charge",
"vortigaunt_hand_glow"
}) do
PrecacheParticleSystem(v)
end
hook.Add("InitPostEntity", "HLR_PrecacheModels", function()
local models = {}
local function AddDir(path)
for k, v in pairs(file.Find("../" .. path .. "*")) do
if string.sub(v, -4) == ".mdl" then
table.insert(models, path .. v)
end
end
end
AddDir("models/half-life/")
AddDir("models/opfor/")
AddDir("models/decay/")
AddDir("models/weapons/half-life/")
AddDir("models/weapons/opfor/")
local function AddFile(file)
table.insert(models, file)
end
AddFile("models/babygarg.mdl")
AddFile("models/combine_fassassin.mdl")
AddFile("models/devilsquid.mdl")
AddFile("models/flechette_grenade.mdl")
AddFile("models/gargantua.mdl")
AddFile("models/spore_ammo.mdl")
AddFile("models/synth_mortar.mdl")
AddFile("models/ichthyosaur_hlr.mdl")
AddFile("models/tor.mdl")
AddFile("models/frostsquid.mdl")
AddFile("models/icesphere_large.mdl")
AddFile("models/icesphere_medium.mdl")
AddFile("models/icesphere_small.mdl")
AddFile("models/weapons/v_flcnade.mdl")
AddFile("models/weapons/Hunter_flechette.mdl")
for k, v in pairs(models) do
util.PrecacheModel(v)
end
hook.Remove("InitPostEntity", "HLR_PrecacheModels")
end)
[/code]
Question, does the above fix also allow the weapons and such to work with SLVBase 1.8?
Also, do I completely replace everything in the file with the above? Because it looks like it would only replace line 97 onwards in the original file.
[QUOTE=Silverlan;35194296]Remove the "a_star_pathfinding.lua", "gm_aigraph.dll", "gm_tracex.dll" and "nodegraph.lua" from "garrysmod/lua/includes/modules/"[/QUOTE]
this fix doesn't work my server
makes it crash on startup
[QUOTE=Bragdras;35201701]If I was given 1 euro everytime I read this..[/QUOTE]
...Then you should probably just read it over and over until you're a rich man.
Will Half-Life Renaissance work with this?
Because, i dont want to get Skyrim SNPCs, but lose all my HL stuff.
They should work together
Can someone tell me how to install this? I'm confused. (Just bought GMod recently so i'm a noob at this)
I know how to install models, just don't know where to put the slv base
Half-Life Renaissance doesn't seem to work with SLVBase 1.8, with or without the Skyrim dragons. I am unable to spawn NPC's, and the weapon base is broken. Although, in fairness, I've only tried it with ROFLBURGER's compatibility fix, which was implies to be for the new base but might just have been with the Skyrim Dragons.
still can't make it work on my server
I love these SNPCs, but I aslo love the Half-Life Renaissance: Reconstructed SNPCs. What I find very wierd however tohugh, is that HLRR doesn't seem to be compatible with verison 1.8 of SLV base. If I atempt to Spawn a Silverlan SNPC It give me the message "You cannot spawn this NPC" and the weapons are riddled with Lua errors...yet
[img]http://puu.sh/mn9i[/img]
The strange thing is, I'm not the only one who gets this problem. Now I host a garrysmod server with roughly the same Addons on it, but it works fine. I can spawn SNPCs and the weapons work seamlessly. I throughouly enjoyed watching Liberty Prime beat the shit out of Alduin, but I can only do it on my server. Not on single player though?
i have the exact opposite problem
works in singleplayer but not on my server
maybe we can help each other out
This mod is EXCELLENT! Add more if you can!
I know OP said no requests but whatever happened to the cloverfield parasite snpc? Wasnt that in one of Silverlans old snpc packs but not in the newer ones? I had fun exploding rebels and painting construct with those. You should re-upload it to bring back memories.
