• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=Uncle Bourbon;36772597]For some reason the EOtech's glass has the old aimpoint lens texture with the dot on it. Same thing with the aimpoint :o[/QUOTE] You have conflicting materials in your garrysmod folder.
[QUOTE=Uncle Bourbon;36772597]For some reason the EOtech's glass has the old aimpoint lens texture with the dot on it. Same thing with the aimpoint :o[/QUOTE] Search for aim2 in your garrysmod folder and delete all found files that are outside of the Customizable Weaponry folder. Oh, and don't forget to make a clean install of Customizable Weaponry. (not the Extra pack) [editline]15th July 2012[/editline] [QUOTE=rettycombinei;36773254]LEETNOOB would this XM8 work? [url]http://gamebanana.com/css/skins/110175[/url][/QUOTE] We've already discussed it and that model has lots of problems: - without the sleeve there's a huge black dot on the left arm - a bullet in the magazine has a missing texture - the ironsights do not allign [editline]15th July 2012[/editline] [QUOTE=SeveredSkull;36775080]That thing... looks fucking Kick ass. If he isn't adding it anytime in the future, I sure as hell am.[/QUOTE] Hope you like ironsights getting in the way of attachments! Also, I just went through the materials folder of the Extra pack. Jesus Christ, the people who made the textures are retards... Most of them saved the textures in a format that pretty much increases it's size by 3-4 times, with no difference in visual quality, not to mention that about 40% of the models' texture folders had unused textures. So if a 1024x1024 texture is 1MB in DXT5, then in the format they used to save it in was 4MB; 256x256 = 256kb in DXT5, 762kb in whatever the fuck format they used; [b]2048x2048 in DXT5 = 4MB, 16MB in that fucked format that they used[/b], etc. I re-saved every single texture and the Extra pack's size went down from 600MB to 293MB. If any of you made any textures for the models that the Extra pack uses, here's what I thought about you every time I saw a 1024x1024 texture take up 4MB in size: [media]http://www.youtube.com/watch?v=iMXScRvd0Zs[/media]
im dun with dis [img]http://cloud-2.steampowered.com/ugc/955012050934781147/5200F85B45DFD2C74087570743ECB46ACFC4DBD8/[/img]
I have an idea. Why not add a bi-pod attachment where it "locks" you to a prop or whatever. And maybe double tap Ctrl and go prone?
Not sure if it is already mentioned, here are some problems I have; 1. When using the "Customize screen" on the MP5, there is no laser yet I can put the laser on it. 2. When I get the Aimpoint, it won't work, it will say "Got new weapon attachment: ." (Notice the dot?) and I can't put it on any weapon at all. 3. Sometimes the "Customize screen" can disappear, but not sure why. Happened to me two times; The first one, it was when I used that "M249 SAW" weapon, I got in the screen and put some attachments, but the screen didn't disappear, so I decided to choose another weapon and then the menu won't appear, not even on the M249 SAW itself. At the second one, it is when I got all the attachments and put a laser on the M4A1, it went black screen and froze, millions of lua errors appeared there too but I didn't catch any of them. It was strange indeed. 4. On some weapons like the M4A1, when you reload it, the muzzleflash will not be shown when you aim it. And there will be no decals like bullet shots or blood, though the weapon do give damage. 5. The laser sometimes doesn't work correctly, or at least I think so. Sometimes it aims off when you use the ironsights, this happens on weapons like the TDI Vector. Is this actually normal? I remember back then it didn't have this problem. 6. And this is a problem that I would like it if you can find a fix for it. On my server, we have RagMod (Google it or find it on Garrysmod.com) where, as the name says, if you fall, you'll fall for real, turning into a ragdoll. Your mod slightly conflicts with it since when you ragdolize, your mod thinks you're death, which removes all the attachments. Can you see if you can fix that please?
