[QUOTE=BlackTheOut;37182384]
I'm believe in you, DarkShadow6, you only hope for that blood, waited it for like 2 years from now. Good luck to you, mate C:[/QUOTE]
I hope he adds that too its pretty cool.
An elephant won't notice the mouse in the first place....
Hey man, you should decrease damage when hitting ragdolls/props/NPCs/players, so that we don't die (and get insta-gibbed across the map) when we land on things that are not the world. Aside from that I think damage when getting shot, specifically, should be a bit higher. I have shot people in the head while they were on the ground and they survived, even though the damage scale is set to default, and the weapon does more than 60 damage.
[QUOTE=Pigbear;37243968]An elephant won't notice the mouse in the first place....[/QUOTE]
Elephants are terrified of mice.
[QUOTE=Kung Fu Jew;37247580]Hey man, you should decrease damage when hitting ragdolls/props/NPCs/players, so that we don't die (and get insta-gibbed across the map) when we land on things that are not the world. Aside from that I think damage when getting shot, specifically, should be a bit higher. I have shot people in the head while they were on the ground and they survived, even though the damage scale is set to default, and the weapon does more than 60 damage.[/QUOTE]
1. For some reason player physics are just completely fucked up and cause ragdolls to take insane damage when hitting them. Same with other ragdolls. I've already scaled it plenty in the v5 beta.
2. That's because damage is not scaled based on location when ragdolized.
[editline]15th August 2012[/editline]
[QUOTE=Cr1tikal;37181192]Sergeant Obvious reporting for duty! :v:[/QUOTE]
GO FORTH, DESTROY THE CITADEL.
Oh he was supposed to destroy the citadel? Sorry I did that 2 minutes ago.
[QUOTE=Pigbear;37249769]Oh he was supposed to destroy the citadel? Sorry I did that 2 minutes ago.[/QUOTE]
What's that giant spire over there, then?
I don't think you did a very good job :<
Oh then I have to grab a fusion bomb, Put it in breen's quarters and them set it off :D
[QUOTE=Pigbear;37249938]Oh then I have to grab a fusion bomb, Put it in breen's quarters and them set it off :D[/QUOTE]
How about no.
Why not :P?
[QUOTE=DarkShadow6;37248985]Elephants are terrified of mice.
1. For some reason player physics are just completely fucked up and cause ragdolls to take insane damage when hitting them. Same with other ragdolls. I've already scaled it plenty in the v5 beta.
2. That's because damage is not scaled based on location when ragdolized.
[editline]15th August 2012[/editline]
GO FORTH, DESTROY THE CITADEL.[/QUOTE]
1. Very cool and glad to hear it, I'll take a look.
2) I see. Is this possible? I would like to see hands and feet take very little damage, arms and legs a decent amount, torso takes normal damage, and head takes quite a lot (nothing like landing on your head and surviving a 300 foot drop because it broke your fall right? :p)
Is the download suppose to be down?
[QUOTE=TonyTheBean;37278972]Is the download suppose to be down?[/QUOTE]
Oh hey someone noticed
I was too busy checking out e621 to bother
Anyway, seriously. I canceled my dropbox account because it was being a bit dumb and my files were all broken. I tried sending in to the Dropbox devs but I got no reply. After I removed everything I was informed that they were just having server problems and it was all good now.
...
Yeah, after I removed my account. Nice to know.
Not sure if I should use SugarSync, Dropbox or Google Drive. I want to use Google Drive because, well, Google. But I don't because it's beta and offers less features. I want to use Dropbox because I've had lots of fun with it. I want to use SugarSync because it has shit tons more features. I don't want to use it because there's almost too many, and lots of stuff I don't need or want on top of that.
...
Switching back to Dropbox for now I guess
Should I release the v5 beta? I haven't finished the parachute yet
better yet
you know what
fuck this
I'm getting a googlecode svn
brb
[editline]19th August 2012[/editline]
Time to figure out how to use SVN by my time-tested method of reading everything and clicking randomly until things magically pull themselves together.
[editline]19th August 2012[/editline]
Welp, no idea what I'm doing.
[QUOTE=DarkShadow6;37308866]Oh hey someone noticed
I was too busy checking out e621 to bother
Anyway, seriously. I canceled my dropbox account because it was being a bit dumb and my files were all broken. I tried sending in to the Dropbox devs but I got no reply. After I removed everything I was informed that they were just having server problems and it was all good now.
