Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
but what if an alternate version wich keeps the original zoom in on no ironsight weapons?
turns out the attatchments arrnt invisable on mac coz i was using the m4a1 with the bipod and eotech and drum mag and laser and when i would sprint the bipod would flick accross my screen i would try get a picture but i cant print screen on a mac and its not there for long i might try video it
Incendiary ammo doesn't appear to work, because I remember it to set fire to combine, boxes and zombies, and now it doesn't.
Oh, and the sprinting animation on the M14 appears far too fast, though this may be just a personal gripe.
As a personal gripe, the sprinting animation is WAY too fast.
[QUOTE=Killjoy;37190016]As a personal gripe, the sprinting animation is WAY too fast.[/QUOTE]
It's dependant on your sprinting speed.
If you run super fast, don't expect to slowly swing your weapon.
But okay, I'll decrease the animation's speed.
[editline]12th August 2012[/editline]
[QUOTE=Bulletspong3;37188837]Incendiary ammo doesn't appear to work, because I remember it to set fire to combine, boxes and zombies, and now it doesn't.[/QUOTE]
Ooooh, I think I know why. I'll fix it.
Edit: Fixed!
well, as bunneh is obviously gonna win with his method, but why not polish the no ironsights zoom? i have 2 suggestions, do it more like the pistol in DNF or the AUG in CSS that it just zooms in, oooor the bulletstorm revolver method, where you look down the barrel of the gun but the crosshairs are still visible
I've an idea; When you attach the M203, put leaf sights on the gun, and make the grenade launcher a fire mode (like Single and Full-Auto) instead of a combination of button presses, and the right click brings up the leaf sights instead of the leaf-crosshair.
[QUOTE=Bulletspong3;37196177]I've an idea; When you attach the M203, put leaf sights on the gun, and make the grenade launcher a fire mode (like Single and Full-Auto) instead of a combination of button presses, and the right click brings up the leaf sights instead of the leaf-crosshair.[/QUOTE]
Make me a model that has a bodygrouped leaf crosshair part of it then.
Edit: Looks like I won't be able to release the update today (I will tomorrow), so if you find any bugs, be sure to report them here.
[QUOTE=LEETNOOB;37196227]Make me a model that has a bodygrouped leaf crosshair part of it then.[/QUOTE]
and what about that fire mode part?
[QUOTE=Lubci;37197941]and what about that fire mode part?[/QUOTE]
I've been thinking about making the M203 indicator similar to how I made the bipod, except it'd be on the right side of the screen.
As for the firemode part, I'll re-write it in the near future.
[QUOTE=LEETNOOB;37196227]Make me a model that has a bodygrouped leaf crosshair part of it then.
Edit: Looks like I won't be able to release the update today (I will tomorrow), so if you find any bugs, be sure to report them here.[/QUOTE]
Damn.
Please, this is a pledge for any modellers to come forward and model a M203 attachment with Leaf Sights. I will be prepared to pay anything up to all of my gratitude and thanks.
EDIT: Optimistic ratings? Is it [I]that[/I] unlikely?
If you find me a cs:s model with the leaf sights on the weapon, I'll look into it perhaps.
[QUOTE=MrBunneh;37205355]If you find me a cs:s model with the leaf sights on the weapon, I'll look into it perhaps.[/QUOTE]
[url]http://gamebanana.com/css/skins/4976[/url]
Like this??
[b]EDIT[/b]
[url]http://gamebanana.com/css/skins/13659[/url]
[url]http://gamebanana.com/css/skins/26025[/url]
[url]http://gamebanana.com/css/skins/47681[/url]
A few models with lowered leaf sights in case that feature could be incorporated.
[QUOTE=UberEvil;37205376][url]http://gamebanana.com/css/skins/4976[/url]
Like this??
[b]EDIT[/b]
[url]http://gamebanana.com/css/skins/13659[/url]
[url]http://gamebanana.com/css/skins/26025[/url]
[url]http://gamebanana.com/css/skins/47681[/url]
A few models with lowered leaf sights in case that feature could be incorporated.[/QUOTE]
Dayum, you people seem to have a fetish for incredibly old/crappy skins or something.
