• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
oh just a few things i think would be awesome for extra customizable: -FAMAS G-2 (French) -FN F-2000 (Belgium,British) -ACR Magpul (USA,Israel,UN) -HK-21 (German,British) -L86A2 LSW (British) -L1A1 (British,Belgium) -MG36 (German,British,Belgium) -AEK-101 (Russian) -Type 95 (Chinese) -L85A2 (British) -L96A5 (British) -XM8 (US,German) -M60AE (US) -AK-47MG RPK (Russian,Iraqi) -IMI Galil (Israel) -Shcmil MGL (US) -HK417 (German,US,British) Thats some ideas :). and maybe a German M230 for the HK weapons and SA80 weapons...
[QUOTE=Nightmare515;34593421]oh just a few things i think would be awesome for extra customizable: -FAMAS G-2 (French) -FN F-2000 (Belgium,British) -ACR Magpul (USA,Israel,UN) -HK-21 (German,British) -L86A2 LSW (British) -L1A1 (British,Belgium) -MG36 (German,British,Belgium) -AEK-101 (Russian) -Type 95 (Chinese) -L85A2 (British) -L96A5 (British) -XM8 (US,German) -M60AE (US) -AK-47MG RPK (Russian,Iraqi) -IMI Galil (Israel) -Shcmil MGL (US) -HK417 (German,US,British) Thats some ideas :). and maybe a German M230 for the HK weapons and SA80 weapons...[/QUOTE] In my extra addon pack, there is already a famas G2 and an FN F2000. For those of you asking for one earlier, it has both the scoped and unscoped versions. However right now the code is out of date, but I'm working to get it updated. here is the thread: [url]http://www.facepunch.com/threads/1122330?highlight=[/url] Also I guess I could look into those weapon suggestions as a request, but keep in mind that it takes a [i]longass[/i] time to position those models on the swep. Hope this helps. [QUOTE=huntingrifle;34592468][url]http://www.gamebanana.com/css/skins/106787[/url] You could just simply make it so when any sight is added, the front and back sight bones are shrunk, as the creator made a version the sights down and an eotech on it, so I'm guessing he made the bones for that reason. Or if you want to do what you do with the AUG A3 or the Scar, you can use this one [url]http://www.gamebanana.com/css/skins/114929[/url] and simply get rid of the scope.[/QUOTE] I have already tried using that exact ACR model. There is a problem with the sights. The problem is, the gun is held in a slightly differnt position when the suppressor is attached. This means when the gun is un-suppressed, the sights will be way off target. To avoid this problem, I would somehow need to use 2 different ironsights coordinates, but I do not know how to program that in LUA.
[QUOTE=AlbertWesker;34635229]I have already tried using that exact ACR model. There is a problem with the sights. The problem is, the gun is held in a slightly differnt position when the suppressor is attached. This means when the gun is un-suppressed, the sights will be way off target. To avoid this problem, I would somehow need to use 2 different ironsights coordinates, but I do not know how to program that in LUA.[/QUOTE] You could just create a command to let it pick which ironsights to use. Something like [lua] If wep. is silenced then set ironsight mode: (Silenced) [/lua] I haven't done anything in lua for awhile, but this could be easily done.
[QUOTE=Nightmare515;34593421]oh just a few things i think would be awesome for extra customizable: -FAMAS G-2 (French) -FN F-2000 (Belgium,British) -ACR Magpul (USA,Israel,UN) -HK-21 (German,British) -L86A2 LSW (British) -L1A1 (British,Belgium) -MG36 (German,British,Belgium) -AEK-101 (Russian) -Type 95 (Chinese) -L85A2 (British) -L96A5 (British) -XM8 (US,German) -M60AE (US) -AK-47MG RPK (Russian,Iraqi) -IMI Galil (Israel) -Shcmil MGL (US) -HK417 (German,US,British) Thats some ideas :). and maybe a German M230 for the HK weapons and SA80 weapons...[/QUOTE] The ideas are nice, but there's already an L1A1 in, an XM8 won't be added, L85 is being added, AEK-101, no models, Type 95, no good models, M60E4/E3 (AE doesn't exist), there are a few, but it'd require rail-adding to the model. MG36, not possible, you can add a C-Mag to the G36C of the Extra pack though, RPK, there are a few, but those aren't RPKs but AK-47s w/ drum mags and bipods, F2000, possible, FAMAS, possible, IMI Galil, good idea. MGL? Not to be picky here, but it's gonna be hard to code an MGL with attachments. There's no real need for HK417, since there's already a HK416 in there. HK21 is also possible, would be cool. L96, possible too. Before I forget, look here to search for skins (CS:S ones, not CS:CZ or CS 1.6): [url]http://www.gamebanana.com/skins/games/2[/url] You can also go around on YouTube and search weapon skins for CS:S.
[QUOTE=NuvaWii;34649460]The ideas are nice, but there's already an L1A1 in, an XM8 won't be added, L85 is being added, AEK-101, no models, Type 95, no good models, M60E4/E3 (AE doesn't exist), there are a few, but it'd require rail-adding to the model. MG36, not possible, you can add a C-Mag to the G36C of the Extra pack though, RPK, there are a few, but those aren't RPKs but AK-47s w/ drum mags and bipods, F2000, possible, FAMAS, possible, IMI Galil, good idea. MGL? Not to be picky here, but it's gonna be hard to code an MGL with attachments. There's no real need for HK417, since there's already a HK416 in there. HK21 is also possible, would be cool. L96, possible too. Before I forget, look here to search for skins (CS:S ones, not CS:CZ or CS 1.6): [url]http://www.gamebanana.com/skins/games/2[/url] You can also go around on YouTube and search weapon skins for CS:S.[/QUOTE] Alright :) although i didn't know the "AE" didn't exist then.. [editline]11th February 2012[/editline] I know were some models are too... GDC Assault rifle SVN has some
I think I found some bug, I got over 200 round into the magnum, I took a picture but my PC crashed so I lost it. I don't think it can be recreated so easily, but try to look into it, just in case.
