Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
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[autorun\client\cstm_menu.lua:198] attempt to index field 'VElements' (a nil value)
[autorun\client\cstm_menu.lua:232] attempt to index field 'VElements' (a nil value)
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I like being rated dumbs.
[QUOTE=Cyberuben;37358256]I guess you did something wrong?
It happened after I equipped a gun, added attachments, switched to physgun, came back, errorspam as soon as I press C and it stops when releasing C[/QUOTE]
Wow, holy fuck, you didn't have to copy-paste a fucking thousand of the same 2 errors for me to see the problem.
That happens when the client hangs up for a sec and then either hears the ammo pick-up sound or the player drown sound. Unfortunately, there's nothing I can do about it unless I rewrite a large portion of the code, which I will try to do.
IMO, the decrease in damage of the bullet over distance is a little too much. It's a great feature though.
[QUOTE=LEETNOOB;37354834]Oooh, I see. I will, but later.[/QUOTE]
Alright, good to hear, thanks man!
[QUOTE=headcrabforfood;37362104]IMO, the decrease in damage of the bullet over distance is a little too much. It's a great feature though.[/QUOTE]
I'm sure leetnoob will rebalance it some day.
[QUOTE=headcrabforfood;37362104]IMO, the decrease in damage of the bullet over distance is a little too much. It's a great feature though.[/QUOTE]
I'm no ballistics specialist, but depending on the round wouldn't the bullet actually flip and spin inside the body at longer ranges?
[QUOTE=DesumThePanda;37363124]I'm no ballistics specialist, but depending on the round wouldn't the bullet actually flip and spin inside the body at longer ranges?[/QUOTE]
When you find a mod that accounts for internal injuries both serverside and clientside, let me know.
Seriously, I don't LEET's going to implement something that has nothing to do with weapon customization.
[QUOTE=huntingrifle;37364301]When you find a mod that accounts for internal injuries both serverside and clientside, let me know.
Seriously, I don't LEET's going to implement something that has nothing to do with weapon customization.[/QUOTE]
I'm not saying that he should do every little detail for the injury, I'm just saying that is should affect how much damage it does to your health.
[QUOTE=LEETNOOB;37358573]Wow, holy fuck, you didn't have to copy-paste a fucking thousand of the same 2 errors for me to see the problem.[/QUOTE]
I like being rated dumbs.
[QUOTE=Cyberuben;37368612]That is my way of telling you it's an error spam.[/QUOTE]
And heres my way;
"Its an error spam, Leetnoob."
[QUOTE=Steven :D;37368685]And heres my way;
"Its an error spam, Leetnoob."[/QUOTE]
yes, and then everyone doesn't have to see the same fucking thing hundreds of time in a row.
And done, problem solved.
Apparently Clavus fixed that bug, and so I updated the code and bam, it's fixed. (OnRemove was getting called when a player hanged for a sec, wat)
This also probably means that playing the HL2 campaign is now possible.
Thanks to Mr. Bix for notifying me.
Cool, 1.26 will be a big and good one indeed.
Though, Leetnoob, some stock CSS weapons are not included, like the USP and M4, why is that?
[QUOTE=Blitzoreo;37371622]Cool, 1.26 will be a big and good one indeed.
Though, Leetnoob, some stock CSS weapons are not included, like the USP and M4, why is that?[/QUOTE]
I think it's because the USP has an imcomplete model and the handrail on the M4 makes aiming retarded.
And I think the TMP should be removed. The default animations screw up the aiming position, you always need to shoot before aiming so it looks correct.
In future this mod will be upgrade for Gmod 13?
soooo, when will 1.26 get released? or the beta for it
[QUOTE=rettycombinei;37373847]soooo, when will 1.26 get released? or the beta for it[/QUOTE]
When its done.
[editline]23rd August 2012[/editline]
[QUOTE=TonyTheBean;37347543]Idea.
Every month we have a vote on what weapon should be decided. Basically you could pick out like 5 or 10 weapons suggested from the community, then the community votes for them.[/QUOTE]
y/n?
[QUOTE=TonyTheBean;37375707]y/n?[/QUOTE]
No.