Don't the ones in [URL="http://www.cdg.net/forums/viewtopic.php?f=29&t=57862&hilit=insurgency"]this release[/URL] look better? They should come off pretty easily, too.
[QUOTE=G-Enigma;37205581]Dayum, you people seem to have a fetish for incredibly old/crappy skins or something.
Don't the ones in [URL="http://www.cdg.net/forums/viewtopic.php?f=29&t=57862&hilit=insurgency"]this release[/URL] look better? They should come off pretty easily, too.[/QUOTE]
I just searched M203 and took the first CSS ones I could find, since that was what Bunneh said he might use.
[QUOTE=G-Enigma;37205581]Dayum, you people seem to have a fetish for incredibly old/crappy skins or something.
Don't the ones in [URL="http://www.cdg.net/forums/viewtopic.php?f=29&t=57862&hilit=insurgency"]this release[/URL] look better? They should come off pretty easily, too.[/QUOTE]
Wait, what?! Leaf crosshairs are attached to rails? Oh fUCK.
Anyways, 1.25's released!
[url=http://www.garrysmod.org/downloads/?a=view&id=131966][img]http://www.garrysmod.org/img/?t=dll&id=131966[/img][/url]
In case the icon does not work: [url]http://www.garrysmod.org/downloads/?a=view&id=131966[/url]
1.25:
+ Added physical bullets FOR SINGLEPLAYER:
* Each caliber has it's own muzzle velocity
* Bullets drop during their flight
* The bullets can penetrate surfaces, and still retain their physical state, but have their damage cut in half and can't penetrate anything else
* After a bullet penetrates a surface, it's direction will change
* The reason why the physical bullets are single-player only is because I can't figure out a proper way to predict them on the client in multiplayer
+ Added bipods:
* as soon as you equip it, walk up to a waist-high wall and stand still, it will decrease recoil by 70% when aiming and by 60% when not aiming
* it will also increase hip fire accuracy when not aiming
* a deployed bipod will slightly decrease mouse sensitivity
* supports (stock weapons): FAMAS, Galil, M249, SIG SG 552; Extra pack: G3, M14, G36C, HK416, L85A2, M16A2, M249 SAW, M4A1, LR300, SIG SG 551
+ Added near wall
+ Weapons now take 0.35 sec to holster
+ Added attachment icons to the download list, so people won't have purple&black when they go to customize their weapon
/\ Fixed the attachment menu not working correctly in multiplayer with lots of people
/\ Fixed some weapons that are suppressed by default being too loud
/\ Fixed various Lua errors
/\ Fixed attempting to load a shotgun with slug ammo giving a Lua error
/\ Fixed AK-47's (stock one) ACOG aiming position being off
/\ Fixed not being able to cycle through the attachments with the Finger weapons
/\ Fixed a very rare bug with revolvers that could let them have more than 6 rounds
/\ Fixed some bad weapon prediction when changing firemodes
/\ Fixed some suppressed weapons still emitting muzzleflashes
/\ Fixed laser sights acting all weird when aiming down the sights
/\ Changed the running animation
/\ Increased accuracy on all weapons when taking aim
/\ Recoil has been finally fully fixed (was incorrect on the client)
/\ Crouching down now only decreases recoil by 20% (was 30%)
/\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part
/\ Firing a sniper rifle while taking aim now plays the bolt pull sounds
/\ Toned down the blurring when a player is using the blur effect and is sprinting/taking aim
/\ Re-enabled viewmodel bob when moving while aiming down the sights (holo-sights are now even much more useful!)