[QUOTE=brenz;34655066]I think I found some bug, I got over 200 round into the magnum, I took a picture but my PC crashed so I lost it. I don't think it can be recreated so easily, but try to look into it, just in case.[/QUOTE] wat
[QUOTE=NuvaWii;34649460]The ideas are nice, but there's already an L1A1 in, an XM8 won't be added, L85 is being added, AEK-101, no models, Type 95, no good models, M60E4/E3 (AE doesn't exist), there are a few, but it'd require rail-adding to the model. MG36, not possible, you can add a C-Mag to the G36C of the Extra pack though, RPK, there are a few, but those aren't RPKs but AK-47s w/ drum mags and bipods, F2000, possible, FAMAS, possible, IMI Galil, good idea. MGL? Not to be picky here, but it's gonna be hard to code an MGL with attachments. There's no real need for HK417, since there's already a HK416 in there. HK21 is also possible, would be cool. L96, possible too. Before I forget, look here to search for skins (CS:S ones, not CS:CZ or CS 1.6): [url]http://www.gamebanana.com/skins/games/2[/url] You can also go around on YouTube and search weapon skins for CS:S.[/QUOTE] Would a Tavor be alright? :D [url]http://www.gamebanana.com/css/skins/100462[/url]
[QUOTE=icypain;34663461]Would a Tavor be alright? :D [url]http://www.gamebanana.com/css/skins/100462[/url][/QUOTE] I'm back from internet death, claw mount coming soon. yeah that Tavor looks nice, only problem is that sights might be in the way.
None of the ironsights work without a reflex sight/red dot sight. Is this intentional? If so WHAT ARE YOU DOING?
maybe he's adding functionality for something more interesting on secondary attack than ironsights, since it is a pretty tired feature.
[QUOTE=Drsalvador;34681726]None of the ironsights work without a reflex sight/red dot sight. Is this intentional? If so WHAT ARE YOU DOING?[/QUOTE] Uh, wat? Everything works fine for me.
[QUOTE=Kung Fu Jew;34682550]maybe he's adding functionality for something more interesting on secondary attack than ironsights, since it is a pretty tired feature.[/QUOTE] cstm_melee is default unbounded
[QUOTE=Ehmmett;34686031]Some guns without sights just move the gun further up when you right click.[/QUOTE] That's because he had to remove then in order for red dots sights and scopes to work and the iron sights not be in the way.
[QUOTE=Ehmmett;34686031]Some guns without sights just move the gun further up when you right click.[/QUOTE] Because there's obviously something to aim through even if there aren't any ironsights. :downs:
For me no ironsights work unless i equip a sight addon, even on things like the Beretta M92.
[QUOTE=Drsalvador;34691710]For me no ironsights work unless i equip a sight addon, even on things like the Beretta M92.[/QUOTE] Oh DICKS, I fucking kNEW IT.
What?
there's a bug that screw things up sometimes, like when I get extremely high laggy conditions (5-7 FPS) when I hit ironsights it just raises the gun up. You're probably experiencing something similar.
I've tried updating my sweps to the new base and there was a few times where the gun would not use ironsights unless you put on an aiming attachment. Also I could not get the ACOG scope to work on certain models. Well the scope technically works, but it is not on target. Many times the scope will be aiming way below the point of impact. But anyway here is the temporarily updated version: [url]http://www.facepunch.com/threads/1122330?highlight=[/url] And yes it has an FN F2000 Oh and great job on the new sweps LEETNOOB. They are made of awesome and [img]http://www.facepunch.com/fp/ratings/winner.png[/img]
bitch plz [img]http://cloud.steampowered.com/ugc/504638771992939454/15E4B414805B3B2ACB1821F79ABB2A36B1223C1B/[/img]
1 day left till the surprise. :)
BRO BRO BRO BRO [url]http://www.garrysmod.org/downloads/?a=view&id=128393[/url]
Lol Snip
[QUOTE=MrBunneh;34707203]BRO BRO BRO BRO [url]http://www.garrysmod.org/downloads/?a=view&id=128393[/url][/QUOTE] holy fuck bro
where did he get those models.
Dose models are sexy!
[QUOTE=LEETNOOB;34710997]Dose models are sexy![/QUOTE] use it bro :)
I've put this on my server, added the files to the FastDL but there seems to be some problems. Weapons seem to work perfectly fine without attachments. The attachments attach to the weapon perfectly fine but they're broken, the Laser Sight is pink/purple and is a little gliched. When I use the ACOG scope and zoom in it's just black. Any idea what I'm missing?O.o
By the way guys, since I got access to the GMod 13 beta, I readied the SWEPS up for when the update gets released. And guess what? The render targeted ACOG scope is FULLY FUNCTIONAL IN THERE! I'm getting rid of the shitty old ACOG scope mode when the update's released.
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