[QUOTE='[POR]Shoterxx;37371756']I think it's because the USP has an imcomplete model and the handrail on the M4 makes aiming retarded.[/QUOTE]
Damn, way to go Valve.
The near wall effect for the m249 exposes the entire arm so it looks disconnected. Not sure if you noticed Leetnoob.
I hope this one will be a 'good' bugreport:
Sometimes, when another player is firing a gun, other players "shoot" too. First I thought this was clientsided. But then, I had a physgun equipped and looked at a friend, he was shooting at the map, just randomly shooting at things, and I killed him with my physgun while shooting rounds. Really strange.
No idea how to reproduce this.
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Ignore, found out that it isn't only this gunpack causing problem.
[QUOTE=Blitzoreo;37379914]Damn, way to go Valve.[/QUOTE]
Practically every HL2 and CS:S weapon, among other titles, has the half of the model you don't normally see essentially non-existent. Saves the computer from rendering more than what was actually ever showed in the original titles, effectively or not. No one's still fully made any model packs that puts in this missing side, mainly because there's probably not many/[i]any[/i] reasons to.
[QUOTE=RikohZX;37393667]Practically every HL2 and CS:S weapon, among other titles, has the half of the model you don't normally see essentially non-existent. Saves the computer from rendering more than what was actually ever showed in the original titles, effectively or not. No one's still fully made any model packs that puts in this missing side, mainly because there's probably not may reasons to.[/QUOTE]
most likely they never did it because it would still require people to download extra models. the "stock" weapons in tf2 are also the same. if fact, a lot of company employ this in their videogames (Call of duty, for instance.)
[QUOTE=RikohZX;37393667]Practically every HL2 and CS:S weapon, among other titles, has the half of the model you don't normally see essentially non-existent. Saves the computer from rendering more than what was actually ever showed in the original titles, effectively or not. No one's still fully made any model packs that puts in this missing side, mainly because there's probably not may reasons to.[/QUOTE]
[url]http://gamebanana.com/css/skins/115954[/url]
[QUOTE=Cyberuben;37392857]I hope this one will be a 'good' bugreport:
Sometimes, when another player is firing a gun, other players "shoot" too. First I thought this was clientsided. But then, I had a physgun equipped and looked at a friend, he was shooting at the map, just randomly shooting at things, and I killed him with my physgun while shooting rounds. Really strange.
No idea how to reproduce this.[/QUOTE]
Weird. I was on an RP server yesterday, and Mad Cow's CS:S weapons did exactly the same thing.
[QUOTE=LEETNOOB;37343309]A convar that switches between physical bullets and stock source engine ones in SP? Sure.
Edit: Hey guys, guess what. Switching bodygroups on viewmodels in multiplayer does not work. This leaves me with 2 things I can do:
A) Remove Magpul Masada
B) Ask sentrygunman or MrBunneh to make the sights a separate bone I can resize.
I choose option B.[/QUOTE]
Of course you can change bodygroups on viewmodels in MP
[QUOTE=Marlwolf78;37400437]Of course you can change bodygroups on viewmodels in MP[/QUOTE]
Did you even read what I wrote? I said it doesn't work in MP.
Yes, the function exists in MP on the client.
Yes, the function exists in MP on the viewmodel.
But calling it does nothing.
By viewmodel I mean [b]the default viewmodel[/b], but you probably think a custom CModel-based viewmodel.
I already reported this to Garry and hopefully he'll fix it in GMod 13.
[QUOTE=Marlwolf78;37400437]Of course you can change bodygroups on viewmodels in MP[/QUOTE]
Proof?
[QUOTE=Marlwolf78;37400437]Of course you can change bodygroups on viewmodels in MP[/QUOTE]
Indeed you can, Its a very simple proccess.
[QUOTE='[POR]Shoterxx;37402007']Proof?[/QUOTE]
My girlfriend did it for our Homefront weapons, we had a menu for changing optics on the fly via bodygroups, and that was in MP.
[QUOTE=Bulletspong3;37400054]Weird. I was on an RP server yesterday, and Mad Cow's CS:S weapons did exactly the same thing.[/QUOTE]
Yeah had the same things with other gunpacks. Just ignore my post.
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