Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
I have a few suggestions, not saying I have the models for it, but just something to keep in mind.
1. Mag attachment, adds one of those little pull things on the bottom of your mag, it allows you to reload faster.
2. Heavy barrel (No model required probably), Makes the weapon do more damage but also increases recoil and makes it impossible to attach a silencer.
Leetnoob, just a small suggestion;
Make the M16A2 have a "forced" Burst, that means, if you fire the weapon even if you press the mouse button softly, the 3 bursts will still be made and no 1 shot or 2 shots. Know what I mean? The burst will always shoot 3 bullets and can't be interrupted or so.
So please, see if you can add this up.
EDIT: Found two visual bugs;
1. Twitchy arm. When you use the M203 on HK416, the left arm will sometimes twitch, it's like its attempting to reset back to the normal animation, so it will hold the weapon like it has no M203 on it, clipping through.
2. L85A2's bullets are already "Incendiary Ammo", but this is just a visual bug, as the weapon's damage is still the same and nobody gets on fire. It seems the AK47 from the extra pack has this problem too.
Check them out, might be due to add-on conflict or it really happens. Also, yep, no LUA errors.
Also, the AK47 on the Extra pack is too shiny, like the Phong has been badly made, you know what's the problem?
Here's a pic of that AK47; [url]http://i45.tinypic.com/349ao9z.jpg[/url]
EDIT 2:
Okay, just two questions that I hope you can answer;
1. Flashlight. I was thinking if, even though Garry's Mod already got a flashlight which is HL2's, if it would be possible to add a flashlight attachment? You know, just for decoration and realistic purposes, or even make it somewhat more realistic by making it act like the flashlight from Left 4 Dead 2 or Killing Floor, in which it replaces HL2's default flashlight too. I'm somewhat also betting this is too much hassle for you, but still not as much as "prone" feature.
2. Dual Deagles and Dual Macs. Why were these two weapons added? As for now, they're not customizable at all, they seem to be there just for Dual-wielding lovers to get it.
[QUOTE=Blitzoreo;37215222]Leetnoob, just a small suggestion;
Make the M16A2 have a "forced" Burst, that means, if you fire the weapon even if you press the mouse button softly, the 3 bursts will still be made and no 1 shot or 2 shots. Know what I mean? The burst will always shoot 3 bullets and can't be interrupted or so.
[/QUOTE]
No. that's actually how the m16 operates in real life.
[QUOTE=Blitzoreo;37215222]Leetnoob, just a small suggestion;
Also, the AK47 on the Extra pack is too shiny, like the Phong has been badly made, you know what's the problem?
Here's a pic of that AK47; [url]http://i45.tinypic.com/349ao9z.jpg[/url]
[/QUOTE]
It's a model problem...Leet can't do anything
[QUOTE=ntzu;37215107]I have a few suggestions, not saying I have the models for it, but just something to keep in mind.
1. Mag attachment, adds one of those little pull things on the bottom of your mag, it allows you to reload faster.
[b]I can't modify animations.[/b]
2. Heavy barrel (No model required probably), Makes the weapon do more damage but also increases recoil and makes it impossible to attach a silencer.
[b]Yeah, it wouldn't require a model, but I've no idea how to represent the barrel.
I don't remember there being a model change in BF3, so it could work as a pseudo-attachment.[/b][/QUOTE]
[editline]13th August 2012[/editline]
[QUOTE=Blitzoreo;37215222]Leetnoob, just a small suggestion;
Make the M16A2 have a "forced" Burst, that means, if you fire the weapon even if you press the mouse button softly, the 3 bursts will still be made and no 1 shot or 2 shots. Know what I mean? The burst will always shoot 3 bullets and can't be interrupted or so.
[b]That's how it works in real life.[/b]
So please, see if you can add this up.
EDIT: Found two visual bugs;
1. Twitchy arm. When you use the M203 on HK416, the left arm will sometimes twitch, it's like its attempting to reset back to the normal animation, so it will hold the weapon like it has no M203 on it, clipping through.
2. L85A2's bullets are already "Incendiary Ammo", but this is just a visual bug, as the weapon's damage is still the same and nobody gets on fire. It seems the AK47 from the extra pack has this problem too.
