• RagMod 2 v4
    485 replies, posted
Kinsman DarkShadow6 (your name is ironic because you know why, hoho!), can you please make this, I don't know, a lot more simplistic? All I want is for it to be just like good ol' RagMod, all you do is fall, either when you want or when you really fall and die (or maybe not die but just think you're dead but you're not, whatever). I guess I could somehow do it with commands, right? But you know, you put way too many commands, you should tell me which I should use so it can be simplistic, please. EDIT: You know, I had a crash when I typed "Kill"...And can you tell me how the hell do I recover? Pressing attack 1/2 or jump just makes me jump.
[QUOTE=Blitzoreo;40487891]Kinsman[/QUOTE] What. Also, >already planning on splitting the addon up into multiple ones Please understand this: cvars and concommands are not the same things. Commands don't take arguments, while cvars do. Cvars are variables, they store values. And if you have a basic grasp of the English language, it's not that hard to find out what does what. That's kind of lazy of you, actually. Did you not put any effort at all into checking out the host of cvars? Most of them are "child" cvars, anyway; just set the "master" cvar (like rm_ragdoll_gib_enabled) to 0, and all the "child" cvars (in this example, rm_ragdoll_gib_value, etc) will become redundant and there will not be any need to change any of those at all. Changing maybe ~8-12 _enabled cvars to 0 will disable most of the features you don't want, all you gotta do is look. If you want, you can "find _enabled" to look for the ones you want (the ones that begin with "rm_" that is) or "find rm_" for a more broader scope. Unless you give a more legitimate response for why you can't simply mess around with some cvars for ten minutes or so, not to be a dick (or maybe to be a dick) but I won't provide any more help than this. I've already made the process as easy as I could at the time of initial creation. I could provide some fancy gui interface for changing all the settings, but that seems pretty redundant, as [i]every single serverside cvar[/i] has a descriptive line of text to go with it (which can be accessed with "find" and "help", under the cvar name and value), and client cvars, actually, DO have a gui to mess around with (you are told this when loading up RagMod clientside). [editline]2nd May 2013[/editline] I swear, if you say something along the lines of "that's too much work" I will lose all hope in humanity, remove RM2 from googlecode, and kill myself. Slowly.
[QUOTE=DarkShadow6;40499984] I swear, if you say something along the lines of "that's too much work" I will lose all hope in humanity, remove RM2 from googlecode, and kill myself. Slowly.[/QUOTE] [IMG]http://applejack.ponychan.net/chan/files/src/135803823217.jpg[/IMG]
Your new addon makes me moist. I can't wait. Good job sir.
When I disable certain modules for Ragmod though, they're just reset to their default values on next restart. So if I don't like a certain feature, I have to modify the code itself.
[QUOTE=Tinter;40506241]When I disable certain modules for Ragmod though, they're just reset to their default values on next restart. So if I don't like a certain feature, I have to modify the code itself.[/QUOTE] Add it to your autoexec. I dunno how to make server cvars save, I'll look into it. [editline]2nd May 2013[/editline] [QUOTE=danielb677;40501268]Your new addon makes me moist. I can't wait. Good job sir.[/QUOTE] uh okay [editline]3rd May 2013[/editline] [url]http://candies.aniwey.net/index.php?pass=uq7y9[/url]
[QUOTE=DarkShadow6;40510282] [editline]3rd May 2013[/editline] [url]http://candies.aniwey.net/index.php?pass=uq7y9[/url][/QUOTE] What.
[QUOTE=danielb677;40521422]What.[/QUOTE] Not too sure.
