Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
Will look out for the next update then.
Idea for an Attachment: Hybrid Sight (Im not a COD Fan) The scope where you can flip from a Medium Range Eotech to a Short range Eotech sight.
[url]http://gamebanana.com/css/skins/113754[/url]
That is a skin I found that uses it well.
[QUOTE=Xgamer921;36155908]Idea for an Attachment: Hybrid Sight (Im not a COD Fan) The scope where you can flip from a Medium Range Eotech to a Short range Eotech sight.
[URL]http://gamebanana.com/css/skins/113754[/URL]
That is a skin I found that uses it well.[/QUOTE]
Animation? *clap*
Anyway I think that is pointless.
why we have to use two of aim attachment at once?
Acog or one eotech is enough.
Hey, LEETNOOB, in your Project5 video I saw you use the steyr scout and the game mode seemed to use CSTM weapons. Are you going to add a scout to the pack or is it just for that game mode only?
[QUOTE=DesumThePanda;36157470]Hey, LEETNOOB, in your Project5 video I saw you use the steyr scout and the game mode seemed to use CSTM weapons. Are you going to add a scout to the pack or is it just for that game mode only?[/QUOTE]
I guess I'll add the Scout, but it won't be anything spectacular (just a silencer)
[editline]1st June 2012[/editline]
[QUOTE=rebel1324;36156725]Animation? *clap*
Anyway I think that is pointless.
why we have to use two of aim attachment at once?
Acog or one eotech is enough.[/QUOTE]
Because it's TACTICOOL, MAN!!!
[QUOTE=LEETNOOB;36158534]I guess I'll add the Scout, but it won't be anything spectacular (just a silencer)
[editline]1st June 2012[/editline]
Because it's TACTICOOL, MAN!!![/QUOTE]
Not really Tactical.. More like a.. Convenience
[QUOTE=LEETNOOB;36158534]
Because it's TACTICOOL, MAN!!!
[/QUOTE]
BROFIST
Oh yeah uh, I've finally learned out how to recompile models, so if you want me to hack some sights off weapons (scopes and whatnot) off I can do that! they'll probably have munted hitboxes cause I'm a total nubbin but for viewmodels it would be okay?
[QUOTE=MrBunneh;36163596]Oh yeah uh, I've finally learned out how to recompile models, so if you want me to hack some sights off weapons (scopes and whatnot) off I can do that! they'll probably have munted hitboxes cause I'm a total nubbin but for viewmodels it would be okay?[/QUOTE]
Sure. But make sure that the attachment itself doesn't use the texture that the weapon model uses.
Because some models have their weapon attachment textures in the weapon texture, so yeah. :v:
[QUOTE=MrBunneh;36163596]Oh yeah uh, I've finally learned out how to recompile models, so if you want me to hack some sights off weapons (scopes and whatnot) off I can do that! they'll probably have munted hitboxes cause I'm a total nubbin but for viewmodels it would be okay?[/QUOTE]
Maybe try rip off some useful models or guns from Unreal Engine FPS games. That is really easy.
[QUOTE=LEETNOOB;36165740]Sure. But make sure that the attachment itself doesn't use the texture that the weapon model uses.
Because some models have their weapon attachment textures in the weapon texture, so yeah. :v:[/QUOTE]
yeah I can look into it :3
anything in particular you want or should I just go practice and rip some random stuff?
How about a Kimber?
[url]http://gamebanana.com/css/skins/1139[/url]
[editline]2nd June 2012[/editline]
O a P99,it has a silenced model and a unsilenced model,both view and world... :)
[editline]2nd June 2012[/editline]
[url]http://gamebanana.com/css/skins/32746[/url]
[editline]2nd June 2012[/editline]
aww,no HK33 models =P
[QUOTE=Nightmare515;36167485]How about a Kimber?
[url]http://gamebanana.com/css/skins/1139[/url]
[editline]2nd June 2012[/editline]
O a P99,it has a silenced model and a unsilenced model,both view and world... :)
[editline]2nd June 2012[/editline]
[url]http://gamebanana.com/css/skins/32746[/url]
[editline]2nd June 2012[/editline]
aww,no HK33 models =P[/QUOTE]
Making weapon is not really hard. try it yourself.
shitty pick but
[img]http://cloud.steampowered.com/ugc/560943464313717559/6782A02F3CD4D7DFD3AEDF0D65D1BED19A7CE12A/[/img]
I need to recompile with a physics model but it's working otherwise. lens is a seperate material as well.
extra pics of it in use if anyone's interested:
[url]http://cloud.steampowered.com/ugc/560943464315474646/FD88D1305CD181820AC2843FE8F81F7793D58218/[/url]
[url]http://cloud.steampowered.com/ugc/560943464315473404/BA38B2DE53D38238EBB1B0A37AF8C881ECF52F66/[/url]
[QUOTE=MrBunneh;36174917]shitty pick but
[img]http://cloud.steampowered.com/ugc/560943464313717559/6782A02F3CD4D7DFD3AEDF0D65D1BED19A7CE12A/[/img]
I need to recompile with a physics model but it's working otherwise. lens is a seperate material as well.
extra pics of it in use if anyone's interested:
[url]http://cloud.steampowered.com/ugc/560943464315474646/FD88D1305CD181820AC2843FE8F81F7793D58218/[/url]
[url]http://cloud.steampowered.com/ugc/560943464315473404/BA38B2DE53D38238EBB1B0A37AF8C881ECF52F66/[/url][/QUOTE]
Okay, that is swaggin.
