Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE=born4diz;36766266]Alright first of all this is the most epic pack for gmod but there are still some bugs.
* The laser sight on the ak-47 is off when you aim down the sights.
[b]Yeah, I noticed that too.[/b]
* The ACOG scope is pretty buggy.
[b]Way to read the fucking FAQ section of the readme.[/b]
* The m3 shotgun doesn't work well when pumping with the holo sight.
[b]I'll look into it.[/b]
* The download location for the extra custimizable doesn't seem to work try media fire.
[b]I'll upload it on more websites later.[/b][/QUOTE]
[editline]14th July 2012[/editline]
[QUOTE=SeveredSkull;36767003]Hey LEET, I know you are still waiting on most of the bugs to be cleared up for GM13, but are you planning to put this on the workshop in the future?[/QUOTE]
As soon as I figure out where do I put the render target code without the game crashing within 1 second of attaching an ACOG scope, yes.
problem with the awp and anything else using the cstm_sniper_base,they cant reload...it will play the animation but wont give me ammo :<
[QUOTE=Nightmare515;36768134]problem with the awp and anything else using the cstm_sniper_base,they cant reload...it will play the animation but wont give me ammo :<[/QUOTE]
Seriously?
fuck
also the eotech for the spas 12 appears under the gun and upside down
and there's a few bugs with the finger guns and attachments mainly caused by them not having proper world models
[editline]14th July 2012[/editline]
also do you have any plans of integrating ammo types into this new system as well
[editline]14th July 2012[/editline]
also the frag rounds for the shotguns spit errors at me
[@weapons\cstm_base_shotgun\shared.lua:610] Tried to use a NULL entity!
[QUOTE=noobcake;36768269]also the eotech for the spas 12 appears under the gun and upside down
[b]wat. I tested it right before release and there were no problems with it.[/b]
and there's a few bugs with the finger guns and attachments mainly caused by them not having proper world models
[b]Problems being Lua errors?[/b]
[editline]14th July 2012[/editline]
also do you have any plans of integrating ammo types into this new system as well
[b]Most likely, yes[/b]
[editline]14th July 2012[/editline]
also the frag rounds for the shotguns spit errors at me
[@weapons\cstm_base_shotgun\shared.lua:610] Tried to use a NULL entity!
[b]Will look into it, thanks[/b][/QUOTE]
and why is the l82 in slot 3 instead of slot 4 with the other assault rifles out of curiosity
[QUOTE=noobcake;36768334]and why is the l82 in slot 3 instead of slot 4 with the other assault rifles out of curiosity[/QUOTE]
I don't know. :O
I'll take care of that.
[weapons\cstm_base_pistol\shared.lua:1952] attempt to index field 'WElements' (a nil value)
from attempting to put the m203 on finger episode 2
the attachment functions fine in first person view
it's solely a cosmetic error
[QUOTE=noobcake;36768362][weapons\cstm_base_pistol\shared.lua:1952] attempt to index field 'WElements' (a nil value)
from attempting to put the m203 on finger episode 2
the attachment functions fine in first person view
it's solely a cosmetic error[/QUOTE]
Damn, I even felt like I forgot to put one line of code somewhere. >:(
Tacticool Music player anyone :P,I NEED TO LISTEN TO MY DESERT COMBAT THEMES XD
i saw that. i don't know if you saw that before
[IMG]http://i48.tinypic.com/mshu7m.jpg[/IMG]
[QUOTE=McPherson;36768969]i saw that. i don't know if you saw that before
[IMG]http://i48.tinypic.com/mshu7m.jpg[/IMG][/QUOTE]
-Nevermind what I said-
I've disabled shadows for custom models.
This may be a stupid question, but could you update Customizable L4D2 Weaponry?
[QUOTE=LittleBabyman;36769498]This may be a stupid question, but could you update Customizable L4D2 Weaponry?[/QUOTE]
Naw man, the L4D2 weapons are not compatible with the SWEP CK, and having to position everything manually is really tedious. (which is why they are lacking in content; content being attachments)
Leet can you add the AS VAL? I always wanted it in extra weapons Thank you
[url]http://gamebanana.com/css/skins/94821[/url]
[QUOTE=McPherson;36769945]Leet can you add the AS VAL? I always wanted it in extra weapons Thank you
[url]http://gamebanana.com/css/skins/94821[/url][/QUOTE]
I actually was going to add it a long time ago (and the exact same skin you've put the link to), but something put me off. I can't remember what it was.
Ah well, I guess I'll give it a second shot.
Is it possible to make it to where you spawn with all attachments enabled in the attachment menu?
[QUOTE=TonyTheBean;36771079]Is it possible to make it to where you spawn with all attachments enabled in the attachment menu?[/QUOTE]
Yep, I was thinking about adding that.
Expect that in the next update.
[QUOTE=LEETNOOB;36771119]Yep, I was thinking about adding that.
Expect that in the next update.[/QUOTE]
Yeah that would save an assload of time. Maybe adding a little option in the admin menu?
[QUOTE=TonyTheBean;36771191]Yeah that would save an assload of time. Maybe adding a little option in the admin menu?[/QUOTE]
How about a separate checkbox for each attachment? C:
[QUOTE=LEETNOOB;36771208]How about a separate checkbox for each attachment? C:[/QUOTE]
Even better!
Magpull Masada (ACR)? [url]http://gamebanana.com/css/skins/109228[/url]
[editline]14th July 2012[/editline]
Or maybe a Tavor Tar-21? [url]http://gamebanana.com/css/skins/100462[/url]
why wont a XM8 be added in this pack, personally my favourite weapon in the world is the XM8, and another thing is the L85 supposed to have the bolt pulled on the side even if it isnt an empty reload?
[QUOTE=rettycombinei;36771645]why wont a XM8 be added in this pack, personally my favourite weapon in the world is the XM8, and another thing is the L85 supposed to have the bolt pulled on the side even if it isnt an empty reload?[/QUOTE]
Agreed,we need an XM8 :D...
For some reason the EOtech's glass has the old aimpoint lens texture with the dot on it. Same thing with the aimpoint :o
LEETNOOB would this XM8 work? [url]http://gamebanana.com/css/skins/110175[/url]
[QUOTE=rettycombinei;36773254]LEETNOOB would this XM8 work? [url]http://gamebanana.com/css/skins/110175[/url][/QUOTE]
I currently use this model in a swep of my own,its very nice...but,sleeves,and that's not a skin,that's part of the model :<
[editline]14th July 2012[/editline]
Also could you upload extra customizable weaponry somewhere else?
I REALLY NEED A NEW LINK *_*... Whenever I go to Solidfiles.com my computer crashes :(
[QUOTE=Nightmare515;36773530]
I REALLY NEED A NEW LINK *_*... Whenever I go to Solidfiles.com my computer crashes :([/QUOTE]
Sounds like a personal problem.
Before you guys piss of LEET again, he already said about 12 times he isn't going to use that XM8 model because of bugs, so quit asking.
Second, the only other gun I would suggest that I don't think hasn't been brought up yet is the MSBS 5.56 Radon [url]http://gamebanana.com/css/skins/115181[/url]
The only problem I know of is that it doesn't look like it can attach a grenade launcher or fore-grip, but then again it looks like it already has a decent enough grip as it is.
Otherwise, I love this addon, keep the good stuff coming!
That thing... looks fucking Kick ass. If he isn't adding it anytime in the future, I sure as hell am.
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