[QUOTE=DarkShadow6;40499984]What.[/quote] Juice! I'm black too, I just hate calling my kin as brothers, that's nasty. [quote]Also, >already planning on splitting the addon up into multiple ones[/quote] So, there will be Ragmod Main, Ragmod Gibs, Ragmod Parachute and so on? Sounds (Actually looks since I read it, not heard it) good enough for me. [quote]And if you have a basic grasp of the English language, it's not that hard to find out what does what. That's kind of lazy of you, actually. Did you not put any effort at all into checking out the host of cvars?[/quote] I questioned you before I answered myself...Sorry :( I'm a dumbass, it actually is simple to use, with what you said, those master cvars are enough already to make a pseudo-old RagMod. [quote]If you want, you can "find _enabled" to look for the ones you want (the ones that begin with "rm_" that is) or "find rm_" for a more broader scope.[/quote] Never knew about "find", now I do because of you, thanks. I'll try it out! [quote]Unless you give a more legitimate response for why you can't simply mess around with some cvars for ten minutes or so, not to be a dick (or maybe to be a dick) but I won't provide any more help than this.[/quote] Your help is good enough, but I still want to know how can I recover? Because, when I press Space, all I do is just jump and then fall again, but not recover. I don't know if I didn't find much but, is there like an "instant recover" just like from the antique RagMod? I find it strange how pressing Space just makes me jump and then fall again, not recovering from Ragdoll mode itself. I can recover when I'm swimming though. [quote]I swear, if you say something along the lines of "that's too much work" I will lose all hope in humanity, remove RM2 from googlecode, and kill myself. Slowly.[/QUOTE] Well, I wasn't aware that I was alive, being alive is way too much goddamn work already. Sorry for saying that, but I think you shouldn't have any hope for humanity because it might as well never "improve" or "worsen", whatever is "good" or "bad" for you. EDIT: Oops, I forgot. So I have a Listen server, I make it have 8 players and when I try to set it up, the game crashes. I have tested out the crash (but have no log yet) and it was RagMod. Should I give you a log so you can see why it crashes or so?
You're holding space right? Not just pressing once. [editline]5th May 2013[/editline] It has some problems with another addon. Customizable weaponry. If you ragdolize or drop your weapon, when you pick it up again then the attachments are gone. xoxo
-snip- I think I might have confused this mod with Ragmorph
[QUOTE=Tinter;40536733]It has some problems with another addon. Customizable weaponry. If you ragdolize or drop your weapon, when you pick it up again then the attachments are gone. xoxo[/QUOTE] That's because when you unragdolize it's the same as respawning with some small things to make it look like you didn't. I'll look into adding support for v6. Also, the ammo restoration system is largely broken if you drop your weapon when ragdolizing and etc. Fixing. [editline]7th May 2013[/editline] [QUOTE=Simski;40545926]-snip- I think I might have confused this mod with Ragmorph[/QUOTE] yeah [editline]7th May 2013[/editline] [QUOTE=Blitzoreo;40535944]Juice![/quote] I don't know how to feel about this. [QUOTE=Blitzoreo;40535944]So, there will be Ragmod Main, Ragmod Gibs, Ragmod Parachute and so on? Sounds (Actually looks since I read it, not heard it) good enough for me.[/quote] um no though I could probably put more work into the parachute and release it as a separate addon (i.e. with an actual model, etc) [QUOTE=Blitzoreo;40535944]I questioned you before I answered myself...Sorry :( I'm a dumbass, it actually is simple to use, with what you said, those master cvars are enough already to make a pseudo-old RagMod.[/quote] WHY ARE YOU THE FIRST PERSON TO PSEUDO-REALIZE THIS [QUOTE=Blitzoreo;40535944]Never knew about "find", now I do because of you, thanks. I'll try it out![/quote] It does what it says, finds commands and cvars. [QUOTE=Blitzoreo;40535944]Your help is good enough, but I still want to know how can I recover? Because, when I press Space, all I do is just jump and then fall again, but not recover. I don't know if I didn't find much but, is there like an "instant recover" just like from the antique RagMod? I find it strange how pressing Space just makes me jump and then fall again, not recovering from Ragdoll mode itself. I can recover when I'm swimming though.