Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE=LEETNOOB;37857695]No thanks, I'm not going to add snipers until GMod 13.
Thanks for the offer, though.[/QUOTE]
no problem! If you need something else call me :P
So, 1.26 is ready, but I lack the motivation to add those new sights (which is something I have to do in order to release the update) onto the (stock) AK-47, Galil, FAMAS, MP5 and UMP .45. Please help. ;_;
LEETNOOB
your a strong sexy russian coder
who need no inspiration to code
do it babe
DO IT
[QUOTE=werewolf0020;37870388]LEETNOOB
your a strong sexy russian coder
who need no inspiration to code
do it babe
DO IT[/QUOTE]
[img]http://www.facepunch.com/image.php?u=238542&dateline=1343312413[/img]
Yeah, I see that, daddy gave you good motivation advice!
Since I often see people ask "what does attachment X improve/do?" I decided to add this: (click to enlarge)
[img_thumb]http://cloud-2.steampowered.com/ugc/938131162076557639/4A1EF29EE6148421FA7AB41331035529EC11E386/[/img_thumb]
Keep it or beat it?
If keep it: add console variable to toggle it?
[QUOTE=LEETNOOB;37894374]Since I often see people ask "what does attachment X improve/do?" I decided to add this: (click to enlarge)
[img_thumb]http://i.imgur.com/tSzR2.jpg[/img_thumb]
Keep it or beat it?
If keep it: add console variable to toggle it?[/QUOTE]
Keep it, and add a convar ! It's awesome.
I may have some disagreements with project direction, but you do make very pretty hud elements
[QUOTE=LEETNOOB;37894374]Since I often see people ask "what does attachment X improve/do?" I decided to add this: (click to enlarge)
[img_thumb]http://cloud-2.steampowered.com/ugc/938131162076557639/4A1EF29EE6148421FA7AB41331035529EC11E386/[/img_thumb]
Keep it or beat it?
If keep it: add console variable to toggle it?[/QUOTE]
Keep it! BTW Good Job leet!
[QUOTE=NightlyDev;37894402]Keep it, and add a convar ! It's awesome.[/QUOTE]
Done, added convar.
[editline]3rd October 2012[/editline]
[QUOTE=Marlwolf78;37894407]I may have some disagreements with project direction, but you do make very pretty hud elements[/QUOTE]
Wow, I never thought I'd hear something positive from you. <333
[QUOTE=LEETNOOB;37894703]
Wow, I never thought I'd hear something positive from you. <333[/QUOTE]
If you do something I agree with, I'm not gonna hesitate to tell you
It's not like I hate you or anything :V
Maybe change the look of the description boxes to match the item boxes? The blue border specifically.
You guys want a new beta of 1.26? There's lots of new stuff and shit.
[QUOTE=LEETNOOB;37907932]You guys want a new beta of 1.26? There's lots of new stuff and shit.[/QUOTE]
Sure! it would be nice!
Here they are:
[url]http://filesmelt.com/dl/Customizable_Weaponry_1.26_beta_3_.zip[/url]
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.13_beta_3_.zip[/url]
Be sure to read the changelogs (specifically the 1.26 one), they've increased in size significantly.
[QUOTE=LEETNOOB;37908687]Here they are:
[url]http://filesmelt.com/dl/Customizable_Weaponry_1.26_beta_3_.zip[/url]
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.13_beta_3_.zip[/url]
Be sure to read the changelogs (specifically the 1.26 one), they've increased in size significantly.[/QUOTE]
thanks leet! if there are bugs or something like that i report you...
Hey LEETNOOB, I found something that really bugged me. If you disable aiming crosshairs, the grenade launcher crosshair still appears.
I remember I was being able to shot with the shotgun witch comes in Extra Customizable Weaponry even if you are facing a wall. Does that was fixed? I can't download the last beta right now to check.
[QUOTE=Killjoy;37911749]Hey LEETNOOB, I found something that really bugged me. If you disable aiming crosshairs, the grenade launcher crosshair still appears.[/QUOTE]
how else would you aim it?
[QUOTE=The Lone Spy;37912014]I remember I was being able to shot with the shotgun witch comes in Extra Customizable Weaponry even if you are facing a wall. Does that was fixed? I can't download the last beta right now to check.[/QUOTE]
Thanks for reminding me, now it's fixed.
Customization menu spams
"[@addons\customizable weaponry 126b5\lua\autorun\client\cstm_menu.lua:276] bad argument #1 to 'pairs' (table expected, got nil)"
whenever I attach docter red dot to any weapon. Probably missing description in cstm_menu.lua
[QUOTE=Lubci;37922466]Customization menu spams
"[@addons\customizable weaponry 126b5\lua\autorun\client\cstm_menu.lua:276] bad argument #1 to 'pairs' (table expected, got nil)"
whenever I attach docter red dot to any weapon. Probably missing description in cstm_menu.lua[/QUOTE]
Oh yeah, I forgot about that, thanks.
So, now that all bugs found in the beta are fixed - release time?
[QUOTE=LEETNOOB;37924438]Oh yeah, I forgot about that, thanks.
So, now that all bugs found in the beta are fixed - release time?[/QUOTE]
Will it come with the new weapons?
Yes either way.
[QUOTE=UberEvil;37924669]Will it come with the new weapons?[/QUOTE]
Of course.
Oh wait - I forgot to add the new sights to the stock weapons. Fuck. Release tomorrow, as I've no motivation to add them today. :v:
Great job on this, this is one of the best addons ever created on GM12!
Welp, 1.26 is almost ready, I just gotta make icons for AR-57, do last few checks, hopefully add another weapon and release.
Released.
