• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=Marlwolf78;37405171]My girlfriend did it for our Homefront weapons, we had a menu for changing optics on the fly via bodygroups, and that was in MP.[/QUOTE] And the viewmodels are most likely CModels, since I never had problems with CModels and bodygroups. I use the default viewmodel. So, unless I switch over to CModels (which is not something I want to do, to be honest), I won't get the pleasure of being able to switch the bodygroups in MP.
Make a video that proves shit does/doesn't work. That would settle this issue, right?
So I was looking through the posts when I remembered my favorite CS:S AWP skin. It's a Sako TRG-42 and I thought it would be cool as a weapon for this pack. Attachments could be bipod, maybe acog, laser sight, and a silencer. Just figured I put this out here because I haven't seen too many sniper requests. Wow I forgot to put the link. [url]http://gamebanana.com/css/skins/36008[/url] Look it even has default hand and arm textures. Also, are there any plans for the CS:GO weapons?
[QUOTE=XTheHybridX;37407386]So I was looking through the posts when I remembered my favorite CS:S AWP skin. It's a Sako TRG-42 and I thought it would be cool as a weapon for this pack. Attachments could be bipod, maybe acog, laser sight, and a silencer. Just figured I put this out here because I haven't seen too many sniper requests. Wow I forgot to put the link. [url]http://gamebanana.com/css/skins/36008[/url] Look it even has default hand and arm textures. Also, are there any plans for the CS:GO weapons?[/QUOTE] Hahaha, every CSS weapons have their "default" hands, it doesn't change weapon from weapon, it changes from all weapons. Apparently, the screenshotter on that skin didn't use any custom weapons. Also, LEETNOOB isn't taking any requests, for now.
[QUOTE=Blitzoreo;37407811]Hahaha, every CSS weapons have their "default" hands, it doesn't change weapon from weapon, it changes from all weapons. Apparently, the screenshotter on that skin didn't use any custom weapons. Also, LEETNOOB isn't taking any requests, for now.[/QUOTE] Well I said that because I noticed earlier in the thread that there were problems with the hand textures on the models. And still, even if he isn't taking requests right now, I'd like feedback on what people think of this particular weapon being added.
[QUOTE=XTheHybridX;37408377]Well I said that because I noticed earlier in the thread that there were problems with the hand textures on the models. And still, even if he isn't taking requests right now, I'd like feedback on what people think of this particular weapon being added.[/QUOTE] He may not be taking requests at the moment, but we can still see if anyone in the community would take the time to do it themselves. Oh, and these anims might be better for the sake [url]http://gamebanana.com/css/skins/109319[/url]
[QUOTE=LEETNOOB;37406512]And the viewmodels are most likely CModels, since I never had problems with CModels and bodygroups. I use the default viewmodel. So, unless I switch over to CModels (which is not something I want to do, to be honest), I won't get the pleasure of being able to switch the bodygroups in MP.[/QUOTE] The optics are NOT c_models. That's why I said bodygroups. [editline]26th August 2012[/editline] [QUOTE=FPtje;37406747]Make a video that proves shit does/doesn't work. That would settle this issue, right?[/QUOTE] Working on the video, you can make another conspiratorial blog post to pass the time, if you like. [editline]26th August 2012[/editline] [MEDIA]http://www.youtube.com/watch?v=lk1LDb0Q_ao[/MEDIA]
Calm down marl, it was just an idea on how either you and leetnoob could settle this issue. I replied because we thought this would end up in an unnecessary shitstorm. It's just a Lua function. It either works I MP or it doesn't. This function can't be hurting anyone's feelings, right?
