• NutScript - Nutty name, serious framework
    2,778 replies, posted
Help, how i am spawn a physgun in NutScript ?
/flaggive <your name> p
[QUOTE=ShadowOfDoubt;42023517]I'm looking forward to NutScript. It seems a band of lesser known figures have come along, and made something a little similiar to ClockWork... And made it good. And as this is a frame, I guess this would also mean I could use this for my... Upcoming serious RP gamemode. Gonna keep it a surprise. And if there is a crafting side to this frame, it'll be very useful for a... Specific faction. And the next part, linking to my first sentence is that its free. You;ve donated your time, your effort to bring a free, well working, serious RP frame to Garry's Mod. While the ClockWork's crew sit on their asses making thousands for a half started, unbalanced, bug infested and poor performance frame. I see great things coming from NutScript. Well done people, and keep it up.[/QUOTE] idk about everyone else but i am pumped to play his classified schema. sounds promising also is the extreme similarity to clockwork with just about everything you making fun of cockameku, or are you trying to be similar because so many people are use to cockcork
FCVAR_SERVER_CAN_EXECUTE prevented server running command: nut I can't buy doors anymore and I haven't changed anything, like I mean.. I usually fuck something up but I didn't fuck up this time [editline]31st August 2013[/editline] This happens when I attempt to buy a door.
[QUOTE=Chessnut;42036914]/flaggive <your name> p[/QUOTE] But as you would to create the physgun along when the player enters the server.
[QUOTE=Johnny Guitar;42036989]FCVAR_SERVER_CAN_EXECUTE prevented server running command: nut I can't buy doors anymore and I haven't changed anything, like I mean.. I usually fuck something up but I didn't fuck up this time [editline]31st August 2013[/editline] This happens when I attempt to buy a door.[/QUOTE] I got that when I added a command to a gamemode with the word toggle, might be related?
I think concommands disallow certain keywords so that may be why.
Sorry if this was asked before but how do i include weapons into the vendors shop? And how would i.. say use customizable weapons so they can be put into the inventory? Thanks o.o
How does one make one's self an admin?
[QUOTE=deadremains45;42038478]How does one make one's self an admin?[/QUOTE] users.txt
Could one of you provide an example of a clothing item? As in, an item that changes your model or bodygroup. Thanks in advance, this will be very useful.
[QUOTE=Foreskin;42039716]Could one of you provide an example of a clothing item? As in, an item that changes your model or bodygroup. Thanks in advance, this will be very useful.[/QUOTE] Just read through the base item and you can pretty much guess from there
[QUOTE=rebel1324;42031106]--Snip with images--[/QUOTE] Looks very nice! I like the idea of having more than one lock and your schema looks very developed. As its becoming a popular thing to ask for this, could you include an example medical, weapon and ammo item in the schema or something to save all the asking. Keep up the good work guys.
[img]http://puu.sh/4gj3J.png[/img]
[QUOTE=GTbrawlers;42040876]Looks very nice! I like the idea of having more than one lock and your schema looks very developed. As its becoming a popular thing to ask for this, could you include an example medical, weapon and ammo item in the schema or something to save all the asking. Keep up the good work guys.[/QUOTE] I've worked on with buffs and debuffs while ago. But i cant sure that plugin should be default plugin for NutScript.
Someone needs to add locks for doors like the ones for storage.
[QUOTE=pilot;42041745]Someone needs to add locks for doors like the ones for storage.[/QUOTE] If you ever played Experiment / Phase Four they had a similar thing in that, Door Protectors which got destroyed instead of your door if someone tried to break in. I know what you mean though about putting those storage locks on doors.
Well if you looked into my storage codes, You can guess I'm going to add some break-lock things I want to make some FO3 style lock pick thing.
I had some amazing plans with doors, but I want to create the script first before I say what it does.
How would I use this command: ply:Give("gmod_tool") in NutScript?
/flaggive <name> t
But I didn't want the game to create your character when he already was born with gmod_tool and the physgun
If you want people to have the physgun and toolgun by default, go to nutscript/gamemode/sv_config and find: [lua] -- What the default flags are for players. This does not affect characters that are already made -- prior to changing this config. nut.config.defaultFlags = "" [/lua] Change "" to "pt"
But can they not spawn props then?
Then add e
Any chance I could be given permissions on the wiki so I can add some pages to help people out. e.g. stuff about flags.
[QUOTE=Chessnut;42045887]Then add e[/QUOTE] I thought he was asking for them to spawn with pet flags or whatever, thanks
Just created my first page for the wiki detailing what flags are, the commands associated with flags, a list of current flags and how to add default flags to your server. [url]http://ns.chessnut.info/Flags[/url]
[QUOTE=GTbrawlers;42046491]Just created my first page for the wiki detailing what flags are, the commands associated with flags, a list of current flags and how to add default flags to your server. [url]http://ns.chessnut.info/Flags[/url][/QUOTE] You forgot n, r, and c.
[QUOTE=M60warrior;42046558]You forgot n, r, and c.[/QUOTE] I was just on my test server and I don't think n flags are implemented as I could already spawn NPC's. As for r and c I shall add them now thanks.
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