• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
Can you explain why my console says peniscock every time someone shoots a weapon while looking down the sights? [img]http://puu.sh/Qe2c[/img] [img]http://puu.sh/Qe6V[/img]
[QUOTE=TonyTheBean;37158025]Can you explain why my console says peniscock every time someone shoots a weapon while looking down the sights? [img]http://puu.sh/Qe2c[/img] [img]http://puu.sh/Qe6V[/img][/QUOTE] hahah oh man someone's finally reported that he told me he accidentally included it, it's just a part of debug code.
[QUOTE=TonyTheBean;37158025]Can you explain why my console says peniscock every time someone shoots a weapon while looking down the sights? [img]http://puu.sh/Qe2c[/img] [img]http://puu.sh/Qe6V[/img][/QUOTE] LOL. That problem occured on my server once. I got reports of "peniscock" spamming in console. Excl, my coder, thought he did this somewhere in my gamemode edits instead of this weaponpack. Thank god we found the source, because that's a word that Excl would use too.
[QUOTE=TonyTheBean;37158025]Can you explain why my console says peniscock every time someone shoots a weapon while looking down the sights? [img]http://puu.sh/Qe2c[/img] [img]http://puu.sh/Qe6V[/img][/QUOTE] Oh, uhm. I, uhh, forgot to remove the debug code... Again. Get yer betas here! [url]http://filesmelt.com/dl/Customizable_Weaponry_1.25_beta_rev_._0_.zip[/url] [url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.12_beta_rev_._0_.zip[/url] Be sure to check the changelogs to see what's changed. Weapons that support the bipods right now: G3, M14, M16A2, M4A1, LR300, HK416, G36C, L85A2, M249 (Extra pack).
[QUOTE=LEETNOOB;37080928]I don't like saying "HURR DURR I'LL RELEASE IT ON DAY X" and then play some game for a month and never release it on that day. People like you make me wonder whether I should still release updates for this or not.[/QUOTE] I meant it, it's better then having a date for release and releasing it 6 months after the deadline.
Don't forget to report any found bugs in the beta, guys.
- The USP doesn't use its firing animation - All pellets when using masher ammo go to the same place - The sniper rifles have no recoil whatsoever - You can't attach a foregrip to the Finger SWEP but the icon's there - Changing ammo types for the CSS shotguns prints this error [code][addons\customizable weaponry\lua\entities\upgr_ammo_slug\init.lua:44] attempt to perform arithmetic on field 'ScopeCone' (a nil value)[/code] - The CSS AK with the ACOG looks strangely misaligned That's all I've noticed up to now.
[QUOTE=Hans-Gunther 3.;37181118]- The USP doesn't use its firing animation [b]When and how?[/b] - All pellets when using masher ammo go to the same place [b]Will look into it.[/b] - The sniper rifles have no recoil whatsoever [b]Yup, already fixed in the next revision.[/b] - You can't attach a foregrip to the Finger SWEP but the icon's there [b]Weird, I'll take a look.[/b] - Changing ammo types for the CSS shotguns prints this error [code][addons\customizable weaponry\lua\entities\upgr_ammo_slug\init.lua:44] attempt to perform arithmetic on field 'ScopeCone' (a nil value)[/code] [b]Thanks, will fix![/b] - The CSS AK with the ACOG looks strangely misaligned [b]Will take a look.[/b] That's all I've noticed up to now.[/QUOTE] Edit: Fixed all your reported bugs, thanks for reporting them! :smile: Edit 2: Released revision 1 of the betas, grab 'em here: [url]http://filesmelt.com/dl/Customizable_Weaponry_beta_1.25_rev_._1_.zip[/url] [url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_beta_1.12_rev_._1_.zip[/url] Be sure to read the readmes to know what's fixed. Also, the beta for the official updates has been updated with more changes listed too.
Hey, LEETNOOB, do you plan bringing your addon to gmod 13?
[QUOTE=Xenokun;37182873]Hey, LEETNOOB, do you plan bringing your addon to gmod 13?[/QUOTE] Of course I do. Although, there's one funny problem. If you have multicore rendering enabled in GMod 13, then using an ACOG scope will cause an infinite loop, therefore freezing your Garry's Mod. So, in order to be able to use the ACOG scope, you're gonna have to disable multicore rendering, which sucks, because without it you won't get a performance boost. I've reported this to Garry multiple times, but he doesn't seem to care about it at all.
[QUOTE=LEETNOOB;37182931]Of course I do. Although, there's one funny problem. If you have multicore rendering enabled in GMod 13, then using an ACOG scope will cause an infinite loop, therefore freezing your Garry's Mod. So, in order to be able to use the ACOG scope, you're gonna have to disable multicore rendering, which sucks, because without it you won't get a performance boost. I've reported this to Garry multiple times, but he doesn't seem to care about it at all.[/QUOTE] That's unfortunate. Anyway, do you know about changelevel bug? The one that makes all attachments go invisible when moving to next level in, for example, hl2 campaign?
[QUOTE=Xenokun;37183004]That's unfortunate. Anyway, do you know about changelevel bug? The one that makes all attachments go invisible when moving to next level in, for example, hl2 campaign?[/QUOTE] Yeah, I know about it, sadly, there's not much I can do unless I re-write a large portion of the code.
