Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
Just some bugs off the top of my head.
Sometimes when I change fire rate after i put on a silencer, you put on the silencer again.
Sometimes the reload animation doesn't appear.
(probably something you can't do anything about) In singleplayer or when hosting a listen server, Sharpeye won't work with any of the weapons, the weapons just stay in place on the screen.
Rarely, the fire rate won't change (might be my keyboard, but i have never had any problems before)
And sometimes if you change the ammo type, you dont reload.
I'll try and get the lua errors tonight.
[editline]18th July 2012[/editline]
[QUOTE=Nightmare515;36824393]Maybe for an XM8...some one could hack off the iron sights,and make them unusable?[/QUOTE]
He's not going to do it, fuck off.
[QUOTE=TonyTheBean;36829148] He's not going to do it, fuck off.[/QUOTE] Gee. Sounds familiar...
What About adding PP1901?
[url]http://gamebanana.com/css/skins/118796[/url]
No sleeves, world model and fully customizable
I made all the weapons to work with DarkRP.
I know most of you hate DarkRP, but that's not the problem here.
I made all guns support custom ammo, and I used SWEP.BulletLength and SWEP.CaseLength to create ammo types.
All the ammotypes can be bought through the F4 menu and I also have a list with all the guns and their ammotype, useful for posting on forums and such.
I included "Extra customizable weaponry" too. Me and Snyper set custom prices for each gun, based on "UK Illegal Gunmarket".
Just PM me if you want them, I won't charge anyone.
AWESOME, AWESOME, AWESOME, i love this so much, and i have been looking for it, for some quite time now, you are epic thanks for this man ;D.
[QUOTE=TonyTheBean;36829148]Just some bugs off the top of my head.
Sometimes when I change fire rate after i put on a silencer, you put on the silencer again.
[b]Will look into it.[/b]
Sometimes the reload animation doesn't appear.
[b]Can't do anything about that[/b]
(probably something you can't do anything about) In singleplayer or when hosting a listen server, Sharpeye won't work with any of the weapons, the weapons just stay in place on the screen.
[b]Can't do anything about that[/b]
Rarely, the fire rate won't change (might be my keyboard, but i have never had any problems before)
[b]Can't do anything about that[/b]
And sometimes if you change the ammo type, you dont reload.
[b]Can't do anything about that[/b]
I'll try and get the lua errors tonight.
[editline]18th July 2012[/editline]
He's not going to do it, fuck off.[/QUOTE]
LEETNOOB, here's a bug I found for the M16.
When you aim and shoot it (With the Burst firemode) a bunch of lua errors will appear, as well as the weapon keeps firing but ammo won't go out. The firing animation still plays, and the decals still appear, yet damage to the NPCs or any other damageable element is not affected (They're not being damaged even if decals appear).
This is the LUA errors that I get;
[CODE][weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)[/CODE]
[b]EDIT:[/b]
Yet another one, not so big though.
When you reload the AK74u, it plays the whole sound. That means, if you got for example 15 bullets left and you reload, you shouldn't pull the bolt, and you don't, yet the sound of pulling the bolt is still there.
[QUOTE=Blitzoreo;36838137]LEETNOOB, here's a bug I found for the M16.
When you aim and shoot it (With the Burst firemode) a bunch of lua errors will appear, as well as the weapon keeps firing but ammo won't go out. The firing animation still plays, and the decals still appear, yet damage to the NPCs or any other damageable element is not affected (They're not being damaged even if decals appear).
This is the LUA errors that I get;
[CODE][weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)
[weapons\cstm_rif_m16a2\shared.lua:473] attempt to call method 'Muzzle' (a string value)[/CODE]
[b]Thanks![/b]
[b]EDIT:[/b]
Yet another one, not so big though.
When you reload the AK74u, it plays the whole sound. That means, if you got for example 15 bullets left and you reload, you shouldn't pull the bolt, and you don't, yet the sound of pulling the bolt is still there.
[b]Can't do anything about that, I'm afraid.[/b][/QUOTE]
[QUOTE=LEETNOOB;36844693][/QUOTE]
Couldn't you just set a different sound for it?
[editline]20th July 2012[/editline]
Nevermind, i see how you did it now.
Any chance we could get the foregrip on the Sig 552? It has a rail in the right position, but I'm not well versed in what it would take to make it work, so if it requires new animations or anything then don't bother.
the aks-74u is completely missing its reload sound for me
like, failed to load sound missing from disk/repository etc etc
And I know that the M16A4 has already been renamed M16A2...but...an M16A4 :P [url]http://gamebanana.com/css/skins/108665[/url] I like this one...
[editline]20th July 2012[/editline]
Maybe make it Auto too?
[editline]20th July 2012[/editline]
Oh shit...I just read about that It don't got a world model :C...
Greetings. I do not get why these weapons won't work for me? I followed all instructions, and in fact I am able to attach accesories and reload plus making the sounds (including the firing ones) work, but for some strange reason they don't shoot (or have extremely low recoil!).
