• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=TonyTheBean;37451332]why the fuck are we still going on about this.[/QUOTE] Annoys me that he isn't using proper punctuation while he says he is attempting.
[B]Why so obsessed? Customizable Weaponry addon needs a lot of change. Like fixing those annoying and glitchy reloads, multiple LUA errors (even after getting a purchased version of GMOD) and adding a holstering function. I mean, it isn't something admirable at all. By now, I personally prefer Siminov's Firearms Source SWEP's. So I would love to see you putting real effort into this. Really... the idea of being able to add attachments to your guns is great and original, but you also need to take care about other aspects. Oh, and a 38. Special revolver would be cool if you ever plan to make another release. I do not get why people never make that instead of all those ugly magnum craps? I would like to recreate some shooting exercise which I did when I went to a Security Guard course last year. You also could create a Prosegur Security Guard player model by the way (j/k).[/B]
[QUOTE=spectrerocks;37451961][B]Why so obsessed? Customizable Weaponry addon needs a lot of change. Like fixing those annoying and glitchy reloads, multiple LUA errors (even after getting a purchased version of GMOD) and adding a holstering function. I mean, it isn't something admirable at all. By now, I personally prefer Siminov's Firearms Source SWEP's. So I would love to see you putting real effort into this. Really... the idea of being able to add attachments to your guns is great and original, but you also need to take care about other aspects. Oh, and a 38. Special revolver would be cool if you ever plan to make another release. I do not get why people never make that instead of all those ugly magnum craps? I would like to recreate some shooting exercise which I did when I went to a Security Guard course last year. You also could create a Prosegur Security Guard player model by the way (j/k).[/B][/QUOTE] [b]Why so bold?[/b]
[QUOTE=TonyTheBean;37452112][b]Why so bold?[/b][/QUOTE] [b]BOLD MAKES MY OPINION MORE VALID THAN EVERYONE ELSES[/b]
Hmmm oh well spectre is right but you need to know he is trying to make the sweps more realistic...i think he is working on GMOD 13 because it will be released at 24th of september so for now we need to wait. Too for the 12x (Balistic Scope) and other things!
[B]I write on bold everywhere; basically because I use to type a lot, so it's easier to read. People rarely agree with what I say for some strange reason so I never care about if it's valid or not for you. In fact, I guess I share my thoughts because I'm extremely bored, nothing more. About GMOD13 I can say that I will try my best to not to get it, since I've heard many addons will get broken. I may consider searching for some tutorial and making my game Standalone before shit happens (so I guess Customizable Weaponry is definitely not for me).[/B]
I forgot to mention another bug I found. When you walk up to a body the has been partly dismembered and you're using a gun from this pack, the arms act like you against a wall but the are far away from the body, so all you can see is floating arms hold a gun in the air. This is not a major bug at all, but I thought I might mention it.
Gmod 13 is an update to standard gmod much like gmod 10 was to 11 and 11 to 12. It's just a big update and is taking over the current gmod. So you will have to get it, or you cant play gmod. Also, it's pretty hard to do what leetnoob is doing, especially for free, so I would just be grateful for what you have. [QUOTE=spectrerocks;37452478][B]I write on bold everywhere; basically because I use to type a lot, so it's easier to read. People rarely agree with what I say for some strange reason so I never care about if it's valid or not for you. In fact, I guess I share my thoughts because I'm extremely bored, nothing more. About GMOD13 I can say that I will try my best to not to get it, since I've heard many addons will get broken. I may consider searching for some tutorial and making my game Standalone before shit happens (so I guess Customizable Weaponry is definitely not for me).[/B][/QUOTE]
Error list for you, sir: - Timer Error: [addons\customizable weaponry\lua\autorun\physbul.lua:59] attempt to perform arithmetic on upvalue 'penstr' (a nil value) - Fires an empty round. Happens with: M3, XM1014, FN SCAR-L, Franchi SPAS-12, HK G36C, HK G3A3, HK USP.45, HK416, M16A2 and M4A1 (Frag ammo still works for shotguns though); - You can skip the bolt animation on the AWP by pressing the Sprint key, making the AWP some sort of semi-auto sniper rifle; - Having a single round left on the magazine and a single, complete mag left aside will delete the round left after reload. I.e: M14 EBR has only the chambered bullet left. Reload your last magazine and you'll get no chambered bullet, even though it plays the the animation without gun cocking; - The ACOG renders a wireframe over the world when I see trough it. I've disabled every single post-processing, every single other addon and this bug remains. [IMG]http://www.mediafire.com/conv/ea5833832d34803e43745a8453184d6d688bf2bfd6013aeb86c6f6230fad48a96g.jpg[/IMG] - The AK-47 is shiny. My fix [url=http://www.mediafire.com/download.php?kj86ccedp56hbol]here[/url]. There are others that I've seen, but that is all for now.