...
Yeah, after I removed my account. Nice to know.
Not sure if I should use SugarSync, Dropbox or Google Drive. I want to use Google Drive because, well, Google. But I don't because it's beta and offers less features. I want to use Dropbox because I've had lots of fun with it. I want to use SugarSync because it has shit tons more features. I don't want to use it because there's almost too many, and lots of stuff I don't need or want on top of that.
...
Switching back to Dropbox for now I guess
Should I release the v5 beta? I haven't finished the parachute yet
better yet
you know what
fuck this
I'm getting a googlecode svn
brb
[editline]19th August 2012[/editline]
Time to figure out how to use SVN by my time-tested method of reading everything and clicking randomly until things magically pull themselves together.
[editline]19th August 2012[/editline]
Welp, no idea what I'm doing.[/QUOTE]
Release it of course!
[url]https://code.google.com/p/ragmod2/source/browse/trunk/lua/autorun/RagMod.lua?r=2[/url]
hell to the yeah
Checkout [url]https://ragmod2.googlecode.com/svn/trunk/[/url] plz
[editline]19th August 2012[/editline]
Seeing that file awakened some vacant, sleep deprived part of my mind.
It told me that the autorun file is almost 3k lines.
:|
[editline]19th August 2012[/editline]
Updating OP
[editline]19th August 2012[/editline]
Things I am getting around to doing:
Parachute
Possibly a minimized blood spurt on damage. Possibly.
Tried the SVN, working without any problem, the bug I mention before is fixed now. But now when I'm ragdollized I don't get hurt, even if fall from a big distance or I hit many things.
[QUOTE=The Lone Spy;37309785]Tried the SVN, working without any problem, the bug I mention before is fixed now.
[/quote]
yays
[QUOTE=The Lone Spy;37309785]But now when I'm ragdollized I don't get hurt, even if fall from a big distance or I hit many things.[/QUOTE]
[QUOTE=DarkShadow6;37157479]Is it enabled, if not list of addons, blah blah.[/quote]
I just added this to my server. It's your basic sandbox with a few things like wire and pac.
IP: gmod.gboxg.co.uk:27035
direct: 94.242.232.18:27035
When I had a server a few years ago, we had the old ragmod on it. It's the main reason I'm re installing it now.
[QUOTE=steveya;37366834]When I had a server a few years ago, we had the old ragmod on it. It's the main reason I'm re installing it now.[/QUOTE]
The whole reason I made this was because I used to use it.
[QUOTE=DarkShadow6;37248985]
GO FORTH, DESTROY THE CITADEL.[/QUOTE]
Mission accepted. (Seven days later) Mission occomplished! I nuked the citadel. :quagmire:
Wait, I'm confused. Is this the mod where you can like pick what parts of yourself ragdoll?
[QUOTE=TonyTheBean;37429918]Wait, I'm confused. Is this the mod where you can like pick what parts of yourself ragdoll?[/QUOTE]
I think that one is RagMorph.
[QUOTE=The Lone Spy;37430065]I think that one is RagMorph.[/QUOTE]
It is.
Maybe going to push an update, adds smooth recovery (oh man once I said I was going to do this everyone in the server yelled at me to do it) and one guy even dared me to do it
And when that happened
Well...
I finished it in ten minutes.
[editline]28th August 2012[/editline]
Also, what is the Source standard for acceleration by gravity? I would guess the conventional 9.8 hu/s^2 (or would it be something more precise liek 9.80665?) but I'm not sure.
[editline]28th August 2012[/editline]
Reason being: Head:SetVelocity(Vector(0, 0, Mass * 9.8 * (1 - Trace.Fraction) * Multiplier))
Update released!
[editline]30th August 2012[/editline]
Oh and disregard that last post.
[editline]30th August 2012[/editline]
It's kinda sad...
I can't think of anything else to do. RagMod just feels... Done to me, you know?
It's sad because I spent all this time working on getting the SVN up, and then I find it's done.
Oh well.
I suppose all the updates to come will be small bugfixes andwhatnot.
Oh, and that one request for the squirting blood, I still need to do that.
[editline]30th August 2012[/editline]
Oh, I forgot to update some buttons.
Also, the Afterdeath camera is still a little buggy...