I get the following message:
[addons\customizable weaponry\lua\weapons\cstm_base_pistol\shared.lua\:1095] attemp to call method ´getpunchangle` (a nil value)
I highly doubt anyone will help, but whatever... got to try.
[QUOTE=Nightmare515;36848058]And I know that the M16A4 has already been renamed M16A2...but...an M16A4 :P [url]http://gamebanana.com/css/skins/108665[/url] I like this one...
[editline]20th July 2012[/editline]
Maybe make it Auto too?
[editline]20th July 2012[/editline]
Oh shit...I just read about that It don't got a world model :C...[/QUOTE]
I think that GDCW uses that model. Gimme a second.
Edit: It looks similar, but not the same.
Just some weapons I would love to see in the future:
- XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off)
- MR-C ( Model: [url]http://gamebanana.com/css/skins/63499[/url] (Requires the scope and GL to be hacked off
- HK-21 ( Model: [url]http://gamebanana.com/css/skins/4935[/url] )
- HK-33 ( No model (?)
- RPD ( Model: [url]http://gamebanana.com/css/skins/5254[/url] )
- MG36 / L86A2 LSW ( No good model)
- Rx4 (No Model)
- P99 (Model: [url]http://gamebanana.com/css/skins/27933[/url] )
- Type 95 ( No model(?)
- ACR Magpull Masada ( Model: [url]http://gamebanana.com/css/skins/106770[/url] (Maybe hack off the sights?)
- AN-90 (No model(?)
[QUOTE=Nightmare515;36848866]Just some weapons I would love to see in the future:
- XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off)
[b]-not possible[/b]
- HK-33 ( No model (?)
- Rx4 (No Model)
- Type 95 ( No model(?)
- AN-90 (No model(?)
[b]-yeah, how would spy even add weapons that don't have models.[/b][/QUOTE]
just sayin.
[QUOTE=Nightmare515;36848058]And I know that the M16A4 has already been renamed M16A2...but...an M16A4 :P [url]http://gamebanana.com/css/skins/108665[/url] I like this one...
[editline]20th July 2012[/editline]
Maybe make it Auto too?[/QUOTE]
Well maybe in the game but the M16A4 in real life is Semi-Auto and Burst
If you want an Automatic M16 You need the M16A3 it have semi and automatic shot
[editline]20th July 2012[/editline]
[QUOTE=Nightmare515;36848866]Just some weapons I would love to see in the future:
- XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off)
Unlucky is not possible if the gun is ALREADY modelled (so you need to model it again)
- MR-C ( Model: [url]http://gamebanana.com/css/skins/63499[/url] (Requires the scope and GL to be hacked off
same
- HK-21 ( Model: [url]http://gamebanana.com/css/skins/4935[/url] )
i don't think is customizable but is a good idea
- HK-33 ( No model (?)
- RPD ( Model: [url]http://gamebanana.com/css/skins/5254[/url] )
wrong spelling []_(())[]_ anyway is RPK
- MG36 / L86A2 LSW ( No good model)
- Rx4 (No Model)
- P99 (Model: [url]http://gamebanana.com/css/skins/27933[/url] )
- Type 95 ( No model(?)
- ACR Magpull Masada ( Model: [url]http://gamebanana.com/css/skins/106770[/url] (Maybe hack off the sights?)
- AN-90 (No model(?)[/QUOTE]
[QUOTE=noobcake;36847919]the aks-74u is completely missing its reload sound for me
like, failed to load sound missing from disk/repository etc etc[/QUOTE]
[quote=Readme.txt]
HOW TO INSTALL (THIS IS FUCKING IMPORTANT, READ THIS OR WHINE THAT THERE ARE NO RELOAD SOUNDS):
1. Extract
2. Go to "Extra Customizable Weaponry" folder
3. Copy-paste "scripts" folder into your garrysmod/garrysmod folder.
4. Copy-paste "Extra Customizable Weaponry" folder into your addons folder.[/quote]
I can hack some models. I'm ready to port something for him but I'm not gonna do anything unless he wants.
LEETNOOB, look at this;
[CODE]
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)[/CODE]
These are a bunch of LUA errors that I got when I got my server, got the M4 and put up the laser, foregrip and the ACOQ. When I put the ACOQ, it went into freezing, black screen and then got back in game, but I can't access the menu nor I can select any attachments, the lua errors then spam my console. (I also use that admin config of "WHEN SPAWNING: Give "Attachment")
As I said, the LUA spams up and gives a lot of these LUA errors, I think they're just two, something about 205 and 239
Also, about the "reload gives you no muzzleflash/decals" bug, are you fixing it?
