Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
[QUOTE='[POR]Shoterxx;37936114']Still no GM13 support? Damn it.[/QUOTE]
he's said numerous times that he's NOT going to add gm13 support until it is released
[QUOTE=Marrub;37936887]he's said numerous times that he's NOT going to add gm13 support until it is released[/QUOTE]
That doesn't keep us from dreaming though.
[URL=http://www.mediafire.com/view/?755hwpylc85rgrh][IMG]http://www.mediafire.com/conv/d7b2716d5f59a42b05aace76e7c3d5303a7acb8d61b1ec3a447470091eeb46e16g.jpg[/IMG][/URL]
Taken from in-game, no editing.
[QUOTE='[POR]Shoterxx;37937084']That doesn't keep us from dreaming though.
-snip-
Taken from in-game, no editing.[/QUOTE]
May I ask, how did you make it look so awesome?
[QUOTE=Killjoy;37937192]May I ask, how did you make it look so awesome?[/QUOTE]
Compiled and fixed lot of addons, added the latest ENB Series for Source Engine (with some other effect files), scaled up the motion blur, changed color correction, altered bloom settings, enabled Toy Town and Sun Beams (or whatever it is called) and thats what you got.
And no, probably your computer won't handle it. It dropped around 300 fps to get this working (I still have around 90, but I have a super computer).
[QUOTE='[POR]Shoterxx;37937242']Compiled and fixed lot of addons, added the latest [b]ENB Series[/b] for Source Engine (with some other effect files), scaled up the motion blur, changed color correction, altered bloom settings, enabled Toy Town and Sun Beams (or whatever it is called) and thats what you got.
And no, probably your computer won't handle it. It dropped around 300 fps to get this working (I still have around 90, but I have a super computer).[/QUOTE]
Wait wait wait wait wait. I thought shader injectors were VAC bannable?
[QUOTE=LEETNOOB;37937393]Wait wait wait wait wait. I thought shader injectors were VAC bannable?[/QUOTE]
Yes, and? You can still use them fine on single-player. To get VAC banned, you need to go to a VAC secured online server.
And if you think it's unsafe going around like that, just use -insecure on the game launch properties, so it blocks VAC secured servers.
[QUOTE='[POR]Shoterxx;37937242']Compiled and fixed lot of addons, added the latest ENB Series for Source Engine (with some other effect files), scaled up the motion blur, changed color correction, altered bloom settings, enabled Toy Town and Sun Beams (or whatever it is called) and thats what you got.
And no, probably your computer won't handle it. It dropped around 300 fps to get this working (I still have around 90, but I have a super computer).[/QUOTE]
Oh my computer can handle it, my dad builds computers, so for my birthday he built me an awesome gaming computer, I can run just about anything now. Could you send me a private message with a list of the exact addons you downloaded?
[QUOTE=Killjoy;37937683]Oh my computer can handle it, my dad builds computers, so for my birthday he built me an awesome gaming computer, I can run just about anything now. Could you send me a private message with a list of the exact addons you downloaded?[/QUOTE]
I will re-post a pack of ENBs i have uploaded a long ago.
Also, he downloaded only that from what i have read from his post.
It will have alot of config for SanAndreas, just forget the dlls and grab the inis (Remember to ALWAYS choose inis that fit your PC, theres configs that not even a great PC can handle).
To [POR]Shoterxx, my ENB doesnt read effect.txt files, how have you made your ENB read them? (I play with that thing for AGES, but still havent found a way to make it load those files).
[QUOTE='[POR]Shoterxx;37937582']Yes, and? You can still use them fine on single-player. To get VAC banned, you need to go to a VAC secured online server.
And if you think it's unsafe going around like that, just use -insecure on the game launch properties, so it blocks VAC secured servers.[/QUOTE]
Oh. Damn. There go my dreams of playing on MP servers with a SMAA injector.
[QUOTE=LEETNOOB;37938195]Oh. Damn. There go my dreams of playing on MP servers with a SMAA injector.[/QUOTE]
I played on the Valve servers with it on TF2.
Never got VAC banned. Go and check my profile.
[QUOTE=Matsilagi;37938502]I played on the Valve servers with it on TF2.
Never got VAC banned. Go and check my profile.[/QUOTE]
I thought one of the big things with VAC bans was that they happen at some random time in the future, not the moment you "cheat".
[QUOTE=bIgFaTwOrM12;37938587]I thought one of the big things with VAC bans was that they happen at some random time in the future, not the moment you "cheat".[/QUOTE]
Indeed i know that, and i played with it a long time ago.
Still nothing happened with me.
[QUOTE=Matsilagi;37938502]I played on the Valve servers with it on TF2.
Never got VAC banned. Go and check my profile.[/QUOTE]
The main question is - does it alter executable memory in runtime or does it work as an additional post-process layer?
If it's the former, then it's bannable, if it's the latter, then it's not.
[QUOTE=LEETNOOB;37938651]The main question is - does it alter executable memory in runtime or does it work as an additional post-process layer?
If it's the former, then it's bannable, if it's the latter, then it's not.[/QUOTE]
I think it alters memory in runtime.
Found a bug:When shootung with the extra AK-74 with the Foregrip enabled, the hand will hide.
