• RagMod 2 v4
    485 replies, posted
CTP is 'Customisable Third Person'. It was pretty good, but I think some updates broke it and the creator isn't working on it now...
Er, mainly I just fixed some small inconsistencies. Got sidetracked by [url=http://gamebanana.com/tf2/skins/120899]this[/url]. No features added to this update. I'm going to bed. [editline]27th September 2012[/editline] [QUOTE=GameAdict;37816630]CTP is 'Customisable Third Person'. It was pretty good, but I think some updates broke it and the creator isn't working on it now...[/QUOTE] Oh, I remember that. I don't see why not. It would be pretty nifty if I could get it to work online... Ah-heh.
I think i found a bug: [code]Hook 'rm_sv_Tick' Failed: [addons\ragmod\lua\autorun\ragmod.lua:1047] attempt to index local 'Ragdoll' (a nil value)[/code] When underwater and running out of oxygen, this shows up and disables movement with ragdoll. Am i only one with this?
[QUOTE=XtreemeX;37945739]I think i found a bug: [code]Hook 'rm_sv_Tick' Failed: [addons\ragmod\lua\autorun\ragmod.lua:1047] attempt to index local 'Ragdoll' (a nil value)[/code] When underwater and running out of oxygen, this shows up and disables movement with ragdoll. Am i only one with this?[/QUOTE] I'll look into it soon.
And when is it going to be fixed?
[QUOTE=XtreemeX;37970530]And when is it going to be fixed?[/QUOTE] Lots of IRL things going on, i.e. sickness, school, driving, etc. Which is weird, because I don't do [i]anything[/i].
I can't seem to recover from ragdolization, i.e. clicking to get back up after the recovery timer has timed out, i'm using version 5.4
[QUOTE=The Rizzler;38011995]I can't seem to recover from ragdolization, i.e. clicking to get back up after the recovery timer has timed out, i'm using version 5.4[/QUOTE] Try holding it down for at least half a second. rm_ragdoll_recovery_smoothing_enabled 0 or something if you don't like it.
[QUOTE=DarkShadow6;38012041]Try holding it down for at least half a second. rm_ragdoll_recovery_smoothing_enabled 0 or something if you don't like it.[/QUOTE] ah awesome, you added the animation only niggles I have are the non disappearing weapons that are dropped on death (but the fading bodies is better) and the fact you can recover in mid air, perhaps you could add an option to only enable recovery on solid ground? aside from that, the new additions are great
Smooth recovery works good only for metro police and combine... Citizens and other models can't recover properly. They are just falling to the ground when trying to get up. Maybe you should increase force of head for models like citizens, css player models, because i like this smoothing but i must use combine players to get up with it >:C
[QUOTE=The Rizzler;38012357]ah awesome, you added the animation[/quote] Kinda old news :u [QUOTE=The Rizzler;38012357]only niggles I have are the non disappearing weapons that are dropped on death[/quote] rm_weapon_drop_onragdoll_enabled rm_weapon_drop_ondeath_enabled rm_weapon_drop_onsuicide_enabled [QUOTE=The Rizzler;38012357](but the fading bodies is better)[/quote] That was a feature, but I broke it a long time ago and never fixed (well, until now) it because [i]no one told me it was broken[/i]. [QUOTE=The Rizzler;38012357]and the fact you can recover in mid air[/quote] With recovery smoothing enabled, you can only recover when in water or on the ground. With it disabled you can recover anywhere. [QUOTE=The Rizzler;38012357]perhaps you could add an option to only enable recovery on solid ground?[/quote] I should add a cvar for that. [QUOTE=The Rizzler;38012357]aside from that, the new additions are great[/QUOTE] Mkthanks. [QUOTE=XtreemeX;38018260]Smooth recovery works good only for metro police and combine... Citizens and other models can't recover properly. They are just falling to the ground when trying to get up. Maybe you should increase force of head for models like citizens, css player models, because i like this smoothing but i must use combine players to get up with it >:C[/QUOTE] Pushed a small update that should fix your problems.
[QUOTE=DarkShadow6;38027136]Kinda old news :u[/QUOTE] Dark souls happened bro, haven't been on gmod in a while :v:
Thank you veery much, that helped :) But sometimes, im getting lua error called "rm_sv_damage" and something with line 1047 or 1048 "Ragdoll", but its rare error for me, and disables damaging ragdoll.