[b]Will look into it.[/b]
Check them out, might be due to add-on conflict or it really happens. Also, yep, no LUA errors.
[b]If you had read the changelog, I wrote there that I rewrote a part of the arm repositioning code and that I will rewrite the other part later. The other part being the part that causes it.[/b]
Also, the AK47 on the Extra pack is too shiny, like the Phong has been badly made, you know what's the problem?
[b]I can't do anything about that, I'm only a Lua scripter.[/b]
EDIT 2:
Okay, just two questions that I hope you can answer;
1. Flashlight. I was thinking if, even though Garry's Mod already got a flashlight which is HL2's, if it would be possible to add a flashlight attachment? You know, just for decoration and realistic purposes, or even make it somewhat more realistic by making it act like the flashlight from Left 4 Dead 2 or Killing Floor, in which it replaces HL2's default flashlight too. I'm somewhat also betting this is too much hassle for you, but still not as much as "prone" feature.
[b]Gimmick. Do not want.[/b]
2. Dual Deagles and Dual Macs. Why were these two weapons added? As for now, they're not customizable at all, they seem to be there just for Dual-wielding lovers to get it.
[b]The dual weapons were originally a test to see if I could make both muzzle flashes work, but I could add more weapons.[/b][/QUOTE]
[editline]13th August 2012[/editline]
[QUOTE=Antonium;37214320]Can you think about adding red-dot sights? I'm not a fan of the Eo-techs[/QUOTE]
Hm, I might.
could you pweaaaaaaaaaaaaaaaaaaaaase add the masada i linked you, LEETNOOB, PWEAAAAAAAAAAAAAAAAAS :3
[QUOTE=rettycombinei;37216959]could you pweaaaaaaaaaaaaaaaaaaaaase add the masada i linked you, LEETNOOB, PWEAAAAAAAAAAAAAAAAAS :3[/QUOTE]
I wish that firearm had smaller ironsights (or atleast were bodygrouped/a separate bone), then I'd gladly add it.
bbbbut i want the masada ;_;
[QUOTE=rettycombinei;37216995]bbbbut i want the masada ;_;[/QUOTE]
So do I. :(
and another thing, for certain firearms with big ironsights, some of theese have sights that are flipped down, on the M4a1 you just remove the carrying handle and sights
[QUOTE=rettycombinei;37217070]and another thing, for certain firearms with big ironsights, some of theese have sights that are flipped down, on the M4a1 you just remove the carrying handle and sights[/QUOTE]
I can't manipulate a model unless certain parts of it are separate bones, in this case - ironsights.
*sniff* just in case the suns start creating soap operas and you add the magpul i linked, will it support the m203 or not?
[QUOTE=rettycombinei;37217210]*sniff* just in case the suns start creating soap operas and you add the magpul i linked, will it support the m203 or not?[/QUOTE]
Maybe.
[QUOTE=LEETNOOB;37217023]Yeah, it wouldn't require a model, but I've no idea how to represent the barrel.
I don't remember there being a model change in BF3, so it could work as a pseudo-attachment.[/QUOTE]
If you want to add that feature you can create new attachment "category" for heavy barrel, silencer and default barrel. Attaching silencer would be same as with any other attachment - through customization menu. And you can represent heavy barrel by some kind of icon or maybe by different firing sound.
[QUOTE=Lubci;37217333]If you want to add that feature you can create new attachment "category" for heavy barrel, silencer and default barrel. Attaching silencer would be same as with any other attachment - through customization menu. And you can represent heavy barrel by some kind of icon or maybe by different firing sound.[/QUOTE]
A different sound for every weapon would be quite a lot...
Plus, my attachment selection system does not have 'categories', I can have each attachment have a different category, but they'd interfere with each other. It's really easy to add your own attachments now.
[QUOTE=LEETNOOB;37217404]A different sound for every weapon would be quite a lot...
Plus, my attachment selection system does not have 'categories', I can have each attachment have a different category, but they'd interfere with each other. It's really easy to add your own attachments now.[/QUOTE]
Well, by category I mean basically the line in customization menu. As for the sounds maybe there could be one sound for one caliber for multiple weapons with heavy barrel attached.