[QUOTE=LEETNOOB;36850941] replied to a quote with a quote so this is kind of empty, gg[/QUOTE]
i made it a point of mentioning the missing sound error because that doesn't appear if the scripts are absent
the m14 is still missing the bolt pull noise
[QUOTE=Nightmare515;36848866]
- XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off)
[/QUOTE]
What about adding that XM8 without removing scope? Scope could behave like aimpoint and weapon would have customization limited to rest(non aim assisting) of attachments.
[QUOTE=Nightmare515;36848866]Just some weapons I would love to see in the future:
- XM8 (:P,Model: [url]http://gamebanana.com/css/skins/64479[/url] (Requires the scope to be hacked off)
[b][u]Stop[/u] suggesting this. LEETNOOB said no, and no is no. That aside how the fuck do you want to have a weapon that can't have attachment in a SWEP pack that was meant to have [i]attachments[/i]?[/b]
- MR-C ( Model: [url]http://gamebanana.com/css/skins/63499[/url] (Requires the scope and GL to be hacked off
[b]From what I got, this was rejected too. That aside, how can you even [i]think[/i] about "hacking off" the GL. LEETNOOB is no modeller, and if he does it through texturing the hand will just sit on an invisible spot where the GL used to be.[/b]
- HK-21 ( Model: [url]http://gamebanana.com/css/skins/4935[/url] )
[b]Perhaps a good idea, but I highly doubt LEETNOOB wanting it.[/b]
- HK-33 ( No model (?)
[b]A HK-33 exists in the form of a HK-53.[/b]
- RPD ( Model: [url]http://gamebanana.com/css/skins/5254[/url] )
[b]That's not an RPD, that's an [i]RPK[/i], since the RPD is belt-fed and the RPK is box-fed. Not to forget, that skin and model are horribly old and outdated, and that model isn't even an RPK, but rather an AK-47 with bipod and drum magazine. Try better when going for an RPK next time please.[/b]
- MG36 / L86A2 LSW ( No good model)
[b]Why the hell are you suggesting 2 guns at a time when they're completely different? An MG36 and L86 LSW definitely do exist, they're just really hard to find.[/b]
- Rx4 (No Model)
[b]If you don't have a model, I suggest you [i]don't[/i] suggest it at all, as it contributes [i]nothing[/i] to the thread at all.[/b]
- P99 (Model: [url]http://gamebanana.com/css/skins/27933[/url] )
[b]Could be an idea.[/b]
- Type 95 ( No model(?)
[b]Models of this definitely do exist, but then again I'm unsure as to wether LEETNOOB would actually accept the model that exists of this.[/b]
- ACR Magpull Masada ( Model: [url]http://gamebanana.com/css/skins/106770[/url] (Maybe hack off the sights?)
[b]This could be idea, just [i]don't[/i] suggest hacking off the sights, then we'll get those annoying "shoulder-ironsights" that require us to put an attachment on in order to ironsight well.[/b]
- AN-90 (No model(?)
[b]What the [i]hell[/i] is an AN-90? I've heard of an AN-94 of which there exist plenty o' models, but LEETNOOB had lots of trouble making that. If you really do mean an "AN-90" then I highly suggest you stop suggesting weapons without models.[/b]
[/QUOTE]
[QUOTE=NuvaWii;36854607][/QUOTE]
I meant grip for the MR-C,things with No model either have no model or I just didn't search for one :P,also in case if one comes in the future...and it don't matter but I would either like to see a L86 or MG36 :P...and the RPD (RPK) was a typo...also AN-90 was a typo too...and sorry i'm just in love with the XM8 :P
[QUOTE=Nightmare515;36858357]I meant grip for the MR-C,things with No model either have no model or I just didn't search for one :P,also in case if one comes in the future...and it don't matter but I would either like to see a L86 or MG36 :P...and the RPD (RPK) was a typo...also AN-90 was a typo too...and sorry i'm just in love with the XM8 :P[/QUOTE]
Good Anyway i asked if can be added the PP1901 because it can be customizable
Also are you going o add an unsilencable MP7 soon?
[QUOTE=Blitzoreo;36852853]LEETNOOB, look at this;
[CODE]
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:205] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:239] attempt to index field 'VElements' (a nil value)[/CODE]
Also, about the "reload gives you no muzzleflash/decals" bug, are you fixing it?[/QUOTE]
That happens when you freeze up. It happens because shit gets reset on the SWEPs, and there is no way I can fix this, unfortunately.
Working on the acog model, it's hard to tell, but I've started smoothing some parts of it.
[img]http://cloud-2.steampowered.com/ugc/1153170434634517310/87942567332E1B142916A3CE96D17F4E43F4292E/[/img]
[QUOTE=MrBunneh;36875884]Working on the acog model, it's hard to tell, but I've started smoothing some parts of it.
[img]http://cloud-2.steampowered.com/ugc/1153170434634517310/87942567332E1B142916A3CE96D17F4E43F4292E/[/img][/QUOTE]
Yeah, that definitely looks better.
Sorry, you need to Log In to post a reply to this thread.