Found a bug with ak-74 from extra: [thumb]https://dl.dropbox.com/u/7500302/ZScreen/2012-08/2012-08-11_21-34-20.jpg[/thumb] Happens when you add foregrip to it.
[QUOTE=Xenokun;37183462]Found a bug with ak-74 from extra: [thumb]https://dl.dropbox.com/u/7500302/ZScreen/2012-08/2012-08-11_21-34-20.jpg[/thumb] Happens when you add foregrip to it.[/QUOTE] Uhhhhhhh, you have a model that's interfering with the one in the Extra pack.
[QUOTE=LEETNOOB;37183626]Uhhhhhhh, you have a model that's interfering with the one in the Extra pack.[/QUOTE] Strange, i thought i cleaned my gmod folder completely.
[QUOTE=Xenokun;37183691]Strange, i thought i cleaned my gmod folder completely.[/QUOTE] Delete models folder.
i found a magpul masada model without optics [url]http://gamebanana.com/css/skins/99996[/url]
[QUOTE=LEETNOOB;37183703]Delete models folder.[/QUOTE] It's empty I think my garrysmod folder is possessed, i just opened v_rif_ak74.mdl with model viewer and it's another model.
[QUOTE=Xenokun;37183844]It's empty[/QUOTE] Delete and redownload the extras.
[QUOTE=Xenokun;37183844]It's empty I think my garrysmod folder is possessed, i just opened v_rif_ak74.mdl with model viewer and it's another model.[/QUOTE] Wow, what the shit. [editline]11th August 2012[/editline] [QUOTE=rettycombinei;37183800]i found a magpul masada model without optics [url]http://gamebanana.com/css/skins/99996[/url][/QUOTE] Damn, I wish weapons had smaller ironsights. The fact that it has no ironsights puts me off, because it looks bad when you're aiming and have a crosshair instead of ironsights. :( Also, tomorrow is the last day you guys get to test the beta, as I'll release it tomorrow. So make sure to test them out and report any found bugs!
I love this new version with the physical bullets. Unfortunately water impact effects disappear. Leetnoob is probably aware of this.
[QUOTE=headcrabforfood;37184686]I love this new version with the physical bullets. Unfortunately water impact effects disappear. Leetnoob is probably aware of this.[/QUOTE] Yeah, the traces go through water and don't detect it. Also, I'm thinking about making the stock sniper rifles use render target based scopes when GMod 13 comes out.
So you are releasing it today? I am using the beta and Ive found a few bugs. The bipod appears in entities and the admin menu but do not appear in the customization menu, so they arent usable. Also the AK-74u is left handed and wont use attachments. The weapon added in the beta, (cant remember the name) is invisible. The end of a laser from a laser aiming module is a pink and black square. I didnt have any of these problems except the AK-74u before updating to the beta. EDIT: It would be nice if there was an option to disable the grenade launcher reticle.
[QUOTE=Killjoy;37187108]So you are releasing it today? [B]The weapon added in the beta, (cant remember the name) is invisible.[/B] [/QUOTE] [U] its the beta, he didnt include the models, it was the same with the beta that added the AS val, it didnt have the models included[/U]
[QUOTE=LEETNOOB;37184248] Damn, I wish weapons had smaller ironsights. The fact that it has no ironsights puts me off, because it looks bad when you're aiming and have a crosshair instead of ironsights. :( [/QUOTE] ooh, you've reminded me of something. if this actually works, we could have ironsights like the m4 8)
[QUOTE=Killjoy;37187108]So you are releasing it today? I am using the beta and Ive found a few bugs. The bipod appears in entities and the admin menu but do not appear in the customization menu, so they arent usable. [b]wat[/b] Also the AK-74u is left handed and wont use attachments. [b][i]wat[/i][/b] The end of a laser from a laser aiming module is a pink and black square. [b]Huh, what. I thought I added all necessary files for the laser sight to work.[/b] I didnt have any of these problems except the AK-74u before updating to the beta. EDIT: It would be nice if there was an option to disable the grenade launcher reticle.[/QUOTE] [editline]11th August 2012[/editline] [QUOTE=MrBunneh;37187743]ooh, you've reminded me of something. if this actually works, we could have ironsights like the m4 8)[/QUOTE] swag do it swag
[QUOTE=MrBunneh;37187743]ooh, you've reminded me of something. if this actually works, we could have ironsights like the m4 8)[/QUOTE] you mean make the ironsights vanish when a optic is attached?, and also, the m4a1 only does it for the firstperson model, the thirdperson model has the optic attached on the carrying handle
[QUOTE=rettycombinei;37188150]you mean make the ironsights vanish when a optic is attached?, and also, the m4a1 only does it for the firstperson model, the thirdperson model has the optic attached on the carrying handle[/QUOTE] Yeah, I'll only be doing it on the fp model.
[QUOTE=MrBunneh;37188247]Yeah, [B]I'll only be doing it on the fp model[/B].[/QUOTE] *sigh* well that sucks for me, as i have a hissy fit if the viewmodel dosent exactly in every way match the worldmodel
[QUOTE=rettycombinei;37188296]*sigh* well that sucks for me, as i have a hissy fit if the viewmodel dosent exactly in every way match the worldmodel[/QUOTE] Sorry dude, it's hard enough to change it in the view model, and I have to do it for every current weapon missing the sights :V
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