[QUOTE=Blitzoreo;36785749]Not sure if it is already mentioned, here are some problems I have; 1. When using the "Customize screen" on the MP5, there is no laser yet I can put the laser on it. 2. When I get the Aimpoint, it won't work, it will say "Got new weapon attachment: ." (Notice the dot?) and I can't put it on any weapon at all. 3. Sometimes the "Customize screen" can disappear, but not sure why. Happened to me two times; The first one, it was when I used that "M249 SAW" weapon, I got in the screen and put some attachments, but the screen didn't disappear, so I decided to choose another weapon and then the menu won't appear, not even on the M249 SAW itself. At the second one, it is when I got all the attachments and put a laser on the M4A1, it went black screen and froze, millions of lua errors appeared there too but I didn't catch any of them. It was strange indeed. 4. On some weapons like the M4A1, when you reload it, the muzzleflash will not be shown when you aim it. And there will be no decals like bullet shots or blood, though the weapon do give damage. 5. The laser sometimes doesn't work correctly, or at least I think so. Sometimes it aims off when you use the ironsights, this happens on weapons like the TDI Vector. Is this actually normal? I remember back then it didn't have this problem. 6. And this is a problem that I would like it if you can find a fix for it. On my server, we have RagMod (Google it or find it on Garrysmod.com) where, as the name says, if you fall, you'll fall for real, turning into a ragdoll. Your mod slightly conflicts with it since when you ragdolize, your mod thinks you're death, which removes all the attachments. Can you see if you can fix that please?[/QUOTE] I have none of these problems except #1...
Is anyone else experiencing old behavior of aim-assisting attachments? Whenever I aim down the eotech/aimpoint/acog the reticule is centered on my screen rather than attached to weapon model. edit: I guess I misunderstood something. Never mind.
[QUOTE=Blitzoreo;36785749]Not sure if it is already mentioned, here are some problems I have; 1. When using the "Customize screen" on the MP5, there is no laser yet I can put the laser on it. [b]I'll look into it.[/b] 2. When I get the Aimpoint, it won't work, it will say "Got new weapon attachment: ." (Notice the dot?) and I can't put it on any weapon at all. [b]wat[/b] 3. Sometimes the "Customize screen" can disappear, but not sure why. Happened to me two times; The first one, it was when I used that "M249 SAW" weapon, I got in the screen and put some attachments, but the screen didn't disappear, so I decided to choose another weapon and then the menu won't appear, not even on the M249 SAW itself. [b]Did you switch weapons while you had the weapon customization menu open or some shit[/b] At the second one, it is when I got all the attachments and put a laser on the M4A1, it went black screen and froze, millions of lua errors appeared there too but I didn't catch any of them. It was strange indeed. 4. On some weapons like the M4A1, when you reload it, the muzzleflash will not be shown when you aim it. And there will be no decals like bullet shots or blood, though the weapon do give damage. [b]Yeah, I noticed that too, will fix.[/b] 5. The laser sometimes doesn't work correctly, or at least I think so. Sometimes it aims off when you use the ironsights, this happens on weapons like the TDI Vector. Is this actually normal? I remember back then it didn't have this problem. [b]Some weapon models do not have 100% perfect in-the-middle angles, and I can't do anything about that.[/b] 6. And this is a problem that I would like it if you can find a fix for it. On my server, we have RagMod (Google it or find it on Garrysmod.com) where, as the name says, if you fall, you'll fall for real, turning into a ragdoll. Your mod slightly conflicts with it since when you ragdolize, your mod thinks you're death, which removes all the attachments. Can you see if you can fix that please? [b]That's because you do die, and when you "un-ragdoll" you re-spawn in the position where your ragdoll was. Sorry, can't do anything about that.[/b][/QUOTE] Also, take these betas of 1.241 and 1.11. [url]http://www.solidfiles.com/d/afd565cf29/[/url] [url]http://www.solidfiles.com/d/363c6c7502/[/url] Be sure to read the changelogs in both folders to find out what's fixed/changed. [b]Also, be sure to read the beta readme in 1.11's folder[/b]