Like, really fuckin swaggin.
That model looks great.
Do want.
[QUOTE=LEETNOOB;36182787]Okay, that is swaggin.
Like, really fuckin swaggin.
That model looks great.
Do want.[/QUOTE]
can do man, how do you want me to get it to you? could I add you on steam?
also yeah uh, do you want any other model?
[QUOTE=MrBunneh;36187947]can do man, how do you want me to get it to you? could I add you on steam?
also yeah uh, do you want any other model?[/QUOTE]
Sure, add me on Steam.
As for additional models - dunno right now. :v:
Leetnoob, can i ask you how you fixed the dual elites not to be messed up in player's hands? I've tried to fix it, but no dice.... I need it for a swep i'm making for TTT
[QUOTE=Mr.357;36192942]Leetnoob, can i ask you how you fixed the dual elites not to be messed up in player's hands? I've tried to fix it, but no dice.... I need it for a swep i'm making for TTT[/QUOTE]
Yup, fixed it just now. I just saw a stupid thing I did in there and fixed it.
That was fast.... How did you do it? I'm a really big noob at lua :|
If I can suggest somenthing to you LEETNOOB, make your weapons able to change skin like from usual black famas make a winter camo famas (like skinswitcher does change skins on ragdolls but with possibility to load user created skins without having to compile the model again if possible). Just thought it would be nice to camouflage player in some maps.
[QUOTE=Moravuscz;36225193]If I can suggest somenthing to you LEETNOOB, make your weapons able to change skin like from usual black famas make a winter camo famas (like skinswitcher does change skins on ragdolls but with possibility to load user created skins without having to compile the model again if possible). Just thought it would be nice to camouflage player in some maps.[/QUOTE]
you don't have to recompile the model to change skins, just edit the vtf :?
[QUOTE=MrBunneh;36228981]you don't have to recompile the model to change skins, just edit the vtf :?[/QUOTE]
I know that changing skin doesn't need recompiling a model, just make a skin with VTFEdit but how to add more skins to weapon.
I just thought about using a tool to choose the skin from variety of available skins for weapon and a possibility to add new skins that users can make and download. Like making a folder for downloaded skins an then load them into game and use them on weapons. Just like changing material of props or ragdolls.
Not sure if decompiling, editing and then recompiling model si needed for adding a skin to a model.
[QUOTE=Moravuscz;36234112]I know that changing skin doesn't need recompiling a model, just make a skin with VTFEdit but how to add more skins to weapon.
I just thought about using a tool to choose the skin from variety of available skins for weapon and a possibility to add new skins that users can make and download. Like making a folder for downloaded skins an then load them into game and use them on weapons. Just like changing material of props or ragdolls.
Not sure if decompiling, editing and then recompiling model si needed for adding a skin to a model.[/QUOTE]
It is possible, and you, indeed, don't have to recompile the models or edit the .vtfs. You can do it with Lua. But I'm not adding camos in as it is a useless feature. Sorry.
Camo will make shit loads of download.
And they are too big. Hell, I wont download over 400mb of texture for few weapon's camo.
What's wrong with prettiness for prettiness's sake
[QUOTE=Marlwolf78;36252321]What's wrong with prettiness for prettiness's sake[/QUOTE]
:)
[editline]9th June 2012[/editline]
[QUOTE=rebel1324;36244483]Camo will make shit loads of download.
And they are too big. Hell, I wont download over 400mb of texture for few weapon's camo.[/QUOTE]
Pretty much this.
In case somebody [sp](read: MarlWolf78)[/sp] says "WELL DUR MAKE IT AN OPTIONAL CLIENT-SIDE ADDON" - no, I don't have the time nor do I want to create 500 textures for fucking weapon camos, and in my opinion it's a completely useless feature. (unless you're a 12 year old CoD player and just love golden tiger-striped "camos"!)
FPS gamers of the present
Hngggg golden gun makes me shiny hnggg
Take my golden bullet hngggggg
Take my nuke and shut up hngg
XxL33TxX : fuk u camper
Actually online skin changer is useless.
i've tried it but it was just shiny poop.
[QUOTE=LEETNOOB;36256775]:)
[editline]9th June 2012[/editline]
Pretty much this.
In case somebody [sp](read: MarlWolf78)[/sp] says "WELL DUR MAKE IT AN OPTIONAL CLIENT-SIDE ADDON" - no, I don't have the time nor do I want to create 500 textures for fucking weapon camos, and in my opinion it's a completely useless feature. (unless you're a 12 year old CoD player and just love golden tiger-striped "camos"!)[/QUOTE]
True,but i would like seeing Ghillie for the m14 and other DMRs so you could hide in bushes...
make one yourself then
pac3 exists now
and you can parent shit to viewmodels if you know what you're doing
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