/\ Slight optimizations here and there
/\ Sniper rifles' recoil is now reduced when crouching and by attaching a suppressor
Get Extra 1.12 here:
[url]http://www.solidfiles.com/d/6a5e469c2a/[/url]
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.12_.zip[/url]
1.12:
+ Added MR96:
* It supports ACOG 4x, Docter red-dot, a suppressor and a laser sight
/\ Corrected L85A2's kill and select icons (it was a 2MB icon, wat)
/\ Fixed various problems with the M16A2
/\ Fixed the S&W 627 not playing the firing animation when taking aim
/\ Fixed vertgrip on the M14 EBR showing even if the player did not attach it
/\ Fixed recoil being WAY too strong on some weapons
/\ Fixed Finger having a vert grip in the customization menu, but not being able to equip it
/\ Fixed the USP .45 not playing the firing animation when taking aim
/\ Fixed the dual MAC-10's select icon
/\ Fixed the dual Desert Eagles' select icon
/\ Decreased SIG SG 551's mag size to 20 rounds (was 30)
/\ Decreased MP7's mag size to 20 rounds (was 40)
/\ Changed USP .45's reload view bob pitch move direction
Love the update but for the next update can you make 1 deagle from the dual deagles and 1 mac from the duel macs?
[QUOTE=born4diz;37212606]Love the update but for the next update can you make 1 deagle from the dual deagles and 1 mac from the duel macs?[/QUOTE]
That'd require a special base just for those weapons, and I'm too lazy do that for just 2 weapons. [sp]at least for now[/sp]
[img]http://filesmelt.com/dl/top_shit_commentator.png[/img]
Wow, it's like he expects the context menu to work if he has no tool modes selected, as for the ACOG scope, it's like he didn't even check the readme's FAQ section, this part to be precise:
[quote=Readme.txt]Q: The ACOG scope is fucked when using the new behavior.
A: That's because the current render target system in GMod is not working properly. Revert back to old ACOG scope behavior in the Q menu.[/quote]
:downs:
But hey, garrysmod.org comments, what else could I expect.
[QUOTE=LEETNOOB;37211720]Wait, what?! Leaf crosshairs are attached to rails? Oh fUCK.[/QUOTE]
Yeah, but it's usually side-rail mounted.
[QUOTE=Bulletspong3;37213626]Yeah, but it's usually side-rail mounted.[/QUOTE]
I thought they were installed on M203s themselves. :(
Hey Leet
What about the sniper scope? All are waiting for it!
And anyway nice upgrade! You do all always nice :)
Man, using the AS VAL and AKs as snipers feel weird without a PSO scope. Oh well!
Also, I love the physical bullets now. Nice to see my practice with the Vintorez in STALKER has paid off :v:
[QUOTE=McPherson;37213736]Hey Leet
What about the sniper scope? All are waiting for it!
And anyway nice upgrade! You do all always nice :)[/QUOTE]
The 12x ballistic scope will be added when GMod 13 is released, mainly because the rendertargets there work much better than they do in GMod 12.
[QUOTE=LEETNOOB;37213811]The 12x ballistic scope will be added when GMod 13 is released, mainly because the rendertargets there work much better than they do in GMod 12.[/QUOTE]
i understand...well thank you for let me know :)
Are physical bullets eventually going to be in multiplayer, or is the delay too much of a PITA to fix that it will remain SP only.
Can you think about adding red-dot sights? I'm not a fan of the Eo-techs
[QUOTE=UberEvil;37214021]Are physical bullets eventually going to be in multiplayer, or is the delay too much of a PITA to fix that it will remain SP only.[/QUOTE]
I've tried every single way to improve/fix the bullet prediction in multiplayer, but I always got the problem I was afraid I'd get - delayed bullet impacts for each client.
[QUOTE=LEETNOOB;37213723]I thought they were installed on M203s themselves. :([/QUOTE]
Hmm, that depends, can you have a siderail on an M203?
Now when there is a bullet penetration, how about thermovison sights to see enemies through a wall, smoke or an object? The more thick the object will be, the less they would be visible. It would be perfect for sniping enemies behind cover.
[QUOTE=Moravuscz;37214661]Now when there is a bullet penetration, how about thermovison sights to see enemies through a wall, smoke or an object? The more thick the object will be, the less they would be visible. It would be perfect for sniping enemies behind cover.[/QUOTE]
You could probably use a separate addon for that.
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