[editline]30th August 2012[/editline]
Zounds! The parachutes can be deployed infinite times! *fixed*
[editline]30th August 2012[/editline]
ungh forgot a then
[editline]30th August 2012[/editline]
OKAY GOING TO BED AT 7 AM NOW YAY
[QUOTE=DarkShadow6;37466833]
It's kinda sad...
I can't think of anything else to do.[/QUOTE]
*cough*[sp]gmod 13 conversion[/sp]*cough*
[QUOTE=DarkShadow6;37466833]
-stuff regarding ragmod-
GOIN TO BED 7 AM
[/QUOTE]
Well, ragdolls are way too bouncy and player can't recover. And this happens in GMod 12, so that you know.
[QUOTE=Cr1tikal;37470035][IMG]http://i49.tinypic.com/5197h4.jpg[/IMG][/QUOTE]
The idea of spoiler tags are to hide until you click.
[sp]You completely ruined the idea of his post you evil little man.[/sp]
[QUOTE=The Rizzler;37467140]*cough*[sp]gmod 13 conversion[/sp]*cough*[/QUOTE]
*cough*[del] [sp]it should work completely fine in gmod 13 fagt[/sp] [/del]*cough*
[QUOTE=LittleBabyman;37469097]Well, ragdolls are way too bouncy and player can't recover.[/QUOTE]
rm_ragdoll_bounce_enabled 0
rm_ragdoll_recovery_smoothing_enabled 0
[QUOTE=Phoenixf129;37470260][sp]You completely ruined the idea of his post you evil little man.[/sp][/QUOTE]
[sp]No he didn't[/sp]
[QUOTE=Phoenixf129;37470260]The idea of spoiler tags are to hide until you click.[/QUOTE]
[sp]Let's not use these tags anymore please[/sp]
GM13 is NOT functional
[code]Simple Timer Error: [@addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:2503] bad argument #2 to 'Exists' (string expected, got no value)
1. lua/includes/modules/timer.lua:190 (unknown)
2. [C]:-1 (pcall)
3. lua/includes/modules/hook.lua:80 (unknown)
Traceback: stack traceback:
lua/includes/modules/timer.lua:226: in function '?'
addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:2498: in main chunk
1. lua/includes/modules/timer.lua:191 (unknown)
2. [C]:-1 (pcall)
3. lua/includes/modules/hook.lua:80 (unknown)
Redownloading all lightmaps
materials/../backgrounds/__you_will_fear_me______by_urbanator-d35vtkl.jpg - Not Power Of 2, correcting.. (1920 x 1080) => (2048 x 2048)
materials/../backgrounds/d10d01ba67c1a94bc77fd4de70936.jpg - Not Power Of 2, correcting.. (1920 x 919) => (2048 x 1024)
materials/../backgrounds/f-gman_office4e1de031000c0bdb.jpg - Not Power Of 2, correcting.. (1600 x 1200) => (2048 x 2048)
[addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:739] attempt to call method 'SetAngle' (a nil value)
1. addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:739 (Action)
2. addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:1032 (RagdollIterateBones)
3. addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:736 (PlayerRagdolize)
4. addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:2215 (?)
5. lua/includes/modules/concommand.lua:69 (unknown)
6. (tail call):-1 (unknown)
[/code]
needs to be SetAngle[B]​s[/B]
[QUOTE=Lyoko774;37479139]GM13 is NOT functional
[code]Simple Timer Error: [@addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:2503] bad argument #2 to 'Exists' (string expected, got no value)
[/code][/quote]
Fixed. Probably.
[QUOTE=Lyoko774;37479139]
[code]
[addons/ragmod 2 v5 svn/lua/autorun/ragmod.lua:739] attempt to call method 'SetAngle' (a nil value)
[/code]
needs to be SetAngle[B]​s[/B][/QUOTE]
I can't do much about that right now. Short of branching RagMod off into two versions, but that would be hard to keep updated.
If I can't think of something, just... I dunno, stay put for a month. GM13 will be official by that time anyway.
I also have been pushing small updates to fix some bugs.
[editline]31st August 2012[/editline]
Hey, I've been thinking.
If SharpeYe, DepthHUD Inline/Radar and etc (the client addons I use) aren't updated (they haven't been in a long while)...
What would you guys think about me reviving the projects for GM13?
[editline]31st August 2012[/editline]
Also it would have been nice to know it didn't work in GM13 a while ago.
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