Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
Check my edit above.
[QUOTE='[POR]Shoterxx;36703178']Check my edit above.[/QUOTE]
When it does that, type lua_run_cl print(PAs) (yes, PAs, not PAS/pas/Pas, but PAs) into your console and tell me what it prints.
[B]Welcome to Garry's Field 13, gentlemen.[/B]
[img]http://cloud-2.steampowered.com/ugc/578960836784560291/36301CF0F4D5652D24D859A2595ADF89C8ED22F1/[/img]
And for some reason, after I cleaned up my addons, I never had that menu problem again, so might be an incompatibility.
Oh really? anyway i get some problems with attachments on some pistols/smgs if i can a post a picture
[QUOTE='[POR]Shoterxx;36703525'][B]Welcome to Garry's Field 13, gentlemen.[/B]
[img]http://cloud-2.steampowered.com/ugc/578960836784560291/36301CF0F4D5652D24D859A2595ADF89C8ED22F1/[/img]
And for some reason, after I cleaned up my addons, I never had that menu problem again, so might be an incompatibility.[/QUOTE]
Stop using toytown passively, it looks bad. :(
[editline]10th July 2012[/editline]
[QUOTE=McPherson;36703643]Oh really? anyway i get some problems with attachments on some pistols/smgs if i can a post a picture[/QUOTE]
Go ahead.
[media]http://www.youtube.com/watch?v=ktGI1Vrc4Fo[/media]
[img]http://cloud.steampowered.com/ugc/578960836787122412/16EC5E703EABCF583B3C84358098ED88FF03B3CB/[/img]
Whenever you use the old ACOG behavior, a black object remains there. Can you take it out when somebody switches to the old mode?
[QUOTE='[POR]Shoterxx;36706529'][img]http://cloud.steampowered.com/ugc/578960836787122412/16EC5E703EABCF583B3C84358098ED88FF03B3CB/[/img]
Whenever you use the old ACOG behavior, a black object remains there. Can you take it out when somebody switches to the old mode?[/QUOTE]
No, I can't.
Yay the download links dont work.
[QUOTE=umega5;36708794]Yay the download links dont work.[/QUOTE]
Then clearly you don't know how to click a nice blue hyperlink and a giant green button. Works fine.
Hey guys, quick question, what do you all think of the acog model? is the lens too small?
[QUOTE=SeveredSkull;36711119]Then clearly you don't know how to click a nice blue hyperlink and a giant green button. Works fine.[/QUOTE]
Oh yeah cause its my fault that the green button doesn't work, sorry for offending everything you stand for.
[QUOTE=umega5;36715585]Oh yeah cause its my fault that the green button doesn't work, sorry for offending everything you stand for.[/QUOTE]
Disable the popup protection for the site or some shit?
[QUOTE='[POR]Shoterxx;36703525'][B]Welcome to Garry's Field 13, gentlemen.[/B]
[img]http://cloud-2.steampowered.com/ugc/578960836784560291/36301CF0F4D5652D24D859A2595ADF89C8ED22F1/[/img]
[/QUOTE] What is the name of the HUD Addon?
DepthHUD Inline
it's a laggy piece of shit though so only use it if your computer could be considered something more than half decent
LEET Look that
[url]http://www.garrysmod.org/downloads/?a=view&id=131174[/url]
i know you said you don't want to add it but if you can you made the attachment only for the m16 without using other weapons models (and maybe in the future other gun)
[QUOTE=TonyTheBean;36726709]...bipods?[/QUOTE]
Jesus fucking christ dude. Quit asking.
[QUOTE=SeveredSkull;36728612]Jesus fucking christ dude. Quit asking.[/QUOTE]
nobody said yes, nobody said no.
[QUOTE=TonyTheBean;36730980]nobody said yes, nobody said no.[/QUOTE]
Not now, but maybe sometime in the future.
Now stop asking. >:(
maybe an MR-C? Modular Caseless rifle? Already have a model! :D [url]http://gamebanana.com/css/skins/63499[/url]
[QUOTE=Nightmare515;36751865]maybe an MR-C? Modular Caseless rifle? Already have a model! :D [url]http://gamebanana.com/css/skins/63499[/url][/QUOTE]
But there's a scope and a foregrip on the model. And that weapon is just a non-functional mock-up in real life.
[url]https://dl.dropbox.com/u/84529101/ROCKYRODE/LEROOTYSHOOTYDOODY.png[/url]
seems like it would be tough fix to accommodate sharpeye so I'm not expecting much, But just an FYI.
also, is there any hope of a viewmodel FOV slider?
[QUOTE=Uncle Bourbon;36752107]But there's a scope and a foregrip on the model. And that weapon is just a non-functional mock-up in real life.[/QUOTE]
Ehh,Coded one anyways XD...Also got myself an XM8 :D
[QUOTE=Pink_Super;36759195][url]https://dl.dropbox.com/u/84529101/ROCKYRODE/LEROOTYSHOOTYDOODY.png[/url]
seems like it would be tough fix to accommodate sharpeye so I'm not expecting much, But just an FYI.
also, is there any hope of a viewmodel FOV slider?[/QUOTE]
I wish Ha3 updated Sharpeye or something again. But whatever the case, it's pretty outdated by now and only one thing - the Climb swep - ever supported it, so I don't think LEETNOOB can do much about it. All depends on him, though.
