• Customizable Weaponry v2 - Because the old thread got locked
    1,949 replies, posted
[QUOTE=DesumThePanda;35185820]They have no (good) models for the AA12. A Striker 12, however, may be possible.[/QUOTE] [img]http://archer.gamebanana.com/img/ss/models/561.jpg[/img] [img]http://archer.gamebanana.com/img/ss/models/1051.jpg[/img] And then I could try to port from ARMA but we all know how that ended out last time with MM2.
[QUOTE=MaxDeath;35185415]On the note of automatic weapons, Does anyone think that LEETNOOB should add the AA-12 shotgun to Extra Customizable Weaponry. this is a FULLY AUTOMATIC shotgun [IMG]http://fc01.deviantart.net/fs46/f/2009/223/6/4/AA_12_AUTO_SHOTGUN_by_IG_88_Z1.jpg[/IMG] all info is here [URL="http://www.youtube.com/watch?v=p4ebtj1jR7c"]http://www.youtube.com/watch?v=p4ebtj1jR7c[/URL] I think that adding weapon this is a good idea. Now my challenge, who here is awesome enough to find me model of this weapon for me? Extra challenge, find a modle for a Striker 12. [IMG]http://world.guns.ru/userfiles/images/shotgun/sh09/striker.jpg[/IMG][/QUOTE] nobody find it your fucking self
[QUOTE=MaxDeath;35185415] [URL="http://www.youtube.com/watch?v=p4ebtj1jR7c"]http://www.youtube.com/watch?v=p4ebtj1jR7c[/URL] [/QUOTE] lol future weapons
Good luck finding a textured non-Modern Warfare AA12 model. Should be a decent Striker on GBanana though.
[QUOTE=G-Enigma;35190370]Good luck finding a textured non-Modern Warfare AA12 model. Should be a decent Striker on GBanana though.[/QUOTE] killing floor! there's a model pack for KF present around here somewhere now all MaxDeath needs to do is completely make it into a CS:S skin. Good luck hexing it, animating it, and all that.
[QUOTE=trotskygrad;35190437]killing floor! there's a model pack for KF present around here somewhere now all MaxDeath needs to do is completely make it into a CS:S skin. Good luck hexing it, animating it, and all that.[/QUOTE] Well i ported to source the view model from the KF aa-12 shotgun released in one of my treads then one big ass prick decided to take it upload to garrysmod.org and call it his own [url]http://www.garrysmod.org/downloads/?a=view&id=124397[/url] he only contacted me AFTER he had 500 downloads has all the animations bla bla bla only change the hands skin
[QUOTE=werewolf0020;35190587]Well i ported to source the view model from the KF aa-12 shotgun released in one of my treads then one big ass prick decided to take it upload to garrysmod.org and call it his own [url]http://www.garrysmod.org/downloads/?a=view&id=124397[/url] he only contacted me AFTER he had 500 downloads has all the animations bla bla bla only change the hands skin[/QUOTE] He's not kosher with having a gun with a set of sleeves on it, much less a totally different hand rig
customizable KF weapons would need the hilarious voiceovers from KF for me to download them.
QUICK, who here is left handed. I AM.
[QUOTE=MaxDeath;35209618]QUICK, who here is left handed. I AM.[/QUOTE] Almost noone.
iirc only 6% of the world's population is left handed
[QUOTE=MaxDeath;35209618]QUICK, who here is left handed. I AM.[/QUOTE] what's that got to do with the thread topic anyway? trick question nothing nothing at all
[QUOTE=SFC3;35208122]customizable KF weapons would need the hilarious voiceovers from KF for me to download them.[/QUOTE] Looks like you need some DOSH
Where are these files located? [code] PrecacheParticleSystem("cstm_child_sparks_small") PrecacheParticleSystem("cstm_child_sparks_medium") PrecacheParticleSystem("cstm_child_sparks_large") PrecacheParticleSystem("cstm_child_sparks_verylarge") PrecacheParticleSystem("cstm_child_smoke_small") PrecacheParticleSystem("cstm_child_smoke_medium") PrecacheParticleSystem("cstm_child_smoke_large") PrecacheParticleSystem("cstm_child_smoke_verylarge") PrecacheParticleSystem("cstm_child_muzzle_small") PrecacheParticleSystem("cstm_child_muzzle_medium") PrecacheParticleSystem("cstm_child_muzzle_large") PrecacheParticleSystem("cstm_child_heat") PrecacheParticleSystem("cstm_muzzle_pistol") PrecacheParticleSystem("cstm_muzzle_smg") PrecacheParticleSystem("cstm_muzzle_ar") PrecacheParticleSystem("cstm_muzzle_br") PrecacheParticleSystem("cstm_incendiary_hit") PrecacheParticleSystem("cstm_frag_fly") PrecacheParticleSystem("cstm_frag_expl") [/code] I checked the particles folder but I only see two. cstm_muzzleflashes.pcf cstm_muzzleflashes2.pcf
[QUOTE=MaxDeath;35209618]QUICK, who here is left handed. I AM.[/QUOTE] I'm left-handed, woo.
can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?
[QUOTE=trotskygrad;35216617]can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?[/QUOTE] NO
[QUOTE=LEETNOOB;35216992]NO[/QUOTE] who cares about animations :v: (no but seriously I'll animate it too)
what about buckshot ammo for the grenade launcher?
[QUOTE=trotskygrad;35216617]can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?[/QUOTE] There's already 4 or 5 Masterkeys, that's not his reason for leaving it out
[QUOTE=Marlwolf78;35217967]There's already 4 or 5 Masterkeys, that's not his reason for leaving it out[/QUOTE] well, isn't animations the reason?
[QUOTE=trotskygrad;35217996]well, isn't animations the reason?[/QUOTE] Either that or lack of willingness to code it
When playing multiplayer and shooting the M16 I get a weird bug where it keeps firing after the burst but the bullets do no damage and takes nothing from the mag. Also, it doesn't have a muzzle flash in multiplayer either. Works fine in singleplayer.
[img]http://i1215.photobucket.com/albums/cc511/furiwuff/hl22012-03-2019-16-25-10.jpg[/img] hi leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you
wow, that's worse than that customization tf2 weapons sweps spoof I did.
lol what next? customisable BANG BANG FINGER! weapons?
I don't know I think it's kinda cool
[QUOTE=r 1;35223701]-snip- hi leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you[/QUOTE] I'd use it. Though I'd rather have a BR-55 with a detachable scope. Hmm..
[QUOTE=Lyoko774;35226907]I'd use it. Though I'd rather have a BR-55 with a detachable scope. Hmm..[/QUOTE] Totally. I was planning on making a full-fledged Halo 1 pack, but [i]god dang I can't find any more models[/i]. Oh yeah, I'm pretty sure that picture you see up there is also the only god-forsaken Halo AR SWEP that [i]actually has a working compass[/i]. Seriously, why doesn't anyone do that?
does the ammo count work? also the ammo font is so wrong, jesus.
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