• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
More stuff gone wrong; 1. Attachments getting changed for all weapons held. For example; Player A and B have the same weapon equipped, Player A attaches something on it, Player B also has the attachment magically placed on their weapon. 2. L85A2 uses an AK47 worldmodel? 3. That S&W Model 627 bug mentioned above by LittleBabyman
[img]http://i.imgur.com/0odXx.png[/img] I suggest you add a Tactical Vuvuzela
[QUOTE=Zege;36440154]More stuff gone wrong; 1. Attachments getting changed for all weapons held. For example; Player A and B have the same weapon equipped, Player A attaches something on it, Player B also has the attachment magically placed on their weapon. [b]First time I hear of this bug. Never happened to me or is happening.[/b] 2. L85A2 uses an AK47 worldmodel? [b]Yes.[/b] 3. That S&W Model 627 bug mentioned above by LittleBabyman [b]Ok.[/b][/QUOTE] [editline]22nd June 2012[/editline] [QUOTE=rebel1324;36442298][img]http://i.imgur.com/0odXx.png[/img] I suggest you add a Tactical Vuvuzela[/QUOTE] [img_thumb]http://cloud-2.steampowered.com/ugc/558692947210739132/4118E12C5037C677027BEBDF25C9F39B26C2475D/[/img_thumb]
Okay..........
[QUOTE=LEETNOOB;36442732][editline]22nd June 2012[/editline] [QUOTE=rebel1324;36442298][img]http://i.imgur.com/0odXx.png[/img] I suggest you add a Tactical Vuvuzela[/QUOTE] [img_thumb]http://cloud-2.steampowered.com/ugc/558692947210739132/4118E12C5037C677027BEBDF25C9F39B26C2475D/[/img_thumb][/QUOTE] IT MUST BE POSSIBLE [QUOTE=Zege;36440154]More stuff gone wrong; 1. Attachments getting changed for all weapons held. For example; Player A and B have the same weapon equipped, Player A attaches something on it, Player B also has the attachment magically placed on their weapon. [/QUOTE] I have the same problem.
In multiplayer, (after I updated my CW who was quite old), if players are holding weapons and somebody use an attachment, every players have this attachment. Any idea ?
[QUOTE=NightlyDev;36453331]In multiplayer, (after I updated my CW who was quite old), if players are holding weapons and somebody use an attachment, every players have this attachment. Any idea ?[/QUOTE] That is one weird bug. And for some reason I don't see anything wrong with the code.
[QUOTE=LEETNOOB;36453406]That is one weird bug. And for some reason I don't see anything wrong with the code.[/QUOTE] There was not this bug in the old version, I will try to find the problem.
Maybe networking problem
You use umsg.PoolString("NWATT") in your code. But I think umsg.PoolString is for string you send in a usermessage. (Is this a Wiki error ?) [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexbdaa.html[/url] But [B]I have *solved* the problem.[/B] ([B]It doesn't render the attachment WorldModel[/B]) Line 1391 - weapons/cstm_base_pistol/shared.lua Replace : [B]umsg.Start("NWATT")[/B] By [B]umsg.Start("NWATT",self.Owner)[/B] Working on fixing the WorldModel rendering. (Sorry for my bad english)
[QUOTE=NightlyDev;36455905]You use umsg.PoolString("NWATT") in your code. But I think umsg.PoolString is for string you send in a usermessage. (Is this a Wiki error ?) [url]http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexbdaa.html[/url] But [B]I have *solved* the problem.[/B] ([B]It doesn't render the attachment WorldModel[/B]) Line 1391 - weapons/cstm_base_pistol/shared.lua Replace : [B]umsg.Start("NWATT")[/B] By [B]umsg.Start("NWATT",self.Owner)[/B] Working on fixing the WorldModel rendering. (Sorry for my bad english)[/QUOTE] PoolString is to optimize the networking. If you replace it with just umsg.Start("NWATT") then the only person who's going to see the attachment is you. I've fixed the bug, I'll release the update as soon as I find more stuff to fix. Question: should I make various scopes and shit not modify a weapon's accuracy and just help the player aim?
[QUOTE=LEETNOOB;36465407]PoolString is to optimize the networking. If you replace it with just umsg.Start("NWATT") then the only person who's going to see the attachment is you. I've fixed the bug, I'll release the update as soon as I find more stuff to fix. Question: should I make various scopes and shit not modify a weapon's accuracy and just help the player aim?[/QUOTE] Who don't love tactical things?
