Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE=Nightmare515;37312698]
Browning HP [url]http://gamebanana.com/css/skins/20025[/url]
[/QUOTE]
I never thought I'd lust for a gun.
You're going to add any of the guns Nightmare515 suggested, Leetnoob?
[QUOTE=Nightmare515;37312698]Some weapons I thought would be awesome...
Browning HP [url]http://gamebanana.com/css/skins/20025[/url]
Bofors AK5 [url]http://gamebanana.com/css/skins/36171[/url]
H&K MP5A2 [url]http://gamebanana.com/css/skins/41158[/url][/QUOTE]
That AK5 is so old, so is the MP5A2, and a Browning HP comes from 1935, you don't see people cramming red dot sights onto that unless it was CoD, do you?
I like the MP5 suggestion, just not [i]that[/i] MP5 skin, it's far too old and has extremely outdated anims. [url=http://gamebanana.com/css/skins/105553]This MP5[/url] I think would be good, got extremely good animations + same textures as the one Nightmare suggested. Also, we (or at least I) don't want the pack to become 1GB big..D:
[QUOTE=NuvaWii;37324993]That AK5 is so old, so is the MP5A2, and a Browning HP comes from 1935, you don't see people cramming red dot sights onto that unless it was CoD, do you?[/QUOTE]
The M1911 is 100 years old, and even though the A1 is newer, the design is still from, as the name suggests, 1911. I see nought a problem with adding a HP.
EDIT: Infact, the A1 is from 1924, making it still older than the HP. Unless, of course, the the 1911 in the pack is a MEU, then it further shows that the HP is still a good idea.
Leetnoob, can you please add the custom bullets to the context menu as well?
Leetnoob,could you get rid of, or reduce the size of the muzzle flash?
This may sound stupid,but most guns don't actually have a fiery muzzle flash,but most of it is actually smoke...
[video=youtube;lg_Mb0sI58o]http://www.youtube.com/watch?v=lg_Mb0sI58o[/video]
[QUOTE=Nightmare515;37326691]Leetnoob,could you get rid of, or reduce the size of the muzzle flash?
This may sound stupid,but most guns don't actually have a fiery muzzle flash,but most of it is actually smoke...
VIDEO[/QUOTE]
I agree, but its not necessarily true for all guns.
[video=youtube;Ijl_xOGPNAY]http://www.youtube.com/watch?v=Ijl_xOGPNAY&feature=player_detailpage#t=5s[/video]
I have a few ideas, add the custom ammo, like incendiary and hollow-point, to the customization menu.
And I would love it if when you crouch, it switches to the alternate weapon origins like in other games, so whenever you are crouching it activates the alternate origins.
And an option to disable the grenade launchers crosshair, it kind-of crazy to disable crosshairs, and then switch to your grenade launcher and still have a crosshair.
[QUOTE=Nightmare515;37326691]Leetnoob,could you get rid of, or reduce the size of the muzzle flash?
This may sound stupid,but most guns don't actually have a fiery muzzle flash,but most of it is actually smoke...
[video=youtube;lg_Mb0sI58o]http://www.youtube.com/watch?v=lg_Mb0sI58o[/video][/QUOTE]
That's because that weapon has a muzzle suppressor. (and almost every weapon in the pack does)
But hey, if I do what you ask, then after some time you (or someone else) will start whining about it (because people want flashy muzzleflashes!), kinda like when all of you did about the "no anims when firing while aiming" - I make it much easier to shoot and still maintain the ability to keep track of the target, then as soon as I release the update you guys ask me to add a way to revert back to old settings!
If you don't want the muzzleflashes - then disable the extra muzzleflash effect in the spawn menu.
Ok,I have 2 more questions then...
Is there going to be a SUSAT sight soon?
If there ever is a model of a L85A2 RIS,will it replace the current one? (I think it should,the L85A2 RIS obviously has built in rails...)
[editline]20th August 2012[/editline]
I have a strange bug to report on the ACOG...
When ever I am carrying a weapon with the ACOG my ping starts rising...
MP412 Rex [url]http://gamebanana.com/css/skins/116551[/url]
Striker 12 [url]http://gamebanana.com/css/skins/117211[/url]
1+10 no longer makes 11.
Remember when I told you a bullet kept appearing out of nowhere and gave you a sort of unlimited ammo? Now's the opposite. M14 with a single bullet in it's mag and 10 left aside. Reload. 10 bullets in the clip and none left. Simply transformed into thin air.