Thanks for the response. 1. Alright, thanks. 2. You didn't get it? I meant to say, when I get the Aimpoint scope (You know, the scope with red dot, sorry for forgetting the exact name), I apparently can't get it; Can't add it to any weapon even if I have it. You know? 3. Nope, not exactly. For the M249 SAW, I put customization screen, and then removed it just to check out the weapon's fire. Apparently, the screen didn't disappear, I tried pressing C for obvious reasons, and still the same. 4. Alright, thanks. Do you know why this happened? 5. I see, it is strange though, I'm very sure the old one (1.23) had a good laser aim, but I don't think I tried it on the TDI Vector so yeah. 6. It's not your fault then, apparently the ragmod system has to work on how you actually die, that's sad. I will check out the beta, when I get back, I will edit this post itself so you can see what bugs I found, if I do. [B]EDIT:[/B] I found one bug, it seems the laser for the M4 is completely out of place, it won't show...Or it will show, but down the ground or on the sun. By the way, love this "ON SPAWN: Give (item)?" feature! This most surely helps the Ragmod problem a lot. And I have another bug but this is actually not because of beta, it was long ago. There is an option on the Gmod server where you can spawn without the weapons. When I use that option, every time I want to use one of your weapons (Like the AK47) I can't. If I press 3 to get one of your weapons, the weapon selection HUD won't appear, not that I can choose it without the weapon selection HUD either. I can somewhat choose it if I first press 1 and then 3, or 1 two times and then finally 3.
U Didn't fix cstm_base_sniper?
[QUOTE=Nightmare515;36794060]U Didn't fix cstm_base_sniper?[/QUOTE] How about YOU fix it. Jesus.
[QUOTE=Nightmare515;36794060]U Didn't fix cstm_base_sniper?[/QUOTE] Fix what? [editline]16th July 2012[/editline] [QUOTE=Blitzoreo;36793691] I found one bug, it seems the laser for the M4 is completely out of place, it won't show...Or it will show, but down the ground or on the sun. [b]Will fix.[/b] And I have another bug but this is actually not because of beta, it was long ago. There is an option on the Gmod server where you can spawn without the weapons. When I use that option, every time I want to use one of your weapons (Like the AK47) I can't. If I press 3 to get one of your weapons, the weapon selection HUD won't appear, not that I can choose it without the weapon selection HUD either. [b]Nothing I can do about it, it's GMod's problem.[/b][/QUOTE]
Hey the laser is broken on a lot more than just the M4. It's also broken on the M16, HK416, G3, G36, MP7, and USP for me.
[QUOTE=UberEvil;36795362]Hey the laser is broken on a lot more than just the M4. It's also broken on the M16, HK416, G3, G36, MP7, and USP for me.[/QUOTE] Yes, I know. It's broken on every weapon that has animations for attaching a silencer. [editline]16th July 2012[/editline] [QUOTE=Antonium;36785268]I have an idea. Why not add a bi-pod attachment where it "locks" you to a prop or whatever. [b]No.[/b] And maybe double tap Ctrl and go prone? [b]Go decompile every player model, add prone animations, recompile them, send models to Garry and make sure he adds the models to GMod. Ok? What the fuck is up with you people not thinking at all.[/b][/QUOTE]
[QUOTE=LEETNOOB;36794492]Fix what? [editline]16th July 2012[/editline][/QUOTE] When you reload any weapon using that base it only plays the reload animation it doesn't really reload...