[QUOTE=Lubci;37217430]Well, by category I mean basically the line in customization menu. As for the sounds maybe there could be one sound for one caliber for multiple weapons with heavy barrel attached.[/QUOTE]
Yeah, I got what you were trying to say. :P
I'd gladly use those caliber-specific sounds, if you could provide them.
I agree with Lubci, the silencer and heavy barrel in the customization menu would be great, and a red dot sight for weapons other than pistols would be nice. And what happened to that AWP with rails, are you still going to add that?
While playing multiplayer with the 1.25 version while firing the guns the sound is delayed .2-1 seconds even though the bullet has hit its target.
[QUOTE=Blitzoreo;37215222]
1. Twitchy arm. When you use the M203 on HK416, the left arm will sometimes twitch, it's like its attempting to reset back to the normal animation, so it will hold the weapon like it has no M203 on it, clipping through.
[/QUOTE]
I also have this problem.
Oh damn, should learn about guns better, my mistake.
The arm; " /\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part"
I did read the changelog, but not in order, so I apparently skipped important data.
That problem with AK47 is probably out-dated phong or fucked phong...If anyone knows what's wrong, mind telling me please?
For your dual weapons, if they're there...They should be made customizable too, eh? Or just remove them.
Also, I'm with Antonium, I want a red-dot sight as well.
[QUOTE=EmilHem;37217766]While playing multiplayer with the 1.25 version while firing the guns the sound is delayed .2-1 seconds even though the bullet has hit its target.[/QUOTE]
The sounds are emitted on the server, hence the delay. Emitting them shared/client-side has a lot of problems. (I've written why a few pages back) The delay is also dependant on your ping.
[QUOTE=Blitzoreo;37218441]Oh damn, should learn about guns better, my mistake.
The arm; " /\ Re-wrote a certain part of the bone repositioning code, one of the next major updates will have a rewrite of the remaining part"
I did read the changelog, but not in order, so I apparently skipped important data.
[B]That problem with AK47 is probably out-dated phong or fucked phong...If anyone knows what's wrong, mind telling me please?[/B]
For your dual weapons, if they're there...They should be made customizable too, eh? Or just remove them.
Also, I'm with Antonium, I want a red-dot sight as well.[/QUOTE]
Nope. Phong is that shiny golden light shoving itself through your eyeballs and deep into your brain whenever the sun hits the any part of the gun at the right angle. The problem with that AK is that whoever was in charge of those .vmts is cubemap-happy. Modify the three .vmts for the ak47 by taking out any instances of "$envmap" "env_cubemap" and your gun will no longer look like its been sprayed with a coat of magical silver dust.
I might be able to bodygroup the Masada sights for you, and maybe fix the phong on the ak. I'll get back to you in like a few hours to a day.
[QUOTE=sentrygunman;37219459]I might be able to bodygroup the Masada sights for you, and maybe fix the phong on the ak. I'll get back to you in like a few hours to a day.[/QUOTE]
Hehehe, that's what you said last time you promised to get me that AUG A3 model several months ago...
But alright, hope you manage to bodygroup the sights. Better yet, make them a separate bone.
[QUOTE=LEETNOOB;37219472]Hehehe, that's what you said last time you promised to get me that AUG A3 model several months ago...
But alright, hope you manage to bodygroup the sights. Better yet, make them a separate bone.[/QUOTE]
I did do the AUG A3 and if I remember I gave it to you I think you were complaining about the smoothing, anyway I was thinking of making the bodygroups sights flipped up and down instead of just making them disappear.
How about something similar to the tactical attachment from crysis? I suppose it could function like that punisher swep only without the annoying music and also a lack of bouncing ragdolls. You could probably stick on a coloured barrel with the swep construction kit for it and make it in the place of a grenade launcher/grip.
[url]http://gamebanana.com/css/skins/33184[/url]
L33TN00B, you are now my Santa, and I wrote my list. Please provide.
have you been naughty or nice
so what's with the muzzle stray with an active bipod but not when normally sighted? shouldn't be the other way around? it's actually harder to "snipe" with battle rifles while braced now, if that's the case why bother letting us put them on semi automatic rifles if bracing at all would only benefit automatic fire? also I find it hard to believe that the straying would be worse than the recoil even if you are bracing, if you don't plan on reversing it, could you at least make the sway "react" to the shots fired?
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