Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE=DwarfOverlord;35410155]Any info on what 1.09 will have in it?[/QUOTE]
Be patient, please.
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.09_.zip[/url]
1.09:
+ Added an L85A2:
* Supports an EoTech 557 holo-sight, an Aimpoint red-dot sight, an ACOG scope, a vertical grip, a silencer and a laser sight
* Must install rail before attaching any other aim-assisting attachment
/\ Increased aimed accuracy on SR-3M "Vikhr"
/\ Fixed being able to attach a laser sight onto the SCAR-L even though it was never supposed to support it
/\ Changed M16A4's name to M16A2
/\ Changed FN FAL's name to L1A1
/\ Corrected positions of M203s on some weapons
/\ Fixed Dual Desert Eagle using a dual Beretta model in one of the hands in thirdperson
I don't know if anybody has this problem or if this is just me and my low framerate issues but I have encountered bugs with the AWP, G3SG1 and SG550 and I don't know what's happening but my sniper scope works but I can't zoom in and out and the weapon doesn't disappear when I'm in the ironsights.
[addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:68] attempt to call upvalue 'app' (a nil value)
[addons\customizable weaponry\lua\weapons\cstm_base_sniper\shared.lua:112] attempt to call upvalue 'clamp' (a nil value)
If possible I would really like it if anyone has this problem as well or if I have addons conflicting, etc. Please help me because I really don't like why I'm always having this issue (This only happened since I downloaded Customizable Weaponry 1.23).
Thank you in advance.
So it's pretty much the school holidays here, and I'm bored and stuff. If I were to make an unofficial weapons addon to these, what would you guys want to see in it?
I guess to avoid derailing this topic too much, just flick me some pms. Also, you would be doing me a great help if you send me links to models you want in as well.
I Have a Problem!The L85A2 Has The AK47 Model!
it looks like you fucked up the m203 again
that is not my handiwork goddamn it
[editline]3rd April 2012[/editline]
also the ZM LR3000 or whatever spits errors at you when you hover over it in your weapon select menu
same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit
[QUOTE=noobcake;35418751]it looks like you fucked up the m203 again
that is not my handiwork goddamn it
[editline]3rd April 2012[/editline]
also the ZM LR3000 or whatever spits errors at you when you hover over it in your weapon select menu
same with the SPAS 12 and all the weapons in wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit[/QUOTE]
ya im getting that problem two
the M203 finally has it's third person affects fixed but the ZM LR3000 has a weird problem that it creates a reflection of it's self.
Fucking shit, I knew I'd fuck the update up.
I'll fix itfuKADUFWIPROfgobgofewqereth
[editline]4th April 2012[/editline]
[QUOTE=noobcake;35418751]it looks like you fucked up the m203 again
that is not my handiwork goddamn it
[editline]3rd April 2012[/editline]
same with the SPAS 12 and all the weapons in [b]wesker's pack which leads me to believe you forgot to update them to the new base's standards or some shit[/b][/QUOTE]
What. I don't work on that pack of sweps.
[editline]4th April 2012[/editline]
[QUOTE=Nightmare515;35417865]I Have a Problem!The L85A2 Has The AK47 Model![/QUOTE]
Yeah, I completely forgot about the world model of the L85A2, I'll fix it in the next update.
[editline]4th April 2012[/editline]
Here's an update.
[url=http://www.garrysmod.org/downloads/?a=view&id=129354][img]http://www.garrysmod.org/img/?t=dll&id=129354[/img][/url]
1.231:
/\ Fixed sniper rifles being completely broken
/\ Fixed selecting a weapon spewing errors
[img]http://cloud.steampowered.com/ugc/559812102288942261/C680BC24404B26DBC701072065F6469E49919B9C/[/img]
so this is a thing that happened.
also, maybe if I knew how to code at all I could make this another attachment instead of just being aimpoint entity with a different model.
Solved the M16A4 Skin Thing...[url]http://www.gamebanana.com/css/skins/108665[/url]
Leetnoob, may I make a suggestion?
I know remaking weapons that already exist in your pack doesn't really sound like fun, but perhaps could you replace the ak-47 and 74 with this pack:
[url]http://www.gamebanana.com/css/skins/68538[/url]
They're a 47 and a 74 made in the same kinda style, with identical animations. makes more sense to have the same family of weapons look somewhat alike.
plus the animations have a really good stop point for cutting out the boltpull.
L86 LSW?
[url]http://www.gamebanana.com/css/skins/21915[/url]
RPK-47?
[url]http://www.gamebanana.com/cs/skins/111295[/url]
[editline]5th April 2012[/editline]
Oh found a AG36!
[url]http://www.gamebanana.com/css/skins/58636[/url]
This could be used to replace M203s for H&K weaponry,and British "L" Weaponry!
[QUOTE=Nightmare515;35434256]L86 LSW?
[url]http://www.gamebanana.com/css/skins/21915[/url]
RPK-47?
[url]http://www.gamebanana.com/cs/skins/111295[/url]
[editline]5th April 2012[/editline]
Oh found a AG36!