[QUOTE=Nightmare515;36797310]When you reload any weapon using that base it only plays the reload animation it doesn't really reload...[/QUOTE] You could have at least told me that there was a Lua error. Jesus CHRIST is it so hard to copy-paste a Lua error?! Released, 1.241: [url]http://www.garrysmod.org/downloads/?a=view&id=131345[/url] + Added checkboxes in the admin menu (Q > Utilities > Customizable Weaponry > Admin) to control what attachments players should get when they spawn. /\ Slightly changed the behavior of the laser sight when aiming down the sights /\ Fixed shotguns with frag rounds not working (AKA spamming Lua errors) /\ Fixed attempting to attach an M203 to Finger Episode 2 giving a Lua error /\ Fixed being able to fire shotguns while in the weapon customization menu /\ Fixed a Lua error when attaching the M203 to the Finger Episode 2 in the Extra pack /\ Fixed weird shotgun animation hiccups when reloading /\ Fixed MP5 having a laser sight but not being displayed in the weapon customization menu /\ Fixed not being able to interrupt an active shotgun reload by pressing the primary attack key /\ Fixed sniper rifles being broken /\ Various corrections to weapon animations when reloading a weapon with an empty mag /\ Various corrections to the weapon customization menu when switching weapons - Disabled shadows for weapons that use custom models (Extra pack) when lying on the ground 1.11: [url]http://www.solidfiles.com/d/8d99393b7b/[/url] + Added AS VAL: * it supports an EoTech 557, Aimpoint, ACOG 4x and a laser sight * it has a firerate of 900 rounds /\ Fixed L85A2 not skipping the bolt pull part of the animation when a player reloaded a mag that wasn't empty /\ Fixed SPAS-12 having it's rail and EoTech 557 sight upside down in third person /\ Fixed AKS-74U using non-existant reload sounds in the script file /\ Slightly decreased accuracy on the SR-3M /\ Increased recoil on the SR-3M /\ Maximum spread increase from continuous fire on the SR-3M is now 55% (was 65%) /\ Reconverted nearly every single weapon texture format to DXT5, which cut down the pack's size from 600MB to 300MB /\ Fixed laser sights being broken on some weapons
Just so you know Max is thinking about doing a Prone animation. Garry may or may not attempt to add implement it. [editline]16th July 2012[/editline] Also DoD:S does it... shouldn't be too hard to just rig the models to it... :/
[QUOTE=SeveredSkull;36798706]Just so you know Max is thinking about doing a Prone animation. Garry may or may not attempt to add implement it. [editline]16th July 2012[/editline] Also DoD:S does it... shouldn't be too hard to just rig the models to it... :/[/QUOTE] You don't seem to fucking get that this is only a SWEP pack.
Im aware. I was just throwing it out there.
[QUOTE=LEETNOOB;36797909]+ Added AS VAL[/QUOTE] Thank you so much :) i love it
So is extra sticking to Solidfiles, cause i have a phobia of being completely fucked.
[QUOTE=umega5;36803176]So is extra sticking to Solidfiles, cause i have a phobia of being completely fucked.[/QUOTE] Basically yes. It's too big for Gmod.org, and LEET prefers solidfiles. I've had 0 problems with it, so I don't see what the big deal is.
[QUOTE=UberEvil;36803275]Basically yes. It's too big for Gmod.org, and LEET prefers solidfiles. I've had 0 problems with it, so I don't see what the big deal is.[/QUOTE] Weeeeeeeeeeeeellllllllllllllllll shit.
[QUOTE=LEETNOOB;36633671][URL]http://www.garrysmod.org/downloads/?a=view&id=125249[/URL] for the magazines models (default models only, has like 500 kb, so no more extra size for normal pack) [B]Ooo, I might just add it then.[/B][/QUOTE] Had second thoughts?
Whenever I press C the weapons menu won't show up. I've been trying to rebind it but I can't find the command to do so.
Its the Context Menu... What did you bind that to?
[QUOTE=LEETNOOB;36795860]Yes, I know. It's broken on every weapon that has animations for attaching a silencer. [editline]16th July 2012[/editline][/QUOTE] oops, i quoted the wrong thing.
[QUOTE=Antonium;36811391]oops, i quoted the wrong thing.[/QUOTE] edit it then
[QUOTE=SeveredSkull;36809593]Its the Context Menu... What did you bind that to?[/QUOTE] I had something else binded C, but I later tried rebinding the Context menu to C and still nothing happened when I brought it up.
Maybe for an XM8...some one could hack off the iron sights,and make them unusable?
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