[QUOTE=LEETNOOB;36733905]Not now, but maybe sometime in the future.
Now stop asking. >:([/QUOTE]
okay what about mixing the ACOG with your NV/Thermal script. Think about how awesome that would be. A thermal fucking ACOG.
[QUOTE=TonyTheBean;36764056]okay what about mixing the ACOG with your NV/Thermal script. Think about how awesome that would be. A thermal fucking ACOG.[/QUOTE]
Shut up.
1.24's released!
[url=http://www.garrysmod.org/downloads/?a=view&id=131277][img]http://www.garrysmod.org/img/?t=dll&id=131277[/img][/url]
[b]Alternate link:[/b] [url]http://filesmelt.com/dl/Customizable_Weaponry_1.24_.zip[/url]
1.24:
+ Added a weapon customization menu:
* THE MENU REQUIRES A SCREEN RESOLUTION OF AT LEAST 1024x768
* it can be opened/closed by pressing your context menu key (default is C)
* you can toggle various weapon attachments there
* suppressors are still attached by holding the USE KEY and pressing the SECONDARY ATTACK KEY
* weapons that have their muzzle attachment put somewhere in the ass to avoid muzzleflashes (MP5SD in the Extra pack, for example) will just have the attachment menu displayed in the middle left corner
* ATTACHMENT ENTITIES ARE NOW NEEDED TO BE PICKED UP IF YOU WANT TO BE ABLE TO ATTACH AN ATTACHMENT TO A WEAPON THAT SUPPORTS IT
* UPON DEATH THE PLAYER LOSES ALL COLLECTED ATTACHMENTS
+ Added firemode selections for G3SG/1 and SIG SG550
+ Added appropriate firemode text for some weapons (pump-action, bolt-action, etc.)
/\ Revamped the aim-assisting weapon attachments:
* Aim-assisting sights no longer increase accuracy, as such, aimed accuracy on all weapons has been greatly increased
* EoTech 557's, Aimpoint's, Docter's and ACOG's reticules now stay in position and behave like a holo-sight would behave in real life
* The ACOG scope's lens has been moved further into the model, to increase realism
/\ Replaced the stock Source weapon sway code with custom code which gets rid of the "shaky arms" bug
/\ Weapon sway from view movement while aiming brought back
/\ Increased firerate on G3SG/1 and SIG SG550
/\ Fixed sniper rifle scope zoom binds being backwards (mouse wheel up - zoom out, mouse wheel down - zoom in; wat)
/\ Fixed a bug regarding attaching an attachment and other players
/\ Fixed an infinite ammo exploit as long as you had 1 round in reserve
/\ Fixed being able to reload weapons infinitely that are not chamberable
/\ Corrected ironsight positions on: AK-47, Desert Eagle, Five-Seven, Glock-18, P228, IMI Galil ARM, M249 Para, MP5
/\ Increased firerate on: Desert Eagle, P228, Five-seveN
/\ Updated EoTech 557's crosshair texture
/\ Global recoil modifier (cstm_recoilmod) now defaults to 100% (was 60%)
/\ Various client-side optimizations
/\ Slightly increased maximum accuracy on sniper rifles
/\ Slightly changed weapon reload code, which should fix various bugs related to reloading and switching weapons
/\ The Foregrip no longer increases hip fire accuracy
/\ Increased transparency on muzzleflash particles
Get the Extra 1.1 pack here:
[url]http://www.solidfiles.com/d/be261005e0/[/url]
1.1:
+ Added an EoTech to the SR-3M as well as a rail to make attachments not look like they're glued onto the weapon
/\ Corrected SIG SG 551's ACOG aim position
/\ Corrected PP-19 Bizon's ironsights position
/\ Fixed the weapon mirroring bug
/\ Corrected SIG SG 551's vert grip hold position
/\ Corrected AK-47's ACOG aim position
/\ Slightly increase M4A1's ammo increase speed
/\ Lowered recoil on H&K416
/\ Changed AKS-74U's model
/\ Increased recoil on AKS-74U
/\ Fixed L85A2's third person, kill icon and draw icon
Alright first of all this is the most epic pack for gmod but there are still some bugs.
* The laser sight on the ak-47 is off when you aim down the sights.
* The ACOG scope is pretty buggy.
* The m3 shotgun doesn't work well when pumping with the holo sight.
* The download location for the extra custimizable doesn't seem to work try media fire.
* Please keep working on this pack its so awesome! ♥
ps. love the new feature when you trying to put on a attachment.
[QUOTE=born4diz;36766266]Alright first of all this is the most epic pack for gmod but there are still some bugs.
* The laser sight on the ak-47 is off when you aim down the sights.
* The ACOG scope is pretty buggy.
* The m3 shotgun doesn't work well when pumping with the holo sight.
* The download location for the extra custimizable doesn't seem to work try media fire.
* Please keep working on this pack its so awesome! ♥
ps. love the new feature when you trying to put on a attachment.[/QUOTE]
I'm pretty sure ACOG has been buggy since the beginning and it is not really something Leet can fix. I think it has to do with the render target/ whatever is used for the scope, and is a problem on the side of the game.
Hey LEET, I know you are still waiting on most of the bugs to be cleared up for GM13, but are you planning to put this on the workshop in the future?
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