You're making me so jealous :'( , Now I want to come back right now even throught i can't :(
It's okay, the HUD isn't going to be available until next week sometime. During this time I'm making a new urban type map that should be more appealing to everyone that plays RP maps.
When it will be possible to download?(early alpha or beta maybe?)
The HUD still looks off. There is no direction in the color palette, it's still random colors instead of trying to keep them to a certain theme. Try using less solid colors and use a bit of transparency.
The HUD itself is a mess, there are too many un-needed boxes and the overall size is too large. Scale the boxes and font size based on how important what's displayed is. (health - large,, ammo - large'ish, armor - medium, hunger, thirst, exp - smaller, money - small)
The font you're using is not that good either.
A single unified HUD is better than a mish-mash of everything.
[QUOTE=LEETNOOB;41673405]The HUD still looks off. There is no direction in the color palette, it's still random colors instead of trying to keep them to a certain theme. Try using less solid colors and use a bit of transparency.
The HUD itself is a mess, there are too many un-needed boxes and the overall size is too large. Scale the boxes and font size based on how important what's displayed is. (health - large,, ammo - large'ish, armor - medium, hunger, thirst, exp - smaller, money - small)
The font you're using is not that good either.
A single unified HUD is better than a mish-mash of everything.[/QUOTE]
You're right. The colours are crap. I commented in the code (I know you can't see it) that I am only using hard colours for testing, and I'm not going all out artist yet (It's a good thing I stored all the colours in variables for future customization).
To make this thing a bit smaller, I may remove 2 bottom big bars, depending on how much information kklouzal23 wants me to show. I'm still trying to figure out how the Base information (Base HP, shields, ect.) will work with this, maybe it will only show when showing the context menu.
You have to admit, a lot better than the old one, though.
[QUOTE=LegoGuy;41674179]You're right. The colours are crap. I commented in the code (I know you can't see it) that I am only using hard colours for testing, and I'm not going all out artist yet (It's a good thing I stored all the colours in variables for future customization).
To make this thing a bit smaller, I may remove 2 bottom big bars, depending on how much information kklouzal23 wants me to show. I'm still trying to figure out how the Base information (Base HP, shields, ect.) will work with this, maybe it will only show when showing the context menu.
You have to admit, a lot better than the old one, though.[/QUOTE]
That's the thing, when making a HUD , you're already supposed to have everything layed out in your head. If you add stuff that comes to your head on the go, it's still gonna look like crap.
Yes, it looks better than what was there initially; no, it doesn't look that good now either.
Changed the class system, There are now 4 base classes, Attacker, Defensive, Runner, Jumper
These classes give an appropriate stat boost.
All sub classes are the same and each player can acquire all sub classes, each sub class has a different set of entities they can spawn.
King Of The Hill (KOTH)
16 Different capture points around the map, whoever manages to stay in the active point the longest wins that round. The active point changes every 5 minutes.
New Map:
The urban type map is in the server now, its not completely finished but its getting there. Just need a few more buildings to fill out the empty areas
Zombies: 100 zombies can be in the game at any given time.
Zombies always spawn at night.
Environment Systems added for day/night cycle and weather effects!
i joined this gamemode wondering what the hell it was and its a nice balance between zombies survival and war between survivors i think this gamemode is brilliant and you should keep up the good work!
Thank you very much attacker1983!
I've been working this past week on a system to get rid of all the upgrade menus, I will be posting a video soon!
It seems like you took a ton of ideas that didn't inherently go together and coerced them into each other.
Good job!
[QUOTE=TheNerdPest14;41784108]It seems like you took a ton of ideas that didn't inherently go together and coerced them into each other.
Good job![/QUOTE]
Thank you! Not everything completely fits together quite yet but it will mesh quite well in the end. I'm almost finished with the upgrade terminals and I'll post a video at that time.
question? did you set a timer to make the health pulse read when your health is low??
[QUOTE=gravelhunter;41789450]question? did you set a timer to make the health pulse read when your health is low??[/QUOTE]
Hillzy made the current HUD but you can achieve that through a timer.
[QUOTE=gravelhunter;41789450]question? did you set a timer to make the health pulse read when your health is low??[/QUOTE]
If you're talking about the one I made, It's an animated texture.
[editline]11th August 2013[/editline]
All animated textures m'boy.
Never thought a little translucency could make so much difference...
[IMG]http://cloud.steampowered.com/ugc/633040734030434298/DD71F03C77F70A88570F0D8BCE924B82EB93C5D0/[/IMG]
Looking amazing LegoGuy!
I'll have another video in the OP soon. I'm almost done implementing the new resources system!
I only have 1 response that adequately portrays my feelings on that..
[video=youtube;nQ4ebbH3nZs]http://www.youtube.com/watch?v=nQ4ebbH3nZs[/video]
:D
[IMG]https://dl.dropboxusercontent.com/u/14940709/imgs/huehuehue/hint.gif[/IMG]
I also repositioned some hud elements, and added a colour scheme feature. Looks like it's good to go.
New video in the OP showing off the new hud & CP/Upgrade consoles. NO MORE DERMA MENUS FTW!
One of the more awesome and better gamemodes i have seen, Does more than just look awesome, the gameplay in ways is awesome.
Update, He added space, Planets, And also now has a teamspeak 3! 68.3.218.225
It seems like you should've named this Day-A
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