[QUOTE=DarkShadow6;38644819]I've noticed on certain maps or after a lot of decals get spawned only one spawns at a time. Not my problem.[/QUOTE]
There was no blood on the map. I didn't kill any NPC's or anything.
If you go into singleplayer and try to use the paint tool with blood, does it work?
When you thinking about putting it on the Workshop?
[QUOTE=AlMightyBob;38651561]When you thinking about putting it on the Workshop?[/QUOTE]
When it's fixed enough. Of course.
[QUOTE=suidispar;38650176]There was no blood on the map. I didn't kill any NPC's or anything.
If you go into singleplayer and try to use the paint tool with blood, does it work?[/QUOTE]
I was referencing your second point. Garry knows the paint tool is broken.
[editline]1st December 2012[/editline]
[QUOTE=LittleBabyman;38651891]When it's fixed enough. Of course.[/QUOTE]
^
Pretty much all that's left to fix is the burn deflation and the gib bone translations. Which I have no idea how to start on.
[QUOTE=DarkShadow6;38662689]I was referencing your second point. Garry knows the paint tool is broken.
[/QUOTE]
He should fix it.
I can paint on physics objects and ragdolls but I can't on the map/world. Which means, no "blood marks/stains" on the ground until it's fixed.
Once again awesome mod mate.
Can't wait for the gib and decap to fully work.
Fixed a ton of bugs (but still not the bone-related stuff)
Gonna push an update in a sec.
Thanks for updating this awesome mod! However, I want to make it function just like the original rag mod. I have turned off most of the extra options using the console commands, but I can't seem to find a way to make it so you can just press space to automatically stand back up at your current location (instead of using the recovery system you implemented or resetting your player), like in the original. Could you include that feature if it isn't already included?
If you kill yourself using the console while on a rope, the game crashes.
[QUOTE=scorcher9910;38766457]Thanks for updating this awesome mod! However, I want to make it function just like the original rag mod. I have turned off most of the extra options using the console commands, but I can't seem to find a way to make it so you can just press space to automatically stand back up at your current location (instead of using the recovery system you implemented or resetting your player), like in the original. Could you include that feature if it isn't already included?[/QUOTE]
rm_ragdoll_recovery_smoothing_enabled 0
[QUOTE=Ragref;38766479]If you kill yourself using the console while on a rope, the game crashes.[/QUOTE]
Interesting, I'll look into it. Thanks for letting me know!
[editline]9th December 2012[/editline]
A quick guess for your problem, Ragref, is that in singleplayer, the game is frozen with the console open. I spam a lot of timer/coroutines that use FrameTime() and other various things. Probably has something to do with that.
[editline]9th December 2012[/editline]
Uh... Um...
I tried disabling all the code that looped around the rope... It still happened.
This is an engine error, should probably tell Garry about it...
As far as I can tell, hooks are still called while paused, but physics and ticks and other loops aren't. Which means removing a ragdoll while it is roped while the game is paused and nothing should be happening crashes.
Will this be on the workshop?
The ragdoll doesn't seem to gib, but it does fly really high into the air on some occasions. Any workarounds for this?
Edit: Nvm, didn't see that gibbing was disabled in the Cvar.
[QUOTE=Mike Tyson;38778630]Will this be on the workshop?[/QUOTE]
[QUOTE=LittleBabyman;38651891]When it's fixed enough. Of course.[/QUOTE]
RM took a big hit from the update. One of the center things for the gibbing was BBP- BuildBonePositions. Without it I'm not sure how I'll do it without lag.
I'm going to try clipping it. Who knows, maybe it'll work.
[QUOTE=MMASeidokan;38790103]The ragdoll doesn't seem to gib, but it does fly really high into the air on some occasions. Any workarounds for this?
Edit: Nvm, didn't see that gibbing was disabled in the Cvar.[/QUOTE]
It shouldn't be in the latest update.
And the flying is the bounce function, it makes ragdolls a little more bouncy but can make them fly away if they hit an object too fast. You can disable/mod it with the cvars, like with everything else...
I have a suggestion, if you crash your vehicles when at a high speed, you fly out through the windshield.
[QUOTE=Ragref;38802838]I have a suggestion, if you crash your vehicles when at a high speed, you fly out through the windshield.[/QUOTE]
Bailout does this.
[QUOTE=Mike Tyson;38803911]Bailout does this.[/QUOTE]
It does, but not with SCars. I've tried it, and nope, didn't fly.
When I kill NPCs, one fake body and one ragdoll gets created. How do i fix that?
[QUOTE=Sushin;38824701]When I kill NPCs, one fake body and one ragdoll gets created. How do i fix that?[/QUOTE]
[del]Maybe[/del] Must be a conflicting addon.
[QUOTE=Ragref;38802838]I have a suggestion, if you crash your vehicles when at a high speed, you fly out through the windshield.[/QUOTE]
That would be awful hacky, and knowing RagMod you'd probably get stuck in the car and die.
[QUOTE=Mike Tyson;38803911]Bailout does this.[/QUOTE]
I was going to say something mean but your name is Mike Tyson.