Two weapons I think would be cool to have added,
HK53A3 - [url]http://gamebanana.com/css/skins/19816[/url]
HK21 - (Don't have the link but I know its out there)
[QUOTE=Neobdragon;37335438]Did the animation involve cocking the gun....[/QUOTE]
did you read the part about how he had one bullet loaded in the gun
[QUOTE=Nightmare515;37329425]Ok,I have 2 more questions then...
Is there going to be a SUSAT sight soon?
If there ever is a model of a L85A2 RIS,will it replace the current one? (I think it should,the L85A2 RIS obviously has built in rails...)
[editline]20th August 2012[/editline]
I have a strange bug to report on the ACOG...
When ever I am carrying a weapon with the ACOG my ping starts rising...[/QUOTE]
From what I heard a SUSAT will be available soon, but I don't see the need for an L85A2 RIS. You see, if you cram rails onto that it [i]will[/i] look ugly. Besides I don't think there is any skin for it at all.
uh guys, a SUSAT just means more megabytes to download, and in a videogame, it's the exact same in performance.
[QUOTE=MrBunneh;37337219]uh guys, a SUSAT just means more megabytes to download, and in a videogame, it's the exact same in performance.[/QUOTE]
But tacticool, bro.
For fucks sake, stop requesting so many weapons. I am not adding any of them.
I'd say: If you want that weapon, then learn LUA and the way how CW works and make them on your own.
[QUOTE=LEETNOOB;37339130]For fucks sake, stop requesting so many weapons. I am not adding any of them.[/QUOTE]
Can you still please add the custom bullets to the context menu?
[QUOTE=Blitzoreo;37342213]Can you still please add the custom bullets to the context menu?[/QUOTE]
A convar that switches between physical bullets and stock source engine ones in SP? Sure.
Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.
[QUOTE=LEETNOOB;37343309]A convar that switches between physical bullets and stock source engine ones in SP? Sure.
Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.[/QUOTE]
will you still have the bodygroups switch in SP?
[QUOTE=Nightmare515;37330923]Two weapons I think would be cool to have added,
HK53A3 - [url]http://gamebanana.com/css/skins/19816[/url]
HK21 - (Don't have the link but I know its out there)[/QUOTE]
ya
hi letnoob please add an famas rifel [URL]http://gamebanana.com/cs/skins/113275[/URL] :)) pls! ;)
[QUOTE=rettycombinei;37344844]will you still have the bodygroups switch in SP?[/QUOTE]
no need. the bone method is the same, although more difficult to create than bodygroups, in my opinion.
[QUOTE=LEETNOOB;37343309]A convar that switches between physical bullets and stock source engine ones in SP? Sure.
Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.[/QUOTE]
Option B!!
[QUOTE=LEETNOOB;37339130]For fucks sake, stop requesting so many weapons. I am not adding any of them.[/QUOTE]
Idea.
Every month we have a vote on what weapon should be decided. Basically you could pick out like 5 or 10 weapons suggested from the community, then the community votes for them.
[QUOTE=LEETNOOB;37343309]A convar that switches between physical bullets and stock source engine ones in SP? Sure.[/quote]
That's not a bad idea, thanks!
My suggestion wasn't that though, what I meant is, if it is possible, if you can add the custom bullets like Incendiary Ammo, Armour-Piercing Ammo and such into the context menu, so not only we get attachments, but the custom bullets as well.
[quote]Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.[/QUOTE]
B sounds Beautiful, so why not?
[QUOTE=LEETNOOB;37343309]A convar that switches between physical bullets and stock source engine ones in SP? Sure.
Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.[/QUOTE]
B is the most selfish idea. Therefore I choose option A...
Wait, what the fuck am I saying? Option B, obviously.
LEETNOOB may I make a quick suggestion, and i'm not going to ask you to add new guns if thats what your thinking :P its just about the L1A1, do you think you could alter it to take Foregrips, Bipods and other weapon sights apart fromt he ACOG, if I remember corectly the Australian SAS formely used them with such mods, although I recall they also used a QCB variant of the L1A1 SLR before they were replaced by M4V5's (modified M4A1) and HK417's, I know the New Zealand SAS still utilise versions of the SLR as a DMR. Also with the Steyr A3, do you think it might be possible to move the ACOG scope to the rear, I know A3's are different to A2's but considering that you have to have minimal distance between you and the scope with an ACOG they are always to the rear, at least the ADG's with the (E?) F-88's (Modern Australian Steyr close to an A3) have them fully to the rear, just bugs me, just a suggestion tis all,
[QUOTE=Blitzoreo;37347981]My suggestion wasn't that though, what I meant is, if it is possible, if you can add the custom bullets like Incendiary Ammo, Armour-Piercing Ammo and such into the context menu, so not only we get attachments, but the custom bullets as well.[/QUOTE]
Oooh, I see. I will, but later.
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