[QUOTE=LEETNOOB;36465407]PoolString is to optimize the networking.[/QUOTE] Yup, I know, but are you sure it takes the name of the umsg in args ? Not sure, I think it takes the string you have to send as argument. When looking the wiki : [CODE]umsg.PoolString("asdf") function ENT:Use(activator,caller) umsg.Start("Hello",activator) umsg.String("asdf") umsg.End() end[/CODE] In this exemple, the string is pooled and not the usermessage. [QUOTE]Question: should I make various scopes and shit not modify a weapon's accuracy and just help the player aim? [/QUOTE] Hell yea ! But not to much.
[QUOTE=NightlyDev;36465753]Yup, I know, but are you sure it takes the name of the umsg in args ? Not sure, I think it takes the string you have to send as argument. When looking the wiki : [CODE]umsg.PoolString("asdf") function ENT:Use(activator,caller) umsg.Start("Hello",activator) umsg.String("asdf") umsg.End() end[/CODE][/QUOTE] It pools any string, including user message names.
will we ever see a slide lock on the last bullet fired for pistols?
Can you please try and upload the Extra pack on a hosting site other than Filesmelt? Seriously, it's like the tenth time in a row that I get a 2.1kb/s [B][I]or lower[/I][/B] download speed. You can use Mediafire, I think it's a good one.
[QUOTE=Pink_Super;36469009]will we ever see a slide lock on the last bullet fired for pistols?[/QUOTE] Probably not, since most pistols don't have animations for that. If you want to make the animations yourself, go ahead. Otherwise consider that a no.
could always do bone manipulation with SWCK
Try these for Extra Customizable weps Poux's Anims [url]http://gamebanana.com/css/skins/113514[/url] General Tso's anims [url]http://gamebanana.com/css/skins/25515[/url] [url]http://gamebanana.com/css/skins/46853[/url] [url]http://gamebanana.com/css/skins/116933[/url] I'll tell if I find more
I had an idea, can't you make a flashlight attachment that uses the lamp effect attached to the laser sight? I tried to do that but I failed, as I'm still a lua newbie. And [B]please[/B] reupload the Extra pack elsewhere.
The AUG has a taclight on the end of it, with makes pressing F more believable.
Still, it would be nicer to have a L4D-ish taclight style. [url]http://youtu.be/IDsOHJjn4N0[/url] This was done a while ago, but the code has been lost I think.
I have this one issue where when I equip any gun from the menu, and it has some black scope-like thing on the top or hovering above it. It also will block any sight I use. All I would see is the dot in the sight. [IMG]http://i.imgur.com/LrUb5.jpg[/IMG] [url]http://i.imgur.com/PGcrY.jpg[/url]
[QUOTE=Blaster208;36545521]I have this one issue where when I equip any gun from the menu, and it has some black scope-like thing on the top or hovering above it. It also will block any sight I use. All I would see is the dot in the sight. [IMG]http://i.imgur.com/LrUb5.jpg[/IMG] [url]http://i.imgur.com/PGcrY.jpg[/url][/QUOTE] you have an addon or material in your garrysmod folder conflicting with the acog sight, I believe. clean your addons and materials and try again.
I don't think it was that, I cleaned out the entire copy of Garrysmod, and it still showed up (After re-installing all the content models and stuff).
Found a bug that you can see if your sprinting sometimes. With almost any gun there is a little black square on the model all the way in the top right. You cant see it if your not sprinting.
That's exactly the thing I had, except it's way closer to the gun. It would be exactly where the scope would be. I could always see the iron sights, though.
[QUOTE=TonyTheBean;36568479]Found a bug that you can see if your sprinting sometimes. With almost any gun there is a little black square on the model all the way in the top right. You cant see it if your not sprinting.[/QUOTE] wat pic pls
[QUOTE=TonyTheBean;36568479]Found a bug that you can see if your sprinting sometimes. With almost any gun there is a little black square on the model all the way in the top right. You cant see it if your not sprinting.[/QUOTE] I've noticed the same, only with one gun though. [IMG]http://filesmelt.com/dl/dot4.png[/IMG]
[QUOTE=Zege;36576674]I've noticed the same, only with one gun though. [IMG]http://filesmelt.com/dl/dot4.png[/IMG][/QUOTE] It's not something I can fix? That's a model problem, not Lua.
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