[QUOTE=Marlwolf78;37411472]The optics are NOT c_models. That's why I said bodygroups. [editline]26th August 2012[/editline] Working on the video, you can make another conspiratorial blog post to pass the time, if you like. [editline]26th August 2012[/editline] [MEDIA]http://www.youtube.com/watch?v=lk1LDb0Q_ao[/MEDIA][/QUOTE] Jesus Christ, you didn't read what I said, AGAIN. I said the VIEWMODEL, not the OPTICS. CModels being a model created by a function called ClientsideModel. Now let me explain [b]again[/b]. The default viewmodel entity in GMod is very buggy. A lot of animation functions don't work, including setting bodygroups in multiplayer. [b]So, you can have use a default viewmodel entity that supports bodygroup switching in SP, but not in MP and a lot of broken animation functions.[/b] CModels, on the other hand, work perfectly, since they are 100% clientside. [b]Therefore all animation functions work on them perfectly and switching bodygroups are not a problem in both MP and SP.[/b] See what I'm trying to tell you now?
[QUOTE=FPtje;37412413]Calm down marl, it was just an idea on how either you and leetnoob could settle this issue. I replied because we thought this would end up in an unnecessary shitstorm. It's just a Lua function. It either works I MP or it doesn't. This function can't be hurting anyone's feelings, right?[/QUOTE] I'm totally calm, was just a joke.
[QUOTE=LEETNOOB;37412414]Jesus Christ, you didn't read what I said, AGAIN. I said the VIEWMODEL, not the OPTICS. CModels being a model created by a function called ClientsideModel. Now let me explain [b]again[/b]. The default viewmodel entity in GMod is very buggy. A lot of animation functions don't work, including setting bodygroups in multiplayer. [b]So, you can have use a default viewmodel entity that supports bodygroup switching in SP, but not in MP and a lot of broken animation functions.[/b] CModels, on the other hand, work perfectly, since they are 100% clientside. [b]Therefore all animation functions work on them perfectly and switching bodygroups are not a problem in both MP and SP.[/b] See what I'm trying to tell you now?[/QUOTE] the optics are bodygroups built into the V_MODEL, They are not C_MODELS, Thats his point. :/
[QUOTE=Flora KEidran;37412456]the optics are bodygroups built into the V_MODEL, They are not C_MODELS, Thats his point. :/[/QUOTE] Okay, let's approach this from a different angle. Do you create ClientsideModels to use as viewmodels or do you use the default viewmodel entity? And again, you didn't read what I said. ;_; I never said about optics being separate cmodels, I said the viewmodel being a cmodel.
[QUOTE=LEETNOOB;37412468]Okay, let's approach this from a different angle. Do you create ClientsideModels to use as viewmodels or do you use the default viewmodel entity? And again, you didn't read what I said. ;_; I never said about optics being separate cmodels, I said the viewmodel being a cmodel.[/QUOTE] Yes, It is the Default View Model, It is not a CModel, AKA, The code is using self.Owner:GetViewModel()
[QUOTE=Flora KEidran;37412526]Yes, It is the Default View Model, It is not a CModel, AKA, The code is using self.Owner:GetViewModel()[/QUOTE] Strange, if I type in lua_run_cl LocalPlayer():GetViewModel():SetBodygroup(1, 0) on the Masada model in multiplayer (on a listen server) nothing happens. Maybe it doesn't work in listen servers? I can't test it on my dedicated server as after the newest update it crashes whenever I try to connect to it.
[QUOTE=LEETNOOB;37412661]Strange, if I type in lua_run_cl LocalPlayer():GetViewModel():SetBodygroup(1, 0) on the Masada model in multiplayer (on a listen server) nothing happens. Maybe it doesn't work in listen servers? I can't test it on my dedicated server as after the newest update it crashes whenever I try to connect to it.[/QUOTE] I do it shared.
[QUOTE=Marlwolf78;37411472]The optics are NOT c_models. That's why I said bodygroups. [editline]26th August 2012[/editline] Working on the video, you can make another conspiratorial blog post to pass the time, if you like. [editline]26th August 2012[/editline] [MEDIA]http://www.youtube.com/watch?v=lk1LDb0Q_ao[/MEDIA][/QUOTE] Does your version have visible attachments on mac and if ur unsure if it does or doesn't could you upload it somewhere if u haven't already so i can see coz leetnoobs version doesn't have visible attachments on macs
Pretty simple solution.
