Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE=MrBunneh;35228939]does the ammo count work? also the ammo font is so wrong, jesus.[/QUOTE]
Yes. Can't do anything about the font.
[QUOTE=r 1;35223701][img]http://i1215.photobucket.com/albums/cc511/furiwuff/hl22012-03-2019-16-25-10.jpg[/img]
hi
leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you[/QUOTE]
That assault rifle is aimed with a HUD crosshair in the user's helmet so it's rather odd to have a sight on it. (according to some Halo wiki)
[QUOTE=Marlwolf78;35217967]There's already 4 or 5 Masterkeys, that's not his reason for leaving it out[/QUOTE]
Don't want to code it, no thanks.
What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.
[QUOTE=LEETNOOB;35230473]Don't want to code it, no thanks.
What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.[/QUOTE]
Make an M134 that makes you trip backwards when you fire it :v:
[QUOTE=Uncle Bourbon;35230559]Make an M134 that makes you trip backwards when you fire it :v:[/QUOTE]
[highlight]no[/highlight]
[QUOTE=Uncle Bourbon;35230322]That assault rifle is aimed with a HUD crosshair in the user's helmet so it's rather odd to have a sight on it. (according to some Halo wiki)[/QUOTE]
I didn't know that, but I'd say that's just about the same as using sights on a gun with a laser attached.
[QUOTE=LEETNOOB;35230473]Don't want to code it, no thanks.
What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.[/QUOTE]
hey, this addon is notorious for being the addon for GMOD to out-tacticool the tacticool cod people.
When I show then my M4 with laser, ACOG, grip, silencer, and CMAG they shit their pants.
[editline]21st March 2012[/editline]
[QUOTE=MrBunneh;35228939]does the ammo count work? also the ammo font is so wrong, jesus.[/QUOTE]
it looks rather nice imo.
[QUOTE=trotskygrad;35230681]hey, this addon is notorious for being the addon for GMOD to out-tacticool the tacticool cod people.[/QUOTE]
yo man my tac ak-47 w/ dual scopes + tape cmags + flash suppressor + undermounted AKS-74U POWNS yuo!! nob
[img]http://farm4.static.flickr.com/3119/3169844001_1547eb0c2a.jpg[/img]
[QUOTE=LEETNOOB;35230473]Don't want to code it, no thanks.
What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.[/QUOTE]
Well, it's fine if you don't wanna code it
But one of them's a legitimate attachment for weapons
[QUOTE=r 1;35230723]yo man my tac ak-47 w/ dual scopes + tape cmags + flash suppressor + undermounted AKS-74U POWNS yuo!! nob
[img]http://farm4.static.flickr.com/3119/3169844001_1547eb0c2a.jpg[/img][/QUOTE]
scrub
my stockless barret 50 caliber sniper with holo + acog and underbarrel m4 is way better
get on my level
[QUOTE=Marlwolf78;35230763]Well, it's fine if you don't wanna code it
But one of them's a legitimate attachment for weapons[/QUOTE]
Yeah. Though it looks ridiculous, in my opinion.
[QUOTE=Uncle Bourbon;35230771]scrub
my stockless barret 50 caliber sniper with holo + acog and underbarrel m4 is way better
get on my level[/QUOTE]
no YOUR a scrub thats for hipfire noobs
intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel
all with FMJ
1v1 me itll be ez
[editline]March 21[/editline] Check this out, LEET.
[url]http://en.wikipedia.org/wiki/M26_Modular_Accessory_Shotgun_System[/url]
[highlight]come on you know you like it[/highlight]
Even a standalone version would be really cool.
We really do need some shotguns and sniper rifles.
what about that 12x scopes you were working on?
[QUOTE=r 1;35231022]no YOUR a scrub thats for hipfire noobs
intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel
all with FMJ
1v1 me itll be ez
[editline]March 21[/editline] Check this out, LEET.
[url]http://en.wikipedia.org/wiki/M26_Modular_Accessory_Shotgun_System[/url]
[highlight]come on you know you like it[/highlight]
Even a standalone version would be really cool.[/QUOTE]
handheld M2HB 36x variable zoom scope side mount M4/M203 dual laser flashlight
bring it.
seriously though, would those shotguns I posted earlier work? They have nice built in rails and all.
[QUOTE=r 1;35231022]no YOUR a scrub thats for hipfire noobs
intervention acog + pp2000 tactical knife sidemount akimbo + spas12 underbarrel
all with FMJ
1v1 me itll be ez[/QUOTE]
Dual Wield Extended Mag Tac Knife MG3 + underbarrel RPG-7 + overbarrel GAU-8 Avenger + sidemounted tac nuke and Dual Wield Extended Mag Glock 18 + underbarrel Dual Wield Extended Mag Glock 18 with 5 laser pointers each and s00p41337 clantagz!
@LEETNOOB
I'd like to use the Sako scope of your NMRiH sweps with the snipers in this pack, that'd be awesome!
