Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
I didn't know we could do that
Just a quick heads-up for you guys. Once GMod 13 gets released, I'll get rid of ALL old ACOG (and sniper rifles'!) scope code (triangle sprite when aiming with new ACOG scope behavior/scope texture overlay when aiming with old ACOG scope behavior), and replace it with this (click to enlarge):
[img_thumb]http://cloud.steampowered.com/ugc/558687742032545248/5C974466C5EE15FEB2DC84242F90F0781243AE36/[/img_thumb]
The reason why the scope texture is rather... curvy, is because the ACOG scope's glass part of the model is not a cylinder, but is a sphere. Couple with that with UV mapping with a slight offset, and that's why it's like that.
I'm not adding this in yet because the current (non-beta) GMod has a rather badly-working render target system. In GMod 13 this is fixed, and this addon will take full advantage of it. (expect the ballistic (12x) scope attachment when GMod 13 gets released)
[QUOTE=LEETNOOB;35673750]Just a quick heads-up for you guys. Once GMod 13 gets released, I'll get rid of ALL old ACOG (and sniper rifles'!) scope code (triangle sprite when aiming with new ACOG scope behavior/scope texture overlay when aiming with old ACOG scope behavior), and replace it with this (click to enlarge):
[img_thumb]http://cloud.steampowered.com/ugc/558687742032545248/5C974466C5EE15FEB2DC84242F90F0781243AE36/[/img_thumb]
The reason why the scope texture is rather... curvy, is because the ACOG scope's glass part of the model is not a cylinder, but is a sphere. Couple with that with UV mapping with a slight offset, and that's why it's like that.
I'm not adding this in yet because the current (non-beta) GMod has a rather badly-working render target system. In GMod 13 this is fixed, and this addon will take full advantage of it. (expect the ballistic (12x) scope attachment when GMod 13 gets released)[/QUOTE]
That looks pretty neat, can't wait to have it in GM13.
gm13 just got 50x better
[QUOTE=LEETNOOB;35673750]Just a quick heads-up for you guys. Once GMod 13 gets released, I'll get rid of ALL old ACOG (and sniper rifles'!) scope code (triangle sprite when aiming with new ACOG scope behavior/scope texture overlay when aiming with old ACOG scope behavior), and replace it with this (click to enlarge):
[img_thumb]http://cloud.steampowered.com/ugc/558687742032545248/5C974466C5EE15FEB2DC84242F90F0781243AE36/[/img_thumb]
The reason why the scope texture is rather... curvy, is because the ACOG scope's glass part of the model is not a cylinder, but is a sphere. Couple with that with UV mapping with a slight offset, and that's why it's like that.
I'm not adding this in yet because the current (non-beta) GMod has a rather badly-working render target system. In GMod 13 this is fixed, and this addon will take full advantage of it. (expect the ballistic (12x) scope attachment when GMod 13 gets released)[/QUOTE]
looks awesome I'm really excited for Garry's mod 13 now, is there anyway that you could make the ballistic scope bigger than that, it's no that it's not great it's just that when sniping it's better to have a larger viewing space.
[QUOTE=MaxDeath;35677779]looks awesome I'm really excited for Garry's mod 13 now, is there anyway that you could make the ballistic scope bigger than that, it's no that it's not great it's just that when sniping it's better to have a larger viewing space.[/QUOTE]
The sight in the picture is an ACOG, in case you thought that's the ballistic scope.
Also, since GMod 13 has fixed render targets, I'll enable them on the Aimpoint as well.
[QUOTE=LEETNOOB;35700308]Also, since GMod 13 has fixed render targets, I'll enable them on the Aimpoint as well.[/QUOTE]
Why on the aimpoint?
why not
The Extra pack seems to have a lot of files corrupted. The guns work perfectly, but look awful, and at least two don't even show up. Is it a problem with the archive itself, or do I just gotta try downloading it until it works?
IS your internet very fast? If it takes too long, it often corrupts. Also, I generally select 'save' rather than open for files larger than 100MB. It stops corrupting most of the time.[QUOTE=Manneh;35705190]The Extra pack seems to have a lot of files corrupted. The guns work perfectly, but look awful, and at least two don't even show up. Is it a problem with the archive itself, or do I just gotta try downloading it until it works?[/QUOTE]
It doesn't take too long, about a few minutes, but good to see it is not the archive itself at least. I'll try some other browsers just in case.
[QUOTE=Uncle Bourbon;35700628]Why on the aimpoint?[/QUOTE]
I'm pretty sure they give a small zoom IRL.
