Customizable Weaponry v2 - Because the old thread got locked
1,949 replies, posted
Is the version for Gmod 13 going to be using Workshop, or is it going to still be uploaded to Filesmelt and such and be manual downloads?
[QUOTE=Neobdragon;38107437]Obviously going to take advantage of Workshop's svn style sooner or later right... Hopefully we will see tons of updates from that point. From small things like single attachments to even single bug fixes. Simply because we won't have to download 200mb.[/QUOTE]
Actually yes you will, Workshop downloads the entire thing every time the pack changes.
[QUOTE=UberEvil;38105789]Is the version for Gmod 13 going to be using Workshop, or is it going to still be uploaded to Filesmelt and such and be manual downloads?[/QUOTE]
Workshop.
[editline]20th October 2012[/editline]
[QUOTE=DeathByKittens;38109617]Actually yes you will, Workshop downloads the entire thing every time the pack changes.[/QUOTE]
Well that sucks a large monster penis.
Holy shit, this is awesome.
Edit: The addon. Not sure what's above.
Hey LEET, do you figure you'll use that AWP skin I posted above?
'cause, that'd be pretty fly.
[QUOTE=a1steaksa;38109926]Hey LEET, do you figure you'll use that AWP skin I posted above?
'cause, that'd be pretty fly.[/QUOTE]
Sure.
Edit: After trying to add attachments on it, it seems that the model is bad. Really bad.
[QUOTE=DeathByKittens;38109617]Actually yes you will, Workshop downloads the entire thing every time the pack changes.[/QUOTE]
Maybe splitting addon into "lua part" and model pack could help with this.
Honestly, I'm hoping Gmod will change the way Steam workshop does Alpha downloads to Delta downloads, since its gonna have a huge slew of code addons, unlike, to my knowledge, the current workshop games.
[QUOTE=Lubci;38111398]Maybe splitting addon into "lua part" and model pack could help with this.[/QUOTE]
That's exactly what I was thinking about too.
[QUOTE=LEETNOOB;38109942]Sure.
Edit: After trying to add attachments on it, it seems that the model is bad. Really bad.[/QUOTE]
Oh Well, I tried.
I've revamped the firemode system, the weapons can now have more than 2 fire modes.
New firemodes that you can give any weapon are: 2-round burst and 3-round burst.
Before the burst-type firemodes were hard-coded in, now they're not.
I feel like I should have done this ages ago, but still, better late than never.
3-round burst M98.
[QUOTE=a1steaksa;38115972]3-round burst M98.[/QUOTE]
Pfff, easy as pie, just add "3burst" to the FireModes table on the M98B.
Don't know how that'd work, because you'd need to cock the thing individually after each shot.
[QUOTE=LEETNOOB;38115989]Pfff, easy as pie, just add "3burst" to the FireModes table on the M98B.
Don't know how that'd work, because you'd need to cock the thing individually after each shot.[/QUOTE]
poorly is how it would work. But It'd be a fun thing to try.
[QUOTE=LEETNOOB;38115883]I've revamped the firemode system, the weapons can now have more than 2 fire modes.
New firemodes that you can give any weapon are: 2-round burst and 3-round burst.
Before the burst-type firemodes were hard-coded in, now they're not.
I feel like I should have done this ages ago, but still, better late than never.[/QUOTE]
Would it possible to make M203 a firemode? I mean, after attaching it to weapon you would just change fire mode to grenade launcher instead of pressing use+primary fire.
[QUOTE=Lubci;38116314]Would it possible to make M203 a firemode? I mean, after attaching it to weapon you would just change fire mode to grenade launcher instead of pressing use+primary fire.[/QUOTE]
That wouldn't be very comfortable at all, because you'd have to cycle through all firemodes to do so.
[QUOTE=a1steaksa;38115972]3-round burst M98.[/QUOTE]
fire 3 shots
only bolt 1 time
cstm, not even once.
[QUOTE=Lubci;38116314]Would it possible to make M203 a firemode? I mean, after attaching it to weapon you would just change fire mode to grenade launcher instead of pressing use+primary fire.[/QUOTE]
have you ever played arma 2? it's a terribad system.
[QUOTE=Neobdragon;38120460]Better if you have the ACE mod, it lets you bind primary/secondary/grenades to your 1 - 6. It's also the biggest and most popular mod for Arma 2 until a certain zombie mod came along.[/QUOTE]
my point was arma 2 had that exact system (firemode cycled semi/auto/grenade launcher) and it was bad.
I've played with ACE and it is indeed better, I was just making a point about his suggestion.
Could you guys make a list of firemodes each weapon has in the extra pack and what not? It'd really speed up the process of developing the next update.
[QUOTE=LEETNOOB;38122352]Could you guys make a list of firemodes each weapon has in the extra pack and what not? It'd really speed up the process of developing the next update.[/QUOTE]
You can make a holst animation when we change the firemode to "secure" so the weapon is not allowed to fire and you can holst it like E+RC for holsting. But in that case we change the firemode
BTW now i make a list
[QUOTE=McPherson;38122729]You can make a holst animation when we change the firemode to "secure" so the weapon is not allowed to fire and you can holst it like E+RC for holsting. But in that case we change the firemode[/QUOTE]
That's a good idea, added.
Quick question, what is the difference between noflip and regular values?
[QUOTE=McPherson;38122729]You can make a holst animation when we change the firemode to "secure" so the weapon is not allowed to fire and you can holst it like E+RC for holsting. But in that case we change the firemode
BTW now i make a list[/QUOTE]
Excellent for RP.
[IMG]http://cloud.steampowered.com/ugc/577844718148630322/5DF877F747C48EA5A646C3FB5A10E97E14F983C3/[/IMG]
A new Beretta featuring:
-Better animations;
-Dry Fire (a bit of a work-around, don't expect so much awesomeness);
-Compensator (not toggeable and doesn't really belong there, that's an USP compensator but, oh well, it's just temporary);
-Custom Silencer and Laser Models.
Made it for testing purposes. Will upload a video as soon as possible.
[QUOTE='[POR]Shoterxx;38124861'][IMG]http://cloud.steampowered.com/ugc/577844718148630322/5DF877F747C48EA5A646C3FB5A10E97E14F983C3/[/IMG]
A new Beretta featuring:
-Better animations;
-Dry Fire (a bit of a work-around, don't expect so much awesomeness);
-Compensator (not toggeable and doesn't really belong there, that's an USP compensator but, oh well, it's just temporary);
-Custom Silencer and Laser Models.
Made it for testing purposes. Will upload a video as soon as possible.[/QUOTE]
Nice one! I really like it!
Hi i just got Customizable Weaponry 1.263 so everytime i get the attachments
i go into the menu and it says none could someone help me,
thank you.
[QUOTE=islandspa;38125203]Hi i just got Customizable Weaponry 1.263 so everytime i get the attachments
i go into the menu and it says none could someone help me,
thank you.[/QUOTE]
You still need to spawn them from the entities-tab and pick them up before you can use them. Go to options, customizable weaponry, admin to set what attachments you want to spawn with.
[QUOTE=Hans-Gunther 3.;38125788]You still need to spawn them from the entities-tab and pick them up before you can use them. Go to options, customizable weaponry, admin to set what attachments you want to spawn with.[/QUOTE]
You actually understood what he said? What the hell.
In the next update are you going to add support for third person holster animations? I noticed whenever someone on my server would sprint with one of the weapons their player model wouldn't have the holster gesture playing.
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