[QUOTE=bizzclaw;35293239]I love these SNPCs, but I aslo love the Half-Life Renaissance: Reconstructed SNPCs. What I find very wierd however tohugh, is that HLRR doesn't seem to be compatible with verison 1.8 of SLV base. If I atempt to Spawn a Silverlan SNPC It give me the message "You cannot spawn this NPC" and the weapons are riddled with Lua errors...yet
[img]http://puu.sh/mn9i[/img]
The strange thing is, I'm not the only one who gets this problem. Now I host a garrysmod server with roughly the same Addons on it, but it works fine. I can spawn SNPCs and the weapons work seamlessly. I throughouly enjoyed watching Liberty Prime beat the shit out of Alduin, but I can only do it on my server. Not on single player though?[/QUOTE]
Read this post
[QUOTE=ROFLBURGER;35253508]I found a temporary fix on the HLR NPCS not being able to work with the Skyrim NPCs/New Base
Go to addons\Half-Life_Renaissance\lua\autorun and open the lonely file in there with a text editor or some type of lua program that you normally use and replace all the text with
[code]if !SLVBase then
include("autorun/slvbase_sh_init.lua")
if !SLVBase then return end
end
local addon = "Half[-]Life Renaissance: Reconstructed"
if SLVBase.AddonInitialized(addon) then return end
SLVBase.AddDerivedAddon(addon, {Unload = function()
local tblToolMenus = spawnmenu.GetTools()
for k, data in pairs(tblToolMenus) do
if data.Items then
for _k, _data in pairs(data.Items) do
if _data.ItemName && (_data.ItemName == "Nodegraph Control" || _data.ItemName == "NPC Control") then
tblToolMenus[k].Items[_k] = nil
end
end
end
end
hook.Remove("PopulateToolMenu", "HLR_NPCControl_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_Nodegraph_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_VMFLoader_PopulateToolMenu")
hook.Remove("PopulateToolMenu", "HLR_Wrench_PopulateToolMenu")
hook.Remove("HUDPaint", "HLR_AUXPowers_HUDPaint")
RunConsoleCommand("spawnmenu_reload")
end, tag = "HLR"})
BLOOD_COLOR_BLUE = 7
if SERVER then
Add_NPC_Class("CLASS_XENIAN")
Add_NPC_Class("CLASS_RACEX")
end
SLVBase.InitLua("hlr_init")
for k, v in pairs({
"blood_impact_blue_01",
"flame_gargantua",
"hunter_flechette_glow_striderbuster",
"hunter_projectile_explosion_1",
"icesphere_splash",
"icesphere_trail",
"kingpin_object_charge_large",
"kingpin_psychic_shield_idle",
"kingpin_object_charge",
"mortarsynth_beam_charge",
"mortarsynth_beam",
"mrfriendly_vomit",
"plate_green",
"rocket_smoke_trail",
"rpg_firetrail",
"shockroach_projectile_trail",
"spore_splash",
"spore_trail",
"stukabat_acid_splash",
"stukabat_acid_trail",
"tor_beam_charge",
"tor_discharge",
"tor_projectile",
"tor_projectile_blue",
"tor_projectile_vanish",
"tor_projectile_vanish_blue",
"tor_shockwave",
"tor_shockwave_blue",
"tor_transform_wave",
"vortigaunt_beam",
"vortigaunt_beam_charge",
"vortigaunt_hand_glow"
}) do
PrecacheParticleSystem(v)
end
hook.Add("InitPostEntity", "HLR_PrecacheModels", function()
local models = {}
local function AddDir(path)
for k, v in pairs(file.Find("../" .. path .. "*")) do
if string.sub(v, -4) == ".mdl" then
table.insert(models, path .. v)
end
end
end
AddDir("models/half-life/")
AddDir("models/opfor/")
AddDir("models/decay/")
AddDir("models/weapons/half-life/")
AddDir("models/weapons/opfor/")
local function AddFile(file)
table.insert(models, file)
end
AddFile("models/babygarg.mdl")
AddFile("models/combine_fassassin.mdl")
AddFile("models/devilsquid.mdl")
AddFile("models/flechette_grenade.mdl")
AddFile("models/gargantua.mdl")
AddFile("models/spore_ammo.mdl")
AddFile("models/synth_mortar.mdl")
AddFile("models/ichthyosaur_hlr.mdl")
AddFile("models/tor.mdl")
AddFile("models/frostsquid.mdl")
AddFile("models/icesphere_large.mdl")
AddFile("models/icesphere_medium.mdl")
AddFile("models/icesphere_small.mdl")
AddFile("models/weapons/v_flcnade.mdl")
AddFile("models/weapons/Hunter_flechette.mdl")
for k, v in pairs(models) do
util.PrecacheModel(v)
end
hook.Remove("InitPostEntity", "HLR_PrecacheModels")
end)
[/code][/QUOTE]
It works on my server and singleplayer.
Regarding that, are you sure it's supposed to replace the entire lua file, because using notepad++, this newer code is largely the same, only that for about the first 95 or so lines, there's a completely different set of code that I think might be needed. So should I try placing this in there, rather than completely overwrite the whole thing?
[QUOTE=bizzclaw;35293239]I love these SNPCs, but I aslo love the Half-Life Renaissance: Reconstructed SNPCs. What I find very wierd however tohugh, is that HLRR doesn't seem to be compatible with verison 1.8 of SLV base.[/QUOTE]
If you have the [URL=http://facepunch.com/threads/1135629?p=33151979&viewfull=1#post33151979]latest version[/URL] of my Half-Life Renaissance addon, there shouldn't be any problems whatsoever.
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