[QUOTE=DwarfOverlord;37452728]Gmod 13 is an update to standard gmod much like gmod 10 was to 11 and 11 to 12. It's just a big update and is taking over the current gmod. So you will have to get it, or you cant play gmod. Also, it's pretty hard to do what leetnoob is doing, especially for free, so I would just be grateful for what you have.[/QUOTE] [B]...says the burger face [/B]:rolleyes:
[QUOTE=spectrerocks;37451961][B]Like fixing those annoying and glitchy reloads[/b] Readme.txt says hello. "- Reload varies depending on how much ammo is left in the weapon: * Reloading an empty weapon results in a longer reload * Reloading a non-empty weapon results in a shorter reload" [b]multiple LUA errors (even after getting a purchased version of GMOD)[/b] How about you report them? [b]and adding a holstering function.[/b] Gimmick. Just don't be so trigger happy and the need to holster dissapears. [b]I mean, it isn't something admirable at all. By now, I personally prefer Siminov's Firearms Source SWEP's.[/b] Bias, opinions. [b]So I would love to see you putting real effort into this.[/b] Define "real effort". I've been updating this addon for the past 2 years and if you think I'm not putting any effort into it, you're wrong. [b]Oh, and a 38. Special revolver would be cool if you ever plan to make another release.[/b] "How do I into past several pages."[/QUOTE] [editline]29th August 2012[/editline] [QUOTE='[POR]Shoterxx;37453074']Error list for you, sir: - Timer Error: [addons\customizable weaponry\lua\autorun\physbul.lua:59] attempt to perform arithmetic on upvalue 'penstr' (a nil value) - Fires an empty round. Happens with: M3, XM1014, FN SCAR-L, Franchi SPAS-12, HK G36C, HK G3A3, HK USP.45, HK416, M16A2 and M4A1 (Frag ammo still works for shotguns though); [b]Ah, I know why. Hang on, let me upload 1.13 beta.[/b] - You can skip the bolt animation on the AWP by pressing the Sprint key, making the AWP some sort of semi-auto sniper rifle; [b]Weird, I thought I fixed that.[/b] - Having a single round left on the magazine and a single, complete mag left aside will delete the round left after reload. I.e: M14 EBR has only the chambered bullet left. Reload your last magazine and you'll get no chambered bullet, even though it plays the the animation without gun cocking; [b]oh boy[/b] - The ACOG renders a wireframe over the world when I see trough it. I've disabled every single post-processing, every single other addon and this bug remains. [b]Yes, yes, we all know, that's because the render target system in GMod 12 is buggy. It's 100% functional in my GMod 13 build, which I'm not releasing yet.[/b] - The AK-47 is shiny. My fix [url=http://www.mediafire.com/download.php?kj86ccedp56hbol]here[/url]. There are others that I've seen, but that is all for now.[/QUOTE]
[QUOTE=spectrerocks;37453663][B]...says the burger face [/B]:rolleyes:[/QUOTE] Pointing at people is not an argument.
[B]1.- What I mean is they're extremely robotic at some instances 2.- That's your problem 3.- It's just for realism 4.- Wtf is "Bias"? learn to talk clear 5.- Then you definitely have no good taste. Whatever... 6.- So where's the link? not helpful at all[/B]
[QUOTE=spectrerocks;37453744][B]1.- What I mean is they're extremely robotic at some instances[/b] I can't do anything about it, because I'd have to decompile every model, then enable a certain .qc parameter and then recompile every model. [b]2.- That's your problem[/b] That's not helping. [b]3.- It's just for realism[/b] Hooray for realism. [b]4.- Wtf is "Bias"? learn to talk clear[/b] Learn to stop being an asshole just because I didn't upload this addon to a website that's not garrysmod.org back when you still had a pirated GMod and used a different account to ask for it that's now permabanned. [b]5.- Then you definitely have no good taste. Whatever...[/b] Please give me a better argument. [b]6.- So where's the link? not helpful at all[/B] Oh my, the irony.[/QUOTE]
[QUOTE=spectrerocks;37453744][B]1.- What I mean is they're extremely robotic at some instances 2.- That's your problem 3.- It's just for realism 4.- Wtf is "Bias"? learn to talk clear 5.- Then you definitely have no good taste. Whatever... 6.- So where's the link? not helpful at all[/B][/QUOTE] man you sure are a prick and annoying as fuck
[QUOTE=LEETNOOB;37453779]I can't do anything about it, because I'd have to decompile every model, then enable a certain [B].qc parameter[/B] and then recompile every model.[/QUOTE] What parameter?