This could be used to replace M203s for H&K weaponry,and British "L" Weaponry![/QUOTE]
that l86 smells and that rpk is for counterstrike 1.6. just saying.
above all else i really think that the overall quality of this addon is dropping to to the lack of animations for bullet chambering (while I realize this is impossible to fix it is a massive thorn in this addon's side.)
i also must point out that the reloads for most pistols would be the same for bullet chambering as it is for standard reload.
how about a single gun version of the dual Deagles, these are awesome guns and a single would be awesome.
how about giving the AK-47 a grenade launcher (makes a good thing better)
a bug I thought I would point out:
all Customizable Weaponry shotguns have a issue with the frag ammo, it fires but ammo is not lost.
[editline]4th April 2012[/editline]
[QUOTE=Nightmare515;35434256]L86 LSW?
[url]http://www.gamebanana.com/css/skins/21915[/url]
RPK-47?
[url]http://www.gamebanana.com/cs/skins/111295[/url]
[editline]5th April 2012[/editline]
Oh found a AG36!
[url]http://www.gamebanana.com/css/skins/58636[/url]
This could be used to replace M203s for H&K weaponry,and British "L" Weaponry![/QUOTE]
as far as the L86 goes i have only one thing to say Sexy as Hell!!
the M203 is fine the way it is a signature attachment in the world of attachments.
[QUOTE=MaxDeath;35435707]above all else i really think that the overall quality of this addon is dropping to to the lack of animations for bullet chambering (while I realize this is impossible to fix it is a massive thorn in this addon's side.)[/QUOTE]
Okay, then how about you animate every single weapon in the Extra pack and give them custom bullet chambering animations? Sounds good? Ok. Get on it then.
[editline]5th April 2012[/editline]
[QUOTE=MaxDeath;35435707]a bug I thought I would point out:
all Customizable Weaponry shotguns have a issue with the frag ammo, it fires but ammo is not lost.[/QUOTE]
Dicks. Fix one bug and another one appears. I'll fix it. Thanks for that.
unfortunately i don't know how to do animate, other wise i would try to help,
however i am looking to do some work with maps, is anyone knowledgeable about this i would apreciate the help.
i am looking for a software to do this with if anyone know anything about this please help.
make your own fucking thread
alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,
[editline]6th April 2012[/editline]
SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P
[url]http://www.gamebanana.com/cscz/skins/35894[/url]
[QUOTE=Nightmare515;35449069]alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,
[editline]6th April 2012[/editline]
SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P
[url]http://www.gamebanana.com/cscz/skins/35894[/url][/QUOTE]
It appears you've wandered into the CZ section mate
so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?
also who think that adding the AA-12 to the extras pack is a good idea
[QUOTE=MaxDeath;35450028]so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?
[/QUOTE]
what.
[QUOTE=MaxDeath;35450028]also who think that adding the AA-12 to the extras pack is a good idea
[/QUOTE]
good luck finding one, mate.
[QUOTE=Nightmare515;35449069]alright,The 92FS M9 Berreta,its Worl model appears to have 2 M9s,
[editline]6th April 2012[/editline]
SCAR-Heavy?Got a Model!Apperantly it comes with both SCAR-H,and SCAR-L... :P
[url]http://www.gamebanana.com/cscz/skins/35894[/url][/QUOTE]
Eh, you should try to look if it says 'css' in the URL, otherwise you can know you're wrong, since so far you've sent 1 CS 1.6 and 1 CS:CZ skin, both of which do not have compatible models with the Source Engine.
[QUOTE=MaxDeath;35450028]so got a gun question here guys, why is it that the gun has to be cloaked every time it is upholstered, wouldn't you just take the safety off?
also who think that adding the AA-12 to the extras pack is a good idea[/QUOTE]
because animations
[QUOTE=NuvaWii;35451418]Eh, you should try to look if it says 'css' in the URL, otherwise you can know you're wrong, since so far you've sent 1 CS 1.6 and 1 CS:CZ skin, both of which do not have compatible models with the Source Engine.[/QUOTE]
ok
I really love this mod. Since I received a beta key for GMOD13, I would like to offer the (authors of this mod) my help if anything would need to be tested.
leet already has a beta key so that won't be necessary
[QUOTE=Nanne118;35454312]I really love this mod. Since I received a beta key for GMOD13, I would like to offer the (authors of this mod) my help if anything would need to be tested.[/QUOTE]
Apparently using any weapon in the extra pack makes EVERY SINGLE WEAPON PINK.
I have no idea what causes it or how to fix it. :(
I guess I should ask Clavus, since he's the one who has made the SWEP CK.
[QUOTE=LEETNOOB;35465137]Apparently using any weapon in the extra pack makes EVERY SINGLE WEAPON PINK.
I have no idea what causes it or how to fix it. :(
I guess I should ask Clavus, since he's the one who has made the SWEP CK.[/QUOTE]
So that was the addon which caused this
I was panicking for such a long time
Ok first off,i edited the m16 to be Auto,heres how you do it:
Make sure the "Automatic" is true,and the "burst" False...your welcome.
Hey L337NOO8,I have a question about a custom weapon i'm making,What is the coordinates used for iron sights on a standard CS:S MP5 Model?
Heres the model: models/weapons/v_smg_mp5.mdl
[editline]7th April 2012[/editline]
Here it is,my MP5A3 WiP:
[IMG]http://i.imgur.com/r2Kbu.jpg[/IMG]
[IMG]http://i.imgur.com/KlsT6.jpg[/IMG]
I am still doing its attachments but so far:
It can use iron sights :).
And a laser.
Well back to coding...
Removed the link :/ its in my own thread :D.
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