[QUOTE=Flora KEidran;37412791]I do it shared.[/QUOTE] Are you seriously saying that it's supposed to be shared in MP? ._. God damn it Garry.
[QUOTE=LEETNOOB;37412875]Are you seriously saying that it's supposed to be shared in MP? ._. God damn it Garry.[/QUOTE] does this mean I can continue making bodygroups instead of bones if so thank jesus for that
[QUOTE=DC959;37412861]Does your version have visible attachments on mac and if ur unsure if it does or doesn't could you upload it somewhere if u haven't already so i can see coz leetnoobs version doesn't have visible attachments on macs[/QUOTE] Yes, they have visual attachments, and no, I can't release this, at the behest of the person who was nice enough to code all my ports for me. [editline]26th August 2012[/editline] Spy, what I found interesting was how you kept insisting what we were doing was c_models, and arguing I wasn't reading, even though I said nothing of the sort :V
[QUOTE=Marlwolf78;37413067]Yes, they have visual attachments, and no, I can't release this, at the behest of the person who was nice enough to code all my ports for me. [editline]26th August 2012[/editline] Spy, what I found interesting was how you kept insisting what we were doing was c_models, and arguing I wasn't reading, even though I said nothing of the sort :V[/QUOTE] what i ment was is when an attachment is put on a gun using leetnoobs version it is invisible for people who use macs but wat i wanted to know was if u have tested ur one on a mac to see if the attachments are invisible when they are put on a gun
[QUOTE=Marlwolf78;37413067]Spy, what I found interesting was how you kept insisting what we were doing was c_models, and arguing I wasn't reading, even though I said nothing of the sort :V[/QUOTE] Zoey gave me the answer I was looking for, while you didn't even know what I was asking. :/
[QUOTE=LEETNOOB;37413212]Zoey gave me the answer I was looking for, while you didn't even know what I was asking. :/[/QUOTE] He knew what you where asking, Because he asked me about it before he even started posting.
[QUOTE=LEETNOOB;37413212]Zoey gave me the answer I was looking for, while you didn't even know what I was asking. :/[/QUOTE] Like it or not, I gave you the correct answer, you just didn't understand I was talking about the default viewmodel and not about c_models, which you incorrectly assumed
[QUOTE=Marlwolf78;37413257]Like it or not, I gave you the correct answer, you just didn't understand I was talking about the default viewmodel and not about c_models, which you incorrectly assumed[/QUOTE] You were talking about optics being bodygroups and not CModels. I was asking whether the viewmodel itself was a CModel Zoey told me that the viewmodel was not a CModel. So, yeah, you didn't give me the answer I was looking for. Now please, let's drop this pointless arguing, shall we?
[QUOTE=LEETNOOB;37413311]You were talking about optics being bodygroups and not CModels. I was asking whether the viewmodel itself was a CModel Zoey told me that the viewmodel was not a CModel. So, yeah, you didn't give me the answer I was looking for. Now please, let's drop this pointless arguing, shall we?[/QUOTE] If it was a c_model, I would have made that distinction, one would assume that it's the default by default Conversation dropped
The answer is clear, we all learned something about the body groups. I heard the next discussion is about timers! Go! :v:
[QUOTE=FPtje;37413522]The answer is clear, we all learned something about the body groups. I heard the next discussion is about timers! Go! :v:[/QUOTE] Indeed it is, the famous timer.simple.
Timers? Hell, I think it's about time somebody asks when 1.26 is gonna be released. And an obvious answer shall appear when that is asked.
[QUOTE=Blitzoreo;37415051]Timers? Hell, I think it's about time somebody asks when 1.26 is gonna be released. And an obvious answer shall appear when that is asked.[/QUOTE] When it's done?
Sorry, you need to Log In to post a reply to this thread.