[QUOTE=LittleBabyman;38804451]It does, but not with SCars. I've tried it, and nope, didn't fly.[/QUOTE]
SCars is hacky.
[QUOTE=Sushin;38824701]When I kill NPCs, one fake body and one ragdoll gets created. How do i fix that?[/QUOTE]
You don't, at least, not until I figure out how to block NPCs from creating clientside ragdolls.
...Perhaps I could just remove it after it's made...
Hmm...
[QUOTE=LittleBabyman;38825068][del]Maybe[/del] Must be [del]a conflicting addon[/del] Source being a dick.[/QUOTE]
Also Ragref stop making me want to read Prequel again. I hate it why does she have to lose EVERY TIME rargh I know that's the point but fffff my feels
[QUOTE=DarkShadow6;38837903]That would be awful hacky, and knowing RagMod you'd probably get stuck in the car and die.
I was going to say something mean but your name is Mike Tyson.
SCars is hacky.
You don't, at least, not until I figure out how to block NPCs from creating clientside ragdolls.
...Perhaps I could just remove it after it's made...
Hmm...
Also Ragref stop making me want to read Prequel again. I hate it why does she have to lose EVERY TIME rargh I know that's the point but fffff my feels[/QUOTE]
I would really like to have kept ragdolls instead of the ones that you can't move after you kill the NPC, however, your mod doesn't even allow for "keep ragdolls" to be turned on, which is quite annoying.
[QUOTE=Sushin;38848743]I would really like to have kept ragdolls instead of the ones that you can't move after you kill the NPC[/QUOTE]
[QUOTE=DarkShadow6;38837903]not until I figure out how to block NPCs from creating clientside ragdolls.[/QUOTE]
The first ragdoll is the RagMod ragdoll. You should be able to move it fine; if you can't, try setting all CVars to default, and if that doesn't work, one of your addons may be breaking it (and I'll need a list of them). The second one is a clientside ragdoll created by the NPC. As far as I know, it's out of my control and there is nothing I can to to prevent it, other than hope that the NPC is removed before the ragdoll is created.
If you get particularly shitty FPS (or particularly great) then that could be causing this.
[QUOTE=Sushin;38848743]your mod doesn't even allow for "keep ragdolls" to be turned on[/QUOTE]
Server ragdolls are only disabled if you enable NPC RagMod ragdolls. If you have a good, fast way to remove clientside NPC ragdolls that works more consistently than the current system then I'm all ears.
[QUOTE=Sushin;38848743]which is quite annoying.[/QUOTE]
If you really want to enable server ragdolls and RagMod ragdolls at the same time and constantly collide with an invisible, unmovable ragdoll that makes the RagMod ragdolls spaz out when they are created, then go right on ahead. I'll let you figure out how yourself, though. Good luck!
[editline]16th December 2012[/editline]
DAMN YOU RAGREF I STARTED READING PREQUEL [i]AGAIN[/i]
IT'S MAKING ME SAD [i][b]AGAIN[/b][/i]
HELP
[QUOTE=DarkShadow6;38848896]
DAMN YOU RAGREF I STARTED READING PREQUEL [i]AGAIN[/i]
IT'S MAKING ME SAD [i][b]AGAIN[/b][/i]
HELP[/QUOTE][video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]
MY EVIL PLAN COMPLETE
I don't get it, is this dead too, or it is actually alive?
[QUOTE=Blitzoreo;39012009]I don't get it, is this dead too, or it is actually alive?[/QUOTE]
dead
In other news, I should really get to putting this on workshop. I'll look into that as I finish up this next update.
[QUOTE=DarkShadow6;39035680]dead
In other news, I should really get to putting this on workshop. I'll look into that as I finish up this next update.[/QUOTE]
No, not dead realistically, I meant it figuratively, you know?
"Is this mod still being worked on and updated or is it outdated and pretty much abandoned?"
But this is great, I'm glad you're still working on it, I love Ragmod. (Too bad I still can't adapt to your version of Ragmod, to be honest)
Doesn't work for me.. (I can't even type "rm_help" in the console)
[b]EDIT:[/b]
nevermind
[QUOTE=Blitzoreo;39079652](Too bad I still can't adapt to your version of Ragmod, to be honest)[/QUOTE]
because literally every aspect of ragmod is fully and completely customizable (and any aspect that you feel needs such can be created) that's pretty much impossible
[QUOTE=DvD463;39106056]
nevermind[/QUOTE]
you have won the game
[editline]6th January 2013[/editline]
i am very sorry that i can barely form sentences
[url]http://www.youtube.com/watch?v=g1Og5Tg_Jyo[/url]
For some reason, when I ragdoll I don't take any fall damage any way I can fix this or is it not implemented yet?
[QUOTE=Zomburger;39184832]For some reason, when I ragdoll I don't take any fall damage any way I can fix this or is it not implemented yet?[/QUOTE]
sbox_godmode has to be off.
[QUOTE=DarkShadow6;39186933]sbox_godmode has to be off.[/QUOTE]
Thank you
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