[QUOTE=Matsilagi;37938908]I think it alters memory in runtime.
Also, why your extra weapons dont have reload sounds?
[/QUOTE]
Put the scripts folder in the garrysmod/garrysmod script folder.
first, I must apologize for the funky sights on the scar-h, that should be fixed next update :V
also spy, just a small bug: when you die, the attachments menu shows the attachments you had last life as being still available, when they're not.
[QUOTE=Matsilagi;37938908]Found a bug:When shootung with the extra AK-74 with the Foregrip enabled, the hand will hide.[/QUOTE]
Yeah, that's because I need to re-make the vertgrip bone reposition table on the AK-74.
[editline]7th October 2012[/editline]
[QUOTE=MrBunneh;37943342]also spy, just a small bug: when you die, the attachments menu shows the attachments you had last life as being still available, when they're not.[/QUOTE]
Weird, it should update the attachments you have upon respawn.
what is happening with my 7zip, i cant extract ECW 1.13, it starts spewing out a bunch of CRC errors during extraction
[QUOTE=rettycombinei;37945752]what is happening with my 7zip, i cant extract ECW 1.13, it starts spewing out a bunch of CRC errors during extraction[/QUOTE]
Corrupted download. Re-download it.
ive redownloaded it 3 times now, still the same CRC error EDIT: nvm, it was only filesmelt link that was ffed, solidfiles worked
[QUOTE=rettycombinei;37945990]ive redownloaded it 3 times now, still the same CRC error EDIT: nvm, it was only filesmelt link that was ffed, solidfiles worked[/QUOTE]
Thanks for the heads-up, I'll re-upload it there.
also, regarding the masada, is it possible to change it so that the Wmodel uses the flipped down iron sights rather then nothing at all?
[QUOTE=rettycombinei;37947068]also, regarding the masada, is it possible to change it so that the Wmodel uses the flipped down iron sights rather then nothing at all?[/QUOTE]
No, because:
1. Who cares? If there is no aim-assisting attachment, then it means there is none.
2. Sentrygunman or whatever the fuck his name is always ignoring me whenever I ask for help ("oh, sorry I forgot", "oh shit, I forgot", "oh damn, I gotta go now", etc.), the only guy helping me being MrBunneh, who's not very proficient with bodygroups and stuff.
[QUOTE=Rinfect;37947540]are you saying hes not good at body groups or that he doesn't know how to do them?[/QUOTE]
He had some trouble the first couple of tries (the SCAR-H included), but he's getting better. (obviously)
[QUOTE=LEETNOOB;37938651]The main question is - does it alter executable memory in runtime or does it work as an additional post-process layer?
If it's the former, then it's bannable, if it's the latter, then it's not.[/QUOTE]
ENB Series for Source Engine is a .dll wrapper, so it's the former, but it can still get you VAC banned just like any other .dll wrapper (wall hacks for example). It's just that the chances are way lower (BUT NOT IMPOSSIBLE, DON'T GO TRY IT). Also, you can use a SMAA injector on non-VAC servers. There's a tick on the SMDS' menu just for that (but personaly, I don't see that much gain on using SMAA on GMOD, unless you have a really old GPU).
[QUOTE=Matsilagi;37937970]To [POR]Shoterxx, my ENB doesnt read effect.txt files, how have you made your ENB read them? (I play with that thing for AGES, but still havent found a way to make it load those files).[/QUOTE]
Use the [URL=http://enbdev.com/enbseries_blackmesa_v0076a.zip]latest version of ENB Series for Source Engine (built specificaly for Black Mesa mod)[/URL]. It only supports basic, old type, effect files though.
[url=http://cloud.steampowered.com/ugc/921242735996571982/68F25AC3088D6F7B47751FB7CA8DA0AE3206F288/]this[/url] happens on virtually every map that isn't gm_construct.
[editline]7th October 2012[/editline]
Map is freespace (not sure which one). Doesn't work on bigcity or the Ravenholm maps
[QUOTE=DesumThePanda;37950434][url=http://cloud.steampowered.com/ugc/921242735996571982/68F25AC3088D6F7B47751FB7CA8DA0AE3206F288/]this[/url] happens on virtually every map that isn't gm_construct.
[editline]7th October 2012[/editline]
Map is freespace (not sure which one). Doesn't work on bigcity or the Ravenholm maps[/QUOTE]
Works perfect for me on any map I've played.
[QUOTE=DesumThePanda;37950434][url=http://cloud.steampowered.com/ugc/921242735996571982/68F25AC3088D6F7B47751FB7CA8DA0AE3206F288/]this[/url] happens on virtually every map that isn't gm_construct.
[B]That looks swaggin, though to fix uninstall some shit. might work[/B]
[editline]7th October 2012[/editline]
Map is freespace (not sure which one). Doesn't work on bigcity or the Ravenholm maps[/QUOTE]
[QUOTE=Rinfect;37948379]I'm curious about his method of body grouping
I wanna see if his is the same as mine[/QUOTE]
in terms of .qc, I do exactly what the dev wiki says to do. in terms of the model, I've kinda just done things until it kinda worked :V
I don't know if it was mentioned before but: When you put a silencer on the SG-552 or the Steyr Aug the fire sound doesn't change.
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