[/quote] [QUOTE=Tinter;40536733]You're holding space right? Not just pressing once.[/QUOTE] rm_ragdoll_recovery_smoothing 1 or something i forget and it's 5 am [del]please guys have any of you read rm_help[/del] apparentlyi didn't include any info in rm_help about smooth recovery just fyi mouse1, mouse2 and jump all recover [QUOTE=Blitzoreo;40535944]Well, I wasn't aware that I was alive, being alive is way too much goddamn work already. Sorry for saying that, but I think you shouldn't have any hope for humanity because it might as well never "improve" or "worsen", whatever is "good" or "bad" for you.[/quote] I like how you encapsulate good and bad really i probably sound sarcastic though [QUOTE=Blitzoreo;40535944]EDIT: Oops, I forgot. So I have a Listen server, I make it have 8 players and when I try to set it up, the game crashes. I have tested out the crash (but have no log yet) and it was RagMod. Should I give you a log so you can see why it crashes or so?[/QUOTE] yeah yeah i know about that but I have no idea why it happens on my todo list
[QUOTE=DarkShadow6;40556887]I don't know how to feel about this.[/quote] Well, you know, there's a word called "Juicy" and since I said "Juice" you could say you feel rather "Juicy", makes sense right? [quote]WHY ARE YOU THE FIRST PERSON TO PSEUDO-REALIZE THIS[/quote] I'LL SHOW YOU WHAT'S PSEUDO-REALIZATION! I just did. [quote]rm_ragdoll_recovery_smoothing 1 or something i forget and it's 5 am[/quote] Go to sleep first before answering questions? [quote][del]please guys have any of you read rm_help[/del] apparentlyi didn't include any info in rm_help about smooth recovery just fyi mouse1, mouse2 and jump all recover[/quote] That's what I thought, there was nothing about "smoothing" on rm_help. And I know M1, M2 and Jump recover, I did read rm_help. [quote]I like how you encapsulate good and bad really i probably sound sarcastic though[/quote] Well, it's good that you know that you're bad. [quote]yeah yeah i know about that but I have no idea why it happens on my todo list[/QUOTE] Thanks, waiting for it.
Will you have plans for the next big update?
I don't mean to be a bother, but I have cravings for info on GM+. is it gonna have it's own thread? How is development?
[QUOTE=Blitzoreo;40562608]Well, you know, there's a word called "Juicy" and since I said "Juice" you could say you feel rather "Juicy", makes sense right?[/quote] uh [QUOTE=Blitzoreo;40562608] I'LL SHOW YOU WHAT'S PSEUDO-REALIZATION! I just did. [/quote] uh [QUOTE=Blitzoreo;40562608] Go to sleep first before answering questions? [/quote] when else am i going to do it [QUOTE=Blitzoreo;40562608] That's what I thought, there was nothing about "smoothing" on rm_help. And I know M1, M2 and Jump recover, I did read rm_help. [/quote] perhaps i should remove the need to hold it for a second before it stays [QUOTE=Blitzoreo;40562608] Well, it's good that you know that you're bad. [/quote] bad boys bad boys whatchu gonna do whatchu gonna do when they come for you [QUOTE=Blitzoreo;40562608] Thanks, waiting for it.[/QUOTE] yeah [QUOTE=jellofacey;40579459]Will you have plans for the next big update?[/QUOTE] argh what now [QUOTE=danielb677;40625594]I don't mean to be a bother, but I have cravings for info on GM+.[/QUOTE] [url]https://dl.dropboxusercontent.com/u/104408801/GMPlus%20v2.7z[/url] [QUOTE=danielb677;40625594]is it gonna have it's own thread?[/QUOTE] yes [QUOTE=danielb677;40625594]How is development?[/QUOTE] slow because apples
[QUOTE=DarkShadow6;40635707] [url]https://dl.dropboxusercontent.com/u/...GMPlus%20v2.7z[/url] [/QUOTE] AWWWWWWWWWWWWWWWWW YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA [editline]14th May 2013[/editline] I'm sure you are already aware of this but, It causes console spam. Like a lot. just random numbers or o's And it doesn't work well with custom weapons. But it's alpha/beta so it's ok.