[QUOTE=LEETNOOB;35715939]I'm pretty sure they give a small zoom IRL.[/QUOTE]
They don't. I have one irl.
[QUOTE=Uncle Bourbon;35718640]They don't. I have one irl.[/QUOTE]
Thanks for clearing that up, no magnification for an Aimpoint red dot sight then. :/
i hey is there any chance you will use a different model for the ballistic scope? it would look so much better.
hey any chance of you making a traq round for the guns, now that would be sweet.
so when the new update for gmod is released will the minor issue with the ACOG be fixed as the ACOG will be improved?
[QUOTE=MaxDeath;35740191]i hey is there any chance you will use a different model for the ballistic scope? it would look so much better.
hey any chance of you making a traq round for the guns, now that would be sweet.
so when the new update for gmod is released will the minor issue with the ACOG be fixed as the ACOG will be improved?[/QUOTE]
The ballistic scope has a different model.
Tracer rounds are useless.
Yes.
[QUOTE=LEETNOOB;35740208]The ballistic scope has a different model.
Tracer rounds are useless.
Yes.[/QUOTE]
I was talking about anesthetic rounds, tranquilizers. any chance you could make these that would be so cool.
Tracer rounds are effectively the incineration bullets that you have already made, but I do have an idea to make them even better,
as incineration bullets (tracers) burn in mid-air they produce a small spark like projectile so i was wondering if you could add this, it would so look so cool.
I must say this new update is going to be something else.
are you planing to add a third person muzzle flash effect?
on your note that tracer rounds are useless i have to say there not, there actually very useful. for example if you wanted to put someone to sleep in order to take them in for questioning this kind of ammo would be invaluable. there also good if you don't like killing people. Aesthetics rounds also help to prevent unnecessary loss of life. still think there useless?
[QUOTE=MaxDeath;35751288]are you planing to add a third person muzzle flash effect?[/quote]
Wat. Muzzle flashes are already in third person, although only in multiplayer.
[quote=MaxDeath]on your note that [b]tracer rounds[/b] are useless i have to say there not, there actually very useful. for example if you wanted to [b]put someone to sleep[/b] in order to take them in for questioning this kind of ammo would be invaluable.[/QUOTE]
[b][i]Wat.[/i][/b]
[quote=MaxDeath]Aesthetics rounds also help to prevent unnecessary loss of life. still think there useless?[/quote]
It's anesthetics. And yes, I still think they're useless because a pack of SWEPs meant for killing things is not for roleplaying with "sleeping" NPCs or players.
he means tranq rounds
he's just stupid and spelled it wrong
so would you make the tracer rounds effect, incineration ammo if you want to call it that.
if you offered to show me how i would give it a go.
"show me how to code this thing verbatim and i'll code it for you, free of charge!"
A+
[QUOTE=noobcake;35778399]"show me how to code this thing verbatim and i'll code it for you, free of charge!"
A+[/QUOTE]
just so you know, fag. I'm interested in learning some coding so that's why i asked, I'm sure that LEETNOOB knows how to do it, i just would like to learn how to do it myself.
[highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
if you want to learn how to do it yourself
then [B]go fucking learn how to do it yourself[/B] you fucking wiseass
[QUOTE=MaxDeath;35775972]so would you make the tracer rounds effect, incineration ammo if you want to call it that.
if you offered to show me how i would give it a go.[/QUOTE]
Nope, sorry. Tracer rounds (unless you just LOVE useless gimmicks that give your position away to players) are useless and we already have incendiary ammo.
is is just me or does the Wmodels lag behind the playermodel in 3rd person?
sometimes they do, sometimes they don't
it's weird
good news i found a counter to the laggy W models, i replaced the worldmodel from the cstm_ak47 to a invisible worldmodel, then i changed show worldmodel= true and then the weapons didnt lag anymore
a number of glitches i experienced ...
lasers do not work in multiplayer for me, some of the icons in the weapon selection are also missing in multiplayer. (dual MAC-10s, HK MP5SD, HK USP) and the L85A2 does not have a worldmodel.
addition of the L1A1 seems redundant, as its just a copy of the FAL (irl)
[QUOTE=Ngugu;35845791]a number of glitches i experienced ...
lasers do not work in multiplayer for me, some of the icons in the weapon selection are also missing in multiplayer. (dual MAC-10s, HK MP5SD, HK USP) and the L85A2 does not have a worldmodel.
addition of the L1A1 seems redundant, as its just a copy of the FAL (irl)[/QUOTE]
but wasn't the FAL just renamed as L1A1 since it was only semi-automatic?
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