[QUOTE=r 1;35228766]Totally. I was planning on making a full-fledged Halo 1 pack, but [i]god dang I can't find any more models[/i].
Oh yeah, I'm pretty sure that picture you see up there is also the only god-forsaken Halo AR SWEP that [i]actually has a working compass[/i]. Seriously, why doesn't anyone do that?[/QUOTE]
If I still have the tools I could probably port over the rest of the weapon models from Halo 1..I did the ports of the M6D and the MA5B ages back. Blackops made the SWEPs. I think I also ported the sniper and shotgun but I don't remember too clearly.
[QUOTE=Lyoko774;35236888]If I still have the tools I could probably port over the rest of the weapon models from Halo 1..I did the ports of the M6D and the MA5B ages back. Blackops made the SWEPs. I think I also ported the sniper and shotgun but I don't remember too clearly.[/QUOTE]
Well, that'd be awesome. Maybe I could actually accomplish something for once in my life.
[QUOTE=r 1;35229162]Yes. Can't do anything about the font.[/QUOTE]
Really? because I can get the actual textures used in halo, just saying.
[QUOTE=MrBunneh;35241877]Really? because I can get the actual textures used in halo, just saying.[/QUOTE]
[QUOTE=r 1;35237579][highlight]Well, that'd be awesome.[/highlight][/QUOTE]
Is there any way you can add a raging bull or a suppressed mac 11 (Hopefully with the fat beginning thingy)
[QUOTE=riki2cool;35271737]Is there any way you can add a raging bull or a suppressed mac 11 (Hopefully with the fat beginning thingy)[/QUOTE]
I guess I can, but not for the next version. Right now I just want to finish up the update and release it.
Oh, and there aren't any new scopes or anything, because I was lazy. :v:
If it's okay to ask, what exactly is in the new version? Or was that already outlined somewhere?
my new m203 positions that i made (they fucking better be)
plus the bug where it shows up on all weapons that have it regardless of whether or not it's installed is fixed
also dual holdtypes fixed in multiplayer
can you please fix two bugs:
enable laser sight attaching for the SC-AR (wierd bug you can attach it but it does not show up)
remove laser sight support from the Franci spas (you can attach the laser sight but if causes a error)
Please allow rail mount or rail for the bison (it does very much lack in attachments).
Sorry for such delay on the update, guys. I'm optimizing the shit out of it right now, and the more I optimize it, the more stuff I find to optimize.
Whatever, man. Take as much time as you need. This stuff is definitely worth the wait.
[QUOTE=UberEvil;35347390]Whatever, man. Take as much time as you need. This stuff is definitely worth the wait.[/QUOTE]
absolutly there is no rush.
on a separate note has anyone notice the reduce glitching with the running nimations
Here's 1.23.
[url=http://www.garrysmod.org/downloads/?a=view&id=129330][img]http://www.garrysmod.org/img/?t=dll&id=129330[/img][/url]
1.23:
+ Added a missing laser dot texture (this texture is from Portal 1)
+ Added Vertgrip attachment support for: AK-47, IMI Galil AR, FAMAS, M249
+ Added Laser Sight attachment support for: M249
/\ HUGE client-side and server-side code optimization
/\ Fixed shotguns' last shot consuming ammo, but not shooting
/\ Increased maximum zoom with the sniper rifles
/\ More or less fixed shotgun reload animation code
/\ Slight optimizations to networking
/\ Lowered weapon movement on weapons when firing while taking aim
/\ cstm_recoilmod now defaults to 0.6
/\ Fixed the dual weapon holdtype not working on every player except for you
/\ Slightly increased the firerate on the Dual M9 Elites
/\ Changed the chambering system - you can now reload the weapon after firing a single round after reloading
I'll upload Extra 1.09 soon.
Any info on what 1.09 will have in it?[QUOTE=LEETNOOB;35410036]Here's 1.23.
[url=http://www.garrysmod.org/downloads/?a=view&id=129330][img]http://www.garrysmod.org/img/?t=dll&id=129330[/img][/url]
1.23:
+ Added a missing laser dot texture (this texture is from Portal 1)
+ Added Vertgrip attachment support for: AK-47, IMI Galil AR, FAMAS, M249
+ Added Laser Sight attachment support for: M249
/\ HUGE client-side and server-side code optimization
/\ Fixed shotguns' last shot consuming ammo, but not shooting
/\ Increased maximum zoom with the sniper rifles
/\ More or less fixed shotgun reload animation code
/\ Slight optimizations to networking
/\ Lowered weapon movement on weapons when firing while taking aim
/\ cstm_recoilmod now defaults to 0.6
/\ Fixed the dual weapon holdtype not working on every player except for you
/\ Slightly increased the firerate on the Dual M9 Elites
/\ Changed the chambering system - you can now reload the weapon after firing a single round after reloading
I'll upload Extra 1.09 soon.[/QUOTE]
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