[QUOTE=danielb677;40637781] I'm sure you are already aware of this but, It causes console spam. Like a lot. just random numbers or o's And it doesn't work well with custom weapons. But it's alpha/beta so it's ok.[/QUOTE] i copied it from my garry's mod folder without looking at it or modifying it at all
Is it normal that it breaks all ironsights? I'm guessing yes and it uses the same way to move your model around as to ironsight.
Does this work with custom installed Player Models, because in my gamemode they turn black once they have died and its annoying. If it does do we need to add there directory to a lua file?
[QUOTE=Tinter;40653627]Is it normal that it breaks all ironsights? I'm guessing yes and it uses the same way to move your model around as to ironsight.[/QUOTE] it shouldn't ;_; [QUOTE=SatoshiAaron;40662044]Does this work with custom installed Player Models, because in my gamemode they turn black once they have died and its annoying. If it does do we need to add there directory to a lua file?[/QUOTE] unless you're setting the color of your player (both SetColor and SetPlayerColor) when you die or something silly like that it shouldn't be breaking anything if you're doing anything with SetPlayerColor, send me the code that modifies it and i'll try to include a patch for it
[QUOTE=DarkShadow6;40670057]it shouldn't ;_;[/QUOTE] Well alright, I was kinda just dealing with it since I assumed it was normal. I'll try to see if it's the addon on it's own breaking it.
it tries to run the standard weapon view calc functions before anything else.
It's GM+ and it's there when there's only GM+ and a swep(to test). Can't ironsight when gmp_dynaview_enabled is 1 and in some cases it shifts my view in a way that causes me to run in a diagonal kind of way. [editline]17th May 2013[/editline] Also dropbox link is down, so I can't redownload to see if it's just my download that's borked.
[QUOTE=Tinter;40678622]It's GM+ and it's there when there's only GM+ and a swep(to test). Can't ironsight when gmp_dynaview_enabled is 1 and in some cases it shifts my view in a way that causes me to run in a diagonal kind of way.[/QUOTE] if the muzzle attachment of the model is stupid that's what will happen it's unfortunate, but every weapon that has a different muzzle forward than what I expect needs a custom line of code to fix it, probably just a table of values like the ironsights currently there are no cvars to disable muzzle angle tracking also sigh I guess I need to save viewmodel position before I clear it because someone's not using SWEP.GetViewModelPosition [QUOTE=Tinter;40678622]Also dropbox link is down, so I can't redownload to see if it's just my download that's borked.[/QUOTE] i doubt it would break so very perfectly with no adverse side-effects
Alright so you can disregard pretty much everything I've said. Seems it's fixed now and allows me to ironsight and what not. However the problem with the view shifting and causing me to run diagonally is still there. [editline]17th May 2013[/editline] I guess that's what you're talking about with muzzle.
you aren't actually running sideways, it just looks like you are
[QUOTE=DarkShadow6;40679105]you aren't actually running sideways, it just looks like you are[/QUOTE] While a reassuring thought, I do still hope you manage to fix it.
[QUOTE=Tinter;40679192]While a reassuring thought, I do still hope you manage to fix it.[/QUOTE] the only "fixing" possible would require either disabling the muzzle angle tracking, add an offset to the code itself, or somehow creating an angle forward finder that works with any model (oh god i dont even want to try that (I still have nightmares from dealing with source bone angles)) [editline]17th May 2013[/editline] [url]ftp://ds6.us.to/Garry%27s%20Mod%20Addons/[/url] happy?
Don't mean to barge in on the GM+ thing, but your mod works really well with the drugs mod/ I snorted too much cocaine and ragdollized (sort of like real life). I was also unable to get up until the high wore off, and my arm just tried limping up like a useless piece of meat. I also have a question about GM+, is it supposed to be like Sharpeye, and maybe more? Tanks!
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