• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=MrBunneh;35546519]hey, is there a variable for using the weapons fire animation instead of what's currently used for ironsights?[/QUOTE] People complain that weapon animations are retarded and that it's impossible to aim after firing, I add something that fixes that. Now people complain that there are no weapon animations when firing while aiming down the sights. God fucking damn it. Sorry, but I won't add it simply because it will require me to change 5 lines of code and I am too lazy to add a feature which will basically bring back the problems people whined about.
Say has anyone noticed that the silencer does not have a hole in the end of it for the bullet, if anyone know a good modeling software i would try to make a better one.
3ds max is pretty good (but you'd find a way to fuck it up regardless of what software you use, if your posts in this thread are any mark of your intellect)
[QUOTE=LEETNOOB;35555298]People complain that weapon animations are retarded and that it's impossible to aim after firing, I add something that fixes that. Now people complain that there are no weapon animations when firing while aiming down the sights. God fucking damn it. Sorry, but I won't add it simply because it will require me to change 5 lines of code and I am too lazy to add a feature which will basically bring back the problems people whined about.[/QUOTE] Oh, no that's fine. I didn't want to revert it on the weapons, I was just going to add a bolt action sniper, and I thought it'd look quite strange without well, the guy bolting it.
[QUOTE=MaxDeath;35557686]Say has anyone noticed that the silencer does not have a hole in the end of it for the bullet, if anyone know a good modeling software i would try to make a better one.[/QUOTE] Yeah dude, and then I'll reposition the new silencer model on every single weapon view + world model! no
Does anyone have any problems with Swep.Hipcone? The addon seems to be working fine in single player but once I do multipler its all messed up. I norrowed the problem to Swep.Hipcone. If I set it to zero then all the bullets shot the same spot. Even if I raise it to 0.001 its all messed up. Bullets going all over and just totally off.
[QUOTE=thegtz;35565833]Does anyone have any problems with Swep.Hipcone? The addon seems to be working fine in single player but once I do multipler its all messed up. I norrowed the problem to Swep.Hipcone. If I set it to zero then all the bullets shot the same spot. Even if I raise it to 0.001 its all messed up. Bullets going all over and just totally off.[/QUOTE] 0.0 is spot-on, 0.001 is accurate, 0.01 is moderate spread, 0.1 is insane spread.
[QUOTE=noobcake;35558388]3ds max is pretty good (but you'd find a way to fuck it up regardless of what software you use, if your posts in this thread are any mark of your intellect)[/QUOTE] and they most certainly are not, i am highly intelligent however i am dislectic ( i am unsure of how you spell that) which is a just explanation, Good Day.
[QUOTE=MaxDeath;35557686]Say has anyone noticed that the silencer does not have a hole in the end of it for the bullet, if anyone know a good modeling software i would try to make a better one.[/QUOTE] Blender is totally free and you should be able to get the hang of it. But I don't know why you'd make a new model when A) there's already lots and lots of them (so many an example probably isn't necessary), and B) when that would mean LEETNOOB adding them onto all the weapons, which I'm going to guess would take a lot of time.
A small suggestion for Customizable weaponry. Adding A Bipod would be a good feature. Another is a under barrel shotgun.
[QUOTE=Xgamer921;35572381]A small suggestion for Customizable weaponry. Adding A Bipod would be a good feature. Another is a under barrel shotgun.[/QUOTE] We all know the shotgun might never happen. Leetnoob, you could just add positions for a bipod and add a convar to check if a prop/part of a map and aiming would further reduce recoil, and moving cancels this effect. Good idea?
[QUOTE=huntingrifle;35575911]Leetnoob, you could just add positions for a bipod and add a convar to check if a prop/part of a map and aiming would further reduce recoil, and moving cancels this effect. Good idea?[/QUOTE] Well dicks, I always had much more complicated ideas in my head, but your works. I'll do that sometime later. Also, thanks for the daily dose, doc.
Hey LEETNOOB, could you replace the AUG A3 we have now with this? [url]http://www.gamebanana.com/css/skins/113893[/url] It has an ironsight, one that's small enough to get attachments on, plus it would remove the annoying (no seriously I hate this) ironsight-on-shoulder thing done to almost every weapon that doesn't have an ironsight.
[QUOTE=NuvaWii;35578867]Hey LEETNOOB, could you replace the AUG A3 we have now with this? [url]http://www.gamebanana.com/css/skins/113893[/url] It has an ironsight, one that's small enough to get attachments on, plus it would remove the annoying (no seriously I hate this) ironsight-on-shoulder thing done to almost every weapon that doesn't have an ironsight.[/QUOTE] Actually, the ironsights are too big.
barrel too pointy would not add into swep pack
[QUOTE=DesumThePanda;35582358]barrel too pointy would not add into swep pack[/QUOTE] Yeah dude, a weapon with ironsights and 2 attachments is always better than a weapon without ironsights and 5 attachments!
i don't know if this changes anything but i have found that if you increase the specs of the game you get a couple less bugs.
if i may make a recommendation regarding the bison, the bison is a solid weapon however it heavily lacks in attachments, would you please consider adding the rail mount to this weapon to allow it to use all the attachments i thought it would also be cool if you allowed submachine guns to use the reflex sight as well as the EO tech.
why the fuck does a submachinegun need a reflex sight along with the eotech they're basically the same thing but the eotech is bigger
[QUOTE=noobcake;35610816]why the fuck does a submachinegun need a reflex sight along with the eotech they're basically the same thing but the eotech is bigger[/QUOTE] While that is sort of true, the reflex sight would allow you to be more precise with only a single dot plus it wouldn't obstruct your view as much.
[QUOTE=noobcake;35610816]why the fuck does a submachinegun need a reflex sight along with the eotech they're basically the same thing but the eotech is bigger[/QUOTE] i was talking about having both supported on submachine guns not attached at the same time. [editline]17th April 2012[/editline] i have found a bug, this works on most magazine fed weapons: if you has one round in reserve and a bullet chambered clip, you can fire one round then reload and you will not loss any ammo. please fix this it a weird bug but worth fixing.
Is there a reason why the eotech only works on some weapons?
[QUOTE=Uncle Bourbon;35620160]Is there a reason why the eotech only works on some weapons?[/QUOTE] Wut.
[QUOTE=LEETNOOB;35622233]Wut.[/QUOTE] It just wont attach on some weapons, even if there's a rail. I dunno, maybe I'm remembering wrong.
[QUOTE=Uncle Bourbon;35623243]It just wont attach on some weapons, even if there's a rail. I dunno, maybe I'm remembering wrong.[/QUOTE] Well, it could probably be because [b]THE WEAPON DOES NOT SUPPORT IT[/b].
[QUOTE=LEETNOOB;35624394]Well, it could probably be because [b]THE WEAPON DOES NOT SUPPORT IT[/b].[/QUOTE] its restricted on purpose? oh.
[QUOTE=LEETNOOB;35624394][b]THE WEAPON DOES NOT SUPPORT IT[/b].[/QUOTE] [img]http://pcmedia.ign.com/pc/image/article/103/1036795/killing-floor-update-hands-on-20091020000420334.jpg[/img]
[QUOTE=r 1;35633519]M14 EBR from KF.[/QUOTE] Uhhhh. Okay? I guess you didn't understand that [b]THE WEAPON IN THIS PACKAGE DOES NOT SUPPORT IT[/b].
Once again, I'm working on another project, so progress on this will slow down... again.
[QUOTE=LEETNOOB;35645106]Once again, I'm working on another project, so progress on this will slow down... again.[/QUOTE] YAY Something New, It's like Christmas!! :v:
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