• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=GFCat;38257706]Can you fix the pistol animations. The slides bother me[/QUOTE] To do that he would half to actually decompile the model and edit the animations himself, something I don't think he'd really be up to.
I luved this addon. It was awesome. Let's kidnapp garry. (Joking obviously)
[QUOTE=Lonke;38267739]I luved this addon. It was awesome. Let's kidnapp garry. (Joking obviously)[/QUOTE] not a bad idea actually if only we could avoid the cops
[url]http://wiki.garrysmod.com/page/Classes/Entity/ManipulateBonePosition[/url] Realm: Shared Last edited: 31 October [sp](oops :p)[/sp] by Garry Newman Worth checking maybe? Some guy found this, just posting it here in case it's useful. Also references to: Client -> Entity:SetBonePosition (no page with any description) in [url]http://wiki.garrysmod.com/page/Classes/Entity[/url] Hope this helps.
[QUOTE='[POR]Shoterxx;38274639'][url]http://wiki.garrysmod.com/page/Classes/Entity/ManipulateBonePosition[/url] Realm: Shared Last edited: 31 November by Garry Newman Worth checking maybe? A guy found this, just posting it here in case it's useful. Also references to: Client -> Entity:SetBonePosition (no page with any description) in [url]http://wiki.garrysmod.com/page/Classes/Entity[/url] Hope this helps.[/QUOTE] Just to point out, there isn't a 31st of November :v: According to my knowledge, the page was last modified yesterday (Halloween) from what I know. Not trying to be "captain obvious" by this statement and the one above. Although excellent thing we got an alternative solution. Great work Shoterxx!
[QUOTE=TheCrazyGoD;38274715]November 31st? I don't think there's a 31st day in November :v: Just to point that out, well good thing we got an alternative unless it works. Great work Shoterxx![/QUOTE] Don't thank me, thank the guy who stumbled upon it (some "reenesj" guy, check the SWEP Construction Kit thread).
Phew XD To be honest it seems to be quite useful, hopefully this should work.
[QUOTE='[POR]Shoterxx;38274639'][url]http://wiki.garrysmod.com/page/Classes/Entity/ManipulateBonePosition[/url] Realm: Shared Last edited: 31 October [sp](oops :p)[/sp] by Garry Newman Worth checking maybe? Some guy found this, just posting it here in case it's useful. Also references to: Client -> Entity:SetBonePosition (no page with any description) in [url]http://wiki.garrysmod.com/page/Classes/Entity[/url] Hope this helps.[/QUOTE] If I recall correctly, it'll be available on the ViewModel entity in the next update.
[QUOTE='[POR]Shoterxx;38274639'][url]http://wiki.garrysmod.com/page/Classes/Entity/ManipulateBonePosition[/url] Realm: Shared Last edited: 31 October [sp](oops :p)[/sp] by Garry Newman Worth checking maybe? Some guy found this, just posting it here in case it's useful. Also references to: Client -> Entity:SetBonePosition (no page with any description) in [url]http://wiki.garrysmod.com/page/Classes/Entity[/url] Hope this helps.[/QUOTE] To me it seems like it is position only, not angle. Not really familiar with the necessary lua to do what LEET had done, so I don't know if that might be an issue. Anyone more informed care to alleviate/affirm my fears?
[QUOTE=UberEvil;38278414]To me it seems like it is position only, not angle. Not really familiar with the necessary lua to do what LEET had done, so I don't know if that might be an issue. Anyone more informed care to alleviate/affirm my fears?[/QUOTE] There are 3 functions for it - manipulate the scale, the position and the angle. So, we're all good.
[QUOTE=LEETNOOB;38284910]There are 3 functions for it - manipulate the scale, the position and the angle. So, we're all good.[/QUOTE] [media]http://www.youtube.com/watch?v=P3ALwKeSEYs[/media] Also, you didn't tell me what weapon you wanted to see in CW. This does require celebration.
So I`ve been playing with bodygroups for last few weeks... Anyone interested in bodygrouped battle-sight props? [img]http://cloud-2.steampowered.com/ugc/558704944645975851/E31D7B0E409868472935AE4C7BC84B63D49EC978/[/img]
[QUOTE=Lubci;38287522]So I`ve been playing with bodygroups for last few weeks... Anyone interested in bodygrouped battle-sight props?[/QUOTE] Aaaaaaww hell yea!
leetnoob should use those so I don't have to decompile and bodygroup every model without ironsights :v:
[QUOTE=MrBunneh;38293820]leetnoob should use those so I don't have to decompile and bodygroup every model without ironsights :v:[/QUOTE] n Also, Garry has still not added ManipulateBoneAngles/Position/Scale support for the viewmodel.
spy why don't you loooovvvveee meee
[QUOTE=MrBunneh;38307026]spy why don't you loooovvvveee meee[/QUOTE] because............................................................................................................................................................................................................................................................................................................................................................................
[QUOTE=LEETNOOB;38311345]because............................................................................................................................................................................................................................................................................................................................................................................[/QUOTE] he don't like woman. and you're woman MrBunneh.
[QUOTE=LEETNOOB;38311345]because............................................................................................................................................................................................................................................................................................................................................................................[/QUOTE] Your avatar is looking exceedingly rapey today.
This would be a whole lot easier if this was on a SVN....
[QUOTE=bmt1999;38319602]This would be a whole lot easier if this was on a SVN....[/QUOTE] This would be a whole lot easier if this person read the thread.
[QUOTE=UberEvil;38315599]Your avatar is looking exceedingly rapey today.[/QUOTE] hot salsa..............
panzer s3x.............
nope delete this
Oh snap, this thread will filled with filthy gags if garry don't restore BuildBonePosition
[QUOTE=rebel1324;38322768]Oh snap, this thread will filled with [b]filthy gags[/b] if garry don't restore BuildBonePosition[/QUOTE] :)))
does it work with the new gmod update? :o
Also can anyone tell me how do reload sounds work in GM13? It seems that 13 ignores the "scripts" folder... Or is it possible to fix it by renaming sth?
[QUOTE=zeeb5;38328780]does it work with the new gmod update? :o[/QUOTE] LEETNOOB's trying to solve it, it's because BuildBonePosition got removed in GMod 13 so no, not at the moment.
Garry,pl0x addd da beeeld booon puuuusssssiiiiiitttooooondfleeeeen! djfbnfgjksdbfjksd
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