• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=_NewBee;36947207]What went wrong?[/QUOTE] Same shit as with when using shared on self. [editline]26th July 2012[/editline] [QUOTE=Pink_Super;36948451]download opera to download it, Opera's another browser It doesn't seem to like firefox the second time around[/QUOTE] Huh? I'm using Firefox and Solidfiles works fine for me.
Here's an update: [url=http://www.garrysmod.org/downloads/?a=view&id=131672][img]http://www.garrysmod.org/img/?t=dll&id=131672[/img][/url] (direct link to page on gmod.org, in case the one above doesn't work: [url]http://www.garrysmod.org/downloads/?a=view&id=131672[/url]) 1.242: /\ Increased maximum accuracy on sniper rifles and all other weapons /\ Fixed attempting to equip a shotgun with frag rounds resulting in a spam of Lua errors when used on a shotgun that's not the SPAS-12 in the Extra pack /\ Fixed trying to detach an attachment from the Fingers in the Extra pack giving an error /\ Some weapon animations on the weapons that have animated silencers in the Extra pack are now shared (were server-side) /\ Fixed various problems with firing sounds and multiplayer /\ Fixed the draw weapon view bob not working if you swapped between 2 weapons more than once /\ ACOG scope model updated by MrBunneh: higher polygon count, lens is now a cylinder (was a sphere) /\ Reduced the time needed to switch firemodes (it was half a second, what) /\ Fixed switching to semi-auto with sniper rifles resulting in not being able to switch back to full-auto or reload /\ Pistols now play firing animations when taking aim (requested by community) And here's Extra 1.111. Note that it's cumulative and not standalone, so you should install it over Extra 1.11. [url=http://www.garrysmod.org/downloads/?a=view&id=131673][img]http://www.garrysmod.org/img/?t=dll&id=131673[/img][/url] (direct link to page on gmod.org, in case the one above doesn't work: [url]http://www.garrysmod.org/downloads/?a=view&id=131673[/url]) Changes are just like the ones in 1.242.
I get 403 forbidden on solid files. :|
Yeah I dont know about solid files, either for me the webpage will "load" and its blank white and never start the download or it will load indefinitely never bringing up a download.
[QUOTE=TheNerdPest14;36962165]I get 403 forbidden on solid files. :|[/QUOTE] Well alright, time to up this shit on filesmelt.
Is the AKS-74u suppose to be left handed? Or is it just me? All the other guns seem to be right handed.
It's right handed for me.
Could you also add firing animations to sniper rifles? Its pretty weird to not hear the bolt on a bolt action sniper rifle. :saddowns:
[QUOTE=Nightmare515;36975597]Could you also add firing animations to sniper rifles? Its pretty weird to not hear the bolt on a bolt action sniper rifle. :saddowns:[/QUOTE] I guess I could try.
Wait, are you the guy who doesn't want to setup a SVN?
[QUOTE=TonyTheBean;36986261]Wait, are you the guy who doesn't want to setup a SVN?[/QUOTE] He won't set up a SVN. Deal with it.
[QUOTE=TonyTheBean;36986261]Wait, are you the guy who doesn't want to setup a SVN?[/QUOTE] Blame his dickass of a brother.
Found That When i reloaded an empty magazine i reloaded again and i get that [IMG]http://i47.tinypic.com/m93ceu.png[/IMG]
[QUOTE=McPherson;36992500]Found That When i reloaded an empty magazine i reloaded again and i get that [IMG]http://i47.tinypic.com/m93ceu.png[/IMG][/QUOTE] Yes, I'll re-code the arm bone positioning code later, stop crying, it's not an addon-breaking bug.
Leetnoob, found something that looks like a graphical glitch/bug; [url]http://i48.tinypic.com/2w2j5u0.jpg[/url] That MP7 model you put uses a Suppressor, suppressors make it so the fire sound is low, and well, suppresses muzzleflash...But is the muzzleflash too huge or is it not suppressed at all?
[QUOTE=LEETNOOB;36993929]Yes, I'll re-code the arm bone positioning code later, stop crying, it's not an addon-breaking bug.[/QUOTE] Hmmm im not crying...i only said i found that bug...anyway Ok
Has anyone tested the attachment menu in multiplayer? Like on a live server with a bunch of other people? For some reason when I'm by myself the attachment menu works perfectly fine but as soon as another person joins the attachment menu doesn't work for me anymore. It works fine for the other person in the server.
[QUOTE=thegtz;37000280]Has anyone tested the attachment menu in multiplayer? Like on a live server with a bunch of other people? For some reason when I'm by myself the attachment menu works perfectly fine but as soon as another person joins the attachment menu doesn't work for me anymore. It works fine for the other person in the server.[/QUOTE] Yes, it happened to me too it seems, except I'm not sure if it works for the other person.
[QUOTE=Blitzoreo;36995756]Leetnoob, found something that looks like a graphical glitch/bug; [url]http://i48.tinypic.com/2w2j5u0.jpg[/url] That MP7 model you put uses a Suppressor, suppressors make it so the fire sound is low, and well, suppresses muzzleflash...But is the muzzleflash too huge or is it not suppressed at all?[/QUOTE] Already fixed in the next update.
Hmmm,maybe a unsuppressed MP7A1? Link: [url]http://gamebanana.com/css/skins/15625[/url] [editline]30th July 2012[/editline] Also just a thought for the grenade launcher,how about Airburst?
Anyway Leet i want tell you a thing about the MP7 the mp7 in the pack have the default magazine...so it's supposed to have 20 rounds and not 40
'Smohman can you stop rating all my comments dumb?
Error I get using the latest version. [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil) [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil) [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil)
Anyways,is it possible you could make the non suppressed MP7A1?
[QUOTE=Nightmare515;37009835]Anyways,is it possible you could make the non suppressed MP7A1?[/QUOTE] Models are not his fault. He is the coding guy, the models are from their respective creators.
[QUOTE=Matsilagi;37010148]Models are not his fault. He is the coding guy, the models are from their respective creators.[/QUOTE] That's why I gave him a link to a model that appears to be the same,just without the suppressor...
[QUOTE=SFC3;36988476]He won't set up a SVN. Deal with it.[/QUOTE] I wasn't asking if he would setup a SVN, i was asking if he was the guy who didn't want to. Fuck, what is wrong with people.
so is there a particular reason why the m14 doesn't have it's normal cycle rate? also why is it semi only? Is there supposed to be a balancing scheme or is it just to make to make the weapons more varied?
[QUOTE=Pink_Super;37011181]so is there a particular reason why the m14 doesn't have it's normal cycle rate? also why is it semi only? Is there supposed to be a balancing scheme or is it just to make to make the weapons more varied?[/QUOTE] most military issue m14s were semi-auto only.
[QUOTE=thegtz;37009291]Error I get using the latest version. [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil) [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil) [@weapons\cstm_base_pistol\shared.lua:265] bad argument #1 to 'pairs' (table expected, got nil)[/QUOTE] Fixed, thanks for the bug report. [editline]31st July 2012[/editline] [QUOTE=McPherson;37006101]Anyway Leet i want tell you a thing about the MP7 the mp7 in the pack have the default magazine...so it's supposed to have 20 rounds and not 40[/QUOTE] Alright.
Sorry, you need to Log In to post a reply to this thread.