Man, I love this mod. too bad it isn't working on Gmod 13.. when i ragdolize a ragdoll just falls down on the ground while I'm still standing. When I go back to normal im being teleported to that ragdoll without any weapons or tools. ] rm_ragdolize [ERROR] attempt to call global 'ValidEntity' (a nil value) 1. RM_RagDolizePlayer - addons/latest/lua/autorun/ragmod.lua:241 2. ? - addons/latest/lua/autorun/ragmod.lua:818 3. unknown - lua/includes/modules/concommand.lua:69 4. unknown - (tail call):-1 [ERROR] attempt to index local 'dmginfo' (a nil value) 1. v - addons/latest/lua/autorun/ragmod.lua:418 2. unknown - lua/includes/modules/hook.lua:81 [ERROR] attempt to index local 'dmginfo' (a nil value) 1. v - addons/latest/lua/autorun/ragmod.lua:418 2. unknown - lua/includes/modules/hook.lua:81 [ERROR] attempt to index local 'dmginfo' (a nil value) 1. v - addons/latest/lua/autorun/ragmod.lua:418 2. unknown - lua/includes/modules/hook.lua:81 [ERROR] attempt to index local 'dmginfo' (a nil value) 1. v - addons/latest/lua/autorun/ragmod.lua:418 2. unknown - lua/includes/modules/hook.lua:81 [ERROR] attempt to index local 'dmginfo' (a nil value) 1. v - addons/latest/lua/autorun/ragmod.lua:418 2. unknown - lua/includes/modules/hook.lua:81 thats what the console is showing from the whole action of the ragdoll falling and landing. id Love to have this addon in Gmod 13. its just not the same without it.. and lets face it. Garrysmod 12 is becoming Garrysmod 13 in about two weeks or so.
bumpity bump. So any chance of this being fixed now GM13's released?
Bump Come on dude! this addon is the best thing to happen to garrysmod in like ..forever!
Link is broke
[QUOTE=GFCat;38196336]Link is broke[/QUOTE] Learn how to use an SVN program.
Aww its broken now since the new gmod update.
May I ask for update? support....
Hey ive downloaded and put it into the addons folder but gmod 13 is not recognizing the commands
You can still use it in gmod 13 by renaming the "info" file to "addon" but you will not be able to die or emmit blood or dismember or emmit sounds.
download link?
[QUOTE=jay7;38325591]download link?[/QUOTE] read post 258 [EDIT] I hope darkshadow dosnt end up like ds3 did. D:
[QUOTE=Cr1tikal;38332831] I hope darkshadow dosnt end up like ds3 did. D:[/QUOTE] Lots of IRL things and my addiction to TF2 have kept me from getting all my addons in order. I plan on reinstalling gmod to fix all the various things broken due to the update and start fresh, i.e. finding replacements for my addons, and making a todo list to fix the ones that are broken and have no replacement (if the authors say it's okay). I'm still here, just busy. I'm very behind on my schoolwork so I'm going to focus on that today. If I get it all done, I have some maps to test [url=http://thedalokohsclub.com/index.php?/topic/1010-need-a-new-server/page__st__40]for my server[/url], and then I'll fix my GMod client, and THEN I'll work on RagMod. Sorries.
A) Still behind on schoolwork. I mean really behind now. B) Getting out of the habit of doing TF but that's kinda hard now seeing as how [i]I administrate a TF HLDS server now[/i]. :I C) See OP for changes. F) IRL things mostly in order. [editline]24th November 2012[/editline] Do I always update this late?
It could be nice if the blood was quickly fixed :s
[QUOTE=suidispar;38628750]It could be nice if the blood was quickly fixed :s[/QUOTE] [url=http://facepunch.com/showthread.php?t=1228575]This?[/url]
[QUOTE=DarkShadow6;38634698][url=http://facepunch.com/showthread.php?t=1228575]This?[/url][/QUOTE] Kinda. The decal blood, when I paint some blood the blood doesn't show up. And when a ragdoll falls, it's supposed to leave a decal of blood when it impacts, right? well it doesn't do that, I'm guessing its a GM problem?
[QUOTE=suidispar;38641634]Kinda. The decal blood, when I paint some blood the blood doesn't show up. And when a ragdoll falls, it's supposed to leave a decal of blood when it impacts, right? well it doesn't do that, I'm guessing its a GM problem?[/QUOTE] I've noticed on certain maps or after a lot of decals get spawned only one spawns at a time. Not my problem.
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