[media]http://www.youtube.com/watch?v=hcSmla1Vmjw[/media]
[url]http://www.garrysmod.org/downloads/?a=view&id=132711[/url]
1.26 (The 33rd update so far):
+ 2 New reflex sights - a Kobra reflex sight as well as another reflex sight for rifles/SMGs:
* The following Extra weapons support them: AK-47, AK-74, M4A1, Magpul Masada, HK 416, ARES Shrike, M249, AUG A3, M14, AS VAL, SG552, MP7, Kriss, KAC PDW, SR-3M, FN F2000T, L85A2, AR-57, FN SCAR-H
* The following stock weapons support them: AK-47, IMI Galil AR, FAMAS
* I will add the attachments on more weapons in the stock weapon pack
+ SINGLEPLAYER: Added a console variable to switch between the custom physical bullets and default Source engine bullets
+ Added a custom walk animation - it is dependant on your walk speed (walk faster = faster weapon movement)
+ Added a console variable to control the aiming sensitivity of the ACOG scope
+ Aiming down the sights now slows you down to 70% of your walk speed
+ Added attachment description boxes in the attachment selection menu:
* They can be turned off in the Q menu
+ Added a grenade launcher icon for when M203 mode is turned on (much like the bipod icon)
+ Added a new custom recoil feature - weapon drift. After continuous fire while aiming down the sights, your view will start drifting in various directions (for a short while)
+ Added a new custom slight view kick when aiming down the sights and firing a weapon (to simulate recoil transfering from the weapon stock to the person's head when firing a weapon):
* It can be turned off in the Q menu
/\ Re-organized weapon slots:
* Pistols now always use the 2nd slot
* SMGs and shotguns now always use the 3rd slot
* Assault rifles now always use the 4th slot
* Battle rifles and light machine guns now always use the 5th slot
* Sniper rifles now always use the 6th slot
/\ Updated the SWEP CK code, which should fix errors when hanging up and then opening the customization menu
/\ Fixed various problems with various ammo types
/\ Fixed laser sights' laser beam behaving in a weird manner when quickly moving the mouse up and down
/\ Fixed getting too close to a wall causing the weapon to move wayyyyyy too much forward
/\ Fixed not being able to select the Customizable Weaponry if the current weapon category had more than 1 weapon in it (aka can only select a weapon with the mouse wheel)
/\ Fixed a small exploit that nobody probably knew about
/\ Fixed a bug regarding being underwater
/\ Fixed weapon recoil only being updated when using certain attachments on the server (this bug has been in for a long time)
/\ Fixed being able to fire shotguns while near a wall
/\ Overhauled code in ammo types, should fix various problems with them
/\ Greatly improved the bone repositioning code when using attachments like C-Mags, Vertgrips - now it should work flawlessly (this is the last half of code re-write)
/\ Greatly increased the blast radius of M203 grenades
/\ Increased the blast damage of M203 grenades
/\ Slightly changed the viewmodel movement when moving the mouse
/\ Weapon's maximum spread is now 25% when aiming down the sights
/\ Weapon movement amount when aiming down sights and firing now depends on it's recoil
/\ The running animation will now not be so jittery when starting and stopping sprinting
/\ Frag rounds (for shotguns) and M203 grenades now have higher muzzle velocities
/\ Slug rounds (for shotguns) now increase weapon spread from movement
/\ Changed the low ammo sound when firing, should now be easier to hear
/\ Optimized a small part of server-side code as well as greatly optimized several entities
/\ Optimized a very small part of networking when spawning
/\ Increased accuracy on all weapons
/\ SINGLEPLAYER: Maximum penetrative strength a weapon has is now dynamically calculated by taking the weapon caliber's bullet and case length as well as the surface the bullet hits
/\ SINGLEPLAYER: Penetrative strength of a round now decreases as the bullet travels (it's really minor though)
- Removed accuracy increase when firing an assault rifle/battle rifle with semi-auto
- SINGLEPLAYER: Removed debug physical bullet code (I forgot to remove it in 1.25, sorry!)
Extra Customizable Weaponry 1.13 here:
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.13_1.zip[/url]
[url]http://www.solidfiles.com/d/5f8410d799/[/url]
Then get 1.132:
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.132_.zip[/url]
1.13:
+ Added FN SCAR-H:
* It supports ACOG 4x, Aimpoint, EoTech, Rifle Reflex, Kobra, Vertgrip, M203, Bipod, Silencer and a Laser sight
+ Added Magpul Masada:
* It supports ACOG 4x, Aimpoint, EoTech, Rifle Reflex, Kobra, Vertgrip, M203, Bipod, Silencer and a Laser sight
+ Added FN F2000T:
* It supports ACOG 4x, Aimpoint, EoTech, Rifle Reflex, Kobra, Silencer and a Laser sight
+ Added AR-57:
* It supports Aimpoint, EoTech, Rifle Reflex, Kobra and a Laser sight
* It is only available in semi-auto mode
/\ Replaced the AKS-74U textures with Millenia's
/\ Increased accuracy on all weapons
/\ Fixed a bug with aiming and walking
/\ Fixed LR300 having a M203, but not being able to use it
/\ Fixed MP7 using a UMP .45 select icon
/\ Fixed L85A2 using an AK-47 select icon
/\ Slightly increased recoil on P90
AAaand I just realized that I forgot to credit the people who made the SCAR-H. Fuck.
[QUOTE=Rinfect;37935047]LEETNOOB's Post number. [IMG]http://puu.sh/1bYUr[/IMG][/QUOTE]
Ahahahha, oh my god, that is the best god damn coincidence.
Mod of the Year.
Oh look, I had to fuck this release up like always. Here are some hotfixes:
[url]http://www.garrysmod.org/downloads/?a=view&id=132711[/url]
And 1.131 of the Extra pack:
[url]http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.131_.zip[/url]
Still no GM13 support? Damn it.
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