[QUOTE='[POR]Shoterxx;37453838']What parameter?[/QUOTE] I don't know which one, but it probably has to do something with animation smoothing or something like that. Anyways, here's the beta of 1.13, because if you don't have it then a lot of weapons give errors when trying to fire out a physical bullet: [url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.13_beta_.zip[/url] Also, some weapons will support the Kobra and the other rifle reflex sight.
The M3, the XM1014 and the SPAS-12 are still spewing out errors. Timer Error: [addons\customizable weaponry\lua\autorun\physbul.lua:59] attempt to perform arithmetic on upvalue 'penstr' (a nil value)
[QUOTE='[POR]Shoterxx;37453927']The M3, the XM1014 and the SPAS-12 are still spewing out errors. Timer Error: [addons\customizable weaponry\lua\autorun\physbul.lua:59] attempt to perform arithmetic on upvalue 'penstr' (a nil value)[/QUOTE] That's strange, they shouldn't be. Edit: Oh, I see what the problem is, let me fix it. Edit 2: Fixed, here is revision 1 of the beta: [url]http://filesmelt.com/dl/Customizable_Weaponry_1.26_beta_rev_._2_.zip[/url]
Tested the new update, but whenever I spawn either the Kobra or the rifle RDS they appear as errors, and the ACR also appears as an error. Could you fix this?
[QUOTE=LEETNOOB;37426660]blablabla... Meanwhile this is mostly for Cyberuben's server so shit (weapons upon hanging) works properly. blablabla[/QUOTE] Wait what? You're working for my server shit? What is going on here.
[QUOTE=Cyberuben;37454195]Wait what? You're working for my server shit? What is going on here.[/QUOTE] I care about my consumers. <3 [editline]29th August 2012[/editline] [QUOTE=NuvaWii;37454142]Tested the new update, but whenever I spawn either the Kobra or the rifle RDS they appear as errors, and the ACR also appears as an error. Could you fix this?[/QUOTE] Oh yeah, I remember that I didn't include the models. That's the problem. :v:
[QUOTE=LEETNOOB;37454233]I care about my consumers. <3 [editline]29th August 2012[/editline] Oh yeah, I remember that I didn't include the models. That's the problem. :v:[/QUOTE] Let me guess, Excl told you to do that? :V
[QUOTE=Cyberuben;37454240]Let me guess, Excl told you to do that? :V:[/QUOTE] Nope. noobcake (aka Mr. Bix) told me to check out the SWEP CK thread, because Clavus fixed the issue.
[QUOTE=LEETNOOB;37454245]Nope. noobcake (aka Mr. Bix) told me to check out the SWEP CK thread, because Clavus fixed the issue.[/QUOTE] You could use my servers as a test-server *hint*. Hehe.
[QUOTE=LEETNOOB;37453931]That's strange, they shouldn't be. Edit: Oh, I see what the problem is, let me fix it. Edit 2: Fixed, here is revision 1 of the beta: [url]http://filesmelt.com/dl/Customizable_Weaponry_1.26_beta_rev_._1_.zip[/url][/QUOTE] will the full version get released soon? maybe the weekend?
[QUOTE=spectrerocks;37453744][B]1.- What I mean is they're extremely robotic at some instances 2.- That's your problem 3.- It's just for realism 4.- Wtf is "Bias"? learn to talk clear 5.- Then you definitely have no good taste. Whatever... 6.- So where's the link? not helpful at all[/B][/QUOTE] hello guys im 12 where is the new madcow weapons base i hear its new and good
[QUOTE=DesumThePanda;37455409]hello guys im 12 where is the new madcow weapons base i hear its new and good[/QUOTE] Oh well don't listen to him...if he want other swep "more realistic" let him, is pointless answer to him
[B]i liek 2 pwn n00bs tralalal[/B]
[QUOTE=spectrerocks;37456812][B]i liek 2 pwn n00bs tralalal[/B][/QUOTE] Jesus Christ, you're on a forum, people will read your posts as long as you keep it relatively civilized, degenerating into writing leetspeak in bold isn't going to make you look like less of a choad.
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