• Skyrim SNPCs (Including dragons)
    234 replies, posted
[QUOTE=devmon;38041977]So what are you working on now Silverlan?[/QUOTE] I think he is working on the fallout snpcs
[QUOTE=Notsofriendly;38172749]All three of Silverlan's NPC packs, along with the NPC tools, have been removed from Gmod 13. Does anyone know why?[/QUOTE] Silverlan is re-uploading them for use in standard GMod (which has been updated to GM13).
[QUOTE=Notsofriendly;38172749]All three of Silverlan's NPC packs, along with the NPC tools, have been removed from Gmod 13. Does anyone know why?[/QUOTE] [url]http://steamcommunity.com/id/silverlan/myworkshopfiles?appid=4000[/url] There are a lot of problems right now though. Particle effects don't work, gesture animations are broken, etc. Nothing I can do about that, garry has to fix that.
Nice updates... keep them coming.
So in the description of your skyrim snpcs it says you cant add more because you hit the limit and since your fallout guys surpassed the amount of guys in your skyrim pack does that mean that there will be more.
Silverlan, you really need to make a separate download for SLV base. Not only will people be able to find it and install it easier than before, you'll be able to free up room in your individual SNPC packs as well as only have to update one add-on if the scripts break somehow. [b]Edit:[/b] Also, here's something you might be able to do with your Doom SNPCS... We all know that the Hellknight in Doom 3 looks like this: [img]http://images4.wikia.nocookie.net/__cb20110913092948/doom/images/a/ac/Hell_Knight.jpg[/img] But when encountered in Hell, they look like this: [img]http://images2.wikia.nocookie.net/__cb20060418003249/doom/images/9/97/HellHell_knight.jpg[/img] So I think it would be interesting to use the second skin for the Hellknight to make the [url=http://doom.wikia.com/wiki/Baron_of_Hell]Baron of Hell[/url] from the original Doom, which had twice as much health as the Hellknight. This might be an interesting variant. Other than that, the SNPCs are fantastic. Great job! [b]Edit:[/b] Sorry for more pictures, but I just found this. Apparently somebody made an add-on for Doom 3 which adds monsters from previous Doom games. For example, here's the Baron of Hell's model: (please note that this in this picture the model is bigger, but in the original mod it's the same size as the Hellknight) [img]http://media.moddb.com/cache/images/mods/1/11/10042/thumb_620x2000/baronofhell.jpg[/img] And it also has the Nightmare Imp from Doom 64: [img]http://media.moddb.com/cache/images/mods/1/11/10042/thumb_620x2000/nightmareimp.jpg[/img] In case you want to use these, Silverlan, I found them [url=http://doom3.filefront.com/file/Doom3_Demon_Expansion_Pack;71076#Download]here[/url].
Every time this finishes installing on GM13, my game crashes. EVERY. SINGLE. BLOODY. TIME. Any ideas?
[QUOTE=Viewtiful Bob;38234256]:words:[/QUOTE] I think it's a problem with the workshop. If i'm downloading items while in the game and I press a certain button or do a certain action, then GM crashes. Not only that, but sometimes it closes down Steam. Are you having this problem too?
[QUOTE=LOLDUDE;38244808]I think it's a problem with the workshop. If i'm downloading items while in the game and I press a certain button or do a certain action, then GM crashes. Not only that, but sometimes it closes down Steam. Are you having this problem too?[/QUOTE] I actually subscribed from the workshop, as soon as it finishes downloading, it goes kaput.
Bumped to keep this alive.
Silverlan's probably aware of this already, but the most recent GMod update just broke the shit out of ALL of his snpc's. Not even in the spawn menu now. Console spawn ends in error models or invincible idle npc's.
If you are reading this Silverlan released a temporary fix to the particles in his snpcs. Download each one for whatever snpcs you are using and place them in your garrysmod/particles directory. For Fallout: [url]http://www.gamefront.com/files/22621179/Fallout_SNPCs_particlefix.rar[/url] For Skyrim: [url]http://www.gamefront.com/files/22621176/Skyrim_SNPCs_particlefix.rar[/url] For Doom: [url]http://www.gamefront.com/files/22621186/Doom_SNPCs_particlefix.rar[/url]
are you going to fix the druageer and falmer animations
[QUOTE=masterz1336;39350338]are you going to fix the druageer and falmer animations[/QUOTE] [QUOTE=Silverlan]The gesture animations of the falmer / draugr currently don't work. That's garry's fault, I can't do anything about it.[/QUOTE] [editline]25th January 2013[/editline] I found a problem (and i'm pretty sure everyone is getting this) that effects nearly every SNPC that runs off of SLV base. Sometimes after an attack, an enemy will "freeze" at the end of the animation and spam this error in the console (Only when attacking another NPC. This doesn't seem to happen when the SNPC is targeting a player): [code][Doom SNPCs] lua/entities/npc_creature_base/init.lua:624: attempt to index a nil value 1. GeneratePath - lua/entities/npc_creature_base/init.lua:624 2. ChaseTarget - lua/entities/npc_creature_base/init.lua:1150 3. ChaseEnemy - lua/entities/npc_creature_base/init.lua:1187 4. SelectScheduleHandle - lua/entities/npc_guardian/init.lua:498 5. SelectSchedule - lua/entities/npc_creature_base/init.lua:1721 6. unknown - lua/entities/npc_creature_base/schedules.lua:57[/code] While "frozen" in this manner, the SNPC will not do anything unless it sights an enemy or is attacked. As so, it is easily fixed, but can still disrupt gameplay at times. And some little things: *All Mr. Handy and Mr. Gutsy SNPCs do not have any possessor controls *The Cremator's Immolator beam does not deal damage if the Cremator is being possessed *The Hellknight has "chatter" sounds for when it is idle, but the current scripts do not use them (I edited some scripts and fixed this myself, but I am certain that not everyone else knows how to do that themselves) *The Combine Assasin and Cremator are both hostile towards Metropolice and Hunters (Again, I edited the scripts and fixed this myself, but should be looked at) That's about it. Hope to get some feedback here.
well the druager and falmer walk to me make the attacking sounds and nothing happens they jsut stand still going ra bla or whatever no attacking i want them to attack they worked in gmod 13 beta wen they were there someone give me the gma file for gmod 13 beta ill extract it and itll work for gmod 13 beta :D if anyone has the gmod 13 betas skyrim snpcs gma file ill get its files
[QUOTE=masterz1336;39363268]well the druager and falmer walk to me make the attacking sounds and nothing happens they jsut stand still going ra bla or whatever no attacking i want them to attack they worked in gmod 13 beta wen they were there someone give me the gma file for gmod 13 beta ill extract it and itll work for gmod 13 beta :D if anyone has the gmod 13 betas skyrim snpcs gma file ill get its files[/QUOTE] Again... [QUOTE=Silverlan]The gesture animations of the falmer / draugr currently [u]don't work[/u]. That's garry's fault, [u]I can't do anything about it[/u].[/QUOTE]
no the gmod 13 Beta gma file from its addons folder gma file then ill put it in my gmod 13 to play with the working druagers :D get it now?
[QUOTE=masterz1336;39372261]no the gmod 13 Beta gma file from its addons folder gma file then ill put it in my gmod 13 to play with the working druagers :D get it now?[/QUOTE] This time, i'm answering this myself. I extracted the original gesture animation files from GM13 Beta and put them in GM13 standard. They don't work. The problem is not with the download on the workshop, it's the actual game that does not process the animations correctly. Thus: [QUOTE=Silverlan]They don't work. I can't do anything about it.[/QUOTE]
very good:eng101:
is this an upgraded and fixed version of the mod that came out in 13 beta? or is it a different one??
Stop bumping the thread and look on the workshop.
everytime I spawn a dragon the model doesnt move and it always says this: entities\npc_creature_base\schedules.lua:58: attempt to call method 'GetCycle' (a nil value) entities/npc_dragon/init.lua:504: attempt to compare nil with number over and over again! please help! :tinfoil: And I'm using Gmod 11 :v: [highlight](User was permabanned for this post ("pirated gmod" - postal))[/highlight]
[QUOTE=rezma;42039130]everytime I spawn a dragon the model doesnt move and it always says this: entities\npc_creature_base\schedules.lua:58: attempt to call method 'GetCycle' (a nil value) entities/npc_dragon/init.lua:504: attempt to compare nil with number over and over again! please help! :tinfoil: And I'm using Gmod 11 :v:[/QUOTE] [b]And I'm using Gmod 11[/b] There's your problem. And probably the reason you are using such an outdated version is because you pirated the game.
Commenting on a 6 year old post to see if there is any chance this could be put on the Steam Workshop? Thanks